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Guild Perks Discussion

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UlaVii's Avatar


UlaVii
02.02.2019 , 07:13 AM | #1
There are already some guides that cover the general concept of guild perks and their set bonuses so this post won't cover that side of things again. The one thing I will point out about the Dulfy & Vulkk guides is that they are based on the PTS data and some of the values changed when they hit the live server such as the percents for the perk bonus sets.


This post is about the nitty gritty details so guilds can make better informed decisions about what they will pick plus this is a good central location to discuss the perks in general. I've already seen some people enraging about certain perks so if you do feel the need to express your dislike then please try to be constructive and remember that just because a perk does not work well for you it may for others so if possible suggest how it could be improved.

I've posted this in Reddit and the SWTOR General forum to get input and provide info for both communities and I'll keep both posts in sync.

Let's Help Each Other
Post a reply with any of your own guild perk observations that are not already listed here and I'll add them in. Post any questions you have and we'll see if anybody can answer them. Here is the current list of questions:

  • What mats have you gotten from Operations Looter I-II-III?
  • Do the Starfighter Conquest I-II perks require the entire group/team to be a guild group as the Warzone versions do?
  • Devs: Is it considered an exploit that Guild Recharge Drones work in PvP or is that intended behavior?
  • Devs: After seeing the public opinion about Guild Recharge Drones working in PvP, will they be disabled there?
  • Got your own questions? Post them below and we'll do our best to answer them or I'll add them to this list.


General Observations
  • Perks rotate every 2 weeks..., the next rotation from this post is the 5th February 2019
  • Perks only last for set durations of either 14 days or 28
  • You can remove a perk earlier by right clicking it and confirming it's destruction
  • When perks are rotated the ones available for selection do not always show up in the same slot
  • There is an excellent perk schedule page on this Jedipedia page
  • The perk two week cycle rotates on Monday nights at 01:00 BST (British Summer Time)
  • Perks fall into two categories; "Passive" run on their own and "Active" which you have to activate like a normal ability
  • Passive guild perk stat boosts do not show up in parses
  • The crew skill passive perks do not show the % increase on the crafting panel so it's very hard to tell if they work besides trusting your gut feeling "It feels like it's working..."
  • Passive gathering and harvest skills do not show the % in-game so it's another case of trusting your gut feeling
  • You can view the active guild perks on the General tab of the Guild Panel or via the Abilities->Guild section
  • Active perks can be dragged to your quickbar from the ability panel for easy access
  • Active ability perk buffs remain if the perk is replaced on the guild panel e.g. if you activated the "Professional Training" (Crew Skill Crit +5%) so you can see the buff on your character and then the perk is removed from the slot on the guild panel then the buff will remain on your character until it wears off
  • Active perks are removed from your quickbar if you leave the guild or are removed for inactivity etc and need to be manually added again if you rejoin
  • An easy way to get to the Abilities->Guild section is to open the guild panel on the General or Perks tab and click the chevron star icon next to the left most perk slot
  • For the multi-level perks you do not need to purchase Part 1 to get Part 2 or Part 2 to get Part 3. You can just purchase the highest level straight away. Having 3 versions is so that they are available at different guild XP levels.
  • You can see and activate the new perks without having to relog if you are online at the time they rotate


