ScicleX Posted March 6, 2012 Share Posted March 6, 2012 (edited) Hello, I am looking for the information on every Class's armor and weapon proficiencies as well as the Advanced Class proficiencies to compile this list. Please post any information you have on the topic that is not shown in this initial thread. I believe there may be some Shield/Focus Proficiencies that need to be added to certain Classes, please confirm. A question for SWTOR: why is Speeder Piloting considered a Class Ability and not a General Ability? General Armor Proficiency: Light Republic Jedi Consular Weapon Proficiency: Single-Bladed Lightsaber Weapon proficiency: Training Saber Weapon proficiency: Vibrosword Sage Shadow Weapon Proficiency: Double-Bladed Lightsaber Jedi Knight Armor Proficiency: Medium Weapon Proficiency: Single-Bladed Lightsaber Weapon proficiency: Training Saber Weapon proficiency: Vibrosword Guardian Armor Proficiency: Medium Armor Sentinel Dual Wield Smuggler Armor Proficiency: Medium Weapon Proficiency: Blaster Pistol Weapon Proficiency: Vibroknife Weapon Proficiency: Sleep Dart Weapon Proficiency: Stun Dart Weapon Proficiency: Grenade Gunslinger Weapon Proficiency: Dual Wield Scoundrel Weapon proficiency: Scattergun Trooper Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle Weapon Proficiency: Grenade Weapon Proficiency: Flashbang Grenade Commando Weapon Proficiency: Assault Cannon Vanguard Weapon Proficiency: Shield Technology Empire Bounty Hunter Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle Wepon proficiency: Grenade Mercenary Weapon Proficiency: Dual Wield Weapon Proficiency: Flamethrower Weapon Proficiency: Rockets Weapon Proficiency: Flashbang Grenade Powertech Weapon Proficiency: Flamethrower Weapon Proficiency: Rockets Weapon Proficiency: Flashbang Grenade Weapon Proficiency: Shield Technology Imperial Agent Armor Proficiency: Medium Weapon Proficiency: Blaster Pistol Weapon Proficiency: Vibroknife Weapon Proficiency: Sleep Dart Weapon Proficiency: Stun Dart Weapon Proficiency: Grenade Operative Weapon Proficiency: Poison Dart Sniper Weapon Proficiency: Sniper Rifle Weapon Proficiency: Orbital Strikes Sith Inquisitor Weapon Proficiency: Single-Bladed Lightsaber Weapon Proficiency: Training Saber Weapon Proficiency: Vibrosword Assassin Weapon Proficiency: Double-Bladed Lightsaber Sorcerer Sith Warrior Armor Proficiency: Medium Weapon Proficiency: Single-Bladed Lightsaber Weapon Proficiency: Training Saber Weapon Proficiency: Vibrosword Marauder Weapon Proficiency: Dual Wield Juggernaut Special Thanks to Josmoda for additional information. Edited March 6, 2012 by ScicleX Link to comment Share on other sites More sharing options...
Josmoda Posted March 6, 2012 Share Posted March 6, 2012 (edited) Republic Jedi Consular Role: Melee Damage (DPS), Ranged Damage (DPS) Armour: Light Weapons: Single-bladed Lightsaber at Lv. 10, Training Saber & Vibrosword Primary Attribute(s): Willpower, Endurance Advanced Specs Sage Role: Healing, Ranged Damage (DPS) Armour: Light Weapons: Single-bladed Lightsaber Primary Attribute(s): Willpower, Endurance Shadow Role: Tanking, Melee Damage (DPS) Armour: Light Weapons: Double-bladed Lightsaber, Shield Technology Primary Attribute(s): Willpower, Endurance Jedi Knight Role: Melee Damage (DPS) Armour: Medium Weapons: Single-bladed Lightsaber at Lv. 10, Training Saber & Vibrosword Primary Attribute(s): Strength, Endurance Advanced Specs Guardian Role: Tanking, Melee Damage (DPS) Armour: Heavy Weapons: Single-bladed Lightsaber, Shield Technology Primary Attribute(s): Strength, Endurance Forms: Shii-Cho, Soresu, and Shien Sentinel Role: Melee Damage (DPS) Armour: Medium Weapons: Dual wield Lightsaber Primary Attribute(s): Strength, Endurance Forms: Shii-Cho, Juyo, and Ataru Smuggler Role: Melee Damage (DPS), Ranged Damage (DPS) Armour: Medium Weapons: Blaster Pistol, Vibroknife, Sleep/Stun Dart, Grenade Primary Attribute(s): Cunning, Endurance Advanced Specs Gunslinger Role: Melee Damage (DPS), Ranged Damage (DPS) Armour: Medium Weapons: Dual Blaster Pistol, Vibroknife, Sleep/Stun Dart, Grenade Primary Attribute(s): Cunning, Endurance Scoundrel Role: Healing, Stealth, Melee (DPS), Short - Mid Ranged Damage (DPS) Armour: Medium Weapons: Blaster Pistol, Scattergun, Sleep/Stun Dart, Grenade Primary Attribute(s): Cunning, Endurance Trooper Role: Ranged Damage (DPS) Armour: Heavy Weapons: Blaster Rifle, Grenade, Flashbang Grenade Primary Attribute(s): Aim, Endurance Commando Role: Healing, Ranged Damage (DPS) Armour: Heavy Weapons: