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Force Armor Question


Deltasniper

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No, that's wrong. The amount it absorbs depends on your Bonus Healing stat and it should be in 5k-7k area. The Telekinetic Defense talent will make it absorb 10 % more. Note that Force Armor cannot crit ;)

 

 

Exact amount of absorbed damage is

1834 + 3.27*BonusHealing

If you have Telekinetic Defense talent add 10 % to number you get

 

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No, that's wrong. The amount it absorbs depends on your Bonus Healing stat and it should be in 5k-7k area. The Telekinetic Defense talent will make it absorb 10 % more. Note that Force Armor cannot crit ;)

 

 

Exact amount of absorbed damage is

1834 + 3.27*BonusHealing

If you have Telekinetic Defense talent add 10 % to number you get

Thank you for clearing that up. Not sure why i was told it was 5%.

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  • 3 weeks later...

Yeah, it's a spot ability; you won't be able to be shielded 24/7. It's good for:

 

- on a tank, you turn it on to halt damage for a bit as you cast the longer big heal so it lands

- on yourself you turn it on if you're taking fire and are trying to cast a long heal or ability, so you can cast in peace

- otherwise the best use for it is to absorb/negate attacks that have side effects like stuns / knockdowns / interrupts, which get negated along with the damage

 

Your best companion for PVE is Qyzen as he is a tank and will keep the boss off you so you can cast your damage / heals in peace. I usually shield Qyzen before sending him in vs. a boss, because bosses usually open with a stun or knockback and the shield can absorb that before disappearing, but you have to pay attention and interrupt the boss abilities; you can't just focus on DPS or healing, use your interrupts.

 

Also, Qyzen has to be geared within 5 gear levels of his level, and preferably with +End +Defense gear or mods, or he won't be very good at tanking bosses for you. Sometimes it's hard to find Aim heavy armor that has Defense on it.

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