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Vanguard Tank Build


Zeve's Avatar


Zeve
02.02.2012 , 07:17 AM | #31
This is my current spec. http://www.torhead.com/skill-calc#801rMGrdoroTZMsbMo.1


I have tanked everything up to and including hardmode EV. I have also tried pretty much every available tanking option and for me this is my favorite...

you lose 2 percent shield chance but gain 2 percent reduced damage overall...

Gut for tanking is invaluable for one its high damage which equates to more aggro as this game doesen't have real aggro ramping abilities and two it procs high impact bolt nuff said... going all the way up shielding is pretty pointless my healers don't notice a difference and i do more damage its also a God in PvP.

Energy blast is pointless. yeah if you have ammo issues i guess but if you manage it properly that should never happen. i have run out of ammo before but by the time that happens i could hold the mob with hammer shot if i wanted to for a long *** time.


If anyone has any suggestions to make this spec better post you're suggestions.

FuzzyJohnny's Avatar


FuzzyJohnny
02.02.2012 , 07:34 AM | #32
Quote: Originally Posted by Occams_Razor View Post
Granted, I haven't started playing my vanguard yet (one of my first alts, though, to be sure!), but I feel like the synergy between Focused Impact and Brutal Impact makes skipping Brutal Impact, as you have, somewhat detrimental. Additionally, and this may be moot, since I haven't seen much of group play in the 30-50 range, but skipping a skill that gives +3% Endurance seems like a poor choice for higher levels.

Again, perhaps this makes a ton more sense for people who are already playing this class and getting into the higher level content, but would you mind going into some of the reasons for those choices? Many thanks!
You are producing a much higher threat gen by not taking endurance and placing more points into the tactics tree. I consider vangaurd tanks to be mitigation/damage reducing..I leave the hp to the avoidance tanks.

Mantang's Avatar


Mantang
02.02.2012 , 11:31 AM | #33
http://www.torhead.com/skill-calc#801G0GrdorogZMsbMo.1

I've not done hard mode ops but this has been my build all along and I've never had any issues. I love Gut. When I have to move around a bit due to a phase change or spread out mobs I can just drop Gut on the mob and move with a feeling of "Play with that until I get back."

sevenk's Avatar


sevenk
02.17.2012 , 01:36 PM | #34
Has anyone followed this advice about Gut? I am curious to know if it makes the Trooper tank do more damage.

GreenLantern's Avatar


GreenLantern
02.18.2012 , 08:11 AM | #35
>Not putting 3 points in Endurance instead of SS damage and Blaster Augs.
>ISHYGDDT

Percentage stat increases get increasingly better as gear gets better, so it may be ok to get Blaster Augs and SS talent as a fresh 50, but if you want to tank endgame, you better have the 3% endurance.

http://www.torhead.com/skill-calc#80...orogzZMcbZ0c.1
That's the best build out there.
Gary was here. Ash is a loser!
<Rude Dudes>

Riulassher's Avatar


Riulassher
02.18.2012 , 11:11 AM | #36
Quote: Originally Posted by GreenLantern View Post
>Not putting 3 points in Endurance instead of SS damage and Blaster Augs.
>ISHYGDDT

Percentage stat increases get increasingly better as gear gets better, so it may be ok to get Blaster Augs and SS talent as a fresh 50, but if you want to tank endgame, you better have the 3% endurance.

http://www.torhead.com/skill-calc#80...orogzZMcbZ0c.1
That's the best build out there.
+8% Stockstrike damage is worse than +2% Endurance...why exactly? The moment an unguarded melee DPS class does about 60% more DPS than you do, he will pull aggro.

Stockstrike talent will be effective every time you are using the skill, helping you maintain the aggro. +2% endurance will be effective only until your HP drops under 98%, after that it does nothing.

Occams_Razor's Avatar


Occams_Razor
02.18.2012 , 03:36 PM | #37
Quote: Originally Posted by Riulassher View Post
+8% Stockstrike damage is worse than +2% Endurance...why exactly? The moment an unguarded melee DPS class does about 60% more DPS than you do, he will pull aggro.

Stockstrike talent will be effective every time you are using the skill, helping you maintain the aggro. +2% endurance will be effective only until your HP drops under 98%, after that it does nothing.
No, the +2% endurance will be useful every time incoming damage = your total hit points - (+2% Endurance value of hit points). Meaning this skill gives your healers more breathing room and reduces the likelihood of you getting whacked during "high damage" phases.

That being said, I think Stockstrike occurs more frequently than the aforementioned hit point deficit, so the benefit of the Stockstrike buff is larger. That said, I haven't really gotten too far into Hard Mode Ops let alone Nightmare, so I haven't really seen what kind of damage tanks are taking and can't speak to how necessary that extra health becomes.

GreenLantern's Avatar


GreenLantern
02.18.2012 , 06:16 PM | #38
I tank Nightmare Ops weekly. Threat is not an issue. Damage is. 3% endurance is a huge buff that gets exponentially better with your gear. at my gear level it comes out to about 650 hp which is much more valuable than 100-200 more damage to stock strike. Remember, your primary goal is to not die and stock strike is only 1 of your many threat generating abilities. Harpoon bosses when you pull and you will realize threat isn't an issue at all.
Gary was here. Ash is a loser!
<Rude Dudes>

Riulassher's Avatar


Riulassher
02.18.2012 , 06:44 PM | #39
Quote: Originally Posted by GreenLantern View Post
I tank Nightmare Ops weekly. Threat is not an issue. Damage is. 3% endurance is a huge buff that gets exponentially better with your gear. at my gear level it comes out to about 650 hp which is much more valuable than 100-200 more damage to stock strike. Remember, your primary goal is to not die and stock strike is only 1 of your many threat generating abilities. Harpoon bosses when you pull and you will realize threat isn't an issue at all.
fair enough