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Kaggath Tournament Finals - Traya vs G0-T0


Beniboybling

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Let G0-T0 come.

 

Traya lets G0-T0 come to Malachor V, she waits and waits, until his forces are drawn into battle, she begins evacuating her forces(most of which are actually waiting in a nearby system), let Bao-Dur activate the MSG, then she instantly uses the previously unused gravity well generators on two of her interdictors and the tractor beams to pull his ships into Malachor's range, G0-T0's main forces are annihilated but better yet, she makes it look like her entire force is wiped out, G0-T0 thinks he has won or at least crippled his opponent.

 

Traya is no longer there though and only 25% of her forces were there, a force size which G0-T0 does not actually know anything of. only what it may consist of not the exact numbers, given the number at which the Jedi and Sith were eradicated due to the wars, then the lack of numbers would be consistent with popular belief, obviously G0-T0's remaining forces are technologically advanced enough to see any fleeing ships, ships he'll track, something Traya again allows.

 

She then sets up her base at Korriban, she heavily defends it with another 25% of her forces, this time the most elite Sith troopers she has, which will obviously be overwhelmed due to numbers, they are ordered to fight till the last man in the academy, but G0-T0 isn't stupid, he'll obviously search the bowels of the tombs in the Valley of the Dark Lords, this is when the typical trick is played, she places the body of any old Echani or simply grey-haired woman in the bowels of the tomb of Naga Sadow, but droids aren't idiots and this is an obvious decoy, G0-T0 would be obviously suspicious given the decoy so he orders a full search of the academy and the valley.

 

Obviously Korriban was not her true base and in the forgotten tomb of Ludo Kressh, something the droids and mercenaries will not overlook, will be a cache of abandoned datapads, etc... pointing to Ziost, which she declares the rendezvous point for her forces.

 

It is here that Traya places another 25% of her forces, this time hosts of Sith Marauders and Dark Jedi, with beast masters and almost all of her elite units, but not her assassins, this should be a no fuss traditional Sith battle on the planet, a real last stand, not only that but she'll put three of her Interdictors in orbit around the planet, leaving four left.(The KotOR CG confirms Nihilus' fleet consisted of nine with the Ravager), it is here that she sets up bombs to have her base explode completely once his forces are inside, better yet, she'll leave another decoy looking like her in video footage, or she edits some in, to make it look like she was in the base when it exploded.

 

Then over the coming months she spreads her remaining 25% of forces thin, to the point where G0-T0 would give up any search and allow his assumption that her forces and herself were destroyed at Ziost, at the same time she uses the network of assassins she has to track and locate the smaller groups of Hk-50s that G0-T0 has, which are either decommissioned or switched off entirely, perhaps he uses these droids still for other purposes, such as enforcing his rule, either way, they will either lead her forces to the factory or better yet:

 

She eventually manages to capture either one or three, it matters not, of these droids so she is able to interrogate them until the factory on Telos IV is discovered from either it's databanks or it's own admittance, if the droids have a self destruct, she is a smart woman, she'll have the droids stunned or ion'd into submission, where she pries information from it's datacore.

 

From here she invades and takes over G0-T0's most prized droid factory and takes them from him, this means she has the most efficient assassination and stealth network possible, the very generously gifted shields and stealth generators that G0-T0 has used to upgrade his particular models will make tracking out Nar Shaadda all too easy.

 

G0-T0 has lost his Hks and perhaps better yet, the horror stories from the battles with the Sith will make recruiting more mercenaries and bounty hunters extremely difficult regardless of the price.

 

Traya only has to setup what will be a blockade along the hyperspace lanes to the smuggler's moon and allow her combination of Hk-50s and Sith Assassins to track down anyone with knowledge using stealth, the right people are abducted and interrogated, possibly drugged, the inevitable tip that G0-T0's strangle on the moon itself will give Traya the perfect trap, load any incoming traffic she forces out of hyperspace, load all the freighters she can with her assassin droids and Sith, let G0-T0's yacht, which will now likely be defended by very little in comparison to earlier times, capture these ships and watch as his ship has it's databanks drained of all information and then watch as it is destroyed from the inside.

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But anyway, concerning these 'mounted assault cannons' - your basing this on the assumption that Traya's forces have this at their disposal. And it is highly likely that they do not, not only have I never come across manned turrets in KOTOR I or 2 but in the Battle of Telos IV the Sith invasion force deploys automated turrets across Citadel Station, it is said as much during the conflict. So this is likely what will be deployed. HKs are unshielded? Possibly but G0-T0 could upgrade them with standard personal energy shields, if they don't have these already which they likely will. But yes, ion weapons would be effective. But just as effective as the advanced weaponry of G0-T0's forces will be against the Sith and the assassins.

Just because you never encountered troopers manning defensive emplacements doesn't mean the Sith wouldn't use them. The game mechanics of KotOR prohibit many things, such as taking cover in a firefight, but that doesn't mean that it wouldn't have happened "historically". We know that the Sith had ready access to repeating blasters, and would make good use of them when planning their deployment.

 

Let's also not overestimate the capabilities of these commandos, for in the end they are footsoldiers.

