Jump to content

Macros for pvp, respecing, grabbing huttballs. Legal?


PoliteAssasin

Recommended Posts

Look guys, this has been stated many times now by multiple Bioware employees.

 

setting up a macro that binds multiple keys to one button is perfectly acceptable.

 

eg.

pressing button 1 spams 123456789.

 

 

Setting up a macro to automate rotations is not..

 

eg.

 

You press a button on your mouse and the software implements

Press key 1 -> delay 1.5 seconds -> press key 2 -> delay 1.5 seconds -press key 3 - etc, etc

 

A LOT of players already do bind many keys to 1 button. The only issue is that your screen fills up with red text which is extremely annoying. You also have no control over what ability fires when. Generally this is ok because a lot of Swtor's button mashing is mindless anyway and it doesn't matter what fires when. Sometimes it does matter and in these cases it is always best to bind the ability to a single button.

 

This is explicitly forbidden or did you not read Philips post, one key == one ability, pressing one key (or button press) to do a sequence of events is a macro and is forbidden.

 

For instance, I have shortcut keys mapped as X - interrupt, C - Single Taunt, Z - Cleanse/AOE Taunt, I am not allowed to create a macro that does these 3 abilities in any order by pressing a single button irregardless of the delay timer between them. To allow this behaviour leads you down a slippery slope as it becomes a nightmare to decide what is legitimate and what is not, especially if we are basing it on delay timers from 3rd party software.

 

C'mon guys, I know PVP is competitive but lets try to compete on as even a footing as we can and not rely on algorithms from peripheral manufacturers, or finding ways to exploit any loophole in the current engine.

Link to comment
Share on other sites

  • Replies 451
  • Created
  • Last Reply

Top Posters In This Topic

No. Currently 99% of the pvp population is hurt because they are obeying the ToS and do not have respec on the run capability while 1% of the pvp population does because they violate the ToS.

 

A level playing field would be for either all players have access to immediate field respec via dual-specs being enabled via in game code *OR* field respec is banned within a warzone.

 

or ... <wait for it> .... for the existing rule against respec macros to be enforced enough that very few people used them.

 

The fundamental problem with the existing regime is the Tour de France problem. Violation of this rule is widespread (IMO) because enforcement is lax or non-existent.

 

I won't weigh in on the technical feasibility and cost (BW security staff hours) of enforcing this rule, I will simply point out that an unenforced (or very laxly enforced) rule punishes rule followers and rewards rule breakers. This problem can be solved by changing the rule or performing sufficient enforcement.

 

Any bets on when Phillip makes another post that answers some of our yes/no

questions?
Link to comment
Share on other sites

or ... <wait for it> .... for the existing rule against respec macros to be enforced enough that very few people used them.

 

The fundamental problem with the existing regime is the Tour de France problem. Violation of this rule is widespread (IMO) because enforcement is lax or non-existent.

 

I won't weigh in on the technical feasibility and cost (BW security staff hours) of enforcing this rule, I will simply point out that an unenforced (or very laxly enforced) rule punishes rule followers and rewards rule breakers. This problem can be solved by changing the rule or performing sufficient enforcement.

 

Any bets on when Phillip makes another post that answers some of our yes/no

questions?

 

Funny you outline enforcement.

 

Two other games didn't enforce their no-exploiting rule. One game had this result in tons of max level mains and alts in a few weeks (where this normally took several months of hard work), another ended up tanking their economy for years. Everyone who didn't exploit feels overly stupid for not doing so, and is at a gear/level disadvantage.

 

Some games just ban for 1-3 days and everyone just lols it off and continues exploiting. None of those games are taken seriously.

 

I'd like my PvP to be exploit, hack, and macro free - or at least just legalize macros. I'm fine either way, but the lack of enforcement on those that do take advantage vs the people who try and play the game legally (and usually fail vs the exploiters) is rather discouraging. It's tempting to look up some macro programs, but I'd be afraid I'd quit outta "This is too easy and boring".

Link to comment
Share on other sites

I'm curious about this as well...WHY? I can respec my skills in under a minute because I've done it so often, who really is hurt by someone doing it FASTER than that?

 

if i write a script that allows me to respec and have my toolbar organized in 5-10s, yeah that is a huge advantage.

 

looks like im about to be outnumbered on defense? quick respec to heals.

 

looks like we have the advantage again? quick respec to DPS.

