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Why I Think KotFE Ruined SWTOR


Swissbob

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Why I think Knights of the Fallen Empire Ruined SWTOR

 

(for the time being, at least)

 

(Note to those who find all of the colors obnoxious: Version without all the bright colors and other theatrics in second post of thread)

 

NOTE: TL;DR’s are available at the end of each Spoiler Tag.

 

After logging into 4.0, testing out the changes, playing through the Fallen Empire storyline twice (testing out the different choices that supposedly "matter"), and then letting it marinate for a couple days, I’ve come to realize, SWTOR, in all likelihood, has been ruined for me. For someone who has been with the game since its launch, and has put several hundred hours (who knows how much precisely, counting up all of the “/played’s” for all my characters would be a real chore!) into the game, I have a certain emotional connection to it (after all, how can someone devote hundreds of hours to something and not form some sort of attachment to it), and now so suddenly I realize why there are so many people who feel the need to make “I’m canceling my sub” posts. Well, I’ll try my best to try not to do that, as, after all, I’m likely not cancelling my sub nor leaving the game outright. This (very, very long) post will be a review of sorts of Fallen Empire, and why I think it ruined SWTOR for me.

 

I know what kind of reaction these super long posts usually get (sarcasm, apathy, or simply none), and I go forward with the assumption very few will actually read what I have to say.

 

OTHER NOTE: Spoilers, of course. I will be talking about class stories, expansion stories, etc.

 

Without further ado, I’ll begin.

 

#1 The Skippable Preface: Why do I play SWTOR in the first place?

 

Put simply, I love Star Wars. I’ve been a fan since the original trilogy, but I was more a participant in the cultural phenomenon than a true diehard fan. I loved the movies of course, but I didn’t, for instance, have Star Wars posters, memorabilia, books, countless video, board, and card games, and toys infesting my house like I do now. You know what sparked that transition from the casual to the hardcore? Interestingly enough, it began with Bioware with Knights of the Old Republic. However my fandom didn’t fully emerge from the cocoon until Obsidian’s sequel, The Sith Lords. Maybe it’s the decade of nostalgia that now separates me from my first play through of those games, but I view them with a sense of legend. To me (who had ignored decades of EU Books that likely could’ve started that transition years earlier) they evolved Star Wars from the setting of some damn good films (and some mediocre ones) to a mythology whose size, versatility and capacity for “epicness” is, in my opinion, unrivaled by any fictional creation of modern mankind. I love Lord of the Rings, Game of Thrones, Star Trek, and (insert many fantasy and sci-fi book series here), but, in my mind, they do not compare.

 

So, naturally, I was going to play SWTOR. Another Star Wars game, set in the Old Republic era made by Bioware with a multi-hundred million dollar budget? I was bursting to get in the door. I was there in the beta, early access, founder title and all that jazz. I played the game for years, and while to some extent I was mildly disappointed in its lacking of KOTOR qualities, I didn’t listen to much of the complaints people had about the game. After all, no dual-spec, limited guild functionality, copy and paste combat system etc. etc. etc.…. That didn’t matter to someone like me. I had never played WoW (or any other major MMO), and didn’t really care too much about the quality or quantity of traditional MMO features. I was here simply for the Star Wars Story.

Jedi vs. Sith! Empire vs. Republic! The mystery of the Sith Emperor! The return of Revan (as divisive as that was)! This is what kept my money and time flowing into SWTOR.

 

Some of you can see where this is going, I’m sure.

 

TL;DR Version: I play SWTOR because it’s Star Wars, and for the Story.

 

 

#2 The Meat and Potatoes: Why do I think the game is ruined?

 

 

#2a The Meat and Potatoes Part One: It’s all for naught.

 

In case you missed it, I play SWTOR for Star Wars, and for the story. Accordingly, I feel like Knights of the Fallen Empire ruined SWTOR’s story, and its Star Wars elements, and therefore has essentially destroyed my reason to play the game. But how did KotFE ruin SWTOR’s story? Well, let me explain.

 

First, and in my opinion, most important, it made everything that has happened thus far not only in the entirety of SWTOR, but even going back to KOTOR totally pointless and irrelevant. That might sound like a stretch, but I really don’t think it is, and here’s why.

 

Throughout the history of SWTOR, we’ve seen our characters face hardship, grow and develop, and ultimately triumph in the face of opposition. We’ve seen them form relationships with characters, grow their own powerbases, protect planets from utter destruction or dominion of the Empire, conquer planets in the name of the Empire, protect their own factions from utter collapse, and even, on a few occasions, saved the galaxy as a whole!

 

I (and I’m sure many others) have grown attached to our characters and their respective factions that we have spent years with. Now, all of that has been totally and seemingly irrevocably undone.

 

A new incredibly randomly and OP as hell faction suddenly invades the galaxy while our characters are in a coma, making the Jedi, the Sith, the Republic, the Empire, and every single accomplishment our characters made either completely pointless and irrelevant. Congratulations, Bioware… in my eyes you just made years of your own writing meaningless. In a tragic turn of events, everything I’ve done through my characters in this universe has been destroyed…. None of it matters. My companions, power base, and entire faction is gone, all because of an incredibly sudden and somehow secret faction that just randomly appeared.

 

Kephess could have won, Revan could have won, the Hutts could have won, the Dread Masters could have won, and our characters could never have even existed and the galaxy would be totally the same: controlled by The New OP Empire.

 

Ultimately, everything that has happened in SWTOR has become one big farce of pointlessness. Jedi? Sith? The Light and Dark Side of the Force? You know, STAR WARS at its very core? They've all become powerless and irrelevant.

Bear with me here, as I use an analogy: What if this happened in Lord of the Rings? You've watched Frodo grow and change through his long and arduous journey, and he is on the verge of destroying the ring at Mount Doom, all the while a cast of memorable characters (Aragorn, Gimli, Legolas, etc.) and the men of the west fight valiantly against the evil forces of Sauron. Suddenly, Frodo (and by extension the audience) enters a coma, only to wake up 5 years later to find an army of invincible Valkyrie have invaded Middle Earth, defeated Rohan, Gondor, the Dwarves, the Elves, and Sauron and his horde of minions to establish a new Empire. It would kind of defeat the purpose of Frodo's quest, and therefore the Lord of the Rings Books themselves.

 

Now, you may be thinking: Well, it was already pointless! We already know the Republic falls to Palpatine, and then the Rebels win, etc. and so forth!

 

But there is a key difference: time.

 

The difference being is that Palpatine and friends is millennia in the future. Our characters are long, long dead, so of course their accomplishments have faded in importance. In this expansion, our characters are very much alive, and in the prime of their importance, only to see their accomplishments, relationships, powerbases, and factions, and ultimately most everything they've been working towards obliterated instantly in front of their faces.

 

Using my Lord of the Rings analogy, if we knew Sauron returned 2 thousand years later, that doesn't mean Frodo's quest was pointless, as his destruction of Sauron lasted for 2 thousand years. However, if we see Sauron get defeated by a random army of Valkyrie before Frodo even finishes his quest, then it is all pointless because he didn't even enact much change at all.

 

Same thing here in SWTOR. We see our character's grow and change, and work towards a steady goal (the success of their faction most commonly), only to see it be erased randomly while they're in a coma just moments after it happened.

 

Put simply, a few thousand years of impact means a lot, but a year or two doesn't mean much at all.

Ultimately, and put dramatically, Valkorion’s destruction of the Sith Empire and Republic is directly analogous to Bioware’s destruction of the relevance of their own story.

