Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

skill tree's

lavatious's Avatar

01.30.2019 , 05:05 PM | #1
Bring them back, the hybrid system was far, far, far better for me I say this cause I tried a corruption sorcerer now maybe it's because I tried a corruption sorcerer with the trees that I know how good it can be.....

corruption by itself has nada dps I feel like a weak kitten while levelling relying on my comps to do damage there is no sound rotation to speak off with every combat ability on cool down, iv got a healer for every other class and I don't feel this weak or helpless on any other healing class but sorcerer, but with hybrid builds I guarantee mixed with madness a corruption sorc could hold her own....

bring back skill tree's that is all

irrevelant's Avatar

01.31.2019 , 05:10 AM | #2
Well it sure had more options, but also much harder to balance it. With field retalent, and all companion can do anything it hardly matters. Especially for suscribers.

SteveTheCynic's Avatar

01.31.2019 , 06:29 AM | #3
Quote: Originally Posted by irrevelant View Post
Well it sure had more options, but also much harder to balance it.
Indeed, and that was why they dropped trees and replaced them with disciplines. They even *said* that was why, and because that was why, we won't see trees make a comeback any time soon.
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

xMaranathax's Avatar

02.28.2019 , 09:36 AM | #4
I would welcome Skill trees back so long as once you chose a tree, you had to unlock top tier before the other two opened.

Hybrids were game breaking. Try playing an arena, 4 dps vs 4 dps with a Sage having Healing Trance....

But in all honesty, I think we have more options now than we did with skill trees if you choose to stick to a full tree. We now have access to ALL options via utilities, versus not having enough points to acquire what we truly wanted.

Talyc Manda
Aliit ori'shya tal'din

Soljin's Avatar

03.17.2019 , 10:24 AM | #5
The obsession with balance in games that you can literally buy a max level character kind of makes me giggle a bit.

That aside I have always preferred spec diversity over class "balance". I do not find it more fun to have fewer choices on character building and diversity in a RPG game ever (Core aspects of what makes an RPG fun and interesting).

Class balance is a myth anyway. If you achieve perfect balance and then take a look you will realize you have one class with abilities named several different things for different "Classes" AKA one class with different names and ability names and graphics that all do essentially the same thing. That is really what you are asking for if you push for perfect class balance.

Really the only way to solve this is to have skill point advancement systems with no actual class so that everyone has access to the same skills if they choose them....and make sure there is a vast selection. No classes at all. Of course its not going to happen in SWToR so that is that.

People dont want a paper/rock/scissors system either because generally when people talk about balance they are talking about 1 vs 1 regardless of "the game being balanced around group play (Trinity system variant)".

The only way to avoid class/spec trimming in a class based system is to toss balance out the window... Not going to happen unless you introduce a way for all classes to increase their power to compensate. Like introduce RnG weapon stat generation with a high cap and just embrace the concept that some players are OP but everyone can be. Also not likely because that is not a safe model and would be hard to predict.

Basically the hybrid system is not likely to return because its "too hard".
I want my SWG...
#Remove RnG
Refer a friend link:

Thaladan's Avatar

03.18.2019 , 02:05 AM | #6
remembering 3.0 ...

indeed old tree system was better !
Elite warlord sorcerer- sniper - powertech