Perk Specific Observations
  • Class Buffs
    • Several of the perks are useless to most guilds and will inevitably trick some people into wasting the 50+ guild commendations required to purchase them. These are essentially the basic class buffs as guild perks. Great for guilds that focus on brand new players although several of these basic class buff perks require the guild XP to be level 32+ which will take a lot of small guilds a few months to reach.
    • These all last 1 hour and the tooltip says the cooldown is 6 seconds (the guides say 6 hours)
    • They do not stack with your normal class buffs
    • Unlike normal class buffs these perk versions only apply to the person using them, not the group or a target
    • Omnimagnification - All Class Buffs
    • Mastery Realization 3% & Major Mastery Realization 5% (Force Valor/Mark of Power)
    • Power Amplification 3% & Major Power Amplification 5% (Force Might/Unnatural Might without 5% Healing)
    • Critical Boost 3% & Major Critical Boost 5% (Lucky Shots/Coordination)
    • Endurance Supplement 3% & Major Endurance Supplement 5% (Fortification/Hunter's Boon)
  • Conqueror I
    • "Increases points earned from Conquests by 10%"
    • Misleading tooltip as it stacks with Stronghold Bonus so you have 160% instead of 150%
    • A CQ objective worth 400 points without any bonus is worth 1000 points with the normal 150% SH bonus
    • It is only worth 1040 points with SH Bonus and Conqueror 1 perk
    • So only a 40 point increase
  • Crafting Conquest I (Objective Image)
    • Grants access to "Crafting: Rally - Part 1"
    • Gives you a daily repeatable conquest objective worth 3125 points (with 150% SH bonus)
    • "Donate 3x stacks of 10 Invasion Forces"
    • There is already a normal CQ objective "Crafting: Aid The War Effort" which is repeatable and worth 725 points
    • Basically all you have to do is right click 3 stacks of 10 Invasion Forces (30 total)
    • This is quite an expensive daily cost since invasion forces are ~370k each on Darth Malgus
  • Crafting Conquest II (Objective Image)
    • Grants access to "Crafting: Rally - Part 2"
    • Gives you a daily repeatable conquest objective worth 5525 points (with 150% SH bonus)
    • "Aid your faction by crafting a Dark Project"
    • There is already a normal CQ objective "Crafting: Dark Project" but that is not repeatable and worth 3120 points
    • No way to identify what the final "Part III" is since the title and tooltip do not tell you
  • Efficient Missions I-II-III
    • Warning: Only works with Diplomacy, Investigation, Treasure Hunting & Underworld Trading
    • The "Missions" panel will show totally incorrect times, ignore those values. The ones you want to check are on the "Crew Skills" panel when you run the mission.
    • These perks increase your base efficiency by 3%/5%/7%, then your companion efficiency bonus is applied to the original base efficiency, then it sums up the two increases and this is the time that is actually taken from the mission. So with Efficient Missions I, a level 1 companion gets a 3% bonus but that increases with the companion level so level 50s receive an efficiency bonus of 14.5%.
  • Efficient Repair I-II-III (Reduces Repair Costs)
    • There is no visual indication of the saving % when you repair
    • The perk tooltips just say "slightly/moderately/significantly"
    • Dulfy lists incorrect values for these as 5/10/15% from PTS data
    • Live testing shows that level III is a 30% reduction
  • Experience Focus
    • Persists through death (unlike some other perks)
  • Flashpoint Conquest I (Objective Image)
    • Grants access to "Flashpoint: Rally - Part 1"
    • Gives you a daily repeatable conquest objective worth 2250 points (with 150% SH bonus)
    • "Complete a Flashpoint on Veteran or Master Mode while in a Guild Group"
    • The entire group must be in the same guild
  • Flashpoint Conquest II
    • Grants access to "Flashpoint: Rally - Part 2"
    • Gives you a daily repeatable conquest objective worth 3125 points (with 150% SH bonus)
    • "Complete 3 Flashpoints on Veteran or Master Mode while in a Guild Group"
    • The entire group must be in the same guild
    • No way to identify what objectives part III includes since title and tooltip do not tell you
  • Flashpoint Mastery I - (4% Mastery Increase)
    • This is a % increase to the Bonus Mastery
    • You get "Level Locked" in Flashpoints that are a lower level than your character so your stats get radically reduced meaning the bonus % does not count
    • In Flashpoints that match your level or are above you do get the % increase to bonus Mastery
    • You may see this as more than 4% due to other bonuses you have e.g. mine was 4.4% in SM & HM (both bolstered)
    • BROKEN: The bonus is not applied in MM. The tooltip does not say this.
  • Gathering Efficient I-II-III
    • Warning: Only works with Archaeology, Bioanalysis, Scavenging & Slicing
    • Does not reduce harvesting time, there is another perk family for that Quick Harvesting I-II-III
    • The "Missions" panel will show totally incorrect times, ignore those values. The ones you want to check are on the "Crew Skills" panel when you run the mission.