 

imo, respec shouldnt be allowed in wzs anyways. this game is already defensive enough without have everyone respecing to a defensive spec the first chance they have to turtle up.

Link to comment
Share on other sites

if i write a script that allows me to respec and have my toolbar organized in 5-10s, yeah that is a huge advantage.

 

looks like im about to be outnumbered on defense? quick respec to heals.

 

looks like we have the advantage again? quick respec to DPS.

 

imo, respec shouldnt be allowed in wzs anyways. this game is already defensive enough without have everyone respecing to a defensive spec the first chance they have to turtle up.

 

100% agree, I would prefer them to remove respeccing completely in WZs but as this isn't going to happen, no respeccing once the countdown timer has started. And that includes Mr. Pop out of combat with stealth guy.

 

I did have an *** moment the other day when fighting a sin and they used their pop out of combat and 60s CC on me as he was about to die. :eek: I hate stealthers :)

Link to comment
Share on other sites

  • Dev Post

So a number of people have asked about text macros. A couple of others (even on reddit!) have mentioned 'colour detection to determine which action to take' systems. I even saw a questions about sequence clicking... I even saw claims that we can't detect anything and won't do a thing about this issue.

 

I'll address all four...

 

Text Macros

Strictly speaking, text macro's are against the ToS. If its for emotes etc and isn't being used as a way to advise others of an impending attack in a Warzone (inc snow! for example), then we will turn a blind eye to an extent. If you fire off emotes too many times in quick succession of course then you will get evaluated for if you are spamming.

 

One click 'enter chat, type 'inc snow!', hit enter' text macros designed to warn others is completely against the ToS. You need to make a decision - do I take the time to type 'inc snow' to the ops group, or do I just keep fighting this person... Think of it as an evaluation on if you are using a tool that gives you an unfair advantage over somebody not using that same tool.

 

Colour detection and evaluated action macros

The very act of determining a colour of a pixel on screen and as a result then using a specific action is one of the easy to understand examples of what we call automation. As soon as you have two things happening based on one key press, then its against the ToS.

 

Sequence clicking

If you have a system set up so that if you hit the same key 4 times likes so: '1, 1, 1, 1' and instead of just firing off whatever 1 is bound to it fires off '1, 2, 3, 4', then as long as you keep it to 'one key == one other key hit' its in that grey area of not true automation. There is a caveat - you can't have the macro determine a minimum time between clicks to work around the global cool down timing and only fire the next button in sequence if the GCD has expired.

 

If you instead have a system that when you hit 1, it fires of 1, 2, 3, 4 in quick succession or all at once (i.e. one click == many actions) in order to try and fire something that isn't currently in a cool down state then yes, that is against the ToS. Again, one click must always equal one action and only one action within the game.

 

Detection of abuse

There are many claims based on guesswork that we can't tell when a person is running automation for systems like field respeccing within seconds. Every time you interact with the server we log either the specific event or an aggregate of similar events firing multiple times. We can (and do!) look through those logs using analytic engines. If you want to know more about the concept, look up 'big data' in google - we strive to make all decisions on making changes to the game based on the data we have, and we have a lot of data.

 

We also use that data for game forensics - we may not react in a real-time manner for most things, but as people foolish enough to speedhack know, we can and do act based on irrefutable data.

 

Now, all that said, what are we going to be doing going forwards now that this issue is very much in the limelight?

 

Expect changes to the ability to field respec in Warzones. We were already working on this as part of some upcoming PvP updates (Bruce detailed some of that this week I believe), and we may bring the field respec changes forward - or we may just keep them where they are so to not impact the game update schedules and instead update our existing Warzone game forensic reporting to include inhumanly fast field respec events. Either way my advise if you are currently macroing within Warzones is to stop.

Link to comment
Share on other sites

One click 'enter chat, type 'inc snow!', hit enter' text macros designed to warn others is completely against the ToS. You need to make a decision - do I take the time to type 'inc snow' to the ops group, or do I just keep fighting this person... Think of it as an evaluation on if you are using a tool that gives you an unfair advantage over somebody not using that same tool.

