Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Carnage / Combat Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
Carnage / Combat Set Bonuses and Tactical Items
First BioWare Post First BioWare Post

SpleneticGamer's Avatar


SpleneticGamer
04.22.2019 , 03:23 PM | #11
Return Ferocity/Precision to how it was prior to 5.6 (3 seconds of 100% armor penetration not affected by alacrity while benefiting all abilities used inside it) and it could even return Ravage/Blade Barrage to the 3 second channel time where the last hit occurs at roughly .3 seconds remaining again (the latter change would not be compatible with the 6pc set bonus I propose later however). Buff the damage to compensate for the 2 GCDs naturally. This allows clipping for those who want it and the stacks for those who don't. Maybe something along the lines of increasing Crit damage by X percent (how about 50% because why not) while under Berserk/Zen, but lowers all non-Crit damage by the same amount during the Berserk/Zen window. This makes the spec feel bursty again since the burst and high APM is what really defined this class prior to 5.0, but more so 5.6.
2pc set bonus: Battering Assault, Assault, and Dual Saber Throw each generate one additional Rage (could be any combination of the 3 if all 3 prove to make Rage generation trivial). 4pc: Massacre increases all damage by X% for Y seconds which can only occur once every Z seconds. 6pc: Vicious Throw or Dual Saber Throw (not sure which one would be better honestly) immediately resets the cooldown on Devastating Blast once every X seconds (would likely have to decrease the cooldown of Devastating Blast slightly to allow all Devastating Blasts to fit into a Ferocity window).
Let's say you Vicious Throw or Dual Saber Throw clip > ravage (current version) > Devastating Blast > Gore for the Berserk benefited Ferocity window. The second would end up being clip Dual Saber Throw or Vicious Throw > Devastating Blast > Massacre without the proposed 6pc. The new 6pc would allow for clipped Devastating Blast > Dual Saber Throw or Vicious Throw > Devastating Blast.
While radical set piece changes, more so for assuming the first proposed Tactical Item makes it into the game, they would bring the burst back to the spec and make it so you don't run out of Rage in your opener which is an issue with the spec currently. While it's not an issue with the Thirst for Rage utility or using an Assault in the opener, not all raid teams want you popping your raid buff right away and using Assault in your opener is annoying since it delays the opening burst by a GCD.

captainwesson's Avatar


captainwesson
04.22.2019 , 08:23 PM | #12
Quote: Originally Posted by SpleneticGamer View Post
....stuff, stuff, interesting choice, suggestions, stuff....bring the burst back to the spec and make it so you don't run out of Rage in your opener which is an issue with the spec currently. While it's not an issue with the Thirst for Rage utility or using an Assault in the opener, not all raid teams want you popping your raid buff right away and using Assault in your opener is annoying since it delays the opening burst by a GCD.
I agree giving a choice would be nice for those who want it. But Iím VERY curious as to your sentence here: how exactly is your opener not ďburstyĒ enough, and what are you using (opener) that causes you to have Rage/Focus problems? Are we talking PvP here, or PvE?

Donít take that the wrong way, Iím genuinely curious as to what your rotation is and what the weakness is youíre seeing in it.

SpleneticGamer's Avatar


SpleneticGamer
04.23.2019 , 09:04 AM | #13
Quote: Originally Posted by captainwesson View Post
I agree giving a choice would be nice for those who want it. But Iím VERY curious as to your sentence here: how exactly is your opener not ďburstyĒ enough, and what are you using (opener) that causes you to have Rage/Focus problems? Are we talking PvP here, or PvE?

Donít take that the wrong way, Iím genuinely curious as to what your rotation is and what the weakness is youíre seeing in it.
PvE

I currently use the opener provided by Beastfury: Leap + Berserk > Battering Assault > Massacre > Dual Saber Throw + Ferocity > Ravage > Devastating Blast > Gore > Massacre > Massacre (can't do this Massacre without taking the Thirst for Blood utility meaning it would have to be swapped with an Assault which is a DPS loss) > Battering Assault > Vicious Throw + Ferocity (because clipping still exists) > Devastating Blast > Massacre > Assault > Massacre > Massacre

My issue with the burst is that it's lackluster to what it used to be to the point where I find it underwhelming. The changes to Ferocity in 5.6 resulted in a DPS loss since you miss out on 1 ability per Ferocity benefiting as a result in a dummy parse scenario at least. In an actual fight you can end up missing Berserk + Feroccity combo due to the Brazen utility. This results in your next Ferocity, that should have been under Berserk, having only 2 stacks. Before 5.0 this wasn't really an issue since Berserk was to be used on cooldown since you were still fitting 3 abilities inside Ferocity (Gore back then) regardless. Hopefully that clarifies.