 

You might also be saying: Well, our characters are still alive, because of what they did, therefore it isn't all pointless! Well, you are somewhat right, but that only lends to new meaning being created in the future:the deeds and the inherent value of our actions in the past are still completely erased.

 

To use another analogy: Let's say you founded a nation, and saved 100,000 people in the process. But the next day, an infinite army of tanks rolls, killing all 100,000 people and destroying and conquering the country, but you alone were able to escape.

 

Does your physical survival mean that your actions in saving those people who died the next day and founding that country that was destroyed the next day matter at all in the grand scheme of things?

 

No, they're all still dead, and the country is still destroyed.

 

But what about the story still to come? Well, it’s hard to feel invested and care at all, given that everything I’ve invested and cared about before has been basically destroyed. Everything that’s happened…. Even going back all the way to KOTOR (what a tragedy that is), or hell, the Great Hyperspace War has been made irrelevant in favor of the random and all too uninteresting “Eternal Empire,” shattering my emotional connection and interest in general.

 

TL;DR Version: By destroying the Republic, Jedi, Sith, and Empire, our characters actions and history has been made irrelevant, destroying any interest or emotional investment the game had acquired over the years.

 

 

#2b The Meat and Potatoes Part Two: The Puppet Paradox (ie None of this makes any sense!).

 

 

There’s another insidious aspect to this however, and that is this: the story makes absolutely zero sense as presented by Bioware.

 

See, just because things got erased doesn't necessarily mean the story is ruined. Take a look at things like Game of Thrones or certain tragedies. Things get erased and made irrelevant, and yet it's still a very good story. Why? Because everything that happens makes sense, and the climax, even if it doesn't go the protagonist's way, is still a satisfying culmination of long running conflicts that play out the way they do due to key components of things like the character's choices, character's flaws, major plot components, etc. KotFE is missing this entirely. What does any of what my Smuggler did, any of what my Bounty Hunter did, any of what my Jedi Consular did have to do with the invasion of the Infinite Fleet?

 

In KotFE, it's not just that previous things are made irrelevant, it's also the fact that they were ultimately sacrificed for a story that is nonsensical and unsatisfying, and one that really ultimately has very little to do with anything that came before it, making the whole thing seem pointless.

 

So.... why do I think the story makes no sense?

 

Well, It simply makes no sense that Valkorion and Vitiate are the same person. Valkorion and the Eternal Empire run directly opposing Vitiate and his storyline in what I call the “Puppet Paradox.” The Puppet Paradox is thus: Vitiate is simultaneously the puppet-master, and the puppet.

 

To explain, we must begin at the beginning of Vitiate’s story: The Great Hyperspace War. For those who don’t know, this was essentially a giant conflict with the early Sith and Jedi, which Vitiate was alive and part of as a minor Sith Lord. Eventually the Sith were defeated, and Vitiate and a cadre of Sith retreated outside the known Galaxy (to Dromuund Kaas) to lick their wounds, recuperate, and ultimately seek revenge.

 

Fast forward 1000 years, skipping Revan, KOTORs 1 and 2, Exar Kun, Mandalorion Wars, etc. to the return of Vitiate Empire (the ‘Return’ trailer). There’s a war between them and the Republic/Jedi, and then SWTOR as we know it takes place.

 

And then, Knights of the Fallen Empire.

 

You mean to tell me Vitiate has *another* secret Empire!? From where? Since when? How!? This one is even more powerful than the other one? In fact so powerful that it can conquer the Republic and Sith Empire both incredibly easily within the matter of a year or two!?

 

Hold up…. What!? Here is where the Puppet Paradox comes into play. Vitiate is simultaneously the puppet (his Sith Empire invading the Republic to weaken both of them) and the puppet master (the Eternal Empire arriving to conquer both).

 

Why the hell does he invade the galaxy with his secret Empire so that he can ultimately weaken his own Empire so that his *other* secret and even more powerful Empire can conquer his old Empire…? What? Why doesn’t he just invade with BOTH of his Empire’s and end the war (or slaughter) that much faster? Or just have put all of his effort into his better Empire from the start?

 

If the answer is because his new Empire (the Eternal Empire) wasn’t ready until very recently, why didn’t he just wait a few decades so he didn’t have to destroy his Sith Empire? He’s already waited over a millennium, so a couple decades should be like a blink for Vitiate.

 

Overall there are just so many unanswered questions that cause all of the various plots Bioware has put forth to compound upon one another into a cyclone of nonsense:

Why did he let the Empire fail if he had an invincible fleet? Why didn't he just put all of his effort into his one (better Empire)? Why did he spend centuries working with one Empire if he had a better one? Why did he wait until just now to invade with his "better" Empire? Why did he need the original Empire at all if he had a better one? How did he get Zakuul? How did he get the Infinite Fleet? For how long did he have these? Why was the fleet never used before Vitiate had it? How did he keep all of this secret from everyone in the galaxy? Why, if he is a Sith, did he suddenly turn his back on the Sith Code and the Sith Empire in favor for what ever kind of Force user he is now? And if the force users of Zakuul are so powerful but don't use either the Light or Dark Side, why does that dichotomy even exist in the rest of Star Wars? If his goal was to just cause as much prolonged conflict in the galaxy, why did he suddenly choose to end it by conquering everything so swiftly with the Infinite Fleet? What about his desire to consume all life in the galaxy? Why does he seemingly no longer care about this? Why, if he was about to invade the galaxy, did he destroy Ziost?

 

 

And what explanation do we get for Vitiate's shifting motivations? Apparently, the Outlander has "merited [Valkorion's] full attention in all his centuries," and everything else was a "means to an end." (quotes from him in Chapter 1). Wait... what!? Why? Because the Outlander vaguely "leaves his mark upon the galaxy" (another quote)? You're telling me that Vitiate, throughout his 1,300 years of empire building, proxy warring, world devouring, and galactic conquering has been solely focused on the attention of my flirtatious, credit loving Smuggler (who wasn't even born yet for most to that time)!? Are you telling me that my smuggler somehow shapes the galaxy more than Satele, or Revan, or Marr, Saresh, of Malak, or Exar Kun, or any other prominent galactic leader in the entire 1,300 years of Vitiate's life? My Trooper? My Bounty Hunter?

 

Apparently, Vitiate has such a gigantic crush on my illegal goods transporter that he is more focused on him (centuries before he's born) than he is on his multiple empires, huge militaries, wars of a galactic scale etc... Is this the answer Bioware provides us for these huge inconsistencies with Vitiate's character? Because the "Outlander" is some destiny defying chosen one with no explanation given as to how or why? Ultimately, it's poor writing, and I don't buy it at all.

 

The great tragedy here is that even KOTOR itself is rendered nonsensical. What was the point of waiting for over a millenium, seducing Revan and Malak to create a proxy war, and then fighting the Republic for several decades with his one Empire when he had the capability to conquer the entire galaxy in a year or two with his invincible fleet and *other * secret Empire? Apparently, it was all some centuries long ploy with millions of casualties all so Vitiate could... erm.... get intimate with my smuggler...?

 

Ultimately, as Bioware has presented it, the story makes no sense, and is going to need some major plot voodoo to make it all make sense.

 

TL;DR Version: Vitiate and Valkorion being the same person doesn’t make sense. Why did he put hundreds and hundreds of years into growing the Sith Empire if he thought it was a flawed society and had a better and exponentially more powerful one? In other (but similar) words, the story makes no sense as it is presented.

 

 

EDIT: #2c The Meat and Potatoes Part Three: Goodbye Star Wars.