Playing devil's advocate here, but perhaps the following is something to think about:

 

Are people that use third party Teamspeak/Ventrilo/Skype/etc. to gain an advantage over other players also in violation of the TOS as well (some may remember that there was anti-voice-communication code in place during beta)? People using voice communication don't even have to press a single key when fighting to tell their team "Incoming Snow" and they can even use longer sentences, like "Five people Incoming at Snow, three Marauders, one Sorcerer and one mercenary. Possibly a Stealther, too!" which takes zero downtime away from fighting for them. For a regular player, typing this up would mean he's dead before he can finish the sentence. But with voice communication he may just be able to hold them off long enough for reinforcements to arrive.

 

On the same token, what about people that sit in the same room (on a LAN party or whatever) while playing and actually talk to each other without any lag?

 

Also, is copying and pasting text into the chat window not allowed either? If one that guards snow copies the string /ops Incoming Snow! into their clipboard and pastes it into the chat window, would that be a violation of the TOS as well? Copy & Paste is an OS function and technically "third party" as well since the OS isn't published by EA/Bioware. Also, once you have written it down, you can always use up or down cursors to bring up the text again and quickly re-submit it in chat.

 

How can pick up groups/random warzone groups possibly get even with premades that use Teamspeak/Ventrilo/Skype/other VoIP programs? There is hardly enough time to pass voice server data around at the beginning of a warzone. If premades would never be matched against pickup groups, this wouldn't be as much of a problem, but nowadays you even get premades of guilds with voice communication in the sub-level 30 warzone brackets that most often go against random groups which completely kills the fun as they just waltz over any random groups with ease and also cause those players in random groups that get their first taste of PVP to never enter a warzone again in disgust.

 

Also, some people with certain disabilities that don't have as many fingers may have to use macros with multiple keystrokes in order to even be able to play the game and get somewhere near competitiveness. Will they be punished as well? It certainly wouldn't surprise me if they would, since you have even neglected to implement the long-promised color blind mode, gamma slider, brightness and contrast controls (which were present during beta and some even until Game Update 1.4 in the live game), the in-game macro/scripting system, chat bubbles, built-in voice communication and other accessibility options so far...

 

Again, just playing devil's advocate on the topic of techniques that enhance communication and playability here. But it's certainly food for thought.

Edited by Glzmo
Link to comment
Share on other sites

Yeah anyone holding their breath for this to be enforced, RIP!

 

I mean really. Weekends are the WORST. Just about every WZ we go into it's painfully obvious that this is happening. There are several very well known web sites and communities dedicated to just this.

 

Has anyone ever seen anyone report about action taken over this? I call Shenanigans...

Link to comment
Share on other sites

How can pick up groups/random warzone groups get even with premades that use teamspeak/ventrilo/other VoIP programs then? There is hardly enough time to pass voice server data around at the beginning of a warzone. If premades would never be matched against pickup groups, this wouldn't be a problem, but nowadays you even get premades of guilds with voice communication in the sub-level 30 warzone brackets which completely kills the fun.

Are people that use Teamspeak/Ventrilo/etc. to gain an advantage over other players also in violation of the TOS?

 

Also, some people with certain disabilities that don't have as many fingers may have to use macros with multiple keystrokes in order to even be able to play the game. Will they be punished as well? It certainly wouldn't surprise me, since you have even neglected to implement the long-promised color blind mode, gamma slider, brightness and contrast controls (which were present during beta and some even until Game Update 1.4 in the live game), the in-game macro/scripting system, chat bubbles and other accessibility options so far...

 

Wait... what?

 

Are you saying that you need a macro to type 1 inc snow to keep up with premades? Cause you are either going to see the guy coming, or he is stealthed and you're about to be CC'd for at least 2 seconds to type.

 

As for the handicapped, while I do sympathize with the issues they face in attempting to play a game, there is no handicapped sign to hang on your dashboard in this game. BW would have to require those who claim this to submit medical documentation to prove they should be allowed to use macros. Then they would have to establish a standard for what would and wouldn't be considered a necessity to play. And that sure as hell ain't happening.

 

No macros, ever, is the best line to set.

Link to comment
Share on other sites

So a number of people have asked about text macros. A couple of others (even on reddit!) have mentioned 'colour detection to determine which action to take' systems. I even saw a questions about sequence clicking... I even saw claims that we can't detect anything and won't do a thing about this issue.

 

I'll address all four...

 

Text Macros

Strictly speaking, text macro's are against the ToS. If its for emotes etc and isn't being used as a way to advise others of an impending attack in a Warzone (inc snow! for example), then we will turn a blind eye to an extent. If you fire off emotes too many times in quick succession of course then you will get evaluated for if you are spamming.