    • These perks increase your base efficiency by 3%/5%/7%, then your companion efficiency bonus is applied to the original base efficiency, then it sums up the two increases and this is the time that is actually taken from the mission. So with Efficient Gathering I, a level 1 companion gets a 3% bonus but that increases with the companion level so level 50s receive an efficiency bonus of 14.5%.
  • Group Resuscitation
    • BROKEN: Actually does work in MM ops!
    • BROKEN: The Vitality set bonus is supposed to reduce the cooldown by 50% but it does not
  • Guild Recharge Drones
    • These will heal and recharge you fully in 4 seconds
    • They do not build stacks like a normal recharger
    • They work in PvP + Ranked
  • Hasten (Effect Image)
    • Increases movement speed by 90% for 6 seconds, can't be used in PvP or MM ops
    • Has a crazy 15 minute cooldown
    • Only applies to your base speed, does not multiply Sprint or class utilities like Sneak
  • Operations Biochemist I-II-III
    • Passive perk that increases the duration of all adrenals by 10/20/30%
    • Does not work in PvP or MM raids
    • Does not show up in combat logs
    • Does not show up as a buff
  • Operations Conquest I (Objective Image)
    • Grants access to "Operation: Rally - Part 1"
    • Gives you a daily repeatable conquest objective worth 7500 points (with 150% SH bonus)
    • "Complete an Operation on Veteran or Master Mode while in a Guild Group"
    • The entire group must be in the same guild
  • Operations Conquest II
    • Grants access to "Operation: Rally - Part 2"
    • Gives you a daily repeatable conquest objective worth 10,312 points (with 150% SH bonus)
    • "Complete 3 Operations on Veteran or Master Mode while in a Guild Group"
    • The entire group must be in the same guild
    • No way to identify what part III includes since title and tooltip do not tell you
  • Operations Mastery I (4% Mastery Increase)
    • This is a % increase to the Bonus Mastery
    • You get "Level Locked" in Operations that are a lower level than your character so your stats get radically reduced meaning the bonus % does not count
    • In Operations that match your level or are above you do get the % increase to bonus Mastery
    • You may see this as more than 4% due to other bonuses you have e.g. mine was 4.36% for SM (bolstered) & 4.43% for HM
    • The bonus is not applied in MM. The tooltip does say this.
    • No difference to the above details for x8 or x16 in any difficulty
  • Operations Profiteer
    • This the base one, not the I / II / III version
    • DO NOT BUY: Totally pointless since 5.10 bosses have dropped chance cubes anyhow
  • Ossus Reinforcement
    • Gives each group member a Reinforcement Component for completing the Ossus H4
    • Means you can get a component each instead of each week with the CQ rewards
    • The entire group must be in the same guild
    • You can do this with just 2 of you and your companions
  • Professional Training (Crew Skill Crit +5% For 1 Hour)
    • Does not appear to work for crafting, unsure if it works for missions
    • This active perk does not show a % change on the crafting panel
    • It does show a buff icon next to your characters nameplate like a normal buff
    • You lose the perk if you die!
    • You can keep the perk active for ages since it's 1 hour timer does not tick while you are logged out so as long as you are only logged in with the character briefly you can extend it for days
  • Sprint I-II-III
    • Dulfy lists the level 1/2/3 speeds as 50/75/100%
    • Does increases character speed in our tests but the % is not reflected in the buff so if your movement speed showed 35% before then it still will even with the perk active
    • Does not affect mount speed (there is another perk for that)
  • Starfighter Conquest I
    • Grants access to "Starfighter: Rally - Part 1"
    • Gives you a daily repeatable conquest objective worth 2250 points (with 150% SH bonus)
    • "Complete 3 Starfighter matches"
  • Starfighter Conquest II
    • Grants access to "Starfighter: Rally - Part 2"
    • Gives you a daily repeatable conquest objective worth 3125 points (with 150% SH bonus)
    • "Win 3 Starfighter matches"
    • No way to identify what part III includes since title and tooltip do not tell you
  • Tax Evasion I-II-III (Reduces GTN commission fee)
    • There is no visual indication of the saving % when you list items
    • The perk tooltips just say "slightly/moderately/significantly"
    • Dulfy lists these as 5/10/15% from PTS data under a different perk name that is combined with the repair cost reduction called "Cost Reductions" so maybe the percents changed
    • The GTN commission fee was recently bumped up to 8% from 6% so if you sell an item worth 1 million credits then you pay 80k
    • 5% of 80k is 4k, 10% of 80k is 8k, 15% of 80k is 12k
    • Level III of this perk costs the guild 2m credits and 58 guild commendations
  • Warzone Conquest I (Objective Image)
    • Grants access to "Warzone: Rally - Part 1"
    • Gives you a daily repeatable conquest objective worth 2250 points (with 150% SH bonus)
    • "Complete any ranked or unranked Warzone while in a Guild Group"
    • The entire team must be in the same guild
  • Warzone Conquest II
    • Grants access to "Warzone: Rally - Part 2"
    • Gives you a daily repeatable conquest objective worth 3125 points (with 150% SH bonus)
    • "Complete 3 ranked or unranked Warzones while in a Guild Group"
    • The entire team must be in the same guild


