hammarus Posted January 14, 2012 Share Posted January 14, 2012 Other than the initial xp gain from using a mod station they serve no purpose. This is sad really. Everyone just rightclick+ctrl gear where ever they happen to be. So much for immersion. On the same topic, it would be nice if it cost credits to add mods not take them out. As peeps just click and drag a new mod right on top of the old. Making pulling them out not only pointless but expensive. Sorry, but any other solutions to these issues means they should just take the mod tables out of the game and save on environment polygons and lag. And, being able to no cost upgrade mod gear makes crafted gear pointless. Bioware, where are you on this? Link to comment Share on other sites More sharing options...
daeseer Posted January 14, 2012 Share Posted January 14, 2012 Modding required the mod stations in beta. Bioware realized this was dumb, so they removed the requirement. The stations are an anachronism. Link to comment Share on other sites More sharing options...
Spitoc Posted January 14, 2012 Share Posted January 14, 2012 i believe they were supposed to be used originally, but that changed in beta, and they never removed them. its not that big a deal. Link to comment Share on other sites More sharing options...
hammarus Posted January 14, 2012 Author Share Posted January 14, 2012 I know they are pointless. My point is remove them already. They create confusion, serve no function and add to polygon count in the game creating lag. Link to comment Share on other sites More sharing options...
ChrisJSY Posted January 14, 2012 Share Posted January 14, 2012 They added a station post launch, it was in the patch notes, how's that for useless. Link to comment Share on other sites More sharing options...
Lazorous Posted January 14, 2012 Share Posted January 14, 2012 I know they are pointless. My point is remove them already. They create confusion, serve no function and add to polygon count in the game creating lag. I would guess that adding new content to sustain (and increase) subs, and taking care of high impact bugs, are likely higher priority than removing something that isn't negatively affecting the game, at this point. Link to comment Share on other sites More sharing options...
Syrellaris Posted January 14, 2012 Share Posted January 14, 2012 I think if they are limited to certain places it would be fine. it could also be they have other plans for them. They are currently redoing the crafting and modding system as it is, it will take a long time before it is done though. Link to comment Share on other sites More sharing options...
rawfox Posted January 14, 2012 Share Posted January 14, 2012 í cant get improvements out, without a station. either i missing knowledge or thats the reason. Link to comment Share on other sites More sharing options...
uruz Posted January 14, 2012 Share Posted January 14, 2012 Back during beta - mod system was a bit more complex than it is now and right click didn't always work so using the station was a lot easier. I think most beta testers didn't like having to travel to a major hub just to mod their gear - so they updated the system where you could "mod on the fly". From an RP standpoint - the mod stations make perfect sense - so thus probably why they were kept in. Perhaps there is a plan for them - but honestly, are they really that annoying? You use it once, you gain a little bit of xp, and you're done with it. Link to comment Share on other sites More sharing options...
TheHeadCapper Posted January 14, 2012 Share Posted January 14, 2012 On the same topic, it would be nice if it cost credits to add mods not take them out. As peeps just click and drag a new mod right on top of the old. Making pulling them out not only pointless but expensive. ? I pull out mods for my companions al lthe time. Link to comment Share on other sites More sharing options...
Ruser Posted January 14, 2012 Share Posted January 14, 2012 Other than the initial xp gain from using a mod station they serve no purpose. This is sad really. Everyone just rightclick+ctrl gear where ever they happen to be. So much for immersion. On the same topic, it would be nice if it cost credits to add mods not take them out. As peeps just click and drag a new mod right on top of the old. Making pulling them out not only pointless but expensive. Sorry, but any other solutions to these issues means they should just take the mod tables out of the game and save on environment polygons and lag. And, being able to no cost upgrade mod gear makes crafted gear pointless. Bioware, where are you on this? What do you think the performance increase on your machine will be with out the mod station? Do you think this is really a big deal? Would you like them to stop working on bugs and the next content patch in order to remove these mod stations? Granted it's not a major issue, but it will require QA spend time making sure they removed them properly. Why are you so upset over these mod stations? They have a cool gun icon over them. I have yet to hear any confusion over them. Who here is confused over the mod station raise your hand pls. Link to comment Share on other sites More sharing options...
