Alec_Fortescue Posted May 18, 2014 Share Posted May 18, 2014 (edited) And nerf Focused Defense. I am sure of it. :/ So apparently sins with good dr, insane burst (8k with a single hit to an obroan geared jug?) ability to stealth out and heal to full while you suffer from dots and in-combat status are okay. Entrenched, immovable snipers dealing tremendous amount of damage from very long range are okay. Operatives with enough dr and short-cd abilities to survive beating from two geared dpsers are okay. Sentinels with much very good DR, high and deadly burst and escapes are okay. Hybric Powertechs with insane dr and top scoreboard damage queueing as tanks into arenas are okay. Juggernauts with good, but not best damage, virtually no extra passive dr and defensive cooldowns but with an ability to heal for about 70% in one arena match (which can be easily burnt through, due to their lack of dr and defenses) is not okay. Edited May 18, 2014 by Alec_Fortescue Link to comment Share on other sites More sharing options...
TACeMossie Posted May 18, 2014 Share Posted May 18, 2014 (edited) Hybric Powertechs with insane dr and top scoreboard damage queueing as tanks into arenas are okay. Patch 2.6: Pulse Generator now requires High Energy Cell And with that, all forms of vanguard hybrids were removed, as a vanguard hybrid is using Pulse Generator in another stance. Also a lot of the time right now my only solution to killing a Guardian who pops focused defense is to hammer shot him, and hope that it wastes some charges because of the low damage on it while making his focused defense run out of charges from all the burns I have on him, and then hope I can score enough lucky crits to kill him while he's on full health and im on 40% with all my DCDs on cooldown. Edited May 18, 2014 by TACeMossie Link to comment Share on other sites More sharing options...
GrandLordMenace Posted May 19, 2014 Share Posted May 19, 2014 And with that, all forms of vanguard hybrids were removed, as a vanguard hybrid is using Pulse Generator in another stance. Also a lot of the time right now my only solution to killing a Guardian who pops focused defense is to hammer shot him, and hope that it wastes some charges because of the low damage on it while making his focused defense run out of charges from all the burns I have on him, and then hope I can score enough lucky crits to kill him while he's on full health and im on 40% with all my DCDs on cooldown. Yeah FD is quite lopsided but necessary, this nerf is the best possible way to nerf it without being too much. Link to comment Share on other sites More sharing options...
jack__ Posted May 19, 2014 Share Posted May 19, 2014 I was almost inclined to take the OP seriously until he started complaining about operative survivability. I guess you mean operative healer because operative dps is arguably the squishiest class in the game. Also if Sins are hitting you with only 8k mauls then you are lucky, try playing a sage, scoundrel or slinger where more often then not it is 9-10k crits and not 7-8k. Link to comment Share on other sites More sharing options...
tanerb Posted May 22, 2014 Share Posted May 22, 2014 (edited) Sins have been always favored by Bioware. I think people like KBN being a sin tank and generally sins being very vocal helps with that. Edited May 22, 2014 by tanerb Link to comment Share on other sites More sharing options...
jack__ Posted May 22, 2014 Share Posted May 22, 2014 Sins have been always favored by Bioware. I think people like KBN being a sin tank and generally sins being very vocal helps with that. That isn't true. Right now Deception Sins are right where they should be for PvP performance, high burst moments interspersed with periods of low damage. And I have seen 10k last hits on masterstrike before, so it isn't like a guardian can't put out some really high numbers either. Link to comment Share on other sites More sharing options...
GrandLordMenace Posted May 22, 2014 Share Posted May 22, 2014 Sins have been always favored by Bioware. I think people like KBN being a sin tank and generally sins being very vocal helps with that. LOL you keep telling yourself that. Link to comment Share on other sites More sharing options...
thatPERSON Posted May 23, 2014 Share Posted May 23, 2014 (edited) Entrenched, immovable snipers dealing tremendous amount of damage from very long range are okay. how dare they make your hard counter class hard to kill!!!! what were they thinking!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i should be able to facerolll ALLL DDAAAAAHHH CLASSES ON MY CHARACTER!!!!! Edited May 23, 2014 by thatPERSON Link to comment Share on other sites More sharing options...
Ansultares Posted May 25, 2014 Share Posted May 25, 2014 how dare they make your hard counter class hard to kill!!!!Who do guardians hard counter? Link to comment Share on other sites More sharing options...
GrandLordMenace Posted May 26, 2014 Share Posted May 26, 2014 Who do guardians hard counter? Focused Defense is the Hard counter to stealth as well as ranged DPS. Vig is designed to eviscerate a commando or Madness Sorc and can somewhat hardcounter a bad infiltration shadow with a timed saber reflect and a Focused Defense at least in a 1v1. Anything in a grand melee a good infil will rip apart a Vigi. Madness Sorc is easy chippings for a Vig except for the root issue. Link to comment Share on other sites More sharing options...
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