Are you belittling the skills of footsoldiers? Most of the "footsoldiers" I've known have been skilled infantrymen, and infantry excel at defensive warfare more so than any other type of troops. Furthermore, most of the troops stationed in the Trayus Academy are Sith Commandos, who would be extensively trained in addition to being seasoned combat veterans. They are described as such by Wookiepedia:

 

"Sith troopers were the primary infantry units for the Sith Triumvirate during the Dark Wars. [...] average Sith troopers were armed with Sith Assault Gun and Sith sniper rifle for ranged combat and well as standard stun batons and vibroblades for close quarters combat. All types of Sith troopers were issued with vibroblades for close quarters combat and may have been issued with Sith energy shields as well. [...] The weak would be siphoned out through the merciless Sith training schemes, resulting in an efficient and powerful fighting force."

 

"Sith commandos were elite Sith soldiers [...] They usually wore scarlet red armor and were issued light repeating blasters."

 

"Commandos seen at the Battle of Telos IV during the First Jedi Purge wore silver-colored armor. During the purge, the Sith Triumvirate deployed commandos on Dxun, Onderon, Citadel Station in orbit above Telos IV, the Ravager, and at the Trayus Academy on Malachor V."

 

"Sith elite gunners wore copper-colored battle suits. They were often armed with disruptor rifles, which were capable of penetrating personal deflector shields."

 

"Sith grenadiers were known to use grenades, mostly fragmentation or concussion types. They also wielded blaster pistols. They were also known to use thermal detonators in battle."

So the Sith forces at the Trayus Academy represent a well-armed and effective unit. They have disruptors, ion weapons, and repeating blasters, in addition to personal energy shields and melee weapons. They will easily carve up any assaulting force that tries to breach the Academy.

 

It seems perfectly plausible to me that the MSG is underground, else it would be effectively useless as once its activated the planet will be bombarded with debris and any structures overground will be destroyed. Including the MSG which will then be deactivated and the mass shadows will stop.

 

The Trayus Academy survived, it was just moved partially underground by the disruptions of Malachor V.

 

The Mass Shadow Generator isn't still causing the effects on Malachor, either. It was a one time event, used to manipulate the gravitational anomalies present in the system, causing tremendous damage to the area around the planet it was activated on. It could very well have been located on or near the surface of the planet, since otherwise it would be impossible to interface with it. The fact of the matter is that if it can be accessed by G0-T0's forces, then there must also be a way for Traya to access it, even if it is to only demolish it with explosives and prepare a trap for G0-T0's droids when they come to activate it.

 

Really, the only basis for assuming that the MSG is inaccessible is because we didn't see it physically appear in KotOR II. However, this is a very thin assumption because the entire segment with the Remote and G0-T0 on the planet barely made it into the game. For all we know, the interactions with the ship's drive cores was only part of the process originally intended to activate the MSG. Since at least part of Remote's activities on Malachor V happened "off-screen", perhaps he first visited the MSG and primed it before setting off to power up the reactors needed to operate it.

Edited by Ventessel
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*snip*

 

That's kind of a really complicated way to wipe out 75% of your own force for no good reason. Any plan that relies on your enemy falling for a series of ruses is a fragile one at best, and it sacrifices the initiative.

 

Better would be to intercept G0-T0's force by yanking it out of hyperspace with a few Interdictors, and have the rest of the fleet waiting right where the edge of the gravity well is. When the ships are pulled out of hyperspace, they launch all their missiles and let them track the magnetic signatures, probably wiping out the bulk of G0-T0's ships in a flurry of seeking missiles.

 

Have a Sith Lord who can sense organics on the bridge of each warship, providing further detection of G0-T0's fleet when it is pulled from hyperspace. Comb the wreckage of the transports for any intact memory cores or components of HK-50s to gather intel on the factory.

 

The few transports that escape will make their way down to Malachor, where the Sith will have prepared the Academy for a defensive operation. A mobile strike force is positioned near the MSG, waiting to ambush the party that comes to activate it when they wander into the traps prepared for them. Most of this fighting will be in the tunnels and caverns where the ship's reactors were located, and this will be suitable for the Sith Assassins and Sith Lords as well as the Sith Commandos, who have a penchant for close in, brutal fighting.

 

Having dealt serious damage to G0-T0's forces, possibly wiping them out entirely, Traya's forces will then be in a position to strike back at a considerable advantage.

 

Should the strike force fail to eliminate the droids sent to reactivate the MSG quickly, and it becomes a protracted battle, then the Academy will begin an evacuation in a swift, orderly fashion (they'll have prepared for this possibility). The last few troops on the line will be left to hold the Academy while everyone else regroups with the fleet far outside Malachor's orbit. Either way, G0-T0 is losing everyone he sends to Malachor, and at minimal cost to the Sith defenders.

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That's kind of a really complicated way to wipe out 75% of your own force for no good reason. Any plan that relies on your enemy falling for a series of ruses is a fragile one at best, and it sacrifices the initiative.

 

Better would be to intercept G0-T0's force by yanking it out of hyperspace with a few Interdictors, and have the rest of the fleet waiting right where the edge of the gravity well is. When the ships are pulled out of hyperspace, they launch all their missiles and let them track the magnetic signatures, probably wiping out the bulk of G0-T0's ships in a flurry of seeking missiles.

 

Have a Sith Lord who can sense organics on the bridge of each warship, providing further detection of G0-T0's fleet when it is pulled from hyperspace. Comb the wreckage of the transports for any intact memory cores or components of HK-50s to gather intel on the factory.

