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Control point disable item and entrench.

STAR WARS: The Old Republic > English > PvP
Control point disable item and entrench.

Ayushman's Avatar


Ayushman
09.17.2019 , 03:40 AM | #11
Quote: Originally Posted by Raansu View Post
Void star planting bomb can be interrupted by damage, OTG items cannot.
Devs should address this if they have some spare time and a free intern.
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Monterone's Avatar


Monterone
09.17.2019 , 11:28 AM | #12
Quote: Originally Posted by Totemdancer View Post
Snipers should not be able to go into cover with it if sins and ops canít go stealth with the mods.
Best solution right in the second post.

Treat DCDs equally across classes. If it disables stealth, make it disable entrench.
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Storm-Cutter's Avatar


Storm-Cutter
09.18.2019 , 08:29 AM | #13
Quote: Originally Posted by Raansu View Post
Aside from the fact that matchmaking doesn't consider classes so its likely one side will not have a sniper? Even if both teams did, the mechanic is still broken. An ability shouldn't just give complete immunity like that. You have zero ways to stop him from rolling in with entrench and casting the item to disable to point.

Hell, the same problem applies in huttball. They can sit on the ledge with entrench. Can't be lept to, can't be pushed or stun. Entrench, roll with immunity into the endzone and laugh. Its a broken mechanic.
I understand your point, but it's all about making the best of your team's mix of classes.
If you don't get a sniper or gunslinger, are you gonna complain if your team got an extra sorcerer with Phase-walk, so they can teleport to the mods the minute they spawn?
Are you gonna complain if you get an extra 2 mercenaries, which in tandem are really hard to kill if they are both off-healing one another and synching their DCDs?

Trouble is, with the current population, it's not possible to make sure every team has exactly the same make-up in classes.

You have to play to your strengths. More stealth classes, more or less melee, more healers, fewer tanks, more-off healers.

Yeah its always gonna be slightly lopsided. - But even if you class match each team, clever play or superior players will always swing it in their favour.

You'll never get exact balance. - not unless they can account for age, experience, sobriety, mental state, commitment to winning, hour of the day or night ....

Those intangible things that might just swing a match one way or another. I play worse in the mornings, I play better with a beer or two inside me. -Does that mean I can't play in a match against early-birds who remain sober?

TBH most WZ are just a bit of fun. Especially so in regs. - you win some you lose some. No point in over-thinking it. Especially as one or 2 players can excel and win a match or not try hard and lose it.

You are at the mercy of 15 other people. - None of which you can easily micromanage. In the end, there is no point over-thinking it.

If it means more than that, roll a sniper and enlist another 7 snipers and go with a no-heal no-tank, no melee team.
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Raansu's Avatar


Raansu
09.18.2019 , 11:04 AM | #14
Talk about missing the point completely. Your rant went in a complete nonsensical direction.

Storm-Cutter's Avatar


Storm-Cutter
09.18.2019 , 11:30 AM | #15
Quote: Originally Posted by Raansu View Post
Talk about missing the point completely. Your rant went in a complete nonsensical direction.
not ranting, just pointing out that there aren't enough people queuing to make exact class matchups possible.

- and saying that it's not that big a deal. Regs PVP is for fun and entertainment. WE have little or no control over it, same as we can't influence movie studios over what films they commission or authours over the kind of books they write.

I play all 3 roles and and most classes in PVP. Each has advantages and disadvantages. But It's a team game. 1 classes strength is matched by another's. Entrench, Guard, off-heals, phase-walk, stealth..... No class has all of these.... nor should they.
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teclado's Avatar


teclado
09.18.2019 , 12:20 PM | #16
Itís a good thing snipers are getting phase walk. They really needed that. /sarcasm

sharkfishman's Avatar


sharkfishman
09.18.2019 , 06:35 PM | #17
Quote: Originally Posted by teclado View Post
Itís a good thing snipers are getting phase walk. They really needed that. /sarcasm
They needed something to make up for the lack of DCDs.
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Raansu's Avatar


Raansu
09.19.2019 , 07:08 AM | #18
Quote: Originally Posted by sharkfishman View Post
They needed something to make up for the lack of DCDs.
Ya they are totally lacking in survivability

sharkfishman's Avatar


sharkfishman
09.19.2019 , 08:29 AM | #19
Quote: Originally Posted by Raansu View Post
Ya they are totally lacking in survivability
It's an outrage.
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