 

 

So, if you’ve read up to this point, you might very well disagree with my assessments of the story. You could see the story as making total and utter sense, as well as not making everything that came before it pointless.

 

And yet, even if you convinced me of those two things, deep down I would still feel the game was, on some level ruined, and here’s why.

 

Ultimately, I feel that the core feeling of “Star Wars” has just taken a large hit. This new storyline doesn’t feel like Star Wars to me. Why? Well...

 

In my eyes, Star Wars, at its very core, is the conflict between the Light and Dark Side of the Force. This struggle, which most commonly manifests as Jedi vs. Sith, or Empire vs. Republic/Rebels, is present in most every major Star Wars plot throughout the decades of its existence. And, even if a conflict in the lore wasn’t directly between a light side force user and a dark side force user, it still took place in the context of a galaxy as a whole divided between the two sides of the force.

 

And this is largely why I’ve stuck with SWTOR this long. Even though alot of the plots weren’t unique, or particularly well written, or all together very good, for the most part they totally nailed the feeling of Star Wars. And that’s all I ever needed.

(Note: There are also plenty of kick-*** and awesomely written stories that are unique and very good in this game too, just want to make that clear!)

 

Even with the Revan plotline, where the two factions came together, it still felt ultimately like Star Wars because at least the Jedi and Sith were still major players in the conflict.

 

But now? Goodbye Sith. Goodbye Empire. Goodbye Republic. Goodbye Jedi. They’ve all been swept to irrelevance by a galactic power that Bioware just (seemingly randomly) created that is indeed so powerful it can defeat everything Star Wars within the space of a few moments in the game. Hell, if this non-Jedi, non-Sith power is so superior, yet doesn’t rely on either the Light Side or Dark Side, then why the hell does that dichotomy even exist? If a single force user who is neither Sith nor Jedi can totally and swiftly conquer all the Sith and all the Jedi, then the whole Light side vs. Dark side struggle that has been going on for millennia past and future seem no longer crucial to the Star Wars Universe.

 

You see how this kind of goes against the lore of Star Wars? The Light and Dark Sides of the Force are supposed to be the most powerful things in the Galaxy, not the "Zakuul Side" or whatever it's called.

 

I want to see the pure hatred of the Sith go up against the calm clairvoyance of the Jedi! I want to see the imperfect democracy of the Republic face off against the ruthless fascism of the Empire! These are the stories we’ve had, and these are the stories I want to see more of, not some random “Eternal Empire” face off against the generic “Outlander.”

 

TL;DR By destroying the Sith and Jedi, the classic Light vs. Dark side story of Star Wars is erased, and the classic Star Wars feeling with it.

 

 

 

#3 The Extras: What about things that aren’t the Story?

 

 

So that’s a lot of talk about the story, and although the story means almost everything to me, what about the other stuff? SWTOR has a lot more in it than interactive cut scenes, after all. So, how did the changes in these parts of the game fare? Well, I’m not so qualified to say, as I don't spend as much time, focus, or invesment into it, but I’ll attempt to give my feedback.

 

First, and most importantly for me, the companions. This, in my eyes, was the biggest (besides what I’ve talked about in the Meat and Potatoes) failure of the new expansion. You know what was cool about the companions? They were unique! Everyone had their own strengths and weaknesses, their own cool abilities, and you could even give them their own cool stats (which brings forth a whole new set of strengths and weaknesses). Now, they are all the same. What is the point in recruiting "new" companions in the Alliance System when they have the same abilities, same stats, same crew skills ability, no interesting dialouge or quests like before, don't offer commentary in conversations, and are just a essentially a new cosmetic skin? Watch my menacing Dashade Khem Val stand on the brink of the action and toss heals in my direction. Witness 2V-R8 tank Darth Baras while my Sith Warrior watches in amusement. Gone are the days of my efforts paying off as I call up my geared as hell Corso to tank for my guild friends when we need a tank.

 

This lends well into my next problem: Somehow, the game has been made even easier… To the point of the game becoming a complete and utter joke. Need a super powerful companion to complete the game for you? Press a button. Need a level 60 to escape the hassle of playing the game? Press a button. Is Arcann proving to be a tense and close fight? Pop an emergency kolto station to heal to maximum health. Yes yes, I know some people want to just play the story and not have to deal with other things (me of all people should know this) but damn…. Don’t people want to have some sense of achievement when they win? Shouldn’t taking down Arcann, or Baras, or Thanaton, or any other boss give you a sense of accomplishment! Seeing your level ding to 60 should grant a sense of reward, instead you say “Well all those hours of playing gave me something I could have just pressed a button to receive instantly.” I don’t know…. I know I could be wrong on this cause people seem to love these changes making the game so laughably easy it’s a joke…. But deep down I remember the days of there being *some* necessity to use medpacs, or your heroic moment, or hell even dying and having to try again, as I frown in boredom as

 

The New Alliance Conversation was also a disappointment, but in no way a game breaker. When I first saw it (being as huge a fan as I am of KOTOR 1 & 2) I was really excited. That conversation system is much more conducive to more in-depth and therefore more fulfilling and interesting conversations. HOWEVER that's only the case because it allows more options in dialouge than just three and therefore branching conversations, thus more unique for each character and more compelling and in-depth. However that's not the case here... You only have 3-4 dialogue options anyway, and each one only gives you a short answer with limited ability to create a new path for the conversation. What was the point of including this new interface if conversations are going to work the exact same way? (Roughly 3 responses, each gets a similar answer each time anyway). And I didn't realize how spoiled I'd become by having full VO for my character. A lack of PC voice over in KOTOR 1 & 2 never bothered me, but now that PC VO in SWTOR, it's absence is jarring and a negative overall, and I think that's because of the lack of continuity. I'm willing to sacrifice my character's voice for more in depth and fulfilling conversations (although I'm probably in the minority there), but if we don't get those than what's the point? It's only negative, bringing nothing positive except cheap nostalgia.

What else? Level sync. Hell, crucify me right now, but I actually LIKE level sync. It makes lower level content interesting via a little added challenge! Or…. Well it would if there was any challenge present in the game. In any case, I feel it’s a step in the right direction, but totally contradicts all the other changes they’ve been making to make the game easy as hell.

 

Crafting I’ve never been much of a part of, so I can’t comment on that really.

Really, I’m pretty exhausted at this point, so I’m just going to wrap this whole thing up.

 

TL;DR Version: The game’s too easy (surprise surprise), companions are no longer unique, there’s no sense of accomplishment in general, and thus the game is neither engaging nor fun.

 

 

 

#4 The End: Is SWTOR over for me?

 

 

Here’s the really tragic part. Is SWTOR over for me? Well…..

 

No.

 

Unfortunately not. I’ve simply invested too much time, money, and most importantly, valuable emotional attachment to not only SWTOR, but KOTOR and the Old Republic Era of Star Wars as a whole to give up now. I simply, for my own sense of personal closure, need to see where the story is going. So, I will keep coming back, likely until SWTOR’s funding gets cut and its servers get shut down for good. After years of playing, hundreds of dollars spent, and countless fond memories of stock striking a Sith Lord I just pulled out of the air, hunting down a Jedi through the snows of Hoth, or flirting with every girl in sight with my dashing Smuggler, SWTOR’s hooks still reside in me. So, I’m along for the ride. For better or worse, I’ll be here for the years to come.

 

So, I have no free stuff to give… I’m holding onto it like a miser who’s near death.

 

TL;DR Version: No. I’ll still be around, I’ve invested too much to give up on it so suddenly.