 

The few transports that escape will make their way down to Malachor, where the Sith will have prepared the Academy for a defensive operation. A mobile strike force is positioned near the MSG, waiting to ambush the party that comes to activate it when they wander into the traps prepared for them. Most of this fighting will be in the tunnels and caverns where the ship's reactors were located, and this will be suitable for the Sith Assassins and Sith Lords as well as the Sith Commandos, who have a penchant for close in, brutal fighting.

 

Having dealt serious damage to G0-T0's forces, possibly wiping them out entirely, Traya's forces will then be in a position to strike back at a considerable advantage.

 

Should the strike force fail to eliminate the droids sent to reactivate the MSG quickly, and it becomes a protracted battle, then the Academy will begin an evacuation in a swift, orderly fashion (they'll have prepared for this possibility). The last few troops on the line will be left to hold the Academy while everyone else regroups with the fleet far outside Malachor's orbit. Either way, G0-T0 is losing everyone he sends to Malachor, and at minimal cost to the Sith defenders.

 

Either way, through elaborate deception or typical Sith strength, G0-T0 really can't win this war, he relies on 1.Droids that can be stopped and reprogrammed or 2.Mercenaries/Bounty Hunters who might just figure out this isn't worth the credits.

 

My reasoning for fooling G0-T0 is that given the loss of his forces, he will feel naked against Traya's forces and will go through any number of avenues to get under her radar and try again.

 

If he thinks he's won, he won't suspect a thing.

Edited by LadyKulvax
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Let him run, then. No sense sacrificing the advantage and letting him regroup and rebuild.

 

Once his assault fails, press hard. Send assassins to search Nar Shadaa for information on G0-T0, talk to other Exchange bosses and work to undermine him. Criminals will always betray each other, in fact almost every Exchange boss we meet in KotOR is trying to kill his boss and supplant him. Turn this against G0-T0 by making it clear that the Sith will support whoever betrays him first, and reveal that he's nothing more than a glorified administrative droid who's played them for fools and squandered his forces in a suicidal assault on Malachor V.

 

He has credits? Turn that against him as well. Spread the word that G0-T0 has plenty of money and the Sith will kill him and give the cash to whoever helped them find him.

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Just because you never encountered troopers manning defensive emplacements doesn't mean the Sith wouldn't use them. The game mechanics of KotOR prohibit many things, such as taking cover in a firefight, but that doesn't mean that it wouldn't have happened "historically". We know that the Sith had ready access to repeating blasters, and would make good use of them when planning their deployment.
These 'just because' arguments bear no weight in the Kaggath I'm afraid. If there is no record of it, it didn't exist.

 

And while the Sith Commandos are no doubt tough warriors, the HK-50 droids are that much better in every respect. They are programmed killers who unlike the Sith troopers have been designed to kill and bear none of the weaknesses and imperfections of a biological - and all of the strengths. Granted they are well armed, but the HKs are better armed. The Sith have anti-droid weapons, the HKs have anti-Force sensitive weapons and weapons that can kill with a single shot. The commandos have personal energy shields, the HKs have durasteel plating on top of energy shields. The commandos have melee weapons, the HKs have flamethrowers and carbonite projectors, not to mention solid fists of steel.

 

The same applies for the Sith, they have the Force, lightsabers and stealth generators granted. But the HKs have anti-stealth tech, weapons that bypass lightsabers and weapons that break Force concentration. Not to mention the fact the Sith have to get in close first, and the HKs are trained to kill Force sensitives specifically. I'm not saying the HKs will win, but they will do significant damage.

 

And concerning the MSG debate, the Trayus Academy survived because it was partially buried underground prior to the event. We have no evidence to suggest it was above ground before, and its general layout (e.g. the Trayus Core buried several kilometers beneath the surface) as well as the fact that Revan found the buried beneath the planet's surface, suggest/state this is the case. This is why it remained intact.

 

And again, your idea of the MSG is purely based on assumptions, while I have thin evidence, but evidence nonetheless. Firstly, its logical to bury the device underground, to ensure it wasn't immediately destroyed once activated. (I'm sure in the Star Wars era they could activate the device remotely, they can after all blow up planets.) And secondly the Remote did not interact with it, let me stress that it did not access it. It somehow redirected power from crashed ships to the device, and had it reactivated remotely. Just like Meetra did years ago. I doubt you actually have to go to a terminal to activate it, else it wouldn't have been possible to activate it at the Battle of Malachor V.

 

And once again 'for all we know' and 'just because' arguments bear no weight. Even if the evidence is thin, if there is no evidence to the contrary other than that evidence is weak, then we have to assume it is the case. Baseless assumptions cannot be accepted.

 

P.S. Kulvak, Rayla, my Lady. (:p) Your argument is a little long-winded and complex, but I get that the crux of the argument is - convince G0-T0 your dead then strike. This is a good plan, however I think Traya could likely fake her death at Malachor V. Consider this, G0-T0's little fleet is likely to get pulled out of hyperspace prematurely, however some will likely escape. Yet Traya will have been alerted of an impending attack. She will suspect G0-T0 will attempt to reactivate that MSG (several days/weeks of planning will have to go into it, G0-T0's silence will be suspicious, making his intentions here clearer - a simple invasion could have been planned and carried out in half the time) and use it to her advantage. Leaving the planet and taking a bulk of her force with her like you said. G0-T0 arrives, blows up the planet, sees no ships leave and thinks Traya is dead.

 

Hooray, he goes and has an oil baths and resumes his usual activity i.e. capturing freighters above Nar Shaddaa. All Traya has to do is smuggle some assassins onto one of the those vehicles, or better yet, herself, have it captured and kill G0-T0. Checkmate.

