Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Proposed change to the way Enraged Defense works

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Proposed change to the way Enraged Defense works

Devilk's Avatar


Devilk
04.11.2019 , 12:10 PM | #1
Change the Enraged Defense mechanic to function more like a force drain ability. Whatever damage an opposing player does to a juggernaut with ED active heals the juggernaut for 50% of that number and retroactively takes 50% of that number from the opposing players HP. This would encourage a target swap to another member of the juggs group in arena combat, whereas right now in solos most teams just burn you down through ED without ever swapping. This ability could also be used offensively, if an opposing hatred sin for example had all DoTs rolling on a jugg while also having low HP, ED could be used proactively to help finish a target. Most melee classes have an engagement/focus breaker, why do juggs not?

This is Janglor's idea. Posting it here for him because he's banned. Thoughts?

KendraP's Avatar


KendraP
04.12.2019 , 12:05 PM | #2
Quote: Originally Posted by Devilk View Post
Most melee classes have an engagement/focus breaker, why do juggs not?
Huh strange... i feel like i have said this before. Must be my imagination acting up again.