 

 

#5 Afterword: Why everything I just wrote is wrong.

 

If there’s anyone still reading at this point, well, thanks I suppose. I wrote this mainly for my own purposes, but am elated if anyone took the time to read it.

 

So, let me try to end on a positive note, and escape from the usual doom and gloom of the forums.

There’s a possibility that everything I wrote here is totally and utterly wrong, and oh how happy I would be if that was the case. Knights of the Fallen Empire isn’t even over yet, after all! And SWTOR itself likely has years to go. Throughout all of that, the story easily could be resolved in a satisfying and awesome way. Who knows. Certainly not me.

 

Ultimately, I'm not saying the story of SWTOR is destroyed beyond repair. All I'm saying is that I feel Bioware seems to have dug themselves into quite a large plot hole, and it's going to take a very good plot rope to escape from... And I don't like the look of that plot shovel they are holding.

Edited by Swissbob
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COLORLESS, FEATURELESS VERSION:

 

 

 

Why I think Knights of the Fallen Empire Ruined SWTOR

Everything I Wrote That Wasn't in an Initial Spoiler Tag

 

for the time being, at least)

 

NOTE: I have and will continue to edit this OP based on new ideas and feedback I've been getting from the (quite nice) discussion going on here. Thanks to all who posted their thoughts, whether they agreed or disagreed! :)

 

After logging into 4.0, testing out the changes, playing through the Fallen Empire storyline twice, and then letting it marinate for a couple days, I’ve come to realize, SWTOR, in all likelihood, has been ruined for me. For someone who has been with the game since its launch, and has put several hundred hours (who knows how much precisely, counting up all of the “/played’s” for all my characters would be a real chore!) into the game, I have a certain emotional connection to it (after all, how can someone devote hundreds of hours to something and not form some sort of attachment to it), and now so suddenly I realize why there are so many people who feel the need to make “I’m canceling my sub” posts. Well, I’ll try my best to try not to do that, as, after all, I’m likely not cancelling my sub nor leaving the game outright. This (very, very long) post will be a review of sorts of Fallen Empire, and why I think it ruined SWTOR for me.

 

I know what kind of reaction these super long posts usually get (sarcasm, apathy, or simply none), and I go forward with the assumption very few will actually read what I have to say.

NOTE: Much of what I have to say here is a compilation of my inputs in another thread over on the Story and Lore section, which you can view here: http://www.swtor.com/community/showthread.php?t=843340&pp=10

OTHER NOTE: TL;DR’s are available at the end of each Spoiler Tag.

FINAL NOTE: Spoilers, of course. I will be talking about class stories, expansion stories, etc.

Without further ado, I’ll begin.

 

 

#1 The Skippable Preface: Why do I play SWTOR in the first place?

 

Put simply, I love Star Wars. I’ve been a fan since the original trilogy, but I was more a participant in the cultural phenomenon than a true diehard fan. I loved the movies of course, but I didn’t, for instance, have Star Wars posters, memorabilia, books, countless video, board, and card games, and toys infesting my house like I do now. You know what sparked that transition from the casual to the hardcore? Interestingly enough, it began with Bioware with Knights of the Old Republic. However my fandom didn’t fully emerge from the cocoon until Obsidian’s sequel, The Sith Lords. Maybe it’s the decade of nostalgia that now separates me from my first play through of those games, but I view them with a sense of legend. To me (who had ignored decades of EU Books that likely could’ve started that transition years earlier) they evolved Star Wars from the setting of some damn good films (and some mediocre ones) to a mythology whose size, versatility and capacity for “epicness” is, in my opinion, unrivaled by any fictional creation of modern mankind. I love Lord of the Rings, Game of Thrones, Star Trek, and (insert many fantasy and sci-fi book series here), but, in my mind, they do not compare.

 

So, naturally, I was going to play SWTOR. Another Star Wars game, set in the Old Republic era made by Bioware with a multi-hundred million dollar budget? I was bursting to get in the door. I was there in the beta, early access, founder title and all that jazz. I played the game for years, and while to some extent I was mildly disappointed in its lacking of KOTOR qualities, I didn’t listen to much of the complaints people had about the game. After all, no dual-spec, limited guild functionality, copy and paste combat system etc. etc. etc.…. That didn’t matter to someone like me. I had never played WoW (or any other major MMO), and didn’t really care too much about the quality or quantity of traditional MMO features. I was here simply for the Star Wars Story.

Jedi vs. Sith! Empire vs. Republic! The mystery of the Sith Emperor! The return of Revan (as divisive as that was)! This is what kept my money and time flowing into SWTOR.

 

Some of you can see where this is going, I’m sure.

TL;DR Version: I play SWTOR because it’s Star Wars, and for the Story.

 

#2 The Meat and Potatoes: Why do I think the game is ruined?

#2a The Meat and Potatoes Part One: It’s all for naught.

 

In case you missed it, I play SWTOR for Star Wars, and for the story. Accordingly, I feel like Knights of the Fallen Empire ruined SWTOR’s story, and its Star Wars elements, and therefore has essentially destroyed my reason to play the game. But how did KotFE ruin SWTOR’s story? Well, let me explain.

 

First, and in my opinion, most important, it made everything that has happened thus far not only in the entirety of SWTOR, but even going back to KOTOR totally and utterly pointless and irrelevant. That might sound like a stretch, but I really don’t think it is, and here’s why.

 

Throughout the history of SWTOR, we’ve seen our characters face hardship, grow and develop, and ultimately triumph in the face of opposition. We’ve seen them form relationships with characters, grow their own powerbases, protect planets from utter destruction or dominion of the Empire, conquer planets in the name of the Empire, protect their own factions from utter collapse, and even, on a few occasions, saved the galaxy as a whole!

 

I (and I’m sure many others) have grown attached to our characters and their respective factions that we have spent years with. Now, all of that has been totally and seemingly irrevocably undone.

 

A new incredibly randomly and OP as hell faction suddenly invades the galaxy while our characters are in a coma, making the Jedi, the Sith, the Republic, the Empire, and every single accomplishment our characters made either completely pointless and irrelevant. Congratulations, Bioware… in my eyes you just made years of your own writing meaningless. In a tragic turn of events, everything I’ve done through my characters in this universe has been destroyed…. None of it matters. My companions, power base, and entire faction is gone, all because of an incredibly sudden and somehow secret faction that just randomly appeared.

 

Kephess could have won, Revan could have won, the Hutts could have won, the Dread Masters could have won, and our characters could never have even existed and the galaxy would be totally the same: controlled by The New OP Empire.

 

Ultimately, everything that has happened in SWTOR has become one big farce of pointlessness. Jedi? Sith? The Light and Dark Side of the Force? You know, STAR WARS at its very core? They've all become powerless and irrelevant.

 

Bear with me here, as I use an analogy: What if this happened in Lord of the Rings? You've watched Frodo grow and change through his long and arduous journey, and he is on the verge of destroying the ring at Mount Doom, all the while a cast of memorable characters (Aragorn, Gimli, Legolas, etc.) and the men of the west fight valiantly against the evil forces of Sauron. Suddenly, Frodo (and by extension the audience) enters a coma, only to wake up 5 years later to find an army of invincible Valkyrie have invaded Middle Earth, defeated Rohan, Gondor, the Dwarves, the Elves, and Sauron and his horde of minions to establish a new Empire. It would kind of defeat the purpose of Frodo's quest, and therefore the Lord of the Rings Books themselves.

 

Now, you may be thinking: Well, it was already pointless! We already know the Republic falls to Palpatine, and then the Rebels win, etc. and so forth!