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*snip*
A few of problems here:

 

As far as I'm aware, Interdictors do not actually have missile launchers. See here. And even if they did the tactic employed by Admiral Trench is not a well known one. He was a military genius and had personal experience with stealthed vessels, which allowed him to develop a tactic to counter them. He did not read this in a book. And given the condition of Traya's Fleet - half dead. I doubt there are many genius tacticians left over from the Jedi Civil War who are aware of this tactic.

 

G0-T0's ships, if he is smart, will not have any organics on them - just droids. In such destruction, the likelihood of finding an intact memory core is small. Traya does not actually know were the MSG is seeing as the only person who has any knowledge on it is Bao-Dur himself. They certainly won't be aware that the Republic ship engine cores are key components to its reactivation.

 

And finally, while it does result in a successfull repelling of G0-T0's forces, it does not lead to G0-T0's death. Nor does it give Traya much means to find him. The real advantage G0-T0 has is too disappear completely. I don't believe this guy can be found, he must be drawn out.

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P.S. Kulvak, Rayla, my Lady. (:p) Your argument is a little long-winded and complex, but I get that the crux of the argument is - convince G0-T0 your dead then strike. This is a good plan, however I think Traya could likely fake her death at Malachor V. Consider this, G0-T0's little fleet is likely to get pulled out of hyperspace prematurely, however some will likely escape. Yet Traya will have been alerted of an impending attack. She will suspect G0-T0 will attempt to reactivate that MSG (several days/weeks of planning will have to go into it, G0-T0's silence will be suspicious, making his intentions here clearer - a simple invasion could have been planned and carried out in half the time) and use it to her advantage. Leaving the planet and taking a bulk of her force with her like you said. G0-T0 arrives, blows up the planet, sees no ships leave and thinks Traya is dead.

 

Hooray, he goes and has an oil baths and resumes his usual activity i.e. capturing freighters above Nar Shaddaa. All Traya has to do is smuggle some assassins onto one of the those vehicles, or better yet, herself, have it captured and kill G0-T0. Checkmate.

 

Actually it's more like: Convince him you're dead by losing a series of vicious battles that devastate his forces, then have the word spread through the underworld which will make his recruitment of mercenaries and such grind to a halt and then remove his most powerful asset, the Hk series, he has nothing left to fight with. By this time he won't be as concentrated on his droid army, Traya can take it from him and then strike at him with stealth and deception, using his one weakness, his capturing of vessels, which he will have re-adopted by this time.

Edited by LadyKulvax
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Actually it's more like, Convince him your dead by losing a series of vicious battles that devastate his forces, then have the word spread through the underworld which will make his recruitment of mercenaries and such grind to a halt and then remove his most powerful asset, the Hk series, he has nothing left to fight with. By this time he won't be as concentrated on his droid army, Traya can take it from him and then strike at him with stealth and deception, using his one weakness, his capturing of vessels, which he will have re-adopted by this time.
OK, but surely striking at G0-T0's powerbase after she has faked her death will reveal she is in fact very much alive? And remove that potential advantage? Sending him back into incognito mode? It seems to me that Traya is in a position to cripple G0-T0's powerbase without faking her death. But ultimately a pointless act unless it is a means to G0-T0's destruction.
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OK, but surely striking at G0-T0's powerbase after she has faked her death will reveal she is in fact very much alive? And remove that potential advantage? Sending him back into incognito mode? It seems to me that Traya is in a position to cripple G0-T0's powerbase without faking her death. But ultimately a pointless act unless it is a means to G0-T0's destruction.

 

The attack on the factory will be done, again, with stealth, so much so that by the time he takes notice, Traya has his own droids and her Sith destroying his vessel and if need be, she can have her remaining fleet blockade the planet.

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The attack on the factory will be done, again, with stealth, so much so that by the time he takes notice, Traya has his own droids and her Sith destroying his vessel and if need be, she can have her remaining fleet blockade the planet.
Sure, cripple G0-T0's powerbase and blockade Nar Shaddaa. But then we've got to think about the smuggler/bounty hunter backlash who will be likely breaking that blockade. And the fact G0-T0 could simply land on the planet's surface and wait it out. I think Traya's best tactic is to remaining under the cover of stealth until she's plunged a lightsaber into his circuitry.
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These 'just because' arguments bear no weight in the Kaggath I'm afraid. If there is no record of it, it didn't exist.

 

So what you're saying is that G0-T0 can modify and upgrade his droids to his heart's desire, but the Sith can't simply take the automatic weapons they already have and mount them defensively in their own goddamn base?

That's patently absurd, since this isn't even a complex consideration, it's just basic defensive planning that all Sith troopers would be familiar with.

 

And while the Sith Commandos are no doubt tough warriors, the HK-50 droids are that much better in every respect. They are programmed killers who unlike the Sith troopers have been designed to kill and bear none of the weaknesses and imperfections of a biological - and all of the strengths. Granted they are well armed, but the HKs are better armed. The Sith have anti-droid weapons, the HKs have anti-Force sensitive weapons and weapons that can kill with a single shot. The commandos have personal energy shields, the HKs have durasteel plating on top of energy shields. The commandos have melee weapons, the HKs have flamethrowers and carbonite projectors, not to mention solid fists of steel.