 

One click 'enter chat, type 'inc snow!', hit enter' text macros designed to warn others is completely against the ToS. You need to make a decision - do I take the time to type 'inc snow' to the ops group, or do I just keep fighting this person... Think of it as an evaluation on if you are using a tool that gives you an unfair advantage over somebody not using that same tool.

...

 

So does this also forbid pre-typing incoming calls manually? For example typing "inc snow" in ops chat right after taking a node, when it is still clear, then clicking away from the chat window to save the incoming call in the window, ready to be used simply by hitting enter (and maybe adding a number) at will. Planning ahead would certainly seem to convey the same kind of "unfair advantage" of not having to fight and type inc calls at the same time as a text macro might.

 

Just sayin.'

Link to comment
Share on other sites

Wait... what?

 

Are you saying that you need a macro to type 1 inc snow to keep up with premades? Cause you are either going to see the guy coming, or he is stealthed and you're about to be CC'd for at least 2 seconds to type.

 

No, he didn't say macros would solve the issue. He suggested that VOIP fails the test set forth by Phillip:

...Think of it as an evaluation on if you are using a tool that gives you an unfair advantage over somebody not using that same tool

Voice comms are a tool external to the game that enable faster responses - that's why they're used, right? If anything, I think he's written a verbose feature request (add voice comms to the game itself). :w_smile:

Link to comment
Share on other sites

So does this also forbid pre-typing incoming calls manually? For example typing "inc snow" in ops chat right after taking a node, when it is still clear, then clicking away from the chat window to save the incoming call in the window, ready to be used simply by hitting enter (and maybe adding a number) at will. Planning ahead would certainly seem to convey the same kind of "unfair advantage" of not having to fight and type inc calls at the same time as a text macro might.

 

Just sayin.'

You're not using an external tool that the other parties don't have access to. It's no more an unfair advantage than using a stun or interrupt against some poor sap who isn't smart enough to do likewise. He's got the tools; you can't force him to use them (or be blamed when he fails to use them).

Link to comment
Share on other sites

I find it a bit weird that a licensed product (Swtor mouse) comes with a program that supports actions that apparently go against the TOS. Isnt this something you, BW/EA, should have thought about before you licensed it? Sure, you can argue that the mouse isnt game-specific and can be used in games where such actions indeed are allowed too but one can easily get the impression that the mouse is developed specifically for Swtor. Add to this that the program in itself has been given a swtor skin, something a standard Naga Epic doesnt come with. Edited by MidichIorian
Link to comment
Share on other sites

As this is getting stupid, the VOIP products don't interact with the game. That's like banning someone for playing right next to someone and having that advantage.

 

They're referring to things that actually interact with the game, and manipulate the mechanics of the game. IE, external products that interact with the game and perform more than one action with one click.

 

Pre typing something and leaving it in chat would be disabled if they didn't want that.

 

Seriously, use common sense and perspective changes.

Link to comment
Share on other sites

I'd like to point out that the SWTOR mouse and keyboard are no longer available on the Razer website and it isn't listed on the site under the "Licensed & Team" section.

 

I would like to know how BW could have licensed a mouse that by design of the hardware and software (both that used SWTOR art assets and had to be looked over by BW/EA for approval)was intended for use with macros? The SWTOR mouse cost about $50 more than the normal Naga and you mean to tell me you were supposed shell over extra cash for a mouse that you're not allowed to use all the functionality for? That is simply outrageously shady business practice.

 

That's like having officially licensed MLB branded steroids.

Link to comment
Share on other sites

Text Macros

One click 'enter chat, type 'inc snow!', hit enter' text macros designed to warn others is completely against the ToS. You need to make a decision - do I take the time to type 'inc snow' to the ops group, or do I just keep fighting this person... Think of it as an evaluation on if you are using a tool that gives you an unfair advantage over somebody not using that same tool.

Thank you for the clear example. Even I understand it!

 

Now I will diverge into a discussion of your logic behind the rule ... the logic is "a player should have to chose between the delay it takes to type his tactical message "inc g" and fighting -- a macro makes the "inc g" message too easy and is an unfair advantage". OK, but by that logic, using voice chat (teamspeak, ventrilo, mumble) give an even bigger advantage than a single key press that sends the ops chat "inc g".

 

To condense my argument ...