 

But there is a key difference: time.

 

The difference being is that Palpatine and friends is millennia in the future. Our characters are long, long dead, so of course their accomplishments have faded in importance. In this expansion, our characters are very much alive, and in the prime of their importance, only to see their accomplishments, relationships, powerbases, and factions, and ultimately most everything they've been working towards obliterated instantly in front of their faces.

 

Using my Lord of the Rings analogy, if we knew Sauron returned 2 thousand years later, that doesn't mean Frodo's quest was pointless, as his destruction of Sauron lasted for 2 thousand years. However, if we see Sauron get defeated by a random army of Valkyrie before Frodo even finishes his quest, then it is all pointless because he didn't even enact much change at all.

 

Same thing here in SWTOR. We see our character's grow and change, and work towards a steady goal (the success of their faction most commonly), only to see it be erased randomly while they're in a coma just moments after it happened.

 

Put simply, a few thousand years of impact means a lot, but a year or two doesn't mean much at all.

Ultimately, and put dramatically, Valkorion’s destruction of the Sith Empire and Republic is directly analogous to Bioware’s destruction of the relevance of their own story.

 

 

You might also be saying: Well, our characters are still alive, because of what they did, therefore it isn't all pointless! Well, you are somewhat right, but that only lends to new meaning being created in the future:the deeds and the inherent value of our actions in the past are still completely erased.

 

To use another analogy: Let's say you founded a nation, and saved 100,000 people in the process. But the next day, an infinite army of tanks rolls, killing all 100,000 people and destroying and conquering the country, but you alone were able to escape.

 

Does your physical survival mean that your actions in saving those people who died the next day and founding that country that was destroyed the next day matter at all in the grand scheme of things?

 

No, they're all still dead, and the country is still destroyed.

 

If the Eternal Empire's invasion actually was because of the actions that came before it, it could've been a good story. But instead, the Eternal Empire's invasion happens totally separate from what came before it, making everything that came before it pointless.

 

But what about the story still to come? Well, it’s hard to feel invested and care at all, given that everything I’ve invested and cared about before has been basically destroyed. Everything that’s happened…. Even going back all the way to KOTOR (what a tragedy that is), or hell, the Great Hyperspace War has been made irrelevant in favor of the random and all too uninteresting “Eternal Empire,” shattering my emotional connection and interest in general.

 

TL;DR Version: By destroying the Republic, Jedi, Sith, and Empire, our characters actions and history has been made irrelevant, destroying any interest or emotional investment the game had acquired over the years.

 

 

#2b The Meat and Potatoes Part Two: The Puppet Paradox (ie None of this makes any sense!).

 

 

There’s another insidious aspect to this however, and that is this: the story makes absolutely zero sense as presented by Bioware.

 

See, just because things got erased doesn't necessarily mean the story is ruined. Take a look at things like Game of Thrones or certain tragedies. Things get erased and made irrelevant, and yet it's still a very good story. Why? Because everything that happens makes sense, and the climax, even if it doesn't go the protagonist's way, is still a satisfying culmination of long running conflicts that play out the way the do ) due to key components of things like the character's choices, character's flaws, major plot components, etc. KotFE is missing this entirely. What does any of what my Smuggler did, any of what my Bounty Hunter did, any of what my Jedi Consular did have to do with the invasion of the Infinite Fleet?

 

In KotFE, it's not just that previous things are made irrelevant, it's also the fact that they were ultimately sacrificed for a story that is nonsensical and unsatisfying, and one that really ultimately has very little to do with anything that came before it, making the whole thing seem pointless.

 

So.... why do I think the story makes no sense?

 

Well, It simply makes no sense that Valkorion and Vitiate are the same person. Valkorion and the Eternal Empire run directly opposing Vitiate and his storyline in what I call the “Puppet Paradox.” The Puppet Paradox is thus: Vitiate is simultaneously the puppet-master, and the puppet.

 

To explain, we must begin at the beginning of Vitiate’s story: The Great Hyperspace War. For those who don’t know, this was essentially a giant conflict with the early Sith and Jedi, which Vitiate was alive and part of as a minor Sith Lord. Eventually the Sith were defeated, and Vitiate and a cadre of Sith retreated outside the known Galaxy (to Dromuund Kaas) to lick their wounds, recuperate, and ultimately seek revenge.

 

Fast forward 1000 years, skipping Revan, KOTORs 1 and 2, Exar Kun, Mandalorion Wars, etc. to the return of Vitiate Empire (the ‘Return’ trailer). There’s a war between them and the Republic/Jedi, and then SWTOR as we know it takes place.

 

And then, Knights of the Fallen Empire.

 

You mean to tell me Vitiate has *another* secret Empire!? From where? Since when? How!? This one is even more powerful than the other one? In fact so powerful that it can conquer the Republic and Sith Empire both incredibly easily within the matter of a year or two!?

 

Hold up…. What!? Here is where the Puppet Paradox comes into play. Vitiate is simultaneously the puppet (his Sith Empire invading the Republic to weaken both of them) and the puppet master (the Eternal Empire arriving to conquer both).

 

Why the hell does he invade the galaxy with his secret Empire so that he can ultimately weaken his own Empire so that his *other* secret and even more powerful Empire can conquer his old Empire…? What? Why doesn’t he just invade with BOTH of his Empire’s and end the war (or slaughter) that much faster?

 

If the answer is because his new Empire (the Eternal Empire) wasn’t ready until very recently, why didn’t he just wait a few decades so he didn’t have to destroy his Sith Empire? He’s already waited over a millennium, so a couple decades should be like a blink for Vitiate.

 

Overall there are just so many unanswered questions that cause all of the various plots Bioware has put forth to compound upon one another into a cyclone of nonsense:

Why did he let the Empire fail if he had an invincible fleet? Why didn't he just put all of his effort into his one (better Empire)? Why did he spend centuries working with one Empire if he had a better one? Why did he wait until just now to invade with his "better" Empire? Why did he need the original Empire at all if he had a better one? How did he get Zakuul? How did he get the Infinite Fleet? For how long did he have these? Why was the fleet never used before Vitiate had it? How did he keep all of this secret from everyone in the galaxy? Why, if he is a Sith, did he suddenly turn his back on the Sith Code and the Sith Empire in favor for what ever kind of Force user he is now? And if the force users of Zakuul are so powerful but don't use either the Light or Dark Side, why does that dichotomy even exist in the rest of Star Wars? If his goal was to just cause as much prolonged conflict in the galaxy, why did he suddenly choose to end it by conquering everything so swiftly with the Infinite Fleet? What about his desire to consume all life in the galaxy? Why does he seemingly no longer care about this? Why, if he was about to invade the galaxy, did he destroy Ziost?

 

 

And what explanation do we get for Vitiate's shifting motivations? Apparently, the Outlander has "merited [Valkorion's] full attention in all his centuries," and everything else was a "means to an end." (quotes from him in Chapter 1). Wait... what!? Why? Because the Outlander vaguely "leaves his mark upon the galaxy" (another quote)? You're telling me that Vitiate, throughout his 1,300 years of empire building, proxy warring, world devouring, and galactic conquering has been solely focused on the attention of my flirtatious, credit loving Smuggler (who wasn't even born yet for most to that time)!? Are you telling me that my smuggler somehow shapes the galaxy more than Satele, or Revan, or Marr, Saresh, of Malak, or Exar Kun, or any other prominent galactic leader in the entire 1,300 years of Vitiate's life? My Trooper? My Bounty Hunter?

