Jump to content

u say its not for stress test yet


sidfu

Recommended Posts

first part is from another thread

 

 

 

 

""Hey everyone.

 

We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.

 

First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.

 

For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.

 

The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.

 

What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'.

 

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

 

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and role out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

 

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.""

 

 

 

 

 

wth at the begining u said u not stress testing yet at the end u say u stress testing and thats why u cant allow more in. for some reason when i read this i actualy got mad that i bothered to preorder. before i didnt care(plenty of other games to finish right now)

 

for some reason i feel like after reading that he pointing at me and laughing going "haha u gave us all this extra money for nothing. u paying to stress test a already stress tested game"

 

sigh he needs to better word it i think.

Edited by sidfu
Link to comment
Share on other sites

:( you make me sad.

 

if you read proberly he says, inviting lots of people in a small amount of time (i.e stress testing) can cause stability issues.

 

he's not saying there stress testing he's saying there not adding aload of people all at once because they don't want to stress test

 

now im going to put a crying face then a shocked face :'( :o

Link to comment
Share on other sites

×
×
  • Create New...