Perk Set Bonuses
Each perk has a color/icon to indicate it's type. There are 5 types. If you have 4/6 perks of the same type then it activates a perk set bonus which you can see in the bottom left of the perks window. These are passive bonuses that apply to every character in the guild for as long as the 4/6 perks match.

  • Glory Set Bonus - Tooltip Image - Purple - Increases CXP, XP and Reputation earned by 1%. Healing an ally or attacking an enemy has a 1% chance to grant Mastery Boost for 30s once every 30 minutes. Does not apply to PvP or MM ops.
  • Might Set Bonus - Tooltip Image - Blue - Basic attack does 10% more damage and your companions are given a Reinforcement Boost whenever you use an adrenal giving them a bonus to damage and healing. Grants a small chance of summoning a powerful attack when you deal or take damage.
    • Does not apply to PvP or MM ops
    • BROKEN: Actually does work in MM ops!
    • You do not have to be in a guild group for it to activate (the guides say you do based on PTS tooltips)
    • Usable by all classes
    • Displays like Orbital Strike
    • You have no control over when it triggers during combat
    • Triggers on training dummies
    • Shows up in the combat log as "Guild Reinforcement Strike": Image 1 & Image 2
    • When triggered it hits 5 times for between 20-40k each blast
    • Always displays Imperial target mark on ground even if you're a Rep
    • Can screw up boss fights: Pilgrim & Dreadtooth damage reflection stages / Denova EC tanks it takes the shields down / Ravagers it destroys the repair droids / TfB it can push the tentacles out of sync / Tyth it kills grace droids
    • You do see it as a buff when the orbital strike begins so if you are fast enough you can right click the buff to cancel it and another indicator is the big target marker that appears on the target just before it drops
    • WARNING: Parsely will not accept parses that include the Guild Reinforcement Strike
  • Vitality Set Bonus - Tooltip Image - Green - Increases healing received by 5% and reduces all resurrection cooldowns by 1 minute and Group Resuscitation guild perk by 50%. Small chance when taking damage below 20% to trigger defense bubble which absorbs a large amount of damage. Does not apply to PvP or MM ops.
    • BROKEN: The Izax Story Mode fight has a special 30s combat res cooldown. The part of this set bonus that reduces the cooldown by 1 minute pushes the res to -30s which means it is not reusable during the fight.
    • BROKEN: The 50% cooldown reduction for the Group Resuscitation is not being applied so it's always 1 hour
    • The normal combat res does receive the 1 minute decrease in the cooldown. The tooltip shows this combined with your alacrity for an even greater reduction but when you cast it the cooldown still says 4 minutes e.g. it ignores what the cooldown value shown in your ability tooltip states
    • The 1 minute reduction applies to both the ability cool down and the time you have to wait until you can perform a res
    • In 24 hours we have only had 2 guild members who thought they "might" of seen the defensive bubble but nobody has been able to force it appear despite a few people volunteering to let some wildlife maul them repeatedly while below 20% so the "small chance of activating" is a very very very small chance
  • Zeal Set Bonus - Tooltip Image - Turquoise - Increases Alacrity by 5% and a small chance to grant a 25% Alacrity Boost for 15s after taking damage, once every 30m. Grants companion an Alacrity Boost when you use an adrenal. Does not apply to PvP or MM ops.
    • BROKEN: The passive 5% alacrity increase is actually 10% (Read Details)
    • BROKEN: Actually works in nightmare ops despite the tooltip saying it doesn't. There seem to be different things that trigger it between 0%, 5% and 10%.
  • Fortune Set Bonus - Tooltip Image - Yellow - Increase critical chance by 5% and crew skill efficiency and crit rate by 2%. Does not apply to PvP or MM ops.


