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How is Merc healing compared to others?

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
How is Merc healing compared to others?

Petvin's Avatar


Petvin
08.05.2013 , 04:28 PM | #21
I think that rapid scan in particular could use a cost reduction.
Maybe cost 20 or so?

Bmilwip's Avatar


Bmilwip
08.05.2013 , 10:32 PM | #22
I think the rapid scan cost is fine and along with the heat cost of all other abilities. I think with rapid scan being reduced to 20 heat it would make heat to easy as don't forget critical efficiency reduces the cost of your next rapid scan my 8. a Rapid scan cost 12 heat and while in your supercharged gas could be considered to powerful as you could basically spam the HS>RS rotation alot longer. However i would like to see something attached to the emergency scan heal. As it stands is just a free and instant rapid scan basically and as a end tier talent seems rather bland. I would like an additional component to be added to it maybe the following:

  1. Casting emergency scan also grants you X amount of supercharge gas stacks.
  2. Casting emergency scan makes your next rapid scan cast twice as fast.

I would prefer option 1 because it would add a additional way for us to get our supercharge gas and we can use that to regulate our heat better and maybe push out more healing overall as Supercharged gas does dissipate 8 heat when activated.

My reasoning behind the second option, is that while it does not help with heat to a great extent it provides us with a fast high heal every 18 seconds (dependent on 4 set). This could be useful in clutch situations where a tank drops really slow and you do the ES>HS>RS quick burst rotation.

i did contemplate emergency scan leaving a hot on the target, however this would be a copy of the proactive medicine talent and could just lead to over healing.
Barmy Mercenary Healer
Drop it like its Hoth.

DarthBloodloss's Avatar


DarthBloodloss
08.06.2013 , 01:07 PM | #23
They need to splash in some more HoTs somehow for PvP
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

cashogy_reborn's Avatar


cashogy_reborn
08.06.2013 , 05:22 PM | #24
I would like to see Rapid Shotheal you as well as your target (obviously heal you for less), critical hits on Rapid Shot heals regen some ammo (give the effect a small lockout timer, like 3-6s), Kolto Shell to be able to be placed on more than 1 target, and for Emergency Scan to somehow be able to be used more often (maybe a proc system).

Ive been playing heals in RWZ lately, and have actually been doing decently (have actually had top heals a couple of times). Its definitely a lot harder to do well with than the other healing classes though.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Cody-licious's Avatar


Cody-licious
08.07.2013 , 05:25 AM | #25
Quote: Originally Posted by cashogy_reborn View Post
Ive been playing heals in RWZ lately, and have actually been doing decently (have actually had top heals a couple of times). Its definitely a lot harder to do well with than the other healing classes though.
I just wonder how much of that is down to the fact that Merc healing isn't your primary spec. If for example, I dip in and out of a variety of DPS classes, I don't expect to be able to perform at the highest level, since I'm always going to be a little rusty on keybinds, rotations, resource management, etc.

However that's not to say that Merc heals in PvP are perfect at the moment. It's a difficult AC to play at the best of times, I'll admit, which is only made all that much harder with that great big Mercernary target slapped on our foreheads that melee DPS love to see.
55 Mercenary Bodyguard 53 Powertech Pyro
55 Sniper Marksman 55 Operative Concealment 55 Scoundrel Sawbones
55 Sage Seer 51 Shadow Kinetic 55 Assassin Darkness
55 Guardian Vigilance 53 Marauder Carnage

PerinnAybara's Avatar


PerinnAybara
08.07.2013 , 07:26 AM | #26
Quote: Originally Posted by Cody-licious View Post
I just wonder how much of that is down to the fact that Merc healing isn't your primary spec. If for example, I dip in and out of a variety of DPS classes, I don't expect to be able to perform at the highest level, since I'm always going to be a little rusty on keybinds, rotations, resource management, etc.

However that's not to say that Merc heals in PvP are perfect at the moment. It's a difficult AC to play at the best of times, I'll admit, which is only made all that much harder with that great big Mercernary target slapped on our foreheads that melee DPS love to see.
I played ranked PvP as a Mercenary healer on one of the best Ranked teams up to 1.7 , before I moved to Singapore. Even then I heard of few ranked mercenaries and commando healers. Ghosttown, Kiss(GG) and hotshot. From what I hear there's been a complete lack of top tier pure ranked mercenary healers. So unless you play High level ranked, as a Mercenary healer please do not tell me were fine. Please don't tell me about your friend the mercenary who says were fine. If we were they would speak up.

There aren't any left because the developers have s h I t t e d on us every patch since 1.2. They nerfed our survivability every single d a m n patch. We used to have 8 percent healing received. We're lucky with two now. It is a complete joke.

We used to have 1.6 second rapid scans. When the gcd was1.5. Again gutted. Doesn't effect pve where casts aren't interrupted but means the world for a mercenary healer inpvp with a small cast window.

The developers have been smoking crack since 1.2 and their meters can wack my balls off for all the good they have done for mercenary bodyguard healers. Guess how far I get with hydraulic overrides as a bodyguard merc when it only lasts six seconds and it's as if I'm sprinting away. On a twenty five second cool down. Only the arsenal version is good since it lasts ten seconds.

All the healing scan buffs would really help bodyguard mercenaries, but instead they are tied to Tracer lock. Or the cleanse in Pyro.

Our problem is we have a bunch of lazy terrible developers with a terrible single balance guy handling us. We never even got the elite war hero relics at our PvP vendor before 2.0 when they were removed.

I've said it before but F U C K the developers. They won't even ban me because they've already treated us like complete s h I t and they know it.

For bodyguard mercenaries I have to say I hate the scrubbiest worst idiotic developers in existence. Well actually that one guy in charge who only plays his F U C K I N G sniper.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five

cashogy_reborn's Avatar


cashogy_reborn
08.07.2013 , 05:22 PM | #27
Quote: Originally Posted by Cody-licious View Post
I just wonder how much of that is down to the fact that Merc healing isn't your primary spec. If for example, I dip in and out of a variety of DPS classes, I don't expect to be able to perform at the highest level, since I'm always going to be a little rusty on keybinds, rotations, resource management, etc.

However that's not to say that Merc heals in PvP are perfect at the moment. It's a difficult AC to play at the best of times, I'll admit, which is only made all that much harder with that great big Mercernary target slapped on our foreheads that melee DPS love to see.
Yeah that definitely has something to do with it. Its taken me a bit to get used to adjusting keybinds and such. Ive been playing it in regs as well so that I can get better for RWZ tho.

In those RWZ matches tho, I had a good scoundrel or sage healer with me, which I think helped immensely when I was being pressured. I think that mando/merc heals compliment the healing of the other classes well.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

BigDumbViking's Avatar


BigDumbViking
08.08.2013 , 12:38 PM | #28
Merc healing is behind a bit. In PVE it's not as noticeable due to the lack of interrupts and you won't be taking damage so there won't be any push-back issues.

In PVP, we're fine for PUG's and even low level rated games. But skilled players of every other class will be able to exploit our weaknesses. The biggest weakness being the fact that we have issues with push back and interrupts. We get all of 12s every 2 min of push back & interrupt free casting (if we spend a talent point) but can be stunned during that 12s so it is completely useless against anyone that knows how to play.

For PVP a couple of quick helpful changes would be to make Surgical precision a 3 point talent and go to 100% push-back protection, and make the power shield talent grant us stun and interrupt immunity while our shield is up.

Another major fix would be to give us a talent to reduce the CD on Electronet. That is our best escape talents and the CD is stupid long compared to other classes with slowing talents/dots.
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