 

Apparently, Vitiate has such a gigantic crush on my illegal goods transporter that he is more focused on him (centuries before he's born) than he is on his multiple empires, huge militaries, wars of a galactic scale etc... Is this the answer Bioware provides us for these huge inconsistencies with Vitiate's character? Because the "Outlander" is some destiny defying chosen one with no explanation given as to how or why? Ultimately, it's poor writing, and I don't buy it at all.

 

 

The great tragedy here is that even KOTOR itself is rendered nonsensical.What was the point of waiting for over a millenium, seducing Revan and Malak to create a proxy war, and then fighting the Republic for several decades with his one Empire when he had the capability to conquer the entire galaxy in a year or two with his invincible fleet and *other * secret Empire? Apparently, it was all some centuries long ploy with millions of casualties all so Vitiate could... erm.... get intimate with my smuggler...?

 

Ultimately, as Bioware has presented it, the story makes no sense, and is going to need some major plot voodoo to make it all make sense.

 

TL;DR Version: Vitiate and Valkorion being the same person doesn’t make sense. Why did he have his secret Empire invade the galaxy so it would be weakened so his other even more secret and powerful Empire could defeated his other Empire? In other (but similar) words, the story makes no sense as it is presented.

 

 

EDIT: #2c The Meat and Potatoes Part Three: Goodbye Star Wars.

 

 

So, if you’ve read up to this point, you might very well disagree with my assessments of the story. You could see the story as making total and utter sense, as well as not making everything that came before it pointless.

 

And yet, even if you convinced me of those two things, deep down I would still feel the game was, on some extent ruined, and here’s why.

 

Ultimately, I feel that the core feeling of “Star Wars” has just taken a large hit. This new storyline doesn’t feel like Star Wars to me. Why? Well...

 

In my eyes, Star Wars, at its very core, is the conflict between the Light and Dark Side of the Force. This struggle, which most commonly manifests as Jedi vs. Sith, or Empire vs. Republic/Rebels, is present in most every major Star Wars plot throughout the decades of its existence. And, even if a conflict in the lore wasn’t directly between a light side force user and a dark side force user, it still took place in the context of a galaxy as a whole divided between the two sides of the force.

 

And this is largely why I’ve stuck with SWTOR this long. Even though alot of the plots weren’t unique, or particularly well written, or all together very good, for the most part they totally nailed the feeling of Star Wars. And that’s all I ever needed.

 

(Note: There are also plenty of kick-*** and awesomely written stories that are unique and very good in this game too, just want to make that clear!)

 

Even with the Revan plotline, where the two factions came together, it still felt ultimately like Star Wars because at least the Jedi and Sith were still major players in the conflict.

 

But now? Goodbye Sith. Goodbye Empire. Goodbye Republic. Goodbye Jedi. They’ve all been swept to irrelevance by a galactic power that Bioware just (seemingly randomly) created that is indeed so powerful it can defeat everything Star Wars within the space of a few moments in the game. Hell, if this non-Jedi, non-Sith power is so superior, yet doesn’t rely on either the Light Side or Dark Side, then why the hell does that dichotomy even exist? If a single force user who is neither Sith nor Jedi can totally and swiftly conquer all the Sith and all the Jedi, then the whole Light side vs. Dark side struggle that has been going on for millennia past and future seem no longer crucial to the Star Wars Universe.

 

You see how this kind of goes against the lore of Star Wars? The Light and Dark Sides of the Force are supposed to be the most powerful things in the Galaxy, not the "Zakuul Side" or whatever it's called.

 

I want to see the pure hatred of the Sith go up against the calm clairvoyance of the Jedi! I want to see the imperfect democracy of the Republic face off against the ruthless fascism of the Empire! These are the stories we’ve had, and these are the stories I want to see more of, not some random “Eternal Empire” face off against the generic “Outlander.”

 

TL;DR By destroying the Sith and Jedi, the classic Light vs. Dark side story of Star Wars is erased, and the classic Star Wars feeling with it.

 

 

 

#3 The Extras: What about things that aren’t the Story?

 

 

So that’s a lot of talk about the story, and although the story means almost everything to me, what about the other stuff? SWTOR has a lot more in it than interactive cut scenes, after all. So, how did the changes in these parts of the game fare? Well, I’m not so qualified to say, as I am not as emotionally invested and as such haven’t put as much thought or time into it, but I’ll attempt to give my feedback.

 

First, and most importantly for me, the companions. This, in my eyes, was the biggest (besides what I’ve talked about in the Meat and Potatoes) failure of the new expansion. You know what was cool about the companions? They were unique! Everyone had their own strengths and weaknesses, their own cool abilities, and you could even give them their own cool stats (which brings forth a whole new set of strengths and weaknesses). Now, they are all the same Watch my menacing Dashade Khem Val stand on the brink of the action and toss heals in my direction. Witness 2V-R8 tank Darth Baras while my Sith Warrior watches in amusement. Gone are the days of my efforts paying off as I call up my geared as hell Corso to tank for my guild friends when we need a tank.

 

This lends well into my next problem: Somehow, the game has been made even easier… To the point of the game becoming a complete and utter joke. Need a super powerful companion to complete the game for you? Press a button. Need a level 60 to escape the hassle of playing the game? Press a button. Is Arcann proving to be a tense and close fight? Pop an emergency kolto station to heal to maximum health. Yes yes, I know some people want to just play the story and not have to deal with other things (me of all people should know this) but damn…. Don’t people want to have some sense of achievement when they win? Shouldn’t taking down Arcann, or Baras, or Thanaton, or any other boss give you a sense of accomplishment! Seeing your level ding to 60 should grant a sense of reward, instead you say “Well all those hours of playing gave me something I could have just pressed a button to receive instantly.” I don’t know…. I know I could be wrong on this cause people seem to love these changes making the game so laughably easy it’s a joke…. But deep down I remember the days of there being *some* necessity to use medpacs, or your heroic moment, or hell even dying and having to try again, as I frown in boredom as C2-N2 wins the game for me.

 

The New Alliance Conversation was also a disappointment, but in no way a game breaker. When I first saw it (being as huge a fan as I am of KOTOR 1 & 2) I was really excited. That conversation system is much more conducive to more in-depth and therefore more fulfilling and interesting conversations. HOWEVER that's only the case because it allows more options in dialouge than just three and therefore branching conversations, thus more unique for each character and more compelling and in-depth. However that's not the case here... You only have 3-4 dialogue options anyway, and each one only gives you a short answer with limited ability to create a new path for the conversation. What was the point of including this new interface if conversations are going to work the exact same way? (Roughly 3 responses, each gets a similar answer each time anyway). And I didn't realize how spoiled I'd become by having full VO for my character. A lack of PC voice over in KOTOR 1 & 2 never bothered me, but now that PC VO in SWTOR, it's absence is jarring and a negative overall, and I think that's because of the lack of continuity. I'm willing to sacrifice my character's voice for more in depth and fulfilling conversations (although I'm probably in the minority there), but if we don't get those than what's the point? It's only negative, bringing nothing positive except cheap nostalgia.

 

What else? Level sync. Hell, crucify me right now, but I actually LIKE level sync. It makes lower level content interesting via a little added challenge! Or…. Well it would if there was any challenge present in the game. In any case, I feel it’s a step in the right direction, but totally contradicts all the other changes they’ve been making to make the game easy as hell.

 

Crafting I’ve never been much of a part of, so I can’t comment on that really.

Really, I’m pretty exhausted at this point, so I’m just going to wrap this whole thing up.