Reinforcement Components & Modules
Reinforcement Modules are used to unlock the top level 64 guild perks. To get a Module you have to earn 10 Reinforcement Components on a single character then you right click the stack and it changes into a single Reinforcement Module.

Components - Tooltip Image
  • Reinforcement Components are bound to the character you earn them on
  • You get one each time you complete your CQ weekly in a guild that reaches the tier goal
  • Ossus Reinforcement perk lets you get Reinforcement Components on a daily basis by completing the Ossus Heroic 4 but you must be in a guild group
  • The three Harvesting perks give you a chance to crit and get a Reinforcement Component (unknown crit %)

Modules - Tooltip Image
  • Reinforcement Modules are not bound at all
  • Can be mailed
  • Can be traded
  • Can be sold to a vendor for 100 credits
  • Can not be sold on the GTN
  • Module must be in the guild bank for the guild perks tab to recognise it and mark the perk requirement green
  • Sales of them will have to be via direct trade or COD mails

CaptRogue's Avatar


CaptRogue
02.02.2019 , 11:53 AM | #2
Quote: Originally Posted by UlaVii View Post

Components - Tooltip Image
  • Ossus Reinforcement perk lets you get Reinforcement Components on a daily basis by completing the Ossus Heroic 4
When I read it, it states you have to be in a group of guildies for that to work though.
Dean (GM) of <The Academy>
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UlaVii's Avatar


UlaVii
02.02.2019 , 12:17 PM | #3
Hey, thank you very much for reminding me! My guild had this perk quite early on so we could farm Reinforcement Components. I forgot all about it!

I've added the Ossus Reinforcement perk so it could be noted that it also requires a guild group. You can do it with 2 people and companions.

Thanks to CarlGustaf1893 on Reddit for the information about Flashpoint Conquest 1 and Crafting Conquest 1.

Thanks to xen-tre on Reddit for confirming that the entire team needs to be in the same guild for the Warzone Conquest perk to count.

UlaVii's Avatar


UlaVii
02.02.2019 , 03:12 PM | #4
I added the link to the awesome Jedipedia perk guide to the top of the post, here it is as well:

https://swtor.jedipedia.net/en/news/...ild-perks-5-10

This is a way cool resource as it shows the cycles so you know which perks are becoming available next. This means we can start planning out our acquisitions.

Jerba's Avatar


Jerba
02.03.2019 , 06:49 AM | #5
Thanks for the list, this is really helpful! There are many perks that I want to test but I can't convince the other officers to spend credits/guild comms on it. So thanks for doing the fieldwork and figuring out which perks are useful.