xSssoulx's Avatar


xSssoulx
04.28.2019 , 05:36 PM | #14
Tactical item that makes Blade Rush deal extra 40% dmg to enemies around the main target, it also applies effects/dmg of Ataru form on cleaved targets and also add 10% more dmg to Ataru form, reason for this item is to allow Combat to be more viable on add heavy fights

captainwesson's Avatar


captainwesson
05.01.2019 , 12:24 AM | #15
Quote: Originally Posted by xSssoulx View Post
Tactical item that makes Blade Rush deal extra 40% dmg to enemies around the main target, it also applies effects/dmg of Ataru form on cleaved targets and also add 10% more dmg to Ataru form, reason for this item is to allow Combat to be more viable on add heavy fights
Cyclone Slash does this already. Precision is used by it, so it bypasses 100% armor for 2-3 hits. For extra damage you can use the Utility Point (although not 40%, only 25% more). It hits every target with Ataru by default (lvl 16 passive Combat Tree, itís the AEO version on Blade Rush in that aspect). The only thing missing is your extra 10% damage for each Ataru hit, which could be interesting.

Would be nice to have another choice, or slightly higher possibility for damage I suppose, but Combat is already very viable with adds/AOE. Just have to keep them in front or beside you.

TheSpiceIsRIght's Avatar


TheSpiceIsRIght
05.02.2019 , 01:46 AM | #16
Link to Main Forum Post with Google Doc of Failure's Set Bonus and Tactical Item suggestions

CARNAGE/COMBAT

Tactical Suggestions:
  • Devastating blast now hits up to 8 targets in a 5 meter 120į degree cone
    • Primary target 90% dmg
    • Non-primary/splash 30% dmg
  • Ferocity returns to a time-based buff rather than stacks
    • All abilities (and ataru procs) under ferocity nerfed by a small % (3% nerf, enough to promote high-risk, high-reward skill play while keeping clipping from being completely nutty)
  • Increases Smash damage by 30% and increases radius to 8 meters
  • Sweeping slash now grants a buff that increases the damage of your next smash by 20%. Stacks up to 3 times.
  • Reduce damage dealt by Devastating Blast by 15%, now deals internal damage. Devastating Blast no longer affected by Ferocity.
    • Goal: Increase sustained damage, decrease spike damage. (Devastating Blast priority rotation)

Set Bonus:
  • Set 1: Reward a high apm playstyle
    • 2 set - Battering Assault increases damage dealt by 2% for 15 seconds.
    • 4 set - Devastating Blast reduces the cost of the next massacre or sweeping slash by 1 rage.
    • 6 set - Devastating Blast grants a stack that increases alacrity by 1.5% but decreases damage dealt by 1% for 15 seconds. Stacks up to 3 times
      • Not sure about the exact math but the goal is to ramp up to a 1.2s GCD (1.1s GCD under 8)
  • Set 2: Increase the burst, reduce sustain (nerf Massacreís dmg?)
    • 2 set - Gore increases the damage from the next ability by X%
      • Assuming auto crits are no longer a thing
    • 4 set - Ferocity now grants an extra stack inside of Berserk (4 inside, still 2 outside [or even 1 outside]). Ferocity also affects ataru procs
    • 6 set - Berserk now [also] grants 100% OH accuracy
Spice
<FAILURE> - Satele Shan
World First Slayer of the Machine Gods

Delani's Avatar


Delani
05.24.2019 , 11:26 AM | #17
The entire rotation has the global cooldown reduced
Force camo creates 2 copies of yourself and allows you and your copy to do dmg to the same target.

Bird_of_Thunder's Avatar


Bird_of_Thunder
05.31.2019 , 12:58 PM | #18
Iíve seen some good suggestions on this thread so Iíll through them in with mine.

Tactical
-Reduce the rage cost of Massacre but also nerf its damage a bit so it isnít ridiculously OP
-Change Ferocity back to time-based instead of stack based
-Return Ravage to a channeled ability but increase the damage/mobility of it
-Change Undying Rage/Saber Ward into a reflect CD (addresses the 0 self healing this spec has)
-Change Force Choke to an ability that functions similarly to Force Crush (better dmg but the stun is changed to a progressive slow)
-Change Ferocity to a straight damage increase as opposed to a 100% armor pen bonus
-Change Vicious Throw to a melee ability and increase its damage
-While using Berserk, Massacre gives you a stack with each use. Each stack increases the damage of your next Gore or Vicious Throw by X%

Set Bonus
2: Cloak of Pain reduces the effects of CC by X%
4: Dual Saber Throw generates 2 additional rage
6: Ferocity grants 4 stacks under Berserk instead of 3
Drazir
Carnage Marauder
Ebon Hawk, U.S --> Star Forge, U.S.

Delani's Avatar


Delani
06.08.2019 , 12:18 PM | #19
A tactical Item that allows you to summon your companion while in warzones