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The map of the Nightmare Lands on Voss

STAR WARS: The Old Republic > English > General Discussion
The map of the Nightmare Lands on Voss

Cotlu-Hunlon's Avatar


Cotlu-Hunlon
03.27.2020 , 07:03 AM | #1
This is something I've always queried, but having just taken another alt through this area I thought I'd finally ask.

There seems to be 3 options to explain why this map does not actually show the true state of the zone:
1) Is the map representation of this area purposefully confusing and crap, in order to represent the "madness" induced by this area?
2) Is the map supposed the represent the state of that area before the corruption took over and altered the land?
3) Is it just a terrain mapping bug not including most of the giant walls of trees and stone, and not showing the true relief of this area at all?

(or has my Nightmare Lands map always been bugged and ****?)

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ElZaguero's Avatar


ElZaguero
03.27.2020 , 10:09 AM | #2
Quote: Originally Posted by Cotlu-Hunlon View Post
This is something I've always queried, but having just taken another alt through this area I thought I'd finally ask.

There seems to be 3 options to explain why this map does not actually show the true state of the zone:
1) Is the map representation of this area purposefully confusing and crap, in order to represent the "madness" induced by this area?
2) Is the map supposed the represent the state of that area before the corruption took over and altered the land?
3) Is it just a terrain mapping bug not including most of the giant walls of trees and stone, and not showing the true relief of this area at all?

(or has my Nightmare Lands map always been bugged and ****?)
4) The map is designed to drive the player to madness

Seriously, I did that section of Voss when it was new and it was messed up back then, too. I spent an hour wandering around looking for the entrance to that ******* cave.

Zerileth's Avatar


Zerileth
03.27.2020 , 10:45 AM | #3
I think it has to do with the top down nature of the map that doesn't show places where we'd be blocked. Taris is pretty similar. Belsavis kinda does this if there isn't a path shown going through an area. Corelia seems to do this too.

Does a developer actually make the map or does the engine generate it like a Bethesda game? I'm thinking like how the Construction Kit automatically adds things that modders put in the game to the map. Like I'd put a house in an area and the map would generate my new house.
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Tofu_Shark's Avatar


Tofu_Shark
03.28.2020 , 11:48 PM | #4
I think the maps are autogenerated. The detail is already too painstaking to be done by hand.
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Cotlu-Hunlon's Avatar


Cotlu-Hunlon
04.01.2020 , 03:23 PM | #5
Quote: Originally Posted by Tofu_Shark View Post
I think the maps are autogenerated. The detail is already too painstaking to be done by hand.
Well that's what's weird, right. It's like the generation engine totally misses out the giant walls of tree roots and cliffs there, it's just so wildly inaccurate! There's other confusing places that the map shows the relief of, Alderaan comes to mind, and all the gorges and canyons in Hoth are perfectly clear on the map

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Tofu_Shark's Avatar


Tofu_Shark
04.01.2020 , 03:45 PM | #6
I did have this frustration navigating Belsavis. I didn't have much trouble in the Nightmare Lands on Voss. It's obviously a limitation of the engine, unless they used a separate program for that.
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jedimasterjac's Avatar


jedimasterjac
04.01.2020 , 05:08 PM | #7
I... honestly have no memory of the Nightmare Lands feeling that bad to navigate.
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