One perk missing from your list is "Operations Profiteer" (the base one, not the one with I/II/III). According to the tooltip you can get a Grand Chance Cube from operation end bosses but since 5.10, the bosses drop these items even if you don't have the perk active. So it appears that this perk is always active; you don't need to purchase it. I'm sure they'll fix it soon though, can't have nice things.

Also, do you know how the tier 2 conquest perks work? With Galactic Chaos I/II/III, you can only do the tier-2 objective after completing the tier-1 objective. So if I were to activate e.g. Starfighter Conquest II, does it work on its own or do we also have to activate Starfighter Conquest I?

What do you mean by "You get "Level Locked" in Operations that are a lower level than your character"? I thought all operations are scaled to 70. With flashpoints, I know that SM flashpoints scale you down to the level the flashpoint released at, while VM and MM flashpoints are scaled to 70.


In my guild, we've had the Might Set Bonus active for a while now, and while it is always fun to see it proc, it can happen at the most inopportune moments. Like we've had it drop on the Grace adds on Tyth VM that must not be killed, or the final boss from Mando Raiders where you must kill the turrets before pushing the boss, and during dummy parses like you mentioned.
And the ground AoE always shows the Imperial logo even though we're a Republic guild. I think this happens because they copied the effect from the Agent's Heroic Moment ability but it makes zero sense for a Republic guild.

They really need to deactivate the perks when you are fighting the training dummy. I can't complain too much since I didn't test the guild perks on PTS but the devs should have made it easier for players to test it. For example, once you have spent the guild comms from bolstering to level 101, there's no way to get new guild comms outside of creating a new guild, which is not feasible on PTS. And I can't fathom why for the one PTS patch that I don't leave feedback on, it ends up utterly broken...

Anyway, we're having an officer discussion today to select the perks for next week's Ossus conquest. In case anyone is in the same situation, we'll probably get Conqueror I, Flashpoint Conquest I and Operation Conquest I. All the conquest perks available ATM fall into only three slots, so this are the best perks you can select. Make sure to activate them today before the switch-over or the Operation Conquest I perk will disappear and the other perks will move to different slots.

Once the new operation boss releases, we're going to activate all the stat perks like more mastery, more endurance, longer adrenals, energy regen and either the Zeal or the Fortune setbonus. But I have not yet figured out if it is actually possible to get all these perks at the same time, and without knowing when the boss will release, it is hard to prepare in advance.
Scoundrel healer. Raid leader. Guild officer @ Tulak Hord

UlaVii's Avatar


UlaVii
02.04.2019 , 06:48 AM | #6
Quote: Originally Posted by Jerba View Post
One perk missing from your list is "Operations Profiteer" (the base one, not the one with I/II/III). According to the tooltip you can get a Grand Chance Cube from operation end bosses but since 5.10, the bosses drop these items even if you don't have the perk active. So it appears that this perk is always active; you don't need to purchase it. I'm sure they'll fix it soon though, can't have nice things.
Ha wow, thanks for that tip! Added to the list here and on Reddit.

Quote: Originally Posted by Jerba View Post
Also, do you know how the tier 2 conquest perks work? With Galactic Chaos I/II/III, you can only do the tier-2 objective after completing the tier-1 objective. So if I were to activate e.g. Starfighter Conquest II, does it work on its own or do we also have to activate Starfighter Conquest I?
For the multi-level perks you do not need to purchase Part 1 to get Part 2 or Part 2 to get Part 3. You can just purchase the highest level straight away. Having 3 versions is so that they are available at different guild XP levels.

Quote: Originally Posted by Jerba View Post
What do you mean by "You get "Level Locked" in Operations that are a lower level than your character"? I thought all operations are scaled to 70. With flashpoints, I know that SM flashpoints scale you down to the level the flashpoint released at, while VM and MM flashpoints are scaled to 70.
You get a buff that says "Level Locked" and your stats on the character panel will show a lower number than normal and will be in yellow.

Quote: Originally Posted by Jerba View Post
...Guild Reinforcement Strike...
Yeah it's a shame as it is a fun perk to have. Because of this and a few of the passive perks my guild has had to shut down our DPS Club parsing contest which we've run since 2013. It just wasn't fair for people that could not parse on weeks with parse boosting perks and there is no way to tell from combat logs which were active.

