TaitWatson Posted October 20, 2015 Share Posted October 20, 2015 Companion characters have always been a big part of our personal stories, and with the upcoming release of the new Digital Expansion, Knights of the Fallen Empire, comes an even deeper focus on characters and storytelling. Read More Link to comment Share on other sites More sharing options...
Master-Nala Posted October 20, 2015 Share Posted October 20, 2015 Very nice. I can't wait to dig into the Alliance system. Link to comment Share on other sites More sharing options...
BaronBS Posted October 20, 2015 Share Posted October 20, 2015 Digging the KotOR throwback Link to comment Share on other sites More sharing options...
Infocynic Posted October 20, 2015 Share Posted October 20, 2015 (edited) But why the need to take out companions' unique abilities? It makes sense for someone who gained a new role to have generic abilities in that role, but why would you make the effort to diminish companion identity? Example: HK losing assassinate (which some may deem overpowered) feels like a huge misstep. Edited October 20, 2015 by Infocynic Link to comment Share on other sites More sharing options...
Iwipe Posted October 20, 2015 Share Posted October 20, 2015 I am curious the design choice behind putting the influence thingie as a huge grind barrier since you will need 250k total influence to reach rank 50 by my calculations, way more than the 10k cap that was before. This not only require numerous and numerous companion gifts but you also have to do it for multiple companions if you want to use them for crafting. Not to mention the companions thingie aren't legacy wide so you have to redo the grind in another character. Link to comment Share on other sites More sharing options...
menofhorror Posted October 20, 2015 Share Posted October 20, 2015 Honestly....this all really rocks!!! This sounds way too fun! Can`t wait to play and try this all out next week. Damm this is going to be a looong week.^^ Link to comment Share on other sites More sharing options...
MouseNoFour Posted October 20, 2015 Share Posted October 20, 2015 I am curious the design choice behind putting the influence thingie as a huge grind barrier since you will need 250k total influence to reach rank 50 by my calculations, way more than the 10k cap that was before. This not only require numerous and numerous companion gifts but you also have to do it for multiple companions if you want to use them for crafting. Not to mention the companions thingie aren't legacy wide so you have to redo the grind in another character. Holy crap... i never realised this. FFFFFF Really nice... positive incentive to keep subscribing... to grind 250k affection with EACH companion. Link to comment Share on other sites More sharing options...
Nightblazer Posted October 20, 2015 Share Posted October 20, 2015 I know 50 ranks seems like a lot but honestly I like it. It gives us something to work toward, a goal. Yes 250k influence is a lotto get but if you use grade 6 gifts, plus unlock the character unlocks which increase it further it will definitely help. Link to comment Share on other sites More sharing options...
menofhorror Posted October 20, 2015 Share Posted October 20, 2015 I am actually really glad that there are so many ranks. It always bothered my how quickly you could max out companions. Link to comment Share on other sites More sharing options...
Millardkillmoore Posted October 20, 2015 Share Posted October 20, 2015 (edited) So a bunch of the conversations have a silent protagonist? Why? That's going to be unbelievably distracting. Who the hell thought that was a good idea? It's just such a blatant way of saying, "**** class stories. **** even bothering to get a bunch of classes to read these lines. Here's a *********** out-of-place text conversation for you to grind towards." Edited October 20, 2015 by Millardkillmoore Link to comment Share on other sites More sharing options...
Bomyne Posted October 20, 2015 Share Posted October 20, 2015 Since alliance cutscenes aren't fully voiced, I can avoid them, right? There is no penalty for ignoring classic conversations? Link to comment Share on other sites More sharing options...
PavSalco Posted October 20, 2015 Share Posted October 20, 2015 Nice Kotor nostalgia Good that you included it. Better than having no conversations in the Alliance at all. Link to comment Share on other sites More sharing options...
menofhorror Posted October 20, 2015 Share Posted October 20, 2015 Omg some people will always complain. Link to comment Share on other sites More sharing options...
hunterofprime Posted October 20, 2015 Share Posted October 20, 2015 Classic Bioware... saying one thing, but really meaning another. I really appreciate your misleading wording there... Was this just an excuse to not have to pay the voice actors even more money by saying it's more "classic"? Story character narrative lines in classic conversations are fully voiced as you have all come to expect. Player responses in classic conversations are presented as an open-ended list of response options, displayed in full (as opposed to in paraphrases), and are not voiced. Link to comment Share on other sites More sharing options...
