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Kinetic Ward/ Dark Ward


LordXalas

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blowing CD for trash pulls is not balanced at all. Sorry but its not when my guardian/vanguard dont need to pop a CD or CC to soak up damage like a champ. What you consider a solution is a merely a way to make us viable enough to be on par with the other tanks. Which in fact they don't need to do pop CD or CC. The fact that we do isn't balanced and bioware as stated they wanted all classes to be balanced.

 

On a bonus we have one less thing to keep our eyes on on the healthbar. Well you do not want the change obviously but the majority of us do and thats why i made these threads on the shadow/here/ suggestion box to get bioware to look at this.

 

Happily theres a lot of supporters for this change even among the "hardcore" players.

 

Using an off-GCD ability with a 12 second cooldown is now "blowing a CD"? :confused:

 

Sorry but you undermine your own point by saying crazy stuff like that.

Edited by Harwel
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Using an off-GCD ability with a 12 second cooldown is now "blowing a CD"? :confused:

 

Sorry but you undermine your own point by saying crazy stuff like that.

 

LOLOLOL not talking about Dark ward. Talking about deflection.

 

Dark ward is useless in focus fire pulls. I use DW/KW then go into battle then 3 mobs use unload on me. there goes all 8 charges if DW with a 12 sec CD. So what did DW do for me but just get roflstomped on? Nothing thats what.....and thats the main reason why i either want it too be a passive/toggle with no charges or keep it how it is but remove the charges.

 

Thats the whole argument here. Thats it nothing else. A lot of shadow/assassins see this problem and thats why the thread in my suggestion box has so much people agreeing.

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LOLOLOL not talking about Dark ward. Talking about deflection.

 

Dark ward is useless in focus fire pulls. I use DW/KW then go into battle then 3 mobs use unload on me. there goes all 8 charges if DW with a 12 sec CD. So what did DW do for me but just get roflstomped on? Nothing thats what.....and thats the main reason why i either want it too be a passive/toggle with no charges or keep it how it is but remove the charges.

 

Thats the whole argument here. Thats it nothing else. A lot of shadow/assassins see this problem and thats why the thread in my suggestion box has so much people agreeing.

 

LOLOLOL you should go re-read my suggestion. It takes care of your complaint. You could have 100% uptime no matter how many things are hitting you, or how often.

Edited by Harwel
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You should go re-read my suggestion. It takes care of your complaint. You could have 100% uptime no matter how many things are hitting you, or how often.

 

yeah i read it and it not really a fix. Its more of a band aid on a broken wrist. lol

 

But you are heading on the right track.

Edited by LordXalas
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yeah i read it and it not really a fix. Its more of a band aid on a broken wrist. lol

 

Oh really? Explain how it doesn't give you 100% uptime on trash pulls or focus fire situations, which is supposedly your complaint. I want to hear this.

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I think what Harwel means is that you can only lose 1 charge per GCD maximum, but that the 15% applies to every attack so long as you have at least 1 charge remaining. That does in a sense keep the "charges" mechanic while fixing AoE problems. It's not my prefered solution, but I would accept it.
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Oh really? Explain how it doesn't give you 100% uptime on trash pulls or focus fire situations, which is supposedly your complaint. I want to hear this.

 

cause what you are applying just makes the charges useless in general. only removes a charge ever 1.5 sec regardless how many times i shield? With that alone the charges looses its meaning. Ill keep your idea of keeping it by pressing it everytime but remove the charges completely.

 

But then if we do that why just not make it a toggle or a passive while we are at it? That way i can just tank like any other tank but keeps my eyes open on buffs for project/shock and harnessed shadow/darkness.

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I think that Sin Tanks have a Wealth of options for reducing damage in large pulls. Deflection is just one of our CD tools.

 

  • Force Shroud (100% chance to resist force/tech attacks). Underutilized as a buffer for absorbing the initial pull's damage. 60sec cd.
     
  • Dark Charges Discharge+Whither +5% avoidance and +5%mitigation available immediately.
     
  • Overcharge Sabre +5% heal is the equivalent to another 5% mitigation. 120sec cd.
     
  • Deflection. 120sec cd.

 

Are you saying, that with all these options, our 'Always up' Dark ward needs to be more powerful? What steps do you take to avoid running out of charges, other than your CD's?

 

Do you LoS ranged? Do you Mind trap/force pull victims out of your aoe?

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I think that Sin Tanks have a Wealth of options for reducing damage in large pulls. Deflection is just one of our CD tools.

 

  • Force Shroud (100% chance to resist force/tech attacks). Underutilized as a buffer for absorbing the initial pull's damage. 60sec cd.
     