Not sure if you saw this mega helpful page on Jedipedia, it shows you the rotation for perks so you can see which weeks they become available:

https://swtor.jedipedia.net/en/news/...ild-perks-5-10

I've made a guess for my guild that Hive of the Mountain Queen will be out on 19th February:

  1. Around same week that guilds reach level 64 and can access top perks
  2. BW seem to love giving us Double XP weeks at the same time as new content
  3. PTS is still open in week 1 of Feb so it seems unlikely they would close it in week 1 and launch it live in week 2 but week 3 seems more realistic

UlaVii's Avatar


UlaVii
02.04.2019 , 07:09 AM | #7
Added these thanks to Riku:

Operations Conquest II
  • Grants access to "Operation: Rally - Part 2"
  • Gives you a daily repeatable conquest objective worth 10,312 points (with 150% SH bonus)
  • "Complete 3 Operations on Veteran or Master Mode while in a Guild Group"
  • No way to identify what part III includes since title and tooltip do not tell you

Warzone Conquest II
  • Grants access to "Warzone: Rally - Part 2"
  • Gives you a daily repeatable conquest objective worth3125 points (with 150% SH bonus)
  • "Complete 3 ranked or unranked Warzones while in a Guild Group"
  • No way to identify what objectives part III includes since title and tooltip do not tell you

EricMusco's Avatar


EricMusco
02.04.2019 , 11:47 AM | #8 This is the last staff post in this thread.  
Quote: Originally Posted by UlaVii View Post
  • What mats have you gotten from Operations Looter I-II-II?
  • Do the class buff perks listed below affect a group like a normal class buff or just the individual that cast it?
Awesome work on this UlaVii! Everyone can let us know their thoughts/feedback on Guild Perks, especially now that they have been in the wild for a while.

I am going to try get some more details on the looter mats, but I can answer the other. The Class buff only effects the individual that casts it.

-eric
Eric Musco | Community Manager
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omaan's Avatar


omaan
02.04.2019 , 03:10 PM | #9
Quote: Originally Posted by EricMusco View Post
Awesome work on this UlaVii! Everyone can let us know their thoughts/feedback on Guild Perks, especially now that they have been in the wild for a while.

I am going to try get some more details on the looter mats, but I can answer the other. The Class buff only effects the individual that casts it.

-eric
http://www.swtor.com/community/showthread.php?t=960007

UlaVii's Avatar


UlaVii
02.04.2019 , 03:31 PM | #10
Thanks Eric, I added the note about the class buffs

Thanks to thogebe on Reddit I have also added:

Flashpoint Conquest II
  • Grants access to "Flashpoint: Rally - Part 2"
  • Gives you a daily repeatable conquest objective worth 3125 points (with 150% SH bonus)
  • "Complete 3 Flashpoints on Veteran or Master Mode while in a Guild Group"
  • The entire group must be in the same guild
  • No way to identify what objectives part III includes since title and tooltip do not tell you

Starfighter Conquest I
  • Grants access to "Starfighter: Rally - Part 1"
  • Gives you a daily repeatable conquest objective worth 2250 points (with 150% SH bonus)
  • "Complete 3 Starfighter matches"

Starfighter Conquest II
  • Grants access to "Starfighter: Rally - Part 2"
  • Gives you a daily repeatable conquest objective worth 3125 points (with 150% SH bonus)
  • "Win 3 Starfighter matches"
  • No way to identify what part III includes since title and tooltip do not tell you

Warzone Conquest II
  • Grants access to "Warzone: Rally - Part 2"
  • Gives you a daily repeatable conquest objective worth3125 points (with 150% SH bonus)
  • "Complete 3 ranked or unranked Warzones while in a Guild Group"
  • The entire team must be in the same guild
  • No way to identify what objectives part III includes since title and tooltip do not tell you