MarcoAnt Posted August 2, 2015 Share Posted August 2, 2015 (edited) That's the kind of situation I had in mind in my last paragraph, the transition phase was mentioned as an example that I think that transmits easily the reasoning behind it: at the moment everyone is safe (you don't need imediate heals that much) but you expect raid wide heavy damage coming soon after, then wandering mend without conveyance it's a good option (actually using conveyance in such situations may be completely unadvisable). But I would say that this tends to be the exception and not the rule, on most fight situations I highly prefer to use it with conveyance up so it promptly does its job and me and my co-healer can act accordingly. The idea of having an heal out there healing who knows who who knows when tends on most cases to be unappealing / innefective. Edited August 4, 2015 by MarcoAnt Link to comment Share on other sites More sharing options...
TheEvilHeart Posted October 21, 2015 Share Posted October 21, 2015 (edited) Wrong Forum Edited October 22, 2015 by TheEvilHeart Link to comment Share on other sites More sharing options...
ThatGuyToo Posted December 1, 2015 Share Posted December 1, 2015 I wouldn't mind if it was possible to add the 50 extra Force bonus from the level 50 4-piece bonus to the current 6-piece bonus. This throw back to the old 4 PC bonus is of such a small benefit it would be a waste. Consumption used to give us force based on a % of our max force, now it's a flat amount which is increase as 4pc now. At that, it was still only a small benefit before. I used to let our progression team get their 4pc before I did. The old 2 PC (shorter Cd of our channeled heal) is all I really needed and never ran out of force in hm ops. Link to comment Share on other sites More sharing options...
Dhurwin Posted June 15, 2017 Share Posted June 15, 2017 I love how this thread hasn't been touched in almost 2 years lol Link to comment Share on other sites More sharing options...
XxBraunxX Posted July 13, 2017 Share Posted July 13, 2017 Yeah, a set bonus to reverse the nerf. Link to comment Share on other sites More sharing options...
Chelz Posted July 15, 2017 Share Posted July 15, 2017 (edited) old school Edited July 15, 2017 by Chelz Link to comment Share on other sites More sharing options...
PatT Posted March 11, 2020 Share Posted March 11, 2020 A question I'm not sure you guys have considered, and I didn't really have time to read it all. The total amount of health that is required to heal, has it increased more than 5%? Like going from 200k HP to 280k HP (tanks). Is there a similar increase in total heals output to cover total health pools to heal? Just curious. It sounds basic, but for all heal classes, the amount of heals needs to keep up with the amount of health to heal. Link to comment Share on other sites More sharing options...
Abesapiens Posted July 7, 2020 Share Posted July 7, 2020 Good morning, Sorry if this question has been send before. ¿As Corruption Sorcerer is worth to use 4 Empowered Restorer armour set pieces and 2 Berseker (2% Critical)? Dont think the 6 armour pieces bonus are worth it. Thanks in advance for answers. Link to comment Share on other sites More sharing options...
Alanbra Posted July 7, 2020 Share Posted July 7, 2020 Doubtful. The 2% is of the of crit stat points so if you have 2000 points of crit, the two piece will make it 2040. It's pretty much useless, same for the ones that add 2% alacrity. Link to comment Share on other sites More sharing options...
Abesapiens Posted July 14, 2020 Share Posted July 14, 2020 Thanks a million Alanbra Link to comment Share on other sites More sharing options...
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