HK units have no proficiency with hand to hand combat, so they would be reliant on flamethrowers and carbonite projectors (against which the Sith can activate thermal or energy shields) while the Sith use vibroblades and lightsabers against them.

 

Of course, that would happen only after the majority of the HK droids have been gunned down trying to fight their way into the Academy. A lethal barrage of disruptors and ion blasts would be waiting for them as soon as they tried to sneak in and were given away by their footprints/disturbing the powder thrown down when the first shots are heard outside. Only after the fire fight has broken down into a chaotic melee would we see any hand to hand fighting.

 

The same applies for the Sith, they have the Force, lightsabers and stealth generators granted. But the HKs have anti-stealth tech, weapons that bypass lightsabers and weapons that break Force concentration. Not to mention the fact the Sith have to get in close first, and the HKs are trained to kill Force sensitives specifically. I'm not saying the HKs will win, but they will do significant damage.

Again, you're assessing the strengths of the HK units in a vacuum, against individual components of the combined Sith defensive force. The Sith don't have to get in close at all, they'll be perfectly content to blast away from fortified positions, firing into the doorways and corridors the HKs are trying to get through. The anti-stealth tech won't help at all because the Sith aren't going to bother with stealth here, they'll just shoot the HKs to pieces. The force sensitives will be fighting alongside well armed troops with heavy weapons, and their combined efforts will crush the invaders.

 

Furthermore, you're really misunderstanding the strengths of the HK units. They're not assault drones. They are infiltrators and assassins, not battle droids. They're competent when it comes to killing, and properly armed they can certainly do damage, but in a heavy assault they're just not going to stand up against disruptors and ion weapons raining down on them.

 

And again, your idea of the MSG is purely based on assumptions, while I have thin evidence, but evidence nonetheless. Firstly, its logical to bury the device underground, to ensure it wasn't immediately destroyed once activated. (I'm sure in the Star Wars era they could activate the device remotely, they can after all blow up planets.) And secondly the Remote did not interact with it, let me stress that it did not access it. It somehow redirected power from crashed ships to the device, and had it reactivated remotely. Just like Meetra did years ago. I doubt you actually have to go to a terminal to activate it, else it wouldn't have been possible to activate it at the Battle of Malachor V.

 

This is borderline magical thinking. Just because something can be fired remotely doesn't mean its always ready to be used. It's obvious that the remote had to reconfigure the MSG to fire again, so it's not a "baseless assumption" that he interacted with it, it's just rational thinking. The MSG was triggered the first time because Bao-Dur set it up, programmed it, and then left with the remote detonator so he could fire it from a distance. But now it's been fired, and needs to be reconfigured and wired up to the ships reactor cores, which obviously it wasn't connected with in the first place. Some manual interaction had to take place, to think otherwise is to demonstrate a complete ignorance of power systems. So while the device may be underground, it still needs to be accessed in some way. So the area near it is the site of the ambush, or the reactors of the ships, etc.

Hooray, he goes and has an oil baths and resumes his usual activity i.e. capturing freighters above Nar Shaddaa. All Traya has to do is smuggle some assassins onto one of the those vehicles, or better yet, herself, have it captured and kill G0-T0. Checkmate.

It might be advantageous to let the droids succeed in activating the MSG, but only after they've been delayed by the strike force to allow the bulk of the Academy's defenders to withdraw, leaving only a skeleton force fighting the HK-50s attacking the Academy. Since there will be no survivors in G0-T0's force, no one will be around to see the Sith forces sneak away from the planet. Any follow up scouts G0-T0 sends to confirm the mission's success will find an empty system and a dead planet, following a brutal fight on the planet itself.

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A few of problems here:

 

As far as I'm aware, Interdictors do not actually have missile launchers. See here. And even if they did the tactic employed by Admiral Trench is not a well known one. He was a military genius and had personal experience with stealthed vessels, which allowed him to develop a tactic to counter them. He did not read this in a book. And given the condition of Traya's Fleet - half dead. I doubt there are many genius tacticians left over from the Jedi Civil War who are aware of this tactic.

 

ADM Trench was brilliant for figuring out a tactic to use against stealth vessels in an era where they were almost completely unheard of. As you so adroitly pointed out, stealth technology is much more common due to the abundance of stygium crystals. So it stands to reason that there would exist tactics to counter stealth vessels during the Old Republic Era. Interdictors may not have missile launchers as part of their base complement, but Centurion-class warships have torpedo bays and could easily be loaded with magnetic seeking missiles. And since Traya would expect a stealthy attack from G0-T0, not a fleet to fleet battle, it would make sense to prep the fleet to hunt and destroy cloaked vessels. While G0-T0 is building and equipping his ships with expensive, delicate cloaking devices and researching the MSG/convincing Bao-Dur to help him, the Sith can make a quick stop at Czerka and stock up on seeking missiles and launchers.

 

G0-T0's ships, if he is smart, will not have any organics on them - just droids. In such destruction, the likelihood of finding an intact memory core is small. Traya does not actually know were the MSG is seeing as the only person who has any knowledge on it is Bao-Dur himself. They certainly won't be aware that the Republic ship engine cores are key components to its reactivation.

It's debatable about the chances of finding a memory core, because missiles don't blow up a warship completely. They will detonate when they reach a certain proximity and breach the hull/destroy the engine power plant, causing the ship to break apart or explode. So any droids inside could easily end up adrift in space, or at least major components of them.