 

TL;DR Version: The game’s too easy (surprise surprise), companions are no longer unique, there’s no sense of accomplishment in general.

 

 

 

#4 The End: Is SWTOR over for me? Here’s the really tragic part. Is SWTOR over for me? Well…..

 

 

No.

 

Unfortunately not. I’ve simply invested too much time, money, and most importantly, valuable emotional attachment to not only SWTOR, but KOTOR and the Old Republic Era of Star Wars as a whole to give up now. I simply, for my own sense of personal closure, need to see where the story is going. So, I will keep coming back, likely until SWTOR’s funding gets cut and its servers get shut down for good. After years of playing, hundreds of dollars spent, and countless fond memories of stock striking a Sith Lord I just pulled out of the air, hunting down a Jedi through the snows of Hoth, or flirting with every girl in sight with my dashing Smuggler, SWTOR’s hooks still reside in me. So, I’m along for the ride. For better or worse, I’ll be here for the years to come.

 

So, I have no free stuff to give… I’m holding onto it like a miser who’s near death.

 

TL;DR Version: No. I’ll still be around, I’ve invested too much to give up on it so suddenly.

 

 

#5 Afterword: Why everything I just wrote is wrong.

 

If there’s anyone still reading at this point, well, thanks I suppose. I wrote this mainly for my own purposes, but am elated if anyone took the time to read it.

 

So, let me try to end on a positive note, and escape from the usual doom and gloom of the forums.

There’s a possibility that everything I wrote here is totally and utterly wrong, and oh how happy I would be if that was the case. Knights of the Fallen Empire isn’t even over yet, after all! And SWTOR itself likely has years to go. Throughout all of that, the story easily could be resolved in a satisfying and awesome way. Who knows. Certainly not me.

 

Ultimately, I'm not saying the story of SWTOR is destroyed beyond repair. All I'm saying is that I feel Bioware seems to have dug themselves into quite a large plot hole, and it's going to take a very good plot rope to escape from... And I don't like the look of that plot shovel they are holding.

 

 

Edited by Swissbob
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Disagree. Loved the story and catastrophic events happen in real life and therefore found the plot valid.

 

There are many other aspects for which I don't like 4.0; including the crafting changes and stat changes. Most of all, the lack of intelligent balance and unnecessary nerfs and buffs to classes that don't need them. Top if off with again no new pvp maps and my overall satisfaction with 4.0 is lukewarm.

Edited by FourPawnBenoni
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I welcome change.

 

About as succinct and effective a reply as you'll find on these forums. :p

 

Bioware kind of hit the reset button.

 

We're in agreement there.

 

I guess ultimately we view 4.0 differently because of how we view what came before it. You think it's poor, so the reset is good, while I think what came before it was good, so the reset is bad, I suppose.

 

Ultimately though, I feel that really only addresses the first part of my "Meat and Potatoes."

 

Even if a reset was good (which I disagree with), I feel the way they handled it (the Vitiate reboot into Valkorion) makes no sense and therefore is ineffective. But Bioware has the rest of the KotFE story to explain all the plot holes. Good luck to them... (I think they're gonna need it, but we'll see....)

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I'm not going to comment on the whole post, just one aspect of it.

I don't agree that everything up until 4.0 has been rendered meaningless. Each storyline is one long journey, giving your character....well his/her character. It was your character putting his or her imprint on the galaxy, as Valkorion puts it. Things change and in this case the galaxy changed, the Republic and Empire are no longer powerful. They are struggling to survive and lashing out at each other (while the Eternal Empire is keeping them from advancing economically) in a futile attempt to exert some control over their fate.

 

The very fact that you can see now in KotFE how far each has fallen, because you have experienced the pre-4.0 story, makes that story not pointless at all.

 

TLDR: Just because the galaxy has changed, it doesn't mean all that happened before is pointless.

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About the two emperors being the same guy... I haven't started KotFE yet, don't know if there's half way decent explanation for this in the first few chapters..., but this doesn't make sense to me. The emperor was like some evil, all powerful unstoppable god. Controlling everyone like puppets, sucking the life out of planets.. On Ziost, our character didn't 'win'.. we were helpless and pretty much useless against him. It was dark cloud hanging over the galaxy and he wasn't done with it.... and now, all of a sudden, this same guy is attacking with conventional forces from out of nowhere?? Doesn't he still want to suck all the life out of everything? Edited by RAVM
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I'm not going to comment on the whole post, just one aspect of it.

I don't agree that everything up until 4.0 has been rendered meaningless. Each storyline is one long journey, giving your character....well his/her character. It was your character putting his or her imprint on the galaxy, as Valkorion puts it. Things change and in this case the galaxy changed, the Republic and Empire are no longer powerful. They are struggling to survive and lashing out at each other (while the Eternal Empire is keeping them from advancing economically) in a futile attempt to exert some control over their fate.

 

The very fact that you can see now in KotFE how far each has fallen, because you have experienced the pre-4.0 story, makes that story not pointless at all.

 

TLDR: Just because the galaxy has changed, it doesn't mean all that happened before is pointless.

 

I couldn't agree with this more.

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I think it's interesting that somebody is upset that all of their work in the time leading up to the freeze and invasion was made pointless, because that's exactly how the character feels.

 

I did all of these things, the hero of X, bringing my entire faction back from the edge of defeat, saving all of these lives.. and it all got burned down while I couldn't do a thing to stop it. To me that was actually one of the cooler parts of the xpac because I have never felt more in sink with my character when they said something to the effect of. "Somebody is going to die for this...." I was like.. HELL YES.. Eternal Empire, will see about that!

 

:D

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It was your character putting his or her imprint on the galaxy, as Valkorion puts it.

 

 

Except that Valkorion's imprint totally overrides our character's imprint. We were put in a coma for 5 years while it was happening too.... There wasn't even a struggle. No struggle (ie the conflict) means no drama, it's just wam bam and you lost.... and now we have the long grind just to get back to somewhat where we were (if that is even possible at this point).

 

What good is becoming the Emperor's Wrath if there is no Emperor? What good is becoming a Dark Council Member if there is no Dark Council? What is the point of killing the Emperor if well.... you actually don't :p. What is the point of saving the Jedi Order if it is conquered? etc. etc. etc.

 

 

The very fact that you can see now in KotFE how far each has fallen, because you have experienced the pre-4.0 story, makes that story not pointless at all.

 

TLDR: Just because the galaxy has changed, it doesn't mean all that happened before is pointless.

 

Well, this could be true, IF the story that replaced it was an interesting story that made sense and had me invested. If I sacrifice everything that's happened for something even better.... then okay. That can make for a really emotional and meaningful climax (see Game of Thrones/ASOIF, for instance).

 

But... to give it all up for what was presented? A non-sensical, secret, and all powerful empire that inexplicably waited until just now to swiftly conquer all of the galaxy? And to top it all off it's led by a character who has been around for over a millennium and could've invaded since the beginning?

 

Take for instance Knights of the Old Republic. Assuming you take the light side path, ultimately you could make the same argument I'm making now except with Vitiate's first empire, as some hundreds of years later the Sith Empire invades the Republic, ultimately rendering Revan's defeat of Malak pointless. However there is a very key distinction. The Sith Empire was hinted at since the very beginning, and made total and utter sense in the storyline. AND to top it all off, that Sith Empire wasn't OP as hell and rather than conquering everything in a blink of an eye there was an actual struggle of two somewhat equal forces, thus creating drama and interest.

 

But this...? Totally random, totally overpowered, too drastic of a change presented with too little explanation and proper time to develop, and ultimately, totally uninteresting, and, in the context of years of emotional investment and attachment... it's insulting and infuriating to boot.