Assault Cannon, Grenade, Flashbang Grenade Primary Attribute(s): Aim, Endurance Vanguard Role: Mid Ranged Tank, Ranged Damage (DPS) Armour: Heavy Weapons: Blaster Rifle, Grenade, Flashbang Grenade, Shield Technology Primary Attribute(s): Aim, Endurance Empire Bounty Hunter Role: Ranged Damage (DPS) Armour: Heavy Weapons: Blaster Rifle, Grenade Primary Attribute(s): Aim, Endurance Mercenary Role: Mid Ranged Ranged Damage (DPS), Ranged Damage (DPS) Armour: Heavy Weapons: Dual Blaster Pistol, Flamethrower, Rockets, Flashbang Grenade Primary Attribute(s): Aim, Endurance Powertech Role: Mid Ranged Tank, Ranged Damage (DPS) Armour: Heavy Weapons: Blaster Pistol, Flamethrower, Rockets, Flashbang Grenade, Shield Technology Primary Attribute(s): Aim, Endurance Imperial Agent Role: Melee Damage (DPS), Ranged Damage (DPS) Armour: Medium Weapons: Blaster Pistol, Vibroknife, Sleep/Stun Dart, Grenade Primary Attribute(s): Cunning, Endurance Operative Role: Healing, Stealth, Melee Damage (DPS), Short - Mid Ranged Damage (DPS) Armour: Medium Weapons: Blaster Pistol, Vibroknife, Poison/Sleep/Stun Dart, Grenade Primary Attribute(s): Cunning, Endurance Sniper Role: Melee Damage (DPS), Ranged Damage (DPS) Armour: Medium Weapons: Sniper Rifle, Vibroknife, Poison/Sleep/Stun Dart, Grenade, Orbital Strikes Primary Attribute(s): Cunning, Endurance Sith Inquisitor Role: Melee Damage (DPS), Ranged Damage (DPS) Armour: Light Weapons: Single-bladed Lightsaber at Lv. 10, Training Saber & Vibrosword Primary Attribute(s): Willpower, Endurance Assassin Role: Tanking, Melee Damage (DPS) Armour: Light Weapons: Double-bladed Lightsaber Primary Attribute(s): Willpower, Endurance Sorcerer Role: Healing, Ranged Damage (DPS) Armour: Light Weapons: Single-bladed Lightsaber Primary Attribute(s): Willpower, Endurance Sith Warrior Role: Melee Damage (DPS) Armour: Medium Weapons: Single-bladed Lightsaber at Lv. 10, Training Saber & Vibrosword Primary Attribute(s): Strength, Endurance Marauder Role: Melee Damage (DPS) Armour: Medium Weapons: Dual wield Lightsaber Primary Attribute(s): Strength, Endurance Forms: Shii-Cho, Juyo, and Ataru Juggernaut Role: Tanking, Melee Damage (DPS) Armour: Heavy Weapons: Single-bladed Lightsaber Primary Attribute(s): Strength, Endurance Forms: Shii-Cho, Soresu, and Shien Edited March 7, 2012 by Josmoda Link to comment Share on other sites More sharing options...
cmn_ky Posted August 8, 2013 Share Posted August 8, 2013 Appreciate your efforts in putting this together; but your weapons are backwards on the Bounty Hunter and Agent. The BH has access to Blaster Pistols only and the Agent has access to Blaster Rifles. Not sure why the Bounty Hunter can't use a rifle; but still. Just wanted to let you know. Link to comment Share on other sites More sharing options...
knighttrask Posted October 2, 2017 Share Posted October 2, 2017 I wonder if they will ever add in more weapons for the individual classes to use; because to be honest I would love for the republic troopers to be able to learn how to use pistols and maybe sniper rifles. And the bounty hunters to be able to learn how to use scatterguns and blaster rifles as it would add in more variety in to each individual player. I'm not saying have these things free to access, to probably put it the best way possible there is a certain number of weapons a class could use and you would have to choose three of the five or two of the four extra weapon specializations and you would have to pay a good number of credits to unlock the weapons tree. I do believe the proficiency for weapons should still apply to where given classes do well with given weapons and skills; but I do think that other classes should be able to learn new abilities. Note: I do not know how this would apply for Jedi or Sith in this regard; but maybe the can learn more given styles to study and perfect within the lightsaber fighting category or maybe more dueling based melee weapons could be available to them. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted October 2, 2017 Share Posted October 2, 2017 I wonder if they will ever add in more weapons for the individual classes to use; Almost certainly not, because they've in the past expressed a wish to differentiate classes by their weapons. (Also: you could be in a worse situation: FFXIV actually defines your class by the weapon you are wielding. If you change your weapon, you change your class.) Link to comment Share on other sites More sharing options...
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