Also, he doesn't know that organics can be sensed through the Force because he doesn't understand the Force, so he would likely send along all of his best troops to ensure the success of the attack on the MSG and Trayus Academy.

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I think regardless of this Traya finally has a game plan:

 

Allow G0-T0 to invade Malachor V and destroy it, leading him to believe Traya to be dead. Wait until G0-T0 resumes normal activities and sneak aboard a freighter and wait for G0-T0 to hijack it, then sneak aboard the ship and kill G0-T0. Pretty simply TBH.

 

However there is a single flaw

 

G0-T0 needs to be completely convinced that Traya is dead, else he won't resume usual business until he is absolutely sure she is dead. And Kaggath rules state that Traya cannot wait G0-T0 out. If G0-T0's ships are pulled out of hyperspace and manage to escape, G0-T0 will no doubt calculate the possibility of Traya deciding to leave the planet. He may not consider it a high possibility, but a possibility nonetheless.

 

Cutting out Interdiction completely would help resolve this, however it would also remove any means of Traya knowing of an attack on Malachor V. Yes when the fleet arrives she could evacuate then, but even if the droids don't survive the MSG they will still be hooked up to G0-T0's central computer at all times, and probe droids will likely be deployed across and around the planet to ensure any escapes are detected.

 

So its not an entirely full-proof plan, and because of that the alternative has to be considered: what if G0-T0 gets wise to Traya's escape and tracks her to Korriban? You could implement Kulvak's strategy here... lose a series of battles and make it look like a complete defeat. Then go on the offense of implement the stealth plan above. There is major flaw with that plan however, its based on the assumption that G0-T0 will be hijacking freighters when he's in an all out war with Traya which had suddenly turned sour. And I expect he would have calculated the possibility of Traya having forces board and hijacked vehicle. To be sure he might just stick and decoy on his yacht and operate from elsewhere on the moon.

 

If there are any G0-T0 supporters still out there I'd ask them to critique this plan. I've anaylsed all the problems I can but there are likely more.

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The attack on the factory will be done, again, with stealth, so much so that by the time he takes notice, Traya has his own droids and her Sith destroying his vessel and if need be, she can have her remaining fleet blockade the planet.

 

If you've played the Restored Content Mod that has the Droid Factory in it, you'd know that the tactic you are suggesting wouldn't work.

 

 

The two doors you need to get through are magneticly sealed, in order to get them open you have to get to the generator controls.

 

The problem with doing so, is that you have to disable a force field (and there are three different hallways, each with a forcefield). Running around trying to force a bunch of Force fields is not going to allow you to maintain your stealth attack, because they will know you are there.

 

To make matters worse for your forces, that doesn't even give you access to the factory yet. That's what the magnetically sealed doors lead to, which is even deeper underground than this basement level.

 

So with stealth being compromised before one even gets into the factory, the HKs would have plenty of time to deploy a bunch of mines, set up traps, and prepare to initiate assassination proticols...

 

The reason HK 47 did so well in infiltrating the factory was because he was also an HK unit and not a meatbag.

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Cutting out Interdiction completely would help resolve this, however it would also remove any means of Traya knowing of an attack on Malachor V. Yes when the fleet arrives she could evacuate then, but even if the droids don't survive the MSG they will still be hooked up to G0-T0's central computer at all times, and probe droids will likely be deployed across and around the planet to ensure any escapes are detected.

Cutting out interdiction is a terrible idea. There are no benefits to ceding the airspace around Malachor whatsoever. In fact, it's not that necessary to even allow G0-T0 to destroy Malachor, it's just not the end of the world if he manages to. The evacuation is a contingency plan, nothing more.

However there is a single flaw

 

G0-T0 needs to be completely convinced that Traya is dead, else he won't resume usual business until he is absolutely sure she is dead. And Kaggath rules state that Traya cannot wait G0-T0 out. If G0-T0's ships are pulled out of hyperspace and manage to escape, G0-T0 will no doubt calculate the possibility of Traya deciding to leave the planet. He may not consider it a high possibility, but a possibility nonetheless.

 

 

So its not an entirely full-proof plan, and because of that the alternative has to be considered: what if G0-T0 gets wise to Traya's escape and tracks her to Korriban? You could implement Kulvak's strategy here... lose a series of battles and make it look like a complete defeat. Then go on the offense of implement the stealth plan above. There is major flaw with that plan however, its based on the assumption that G0-T0 will be hijacking freighters when he's in an all out war with Traya which had suddenly turned sour. And I expect he would have calculated the possibility of Traya having forces board and hijacked vehicle. To be sure he might just stick and decoy on his yacht and operate from elsewhere on the moon.

 

I don't mean to quote myself, but there's a very simple way to deal with G0-T0 once his forces have been devastated:

Once his assault fails, press hard. Send assassins to search Nar Shadaa for information on G0-T0, talk to other Exchange bosses and work to undermine him. Criminals will always betray each other, in fact almost every Exchange boss we meet in KotOR is trying to kill his boss and supplant him. Turn this against G0-T0 by making it clear that the Sith will support whoever betrays him first, and reveal that he's nothing more than a glorified administrative droid who's played them for fools and squandered his forces in a suicidal assault on Malachor V.

He has credits? Turn that against him as well. Spread the word that G0-T0 has plenty of money and the Sith will kill him and give the cash to whoever helped them find him.