 

voice chat with tactical chatter >>> macros for "inc g" et cetera > typing "inc g" ops chat.

 

So, the comparatively huge advantage of voice chat is acceptable per ToS but the (comparatively) moderate advantage of a "inc g" ops chat macro is verboten? Ooooh kaaaaay.

 

 

Perhaps you will surprise me by being logically consistent and tell me that using teamspeak (or other voice chat) to communicate tactical information ("incoming west") is also violation of the ToS.

 

 

 

Colour detection and evaluated action macros

The very act of determining a colour of a pixel on screen and as a result then using a specific action is one of the easy to understand examples of what we call automation. As soon as you have two things happening based on one key press, then its against the ToS.

again, thank you -- determining pixel color is very clear -- this is what I originally thought of when there was the rather short and vague statement of "no automation".

 

 

 

 

Sequence clicking

If you have a system set up so that if you hit the same key 4 times likes so: '1, 1, 1, 1' and instead of just firing off whatever 1 is bound to it fires off '1, 2, 3, 4', then as long as you keep it to 'one key == one other key hit' its in that grey area of not true automation. There is a caveat - you can't have the macro determine a minimum time between clicks to work around the global cool down timing and only fire the next button in sequence if the GCD has expired.

 

If you instead have a system that when you hit 1, it fires of 1, 2, 3, 4 in quick succession or all at once (i.e. one click == many actions) in order to try and fire something that isn't currently in a cool down state then yes, that is against the ToS. Again, one click must always equal one action and only one action within the game.

 

In my previous post I gave specific examples that you could have answered "yes" or "no". Why not provide your generic rule (e.g. text above) in addition to answering yes or no to my explicit examples. Is it that hard to quote a previiously posted question and type one of

  • yes, that example is allowed
  • no that example is not allowed
  • I'm not sure I understand your example here

 

---

 

For your convenience I provide 3 fully specified use cases for you to respond to

 

Use case 1

  • keycode to ability bindings (guardian class)
    • 1 - dispatch
    • 2 - guardian slash
    • 3- strike

    [*]user presses the '1' key on his device

    [*]macro system (in response to the '1' key press) sends the keycodes 1, 2, 3 with no significant delay between keycodes

    [*]ability bound to 2 is cast, no other abilities are cast

[ ] allowed by ToS

[ ]prohibited by ToS

[ ] example not clear enough to give a ruling

 

Commentary: dispatch, guardian strike and strike all share the GCD so a single key press (IRL) will never result in more than one in game ability being cast (activated). I expect this to be allowed.

 

Use case 2

  • keycode to ability bindings (guardian class)
    • 1 - riposte (off GCD)
    • 2 - guardian slash
    • 3 - strike

    [*]user presses the '1' key on his device

    [*]macro system (in response to the '1' key press) sends the keycodes 1, 2, 3with no significant delay between keycodes

    [*]ability bound to 1 is cast (off GCD), ability bound to 2 is cast.

[ ] allowed by ToS

[ ]prohibited by ToS

[ ] example not clear enough to give a ruling

 

commentary: I expect this to be prohibited because 2 abilities are cast/activated as the result of a single key press

 

Use case 3

  • user positions mouse over huttball spawn
  • user presses '1' on his keyboard
  • macro system sends a steam of <right click> events for approximately the next 2 seconds
  • user successfully picks up the huttball (a single action, n'est-pas?)

[ ] allowed by ToS

[ ]prohibited by ToS

[ ] example not clear enough to give a ruling

 

commentary: I expect this to be allowed because at most 1 in game action (grabbing the huttball) can result from the single key press. It is also possible that nothing happens as a result of the keypress because someone else gets the ball first.

 

Use case 4

  • keycode to ability bindings (guardian class)
    1. 1 - riposte (off GCD)
    2. 2 - guardian slash
    3. 3 - strike

    [*]user presses the '1' key on his device, macro system sends keycode 1, riposte is executed

    [*]as quickly as possible (0.011 seconds later?), user presses '1' again, macros system sends keycode 2, guardian slash is not executed because it is on cooldown

    [*]as quickly as possible (0.011 seconds later?), user presses '1' again, macro system sends keycode 3, strike ability is executed (it is never on cooldown, riposte did not trigger a GCD, it requires no mana)

[ ] allowed by ToS

[ ]prohibited by ToS

[ ] example not clear enough to give a ruling

 

commentary: This is your very example, fully specified. I expect it to be allowed by ToS. Personally, I don't see that allowing this and prohibiting use case 2 makes much sense ...