HELhikari Posted January 14, 2012 Share Posted January 14, 2012 I suspect removing every mod station in the game was probably more hassle than it was worth. They might also have been considering making some use of them (like making mod extraction cheaper using one or something). Link to comment Share on other sites More sharing options...
Lazorous Posted January 14, 2012 Share Posted January 14, 2012 Why are you so upset over these mod stations? They have a cool gun icon over them. I have yet to hear any confusion over them. Who here is confused over the mod station raise your hand pls. I've had people question the use of mod stations. But once you explain it to them, they just say, "Oh ok, thanks for info", and they move on. So even those who were confused, most still don't find such a big issue about them being there. So you're right. What's the big deal on creating an upset thread over it? Link to comment Share on other sites More sharing options...
RealCatmanDoes Posted January 14, 2012 Share Posted January 14, 2012 why not make them useful? For example: If you mod your equipment at a station why not reduce the cost of removing items by 75%? Also how about reverse engineering things at a work station gives you a better luck roll on getting a schematic and getting more resources back? Link to comment Share on other sites More sharing options...
Vodalus Posted January 14, 2012 Share Posted January 14, 2012 why not make them useful? For example: If you mod your equipment at a station why not reduce the cost of removing items by 75%? Also how about reverse engineering things at a work station gives you a better luck roll on getting a schematic and getting more resources back? I would not be opposed to either of these suggestions. Link to comment Share on other sites More sharing options...
Syas Posted January 14, 2012 Share Posted January 14, 2012 They added a station post launch, it was in the patch notes, how's that for useless. It is so if you don't finish the "visit a mod station" quest on your starting planet, you don't have to go back there after getting to fleet. Link to comment Share on other sites More sharing options...
davidpop Posted January 14, 2012 Share Posted January 14, 2012 i believe they were supposed to be used originally, but that changed in beta, and they never removed them. its not that big a deal. It is a huge and gamebreaking deal, and one of the reasons i cancelled. Link to comment Share on other sites More sharing options...
Scarfez Posted January 14, 2012 Share Posted January 14, 2012 why not make them useful? For example: If you mod your equipment at a station why not reduce the cost of removing items by 75%? Also how about reverse engineering things at a work station gives you a better luck roll on getting a schematic and getting more resources back? me likey Link to comment Share on other sites More sharing options...
Spitoc Posted January 14, 2012 Share Posted January 14, 2012 It is a huge and gamebreaking deal, and one of the reasons i cancelled. +1 /5char Link to comment Share on other sites More sharing options...
Vodalus Posted January 14, 2012 Share Posted January 14, 2012 (edited) It is a huge and gamebreaking deal, and one of the reasons i cancelled. +1 /5char Mod tables left over from early beta changes are game-breaking and a reason to quit? I have plenty of issues with this game, but remnants from an old system being left in is seriously small potatoes. But, to each their own, I guess. Edited January 14, 2012 by Vodalus Link to comment Share on other sites More sharing options...
SpeckledHen Posted January 14, 2012 Share Posted January 14, 2012 It is a huge and gamebreaking deal, and one of the reasons i cancelled. Oh man. I'm laughing here. Link to comment Share on other sites More sharing options...
SpeckledHen Posted January 14, 2012 Share Posted January 14, 2012 Mod tables left over from early beta changes are game-breaking and a reason to quit? I have plenty of issues with this game, but remnants from an old system being left in is seriously small potatoes. But, to each their own, I guess. Hey Vodalus. I'm pretty sure it was sarcasm. If not, yikes. Link to comment Share on other sites More sharing options...
Vodalus Posted January 14, 2012 Share Posted January 14, 2012 Hey Vodalus. I'm pretty sure it was sarcasm. If not, yikes. Ok, that's what I get for reading while cooking; I'm only half paying attention. I went back and looked again and I see it now. What's scary is that it was believable even at half attention- I've seen some pretty crazy statements around here that were real "complaints". Link to comment Share on other sites More sharing options...
Akeche Posted January 14, 2012 Share Posted January 14, 2012 í cant get improvements out, without a station. either i missing knowledge or thats the reason. It plainly states on all moddable equipment that you can CTRL+Right Click to swap things out. Link to comment Share on other sites More sharing options...
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