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Sorc heals broken.... again


Ollmich's Avatar


Ollmich
11.21.2019 , 06:11 AM | #21
Quote: Originally Posted by Ergecrs View Post
What are you talking about ? I am doing 21k HPS on a single target dummy lol. Force management is so much better. Overall I’m loving it.
I’m genuinely curious how Force management can become better with the removal of old set bonus which made Vindicate / Consuming Darkness restore +5 Force. The (6) bonus of Revitalize mystic is hardly comparable in terms of effectiveness.

It’s not unplayable but you need to monitor your Force more closely now.

Gyronamics's Avatar


Gyronamics
11.21.2019 , 09:40 AM | #22
Quote: Originally Posted by superpinkgirl View Post
For people that only pvp sorc is broken.
That word is being so abused for emotional drama it needs drawing attention to.

Healers facetanking dps while healing a team without tank assistance was an abomination.

In PVE, healers were getting in more dps than ever and teams were going with less healers because it was more efficient and viable to go with more dps when the healing could be undermanned.

The amount of healing being done in 5.X was over the top and it showed itself in all content.

It's not "broken" to bin that nonsense and go back to a more appropriate level of healing that requires more skill and more teamplay to be effective.

It IS broken to overpower healing to the point the 5.X scenarios were happening and needed no great effort of skill or teamplay to perform.
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Opiklo's Avatar


Opiklo
11.22.2019 , 07:42 AM | #23
Quote: Originally Posted by Gyronamics View Post
That word is being so abused for emotional drama it needs drawing attention to.

Healers facetanking dps while healing a team without tank assistance was an abomination.

In PVE, healers were getting in more dps than ever and teams were going with less healers because it was more efficient and viable to go with more dps when the healing could be undermanned.

The amount of healing being done in 5.X was over the top and it showed itself in all content.

It's not "broken" to bin that nonsense and go back to a more appropriate level of healing that requires more skill and more teamplay to be effective.

It IS broken to overpower healing to the point the 5.X scenarios were happening and needed no great effort of skill or teamplay to perform.
finally a person with a brain <3
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Ahwassa's Avatar


Ahwassa
11.22.2019 , 07:51 AM | #24
I too don´t understand what the fuss is about.
All healer classes heal less now, and that´s not a bad thing.
I still heal more than 1 dps does damage. I still can heal sm ops alone (not Dxun .
Now that some players actually have to learn how to be a good healer, they blame it on the devs.
Sorc is still a very good healer class - Mercs are good too but you really have to watch heat management.
But both parse 22-20 k hps.

geofraynilss's Avatar


geofraynilss
11.28.2019 , 01:20 PM | #25
Quote: Originally Posted by Ollmich View Post
I’m genuinely curious how Force management can become better with the removal of old set bonus which made Vindicate / Consuming Darkness restore +5 Force. The (6) bonus of Revitalize mystic is hardly comparable in terms of effectiveness.

It’s not unplayable but you need to monitor your Force more closely now.
(6) mystic bonus does not work well. First effect seems to work as intended. I think it's not enough to be interesting and the 50% value of new resurgence ticks could be set to 100% of their value as they don't always happen. Having more information on their percentage chance of tick would great.
Second effect which says reseting resurgence effect on a target would help with force regenarion simply has no effect. Force regen ratio does not augment and their is no force gain on spell use.

geofraynilss's Avatar


geofraynilss
11.28.2019 , 01:41 PM | #26
Quote: Originally Posted by Ahwassa View Post
I too don´t understand what the fuss is about.
All healer classes heal less now, and that´s not a bad thing.
I still heal more than 1 dps does damage. I still can heal sm ops alone (not Dxun .
Now that some players actually have to learn how to be a good healer, they blame it on the devs.
Sorc is still a very good healer class - Mercs are good too but you really have to watch heat management.
But both parse 22-20 k hps.
Made me laugh. If you really made more healing than dps do their job, or your dps are bad or you're upper than any of parses i saw. Would like to see a sorc healer higher of 25khps on single target... and know his gear.

I don't agree with fact that healing less is better now. There is a 1:1:2 ratio on healer/tanks/dps. If healers cannot heal at least at the value of one dps they are useless in any kind of pvp situation. If nothing change, sorc as healer will be banned from pvp groups as not effective.

In pve, just in comparison with other classes, merc are around 22/24k hps when sorc are lower. They aren't good healer at the moment in 75 content. There is lower difference on older content but they are still lower than merc/agent.

And you cannot compare based on old sm content... there are no damage there.

Ahwassa's Avatar


Ahwassa
12.01.2019 , 10:48 AM | #27
Quote: Originally Posted by geofraynilss View Post
In pve, just in comparison with other classes, merc are around 22/24k hps when sorc are lower. They aren't good healer at the moment in 75 content. There is lower difference on older content but they are still lower than merc/agent.
So what do you suggest should happen?
We all play mercs now with 36 k hps on 8 targets?
Or sorc should be buffed from 27 k to 36 k too? (I have no idea about oper healer).
My friend (nim player) said merc tactical is broken and will be nerfed soon.

I haven´t touched pvp since balance and stealth is a big problem now. So no idea about the state of healing in pvp.
If mercs are nerfed fine for me. If sorcs (and opers?) are buffed, fine too. I still dont think it is needed in pve.

geofraynils's Avatar


geofraynils
12.05.2019 , 06:18 AM | #28
Sorc are not at 27k, but 17k average. we've 4 sorc healers experienced in nim content in i my guild, none of us is higher of 18k on one target (all full geared in different ways set/stats/relics) few of them are more than 22k with merc/agent without any gear optimisation.

I agree merc will probably be nerf in future as they have so high tactical bonus. An other thing that i didn't say is that relation between tank damage taken and healer global nerf is very sad. We noticed that tanks take more damage than before and healers heals less compared to max HP values. Efficiency of healing vs damage taken is sad.
We actually don't relly need more as content is limited to veteran. But when NoP will be set in nim... it should be hard to think sorc healing is enough for this content.

Our heal last extension was around 12k to 14k for 140k HP... I think it should be from 24k to 26k regards of actual max life around 280k. (probably lower near 22k/24k if we consider it was 5.9 vs 6.0)
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Ahwassa's Avatar


Ahwassa
12.05.2019 , 06:29 AM | #29
I did some parses.
On 8 targets sorc has 27 k and Merc 36 k hps.
On 4 targets sorc has 22 k and merc 23 k.

From the numbers alone it´s not enough for pvp. Dds do more dps than the healers can heal.
On parsely some dds parse 26 - 28 k ... Another reason not to pvp. Merc is the only viable healer now.
I hope this will be addressed soon.

geofraynils's Avatar


geofraynils
12.05.2019 , 06:34 AM | #30
Quote: Originally Posted by Ahwassa View Post
I did some parses.
On 8 targets sorc has 27 k and Merc 36 k hps.
On 4 targets sorc has 22 k and merc 23 k.
I only speak of single target.
Serveur : Darth malgus - Guilde : Brain Damage - PVE NiM. - Rédacteur pour le site communautaire game-guide.fr