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Nerf grav/tracer omg!

STAR WARS: The Old Republic > English > Classes
Nerf grav/tracer omg!

TheRealBoz's Avatar


TheRealBoz
01.19.2012 , 06:32 PM | #11
Hahahaha, Grav Round on a 1m cooldown!
HAHAHAHA!
MAKE LOVE, NOT SPAM!

origional's Avatar


origional
01.19.2012 , 06:33 PM | #12
Same can be said for sith shooting lighting out of every orifice. All I do in pvp is dance around the zone jigging to the ten million people who rolled sith doing nothing but shoot lightning at me.
George Lucas: I told you the game was called Star Wars. Bioware: You sure? We thought you said Stun Wars
Republic General on Imperial Favouritism: We can't win. If we strike them down Bioware will just make them more powerful than we could possibly imagine.

Bastionhawk's Avatar


Bastionhawk
01.19.2012 , 06:33 PM | #13
Quote: Originally Posted by Lord_Karsk View Post
Maybe you should look to your own faction he Operative before you start talking.
Just the fact that you say grav round in op is a joke.Maybe try the class beore you scream nerf. I have 3 hotbars full of skills etc. Alot more then just bashing one button.
He said tracer missile as well. So that is both sides.

Quote: Originally Posted by Gorgewall View Post
Have you.. considered interrupting the 1.5s cast time on Grav Round? Silencing it, perhaps? LoS kiting someone who needs a full GCD to do any damage to you?

Some of us don't have an interrupt.
Jackal has found you here. SWG BH video 1, SWG BH video 2

Rhazesx's Avatar


Rhazesx
01.19.2012 , 06:34 PM | #14
Quote: Originally Posted by Daecollo View Post
"What Is Interrupt?"
Its that ability you click to stop someone casting that also delays your next ability too or causes it to missfire.

Daecollo's Avatar


Daecollo
01.19.2012 , 06:34 PM | #15
The only classes that don't have an interrupt are commando/mercenery, the classes that use tracer missile/grav round.

Juicenewtonz's Avatar


Juicenewtonz
01.19.2012 , 06:34 PM | #16
Quote: Originally Posted by Bastionhawk View Post
Unfortunately it is the best and most optimized way to play the class (as far as damage goes). The quality of pvp needs to be textured better imo.

It does get annoying to get hit by the same move over and over only to die to it.
This is wrong, pyrotechs burst and mobility are superior to arsenal which is much more important in pvp than sustained damage.

Go ahead and nerf tracer missile, anyone who wants to have a chance against melees has already gone pyrotech anyways
Operatives are fine, Autofacing is a good thing, Your class is not underpowered.

Juicenewton - 50 Pyrotech Merc - The Fatman

Kuari's Avatar


Kuari
01.19.2012 , 06:35 PM | #17
grav round/tracer does need to be reduced some... I mean, those alone are bad. The people who actually spec for it and use the abilities that benefit from it? THAT is a nightmare to watch.

1 minute cooldown though? No... bad.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Gorgewall's Avatar


Gorgewall
01.19.2012 , 06:35 PM | #18
Quote: Originally Posted by Daecollo View Post
The only classes that don't have an interrupt are commando/mercenery, the classes that use tracer missile/grav round.
And even we get Concussion Charge knockback interrupt and possibly Stockstrike's knockback if we talent it.

Kyrandis's Avatar


Kyrandis
01.19.2012 , 06:36 PM | #19
Quote: Originally Posted by Corran View Post
you mean you havent had a commando drop incendiary round on you then proceed to hit you with assault plastique and start a charged bolts>high impact bolt>plastique goes boom combo?



that is some pain right there.
Yaknow my commando was Gunnery before. That spec is sooo immobile its insane.

However I resepc'd to Assault Specialist recently and quickly discovered the combo you described