Vexacuz Posted October 20, 2015 Share Posted October 20, 2015 (edited) I can use companions from another Classes ??? My Wildstar character can wait for a while !! Im heading back to Swtor RIGHT NOW !!! Edit : I think im gonna swap Skadge for Quinn. lets see how it works out Edited October 20, 2015 by Vexacuz Link to comment Share on other sites More sharing options...
DarthVitrial Posted October 20, 2015 Share Posted October 20, 2015 Classic conversations: eww. I didn't even like that style back in the days of KOTOR. And I love listening to my inquisitors voice. Not at all happy with this change. Link to comment Share on other sites More sharing options...
ArcherOrant Posted October 20, 2015 Share Posted October 20, 2015 Love it, just wish I was home to enjoy it. /sigh Link to comment Share on other sites More sharing options...
Killaoh Posted October 20, 2015 Share Posted October 20, 2015 I am very excited about this article. I understand there may be some "grinding", but I view this as part of any mmo game. I am interested in the new companion characters, but concerned about two things in this post. 1. it appears you could kill a companion based on the story choices you make. What if this companion is your favorite and you had them maxed in influence and you didn't realize you were sending them to their death. How can you get them back? You don't? OH NO! How do you replace them? 2. I noticed in the "KOTOR" dialogue that companions will be voiced, but our responses as players will not. I understand that in by doing this Bioware is giving us more options, but seriously this is probably the biggest issue I am most disappointed in reading about in this blog. I feel Bioware could have take the time (yes, it can be done with a little more effort) to voice all responses. I enjoy the story and I feel cheated as a subscriber that I think leaving out the voiced responses was just laziness and taking a short cut. Very disappointed in this respect. Link to comment Share on other sites More sharing options...
Redfoxmagi Posted October 20, 2015 Share Posted October 20, 2015 The voicing with choices was one of the main reasons I started playing this game back in beta. I'm very disappointed that the voicing wasn't fully done with this expansion. Link to comment Share on other sites More sharing options...
Griff_Simmons Posted October 20, 2015 Share Posted October 20, 2015 Sorry BioWare, I loved the fact that this game was fully voice acted, the PC Voice Actors are extremely talented in their work and I do feel kind of disappointed in that we won't be getting a fully voice out expansion. But other than that small gripe I'm very excited for Fallen Empire and I can't wait to get started once the download is complete. Quinn, Prepare to die! Link to comment Share on other sites More sharing options...
havenasp Posted October 20, 2015 Share Posted October 20, 2015 only 5gb to go lol, shall be an interesting update. Link to comment Share on other sites More sharing options...
Ashlack Posted October 20, 2015 Share Posted October 20, 2015 So if y understand weel, for the allaince conversations, isntead of a unique, fully-voiced system like before, we good back to that old-schooled interface without voices for our answers. I thought SWTOR was unique on that point, but it's nothing more than almost any other rpg. Hope it only concerns alliance and not all conversations. Nostalgy of kotor is one thing, regression another. [/disappointed and confused] Link to comment Share on other sites More sharing options...
menofhorror Posted October 20, 2015 Share Posted October 20, 2015 You get more options for dialoug though. I like the player voice too but instead we get more options to reply instead of the standard three and I like that a lot. Link to comment Share on other sites More sharing options...
KarathAnno Posted October 20, 2015 Share Posted October 20, 2015 I am extremely disappointed in the shift to "Classic Conversation Presentation". Some of my favorite moments from the game were the back and fourth full voiced companion talks. Getting more of them was probably the only thing I was truly excited for in all of KotFE (along with a great many changes I dislike). Link to comment Share on other sites More sharing options...
idnewton Posted October 20, 2015 Share Posted October 20, 2015 Companion characters have always been a big part of our personal stories, and with the upcoming release of the new Digital ExpansionI can't tell you how glad I am... ...that this is a digital expansion and not a physical one... ...because my disk drive can't play expanded disks. Link to comment Share on other sites More sharing options...
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