---

 

I thank you for actively participating. I hope you will deign to quote my use cases above and put a check mark in one box for each case.

Edited by funkiestj
minor typo corrections s/to clear/not clear/
Link to comment
Share on other sites

<pedantic>I will demonstrate filling in the checkboxes in the use case below (look for red text)

 

Thank you for the clear example. Even I understand it!

 

Use case 1

  • keycode to ability bindings (guardian class)
    • 1 - dispatch
    • 2 - guardian slash
    • 3- strike

    [*]user presses the '1' key on his device

    [*]macro system (in response to the '1' key press) sends the keycodes 1, 2, 3 with no significant delay between keycodes

    [*]ability bound to 2 is cast, no other abilities are cast

[ ] allowed by ToS

[X]prohibited by ToS

[ ] example to clear enough to give a ruling

 

Commentary: dispatch, guardian strike and strike all share the GCD so a single key press (IRL) will never result in more than one in game ability being cast (activated). I expect this to be allowed.

 

Use case 2

  • keycode to ability bindings (guardian class)
    • 1 - riposte (off GCD)
    • 2 - guardian slash
    • 3 - strike

    [*]user presses the '1' key on his device

    [*]macro system (in response to the '1' key press) sends the keycodes 1, 2, 3with no significant delay between keycodes

    [*]ability bound to 1 is cast (off GCD), ability bound to 2 is cast.

[ ] allowed by ToS

[ ]prohibited by ToS

[X] example to clear enough to give a ruling

 

commentary: I expect this to be prohibited because 2 abilities are cast/activated as the result of a single key press

 

Use case 3

  • user positions mouse over huttball spawn
  • user presses '1' on his keyboard
  • macro system sends a steam of <right click> events for approximately the next 2 seconds
  • user successfully picks up the huttball (a single action, n'est-pas?)

[X] allowed by ToS

[ ]prohibited by ToS

[ ] example to clear enough to give a ruling

 

commentary: I expect this to be allowed because at most 1 in game action (grabbing the huttball) can result from the single key press. It is also possible that nothing happens as a result of the keypress because someone else gets the ball first.

 

Use case 4

  • keycode to ability bindings (guardian class)
    1. 1 - riposte (off GCD)
    2. 2 - guardian slash
    3. 3 - strike

    [*]user presses the '1' key on his device, macro system sends keycode 1, riposte is executed

    [*]as quickly as possible (0.011 seconds later?), user presses '1' again, macros system sends keycode 2, guardian slash is not executed because it is on cooldown

    [*]as quickly as possible (0.011 seconds later?), user presses '1' again, macro system sends keycode 3, strike ability is executed (it is never on cooldown, riposte did not trigger a GCD, it requires no mana)

[X] allowed by ToS

[ ]prohibited by ToS

[ ] example to clear enough to give a ruling

 

commentary: This is your very example, fully specified. I expect it to be allowed by ToS. Personally, I don't see that allowing this and prohibiting use case 2 makes much sense ...

---

 

I thank you for actively participating. I hope you will deign to quote my use cases above and put a check mark in one box for each case.

 

Phillip, can you do that? I knew you could! </pendantic>

Edited by funkiestj
Link to comment
Share on other sites

Thank you for the detailed answers! Hopefully this encourages people to start reporting again and some visible action is taken.

 

Sadly, I don't see how players can see anything to report when his opponent uses a respec (or other prohibited macro). It is not like a speed hack which is easily observable.

Link to comment
Share on other sites

voice chat with tactical chatter >>> macros for "inc g" et cetera > typing "inc g" ops chat.

 

So, the comparatively huge advantage of voice chat is acceptable per ToS but the (comparatively) moderate advantage of a "inc g" ops chat macro is verboten? Ooooh kaaaaay.

 

Perhaps you will surprise me by being logically consistent and tell me that using teamspeak (or other voice chat) to communicate tactical information ("incoming west") is also violation of the ToS.

 

I am aware this is for the Dev should they choose to comment but...

 

As others have stated Voice chat does nothing to modify/interact with the game. You simply can't tell people "Hey, you can't talk on your phone" while they play a game. You'd also have to tell people they can't be in the same room.

