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"sentis/maras op since 1.2!!!" LOLWAT

STAR WARS: The Old Republic > English > PvP
"sentis/maras op since 1.2!!!" LOLWAT

Venjirai's Avatar


Venjirai
04.30.2012 , 06:34 AM | #11
Quote: Originally Posted by TheGreatFrosty View Post
Other DPS classes got nerfed and sentinel did not. SO yes, they became more powerful because they were the highest single target DPS pre-1.2, post 1.2 has just increased that margin.
Pyro Powertechs have the highest Single Target Damage followed by Snipers/Marauders.
Sorcs do pretty good damage too, but theirs don't really matter in PvP.

GypsyMagik's Avatar


GypsyMagik
04.30.2012 , 06:42 AM | #12
The only thing that makes us Marauders OP (and yes I have one character I have played since release and it's a mara) is this we are the top melee dps class and we should be as we only have the one utility we cant tank or heal or get a second set of gear like everyone else but hey we are missing the point which is the word MELEE quit QQing and try to create a gap we only have 2 gap closers at best so instead of whining how about you use the simple logic of HEY LETS NOT STAND NEXT TO THE GUY WITH 2 LIGHTSABERS you may see your survivability increase.

Ahebish's Avatar


Ahebish
04.30.2012 , 06:57 AM | #13
Quote: Originally Posted by Serrowherrow View Post
Everything seems to boil down to this:

"Marauders got a small buff, everyone else got nerfed, therefore Marauder is OP, nerf them down with the rest of the classes."

Whether or not there's any truth to those words is personal opinion at this point.
Let's call it like it is.

Mars/sents received 2 consecutive damage increases... 1 pre 1.2 and another in 1.2.

Every other class received a nerf rather small or large in 1.2

Don't even pretend the nerf to your godmode skill was game breaking.... It's laughable at best considering the damage increase you Mars/Sents received in the last 2 consecutive patches.

Concealment received 9 nerfs in 1.2. And have been nerf'd in every single patch since launch. Some needed most not needed.

No I will not list them all... If you don't know then you obviously know nothing about the class. Some of the nerf's were stealth nerfs to damage and utility outside of the posted nerfs and those nerf's were NEVER posted.

Jugs/Guardians received a boost in damage.

Correction Sorc wasn't nerf'd it was fixed so people couldn't exploit heals and damage anymore. And yet they still top DPS charts by almost 50% compared to a concealment.

Mars/Sents are pulling in almost 50% more damage on the DPS charts compared to concealments.

I have no complaints about BH's/Trooper damage pre or post. But post 1.2 they to out DPS concealments.

1.2 BROKE operative DPS spec all together. But everyone wanted it broken so they boosted heal spec which didn't need a boost to begin with. There's some intelligence for you.

Need I go on?

Mars/Sents were overpowered before 1.2 the problem is the people playing them were the farthest thing from being overpowered save a very select few. Now post 1.2 with a second damage boost... more people are playing so expect to see more skilled mars/sents and jugs.

I'll enjoy the nerf bat when it comes hammering down on Jugs/Guardians/Mars/Sents.

Let the trolling begin.

Bpotux's Avatar


Bpotux
04.30.2012 , 06:58 AM | #14
Lower UNdying rages duration to 3 seconds, or reduce all damage done while it's active by 50%. Currently it's a defensive cool down that's used for offense.

Serrowherrow's Avatar


Serrowherrow
04.30.2012 , 07:04 AM | #15
Quote: Originally Posted by Bpotux View Post
Lower UNdying rages duration to 3 seconds, or reduce all damage done while it's active by 50%. Currently it's a defensive cool down that's used for offense.
How do you know what the intent of the developers was when they designed the ability? For all we know it could be intended to be a survival CD or a 'I'll take someone with me' CD. We don't know.

Kaarsa's Avatar


Kaarsa
04.30.2012 , 07:05 AM | #16
Quote: Originally Posted by Ahebish View Post
Let's call it like it is.

Mars/sents received 2 consecutive damage increases... 1 pre 1.2 and another in 1.2.

*snip*
Hmmm...post 1.2 is ravage, and pre 1.2? Dont get this one. Care to elaborate?
Official Dev info about resolve system: http://dulfy.net/2012/04/07/paxeast-q-a-day-2/
Quote: Originally Posted by Darth_Philar View Post
To be fair, about 98% of all PvP problems can be resolved by learning to correctly play the class you rolled.
The remaining 2% aren't going to be fixed by complaining on a forum...

Ahebish's Avatar


Ahebish
04.30.2012 , 07:12 AM | #17
Quote: Originally Posted by Kaarsa View Post
Hmmm...post 1.2 is ravage, and pre 1.2? Dont get this one. Care to elaborate?
Their dot spec received a damage boost... a big damage boost. Forget what it's called exactly, but I know what it looks like when it hits me. It's the one that that allows them to stack 4 bleed dots on you and the Plasma fire dot (animation) This was the first boost. "Annihilation?"

The above one they needed and I have no complaints, and 1.2 was not exclusively ravage either... I wish people would read more carefully about it.

Ahebish's Avatar


Ahebish
04.30.2012 , 07:21 AM | #18
Long story short pre 1.2 these dots from mars were ticking for 1-2k/tick pre 1.2. But everyone was so focus'd on Hidden Strike on concealment that it escapes notice just as to how much damage it really does do compared to Hidden Strike. Relatively speaking it was as strong for mars as HS was for concealment/scrappers pre 1.2. But again mars/sents weren't a stealth class and that's the nitty gritty of it. They are under the radar.

To be fair it could be said they "FIXED" mars/sents but broke everything else.

Kaarsa's Avatar


Kaarsa
04.30.2012 , 07:24 AM | #19
Quote: Originally Posted by Ahebish View Post
Their dot spec received a damage boost... a big damage boost. Forget what it's called exactly, but I know what it looks like when it hits me. It's the one that that allows them to stack 4 bleed dots on you and the Plasma fire dot (animation) This was the first boost. "Annihilation?"

The above one they needed and I have no complaints, and 1.2 was not exclusively ravage either... I wish people would read more carefully about it.
I thought that you will mention that. Now, for your information, it was a damage boost for anyone with 80%+ crit rate. For rest of us, normal mortals with around 50% crit rate on DoTs in Anni spec, it is a slight buff during berserk and quite a nice nerf when berserk is not up (btw, what 4 stacks? deadly saber gives 3 stacks max and rupture is not stacking...annihilation (skill) itself has nothing to do with DoTs).

I am happy that you anwered my question - even if you were thinking about something else than our DoT damage nerf you just proved complete lack of knowledge about marauder/sentinel class. Therefore, your opinion is biased because of lack of knowledge.
Official Dev info about resolve system: http://dulfy.net/2012/04/07/paxeast-q-a-day-2/
Quote: Originally Posted by Darth_Philar View Post
To be fair, about 98% of all PvP problems can be resolved by learning to correctly play the class you rolled.
The remaining 2% aren't going to be fixed by complaining on a forum...

slowantics's Avatar


slowantics
04.30.2012 , 07:32 AM | #20
the only reason why you notice maras more is becuase of the expterise buff in damage. on me my expertise damge is almost hitting 20%. healing adn def expertise is not even close to hitting 13%
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