Edited by Swissbob
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It is a sudden and drastic change. Uninteresting? Totally subjective. To me it's more interesting than most of the stuff written in the game pre-4.0, particularly when it comes to the Eternal Fleet, Scorpio, Gemini and the Gravestone. Zakuul design/lore has also been done competently. It feels fresh within the game's universe and I'm glad a major shake-up happened. We'll see how it ends and how they write the Emperor in particular, but so far I've been rather positively surprised with the execution of this story compared to what came before (with few exceptions). Edited by Pietrastor
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Personally I felt the same way, until I played the 9 chapters.

I think (guessing here) that this is some long drawn out test to make you more like him. Succeed of falter, as though he wants some kind of friend or companion. Look how things play out, and ask yourself why. At least that is what I came up with.

As far as the content before this, well that is you setting yourself apart from all the little people in the galaxy. :cool:

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It is a sudden and drastic change. Uninteresting? Totally subjective. To me it's more interesting than most of the stuff written in the game pre-4.0, particularly when it comes to the Eternal Fleet, Scorpio, Gemini and the Gravestone. Zakuul design/lore has also been done competently. It feels fresh within the game's universe and I'm glad a major shake-up happened. We'll see how it ends and how they write the Emperor in particular, but so far I've been rather positively surprised with the execution of this story compared to what came before (with few exceptions).

 

It is subjective. Of course, most everything everyone is saying here is subjective. However, I didn't just state it as uninteresting without explaining why.

 

That crucial why, summed up from my initial post, is that it is contradictory to Vitiate's character thus far, doesn't make sense in the scheme of the greater SWTOR story, happens too quickly with too little explanation, and has very little real conflict (of roughly equal matches, anyway), which results in very little drama, and therefore very little interest, and is also distant and destructive to everything that has had me invested in The Old Republic Era.

 

As for the rest of your post.... yes it does feel "fresh" in the sense it is new. But fresh does not mean it's good. While it has that connotation, I think the "newness" of the story is so extreme that it does not fit in well with the rest of the story, even going so far as to invalidate it. But yes, ultimately we'll have to wait and see. The story isn't over, and I have a naive hope as well as a great heaping of fear for how they execute.

 

We shall see.... we shall see.

Edited by Swissbob
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It doesn't erase all your past deeds, just like in real life when someone dies it doesn't erase what they did in their lifetime. The person had an impact on the galaxy.

 

No, their death doesn't erase their deeds. But someone overriding their deeds does erase their deeds.

 

For instance, let's say you founded a country, then died days later. Your death doesn't erase that country, however the army that just conquered it and incorporated it into their country does erase the country.

 

So too with Valkorion. When he conquers the Republic and Empire, your deeds that kept them unconquered are erased, because it is now conquered.

 

They had an impact on the Galaxy.... until that impact was overridden just a short time later.

 

Again, going back to my Lord of the Rings analogy and the crucial component of time. If that impact lasts several thousand years, it is a hell of an impact. If it lasts less than one or just a couple, it is a very small impact.

Edited by Swissbob
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so on Valkorion and how I personally made sense of this development (mind you I'm not a fan of complete reset either)

 

 

so Sith emperor eats a planet, becomes super powerful and near immortal - takes over Sith empire. things don't go as he wishes they would. so he leaves "voice of the emperor" behind (essentially a body he keeps force connection to and uses at will - which is also what's keeping Revan distracted all these hundreds of years) and goes exploring the galaxy. finds Zakul. likes it MUCH better. all of these exploits require power. so... he keeps feeding on deaths and keeps empire and republic fighting each other to feed him more power, while strengthening Zakul and weakening both of them. note- that he doesn't actualy care for empires wellbeing at this point. he is disappointed in how it turned out, he doesn't wish to fix it, so he uses conflict to maintain his own essential immortality. this also feeds into his whole plan of destroying this entire galaxy eventually. after all - he has Zakul to go back to and eating the power of the entire galaxy would give him enough personal power to not worry about lacking for a long long while.

 

except jedi knight, when killing one of his bodies, while he is actively using it - weakens him. he needs his plans on Yavin 4 to gain some of that back. except. Revan and the rest of us intervene. nearly desperate at this point and realizing that his children thanks to how he cultivated them - might as well be proper Sith, will not hesitate to kill him and take over - he goes for last ditch attempt to gain enough power to not just disappear when killed. eats Ziost - which allows his essence if you will to survive. my theory is that he chooses to stick around our character because that would be the best way to get back at his children and eventually get his power back

 

 

as for impact our characters made. best I can think of... without our participation current alliance wouldn't have been possible

Edited by Jeweledleah
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I'm sorry to make a long post even longer, but I just added a part 2c to the original post, as I felt I didn't accurately describe an important piece of the disappointment puzzle. (If you guys haven't gotten enough of my ranting and are inclined to read it.)

 

I gotta go to sleep now, but will read and respond to any posts in the morning (if there are any, that is).

 

Thanks for the feedback and discussion guys, and am glad to see there are people willing to read my ramblings, even though they disagree.

 

:D

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There is one thing that I recall Valkorion saying that may have some relevance as to why the reset was done. During one of those time stop instances, when he's giving you the opportunity to use his power, I think you ask him about why he's doing all this. Valkorion basically tells you that down through the centuries he'd been content to keep at his ritual, but then you came on scene and were able to make your own destiny and that made him rethink what he was doing. Of course, it's the Emperor, so he might have just been saying that to persuade you to take his power (for those of us that are resisting that).

 

As to the premise of the story reset, I think of it as what happened to all the great empires of the ancient world. Think of the Sith Empire and Republic as Ancient Rome and the Eternal Empire as the Germanic tribes that essentially swept away all the years of progress and culture, only the Eternal Empire is pre-emptively eliminating a threat to their own culture. It's essentially the Dark Ages for the Core Worlds and the Alliance we're building is going to be the kickstart for their version of the Renaissance.

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Very vibrant formatting.

 

Unfortunately, it's a 24 karat setting for just another 'I don't like it' manifesto.

 

I like it. Even level sync, which I was afraid would wind up annoying me like GW2's eventually did, I'm enjoying.

 

No fancy formatting required.

Edited by Uruare
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That was a very nicely written albeit long post. :-)

 

I also wish they had kind of left swtor as it is and simply brought out KOTOR 3 where you could import your characters from SWTOR.

 

I think the biggest issue ( i know it's for time and money reason) is the "merger" of t he factions. IMO the factions are the core element of the SW universe.... especially since we know that they will be at each other's throats in the millenia to come.

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Several years ago, before changing the setting radically on one of its core RPG settings, a company remarked that sometimes a good idea goes wrong and you end up having to reset everything. That's what this feels like, without the honesty of an up front statement/warning. I'm not saying it's horrible, but I feel this is an attempt to carry on something that is finished instead of owning up to a) it's done and b) we need something new.

 

Part of how KOTOR II worked was that Bioware recognized when Revan's story was over and created a new character for a new game. With Shadows of Revan they reversed that decision and banked on nostalgia. With the new expansion they're banking on this feeling like a new and exciting story BUT they're dragging our old characters into it. With every campaign you have to realize when one story is done and the time for a new tale with new characters has arrived. SWTOR is and has been fun, but I can't escape the feeling they should have simply made KOTOR 3 or another Star Wars RPG altogether.

 

Whenever this game gets stale for me I take a break and return when it feels fresh again. I'm trying that again with the current expansion and hoping for the best.

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