  • Dark Charges Discharge+Whither +5% avoidance and +5%mitigation available immediately.
     
  • Overcharge Sabre +5% heal is the equivalent to another 5% mitigation. 120sec cd.
     
  • Deflection. 120sec cd.

 

Are you saying, that with all these options, our 'Always up' Dark ward needs to be more powerful? What steps do you take to avoid running out of charges, other than your CD's?

 

Do you LoS ranged? Do you Mind trap/force pull victims out of your aoe?

 

I do all those. The thing is other tanks have all the same things. my vanguards does all what you just mentioned but better minus the heals. Discharge is only 5% compared to my vanguards 20%. Wither is just an ion pulse on vanguards. Deflection is just Overcharge Shield on my vanguard. I have all these things plus a static shield chance that never drops. The only thing we have other is the heals and really it isn't really much to be "well we got heals" comment.

 

Vanguards also get a pull and a leap. All i want is just to have a static shield chance is all. Just make DW/KW passive like the other tanks.

Edited by LordXalas
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I think that Sin Tanks have a Wealth of options for reducing damage in large pulls. Deflection is just one of our CD tools.

 

  • Force Shroud (100% chance to resist force/tech attacks). Underutilized as a buffer for absorbing the initial pull's damage. 60sec cd.
     
  • Dark Charges Discharge+Whither +5% avoidance and +5%mitigation available immediately.
     
  • Overcharge Sabre +5% heal is the equivalent to another 5% mitigation. 120sec cd.
     
  • Deflection. 120sec cd.

 

Are you saying, that with all these options, our 'Always up' Dark ward needs to be more powerful? What steps do you take to avoid running out of charges, other than your CD's?

 

Do you LoS ranged? Do you Mind trap/force pull victims out of your aoe?

 

i saw a few people mention force shround (that is an awesome skill) but it doesnt necessary do much in the situations where dark ward pop in seconds. force attacks dont have chance to get shielded, and for tech attacks it depends

 

if the shield goes down from aoe pulls with mosty weapon dmg skills (eg the small dinos in ev lava cave) force shround is not going to do much.

 

 

and btw, my pt have his cds too, and on top of that he have more mitigaton and his shield buff is passive :p to say that dark ward is fine or sin is fine in aoe pull due to his cds is kinda pointles because every tank class have cds

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i saw a few people mention force shround (that is an awesome skill) but it doesnt necessary do much in the situations where dark ward pop in seconds. force attacks dont have chance to get shielded, and for tech attacks it depends

 

if the shield goes down from aoe pulls with mosty weapon dmg skills (eg the small dinos in ev lava cave) force shround is not going to do much.

 

 

and btw, my pt have his cds too, and on top of that he have more mitigaton and his shield buff is passive :p to say that dark ward is fine or sin is fine in aoe pull due to his cds is kinda pointles because every tank class have cds

 

^^ this

 

Saying we have CDs is pointless since other tanks have them as well put they do the job better then we do.

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We might have to blow CDs on some trash where other tanks don't but... Who cares, they're short enough to be up for the boss anyway...

 

That said!

 

I still like more charges and less cooldown as a solution because then on bosses you don't have to refresh as often but on trash you can spam refresh to keep it up as a tradeoff of losing force for damage.

 

Anyway, our shield is not just a bit higher than the other classes, it is much much higher with +20%...

Edited by Windkull
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cause what you are applying just makes the charges useless in general. only removes a charge ever 1.5 sec regardless how many times i shield? With that alone the charges looses its meaning. Ill keep your idea of keeping it by pressing it everytime but remove the charges completely.

 

But then if we do that why just not make it a toggle or a passive while we are at it? That way i can just tank like any other tank but keeps my eyes open on buffs for project/shock and harnessed shadow/darkness.

 

Actually the charges still mean you have to pay attention to it to make the best use of timing refreshing when you're tanking a boss, who may or may not eat all the charges before the duration is up.

 

The ability costs 10 force. Take a five minute boss fight. If you refresh every 12 seconds regardless of charges, you spend 250 force on refreshing Dark Ward over the course of the fight. If you refresh every, lets say average 19 seconds because you watch your charges, you spend under ~160 force over the course of the fight, so that's 90-ish force that can be used to do other things.

 

That may not sound like a lot, but coming from a game where I would tweak things to gain an extra 50 dps when I'm already doing 25,000, I like being able to tweak stuff like that. Granted it's not for everyone, and that's fine.

 

I guess I also like "fussy" mechanics. The only spec I liked to play in WoW was feral dps and I had the most fun when that spec was at its absolute least forgiving.

Edited by Harwel
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