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Once his assault fails, press hard. Send assassins to search Nar Shadaa for information on G0-T0, talk to other Exchange bosses and work to undermine him. Criminals will always betray each other, in fact almost every Exchange boss we meet in KotOR is trying to kill his boss and supplant him. Turn this against G0-T0 by making it clear that the Sith will support whoever betrays him first, and reveal that he's nothing more than a glorified administrative droid who's played them for fools and squandered his forces in a suicidal assault on Malachor V.

 

He has credits? Turn that against him as well. Spread the word that G0-T0 has plenty of money and the Sith will kill him and give the cash to whoever helped them find him.

Now I think about it, this plan could work. If Traya manages to tear down G0-T0's powerbase... well Kaggath rules will force him to attack wherever Traya is personally. Let's say that Malachor V, well his attack could succeed. Given that the HK droids would have been in contact with the Central Computer at all times, G0-T0 would know the exact location of Traya's interdiction fleet. And would be able to avoid it by dropping out of hyperspace outside the gravity well and far enough away to be picked up, and then navigate around the ships in real-space.

 

Upon reaching Malachor V Traya would have no knowledge of his presence. He could fire some pods down to the surface and travel with a few stealthed droids to initiate the reactivation sequence again. With Traya unprepared for such a move it could well succeed. And even if there are hiccups, G0-T0's decoy droids will protect him.

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Now I think about it, this plan could work. If Traya manages to tear down G0-T0's powerbase... well Kaggath rules will force him to attack wherever Traya is personally. Let's say that Malachor V, well his attack could succeed. Given that the HK droids would have been in contact with the Central Computer at all times, G0-T0 would know the exact location of Traya's interdiction fleet. And would be able to avoid it by dropping out of hyperspace outside the gravity well and far enough away to be picked up, and then navigate around the ships in real-space.

 

Upon reaching Malachor V Traya would have no knowledge of his presence. He could fire some pods down to the surface and travel with a few stealthed droids to initiate the reactivation sequence again. With Traya unprepared for such a move it could well succeed. And even if there are hiccups, G0-T0's decoy droids will protect him.

Did you read what I wrote?

 

After G0-T0's first assault (the bulk of his best troops) gets mauled on Malachor, Traya leaves Malachor and chills out somewhere else while her agents move on Nar Shaddaa and erode G0-T0's credibility and turn his Exchange lackeys against him.

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Did you read what I wrote?

 

After G0-T0's first assault (the bulk of his best troops) gets mauled on Malachor, Traya leaves Malachor and chills out somewhere else while her agents move on Nar Shaddaa and erode G0-T0's credibility and turn his Exchange lackeys against him.

You didn't mention this in your post, but whatever. Why would Traya leave though? To avoid another attack I suppose? She needs to draw G0-T0 out however, so maybe with that in mind she'll make Malachor V a trap.
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If there are any G0-T0 supporters still out there I'd ask them to critique this plan. I've anaylsed all the problems I can but there are likely more.

 

Firstly, I thought there was a clear "WINNER" banner that went up when the Kaggath was over, so the victor would know they really won. This was used to counter Xizor and his decoys, I think.

 

But Secondly, G0-T0 was not picking up random freighters. Remember, the Ebon Hawk had to get its signature changed to be snagged. Why? Because G0-T0 was capturing Vogga the Hutt's ships. Why? Because the Hutts are the Exchange's rivals. And I think there was something about him hurting the Republic too. And so, G0-T0 Won't picking up freighters even if things go back to normal, because Vogga doesn't exist. And, as everyone loves pointing out, the Hutts don't even exist. There would be no one for G0-T0 to hijack.

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Firstly, I thought there was a clear "WINNER" banner that went up when the Kaggath was over, so the victor would know they really won. This was used to counter Xizor and his decoys, I think.

 

But Secondly, G0-T0 was not picking up random freighters. Remember, the Ebon Hawk had to get its signature changed to be snagged. Why? Because G0-T0 was capturing Vogga the Hutt's ships. Why? Because the Hutts are the Exchange's rivals. And I think there was something about him hurting the Republic too. And so, G0-T0 Won't picking up freighters even if things go back to normal, because Vogga doesn't exist. And, as everyone loves pointing out, the Hutts don't even exist. There would be no one for G0-T0 to hijack.

Nope, no banner. This 'pretend to die' tactic has been used many a time and successfully, I think that's what won Xizor the Kaggath IIRC... But about freighters, your right. But I'd only partially disagree. Yes Vogga technically does not exist. But Vogga isn't an important factor here. The crux of it was, G0-T0 was stealing supplies to fund the Republic, Vogga was just a handy target. There are plenty of other freighters out there transporting valuable goods, so when G0-T0 thinks the Kaggath is over he'll just keep on stealing freighters - just not Vogga's.

 

However this makes it a lot harder for Traya to get some Sith onto G0-T0's yacht, as she has no real means of knowing which freighters G0-T0 will target.

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However this makes it a lot harder for Traya to get some Sith onto G0-T0's yacht, as she has no real means of knowing which freighters G0-T0 will target.

 

Fill a whole lot of them or easier, just find out what the ships he's hijacked before were carrying, which i'd think would be easy.

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Or...

 

  • Make Malachor a fortified nightmare to attack, leaving just enough troops to make it costly to try activating the MSG. Sith Commandos dug in at the Academy and a small strike force to harass anyone trying to activate the MSG.
     