 

Also, it would near impossible to tell if someone is on voice chat. It's fairly easy to tell if players are using macros since they move faster than a human can possibly do so. (A macro will stroke the "I" "N" "C" "space" "w" "e" "s" "t" key faster than a human can possibly ever do) but how are you going to measure their voice-chat?

Link to comment
Share on other sites

Playing devil's advocate here, but perhaps the following is something to think about:

 

Are people that use third party Teamspeak/Ventrilo/Skype/etc. to gain an advantage over other players also in violation of the TOS as well (some may remember that there was anti-voice-communication code in place during beta)? People using voice communication don't even have to press a single key when fighting to tell their team "Incoming Snow" and they can even use longer sentences, like "Five people Incoming at Snow, three Marauders, one Sorcerer and one mercenary. Possibly a Stealther, too!" which takes zero downtime away from fighting for them. For a regular player, typing this up would mean he's dead before he can finish the sentence. But with voice communication he may just be able to hold them off long enough for reinforcements to arrive.

 

On the same token, what about people that sit in the same room (on a LAN party or whatever) while playing and actually talk to each other without any lag?

 

Also, is copying and pasting text into the chat window not allowed either? If one that guards snow copies the string /ops Incoming Snow! into their clipboard and pastes it into the chat window, would that be a violation of the TOS as well? Copy & Paste is an OS function and technically "third party" as well since the OS isn't published by EA/Bioware. Also, once you have written it down, you can always use up or down cursors to bring up the text again and quickly re-submit it in chat.

 

How can pick up groups/random warzone groups possibly get even with premades that use Teamspeak/Ventrilo/Skype/other VoIP programs? There is hardly enough time to pass voice server data around at the beginning of a warzone. If premades would never be matched against pickup groups, this wouldn't be as much of a problem, but nowadays you even get premades of guilds with voice communication in the sub-level 30 warzone brackets that most often go against random groups which completely kills the fun as they just waltz over any random groups with ease and also cause those players in random groups that get their first taste of PVP to never enter a warzone again in disgust.

 

Also, some people with certain disabilities that don't have as many fingers may have to use macros with multiple keystrokes in order to even be able to play the game and get somewhere near competitiveness. Will they be punished as well? It certainly wouldn't surprise me if they would, since you have even neglected to implement the long-promised color blind mode, gamma slider, brightness and contrast controls (which were present during beta and some even until Game Update 1.4 in the live game), the in-game macro/scripting system, chat bubbles and other accessibility options so far...

 

Again, just playing devil's advocate here. But it's certainly food for thought.

 

Vent, TS, and Mumble are all software that doesn't interfere with the game. It's against the tos to make swtor do things it's not designed to do. Hence why macros are against tos. As long as whatever you are using is not actively contribiting to gameplay, you are fine. Case in point, active dps meters. The programs such as mox, or torparse pull data from a file seperate from the game.

 

Since voips don't use any information from swtor, it would be impossible to track on their end even if they did want to stop it.

Link to comment
Share on other sites

Sadly, I don't see how players can see anything to report when his opponent uses a respec (or other prohibited macro). It is not like a speed hack which is easily observable.

 

Going from one set of skills to another set of skills in under 10 seconds while hiding behind a pillar in voidstar. The animations are different for the top tree skills, its pretty damn easy to tell.

 

Some of it is "This looks too clean and perfect" but at the same time, I uber speed click 3 mouse buttons and toggle shift back and forth to get stuff thats normally on GCD to fire, so it would look the same even in their logging.

 

But really? Their feeds and recordings are pretty telling when you see em do it.

 

Mostly, people just wont post feeds and I wish BW luck in enforcement.

Edited by Maelael
Link to comment
Share on other sites

It's fairly easy to tell if players are using macros since they move faster than a human can possibly do so. (A macro will stroke the "I" "N" "C" "space" "w" "e" "s" "t" key faster than a human can possibly ever do) but how are you going to measure their voice-chat?

 

It is possible to create macros (e.g. a respec macro) that act at human speeds. Heck, I can even create a macro that puts some randomness in the delay between keycode events that are sent. My understanding of the ToS is that these are also prohibited. These would probably be harder to detect.

 

E.g. if I could record several attempts at respeccing from DPS to tank (including gear change), select the fastest and then play back an exact recording at the press of a single key that would most definitely be more convenient that actually respeccing manually each time. It is also a clear violation of the ToS.

Link to comment
Share on other sites

×
×
  • Create New...