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Do people hate or love Galactic Starfighter?

STAR WARS: The Old Republic > English > Galactic Starfighter
Do people hate or love Galactic Starfighter?

LordRaeth's Avatar

12.05.2013 , 07:06 AM | #111
Think I got the hang of it, not that good of a flyer but I can use the gunship pretty well, although I wish their rail guns hit a bit harder.

VanderII's Avatar

12.05.2013 , 07:27 AM | #112
It's like a drug, I can't stop playing it
- Neithan Legacy -
- A single dream is more powerful than a thousand realities. - J.R.R.T

velasong's Avatar

12.05.2013 , 07:36 AM | #113
At first i hated it,though seeing as its a game mode i'm not used to,i kept playing.After trying out both striker and scout,i can safely say that i both love and hate GSF.I love ship customization(wtb more patterns and colors that don't cost CC) going full throttle on a scout then shooting the crap out of someone,and the maps look pretty good,even if they feel cluttered at times with debris etc.
On the other hand i hate the damn co-pilots,can't go 5 seconds without them saying something.At first it was a nice little touch,now its repetetive crap like pay-tv,same **** over an over.The evasive skills propelling me forward after using them,whats the point in doing a 180 that is meant to have me facing my enemy and be able to fight back,when i just propel forward as if i had held the space bar.
Overall it feels like it could have potential,seeing as this is early access theres plenty of time before the feb release to polish it a bit more.Only problem i really see is CC cost for stuff.Different colors costing CC is ridiculous,especially at 480 each,just have it cost ship/fleet requisition.

Razot's Avatar

12.05.2013 , 07:52 AM | #114
Its meh.. Seems more like Star Fox on speed tbh..
"Do a Barrel Roll Fox"
The sound/feeling and mechanics that are killing it for me.
The sound of getting hit is rather non existent, All you really have to go by is the red flashes on HUD and your copilot whining.
The feel is just meh, the target reticle is garbage, or i should say target reticle's as there is more than one.
I really hate the way you can't lead enough or too much. its real sloppy imo, the guns should be fixed and the lead guide would be fine.
Once a missile is locked and fired its almost impossible to miss then its Star Fox time... "DO A BARREL ROLL FOX"!!!!" sometimes its better to just eat the missile... would have been happy with just Chaff or Flare tbh.. So far I dont even think the environment even blocks the missile.

So much crap to run into and those nodes in the base type things are a real buzz kill.... well having nodes period is a buzz kill...
All in all its supposed to be Star Wars>>>> Attacking/Defending a base or cap ships, escorting bombers... You can get this kind of Node space play in about every other arcade space shooter and some are a lot better than this.

Its strange BIOWARE you have access to all this Lucas stuff and you missed the B.O.P (Balance or Power) pack for XvT That was one of the greatest Mission/PVE/PVE mixture of all time in a space game, you could Co-op/ to run the missions for PVE or actually human players on the other faction for a PVP while doing the mission...

Oh well!!!

Shadowaus's Avatar

12.05.2013 , 08:01 AM | #115
Its awful, just plain awful.

There is no immersion in it. The sounds are bad, the controls are bad, the entire system is bad.

Camera angle, far too close the ship.
Space key for boost, when nearly every game that has a 'boost/sprint' function has it as shift.
Zero real skill involved, all RNG. What the hell is with '20% evasion chance' in space combat?! Space combat is about skill. If i aim right, i want to know 100% that I actually hit my target.
There is no physics at all. You can go from boosting to zero speed instantly.
Aiming reticule being able to move out of the main big reticule is a bad idea. Along with being unable to change the colour of it, im often unable to even find where the reticule is in the first place with all the over the top explosions and space debris.
Minimap is useless unless i have my face 5cm from the screen. Cant tell whats what.
Have no real indication where im being shot from, or being shot at, except for the small red marker that comes up.
Teaches people nothing at all about how to play their class, so it really makes the whole thing pointless. I dont wanna get into a FP or even god forbid, and operation with someone thats leveled purely in space pvp.

Also, what the hell is with people doing 50k damage, at 40-50% accuracy, constantly getting 20+ kills and zero deaths...

Retro_Chrome's Avatar

12.05.2013 , 08:20 AM | #116
imma have to wonder what everyone is having a problem with in sensitivity naga is amazing its super sensitive and i dotn have any issues with it are people saying its too sensitive or not sensitive enough? the controls are very reactive and although sometimes my mouse gets stuck on my other monitor, thats my fault actually since i play windowed mode jsut so i CAN whiz over to my other monitor anytime i want

anyway all in all as i mentioned earlier i LOVE it
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spanthegnome's Avatar

12.05.2013 , 09:29 AM | #117
Galactic Starfighter just isn't fun. I feel like I am in one of them electric go karts that stop on a dime when my foot isn't on the peddle. When the ship is moving I feel like I should have a joystick. I won't be participating anymore and stick with land based pvp.
Spann | Mercenary Spandy | Operative Spannder | Marauder

JamieKirby's Avatar

12.05.2013 , 09:31 AM | #118
Well, i personally hate it and i am a space shooter fan, they really, REALLY brutalized space combat and its not even funny.

demotivator's Avatar

12.05.2013 , 12:09 PM | #119
It's fairly ok, not bad but nothing to be overly excited in my book.

A few things that suck, that really, really suck:
- Way too many obstacles. I want to be able to dogfight without all these stuffs in the way, something like the maps from the Battlefront games.
- Secondary weapon. For the love of the Maker, please put a long CD on this thing. All I hear lately is that bell telling me that I'm locked. As more people get used to the full abilities of their ship, the game is turning in a spam feast of missile lock - missile lock - missile lock - missile lock - missile lock - missile lock - missile lock - missile lock... Constantly evading locks is already getting old and it's day #3.
- The camera is way too close to the ship. Let us zoom out!
Randomizing your forums.

Deamon_Samurai's Avatar

12.05.2013 , 12:58 PM | #120
I would at least like to see better tie-in with account legacy though. But over-all it is refreshing to do something else.