  • Keep the main fleet on interdiction duty, but send shuttles, innocuous transports that blend in with the unfathomable amount of traffic on Nar Shaddaa, etc. to bring assassins to Nar Shaddaa. They, and other agents of Traya, move among the Exchange sectors turning G0-T0's people against him (everyone on Nar Shaddaa was already plotting against him before Traya got involved, so uniting them and promising them all of his credits won't be hard).
     
  • Traya also plants hints that she might be on Korriban, and set up a small, well fortified position on the Academy there just to make G0-T0 question where she really is. If he decides to waste more troops attacking it, great. Bleed him dry there, and cut off anyone who lands by moving the interdiction fleet into orbit and bombarding them to pieces.

 

Basically, anywhere G0-T0 strikes, Traya turtles up and drains and his forces, making him look weak and incompetent to his Exchange cronies, who all want to kill him anyways and take his position. At the same time, make overtures to them so they know that the Sith will make it very lucrative for anyone who helps them find G0-T0.

 

Pretty soon, G0-T0 can't trust his own allies except for the droids. The Exchange finds out he's a droid and most of them will be angry that he deceived them (this is the nature of most people, they don't like being tricked, especially by a droid). So G0-T0 can keep building HK-50s, but it will get harder and harder to buy the supplies needed to keep the factory running, since there's basically a price on his head now, and that price is all of the credits he has.

 

Eventually, someone will trace a transmission to his droids, or intercept a signal, and one of two things will happen.

 

1. His yacht will be compromised by someone he thinks he can trust, and they'll bring a simple transmitter with them allowing the Sith to pinpoint G0-T0's yacht. Boom, game over.

 

2. The location of the HK factory will be discovered by one of G0-T0's suppliers, or the Sith will be able to trace his shipments there. Then it's a simple matter of bombarding it from orbit until it's hopelessly buried and he can't get his droids out of.

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Or...

 

  • Make Malachor a fortified nightmare to attack, leaving just enough troops to make it costly to try activating the MSG. Sith Commandos dug in at the Academy and a small strike force to harass anyone trying to activate the MSG.
     
  • Keep the main fleet on interdiction duty, but send shuttles, innocuous transports that blend in with the unfathomable amount of traffic on Nar Shaddaa, etc. to bring assassins to Nar Shaddaa. They, and other agents of Traya, move among the Exchange sectors turning G0-T0's people against him (everyone on Nar Shaddaa was already plotting against him before Traya got involved, so uniting them and promising them all of his credits won't be hard).
     
  • Traya also plants hints that she might be on Korriban, and set up a small, well fortified position on the Academy there just to make G0-T0 question where she really is. If he decides to waste more troops attacking it, great. Bleed him dry there, and cut off anyone who lands by moving the interdiction fleet into orbit and bombarding them to pieces.

 

Basically, anywhere G0-T0 strikes, Traya turtles up and drains and his forces, making him look weak and incompetent to his Exchange cronies, who all want to kill him anyways and take his position. At the same time, make overtures to them so they know that the Sith will make it very lucrative for anyone who helps them find G0-T0.

 

Pretty soon, G0-T0 can't trust his own allies except for the droids. The Exchange finds out he's a droid and most of them will be angry that he deceived them (this is the nature of most people, they don't like being tricked, especially by a droid). So G0-T0 can keep building HK-50s, but it will get harder and harder to buy the supplies needed to keep the factory running, since there's basically a price on his head now, and that price is all of the credits he has.

 

Eventually, someone will trace a transmission to his droids, or intercept a signal, and one of two things will happen.

 

1. His yacht will be compromised by someone he thinks he can trust, and they'll bring a simple transmitter with them allowing the Sith to pinpoint G0-T0's yacht. Boom, game over.

 

2. The location of the HK factory will be discovered by one of G0-T0's suppliers, or the Sith will be able to trace his shipments there. Then it's a simple matter of bombarding it from orbit until it's hopelessly buried and he can't get his droids out of.

 

Remember though Visquis was plotting against G0-T0, and that didn't exactly work out in Visquis's favor... I'm not sure how long that G0-T0 knew about the plot, probably a while, and he just found it amusing.

 

"Goto" would just place a very large bounty on Traya's head (probably where they have to haul in her head quite literally to collect), He doesn't have to specifically send forces to various locations after Malachor V, he could just turn the bounty hunters loose and wait till one of them gets lucky, or he has a chance to send some HK-50s to delete her.

 

If Traya fakes her own death, and then tries to undermine G0-T0, he's got an amazing intelligence network, and would probably figure out fairly quickly that Traya is still alive.

 

Traya can also run around screaming that "Goto" is a droid, and it would make her look like either a nut or incredibly weak because she's getting her behind kicked by a floating beach ball. At that point it would be like blood in the water and "Goto" wouldn't have to do anything, her own assassins would turn on her.

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Nope, no banner. This 'pretend to die' tactic has been used many a time and successfully, I think that's what won Xizor the Kaggath IIRC... But about freighters, your right. But I'd only partially disagree. Yes Vogga technically does not exist. But Vogga isn't an important factor here. The crux of it was, G0-T0 was stealing supplies to fund the Republic, Vogga was just a handy target. There are plenty of other freighters out there transporting valuable goods, so when G0-T0 thinks the Kaggath is over he'll just keep on stealing freighters - just not Vogga's.

 

However this makes it a lot harder for Traya to get some Sith onto G0-T0's yacht, as she has no real means of knowing which freighters G0-T0 will target.

 

Well there you go. The Republic doesn't exist, so he has no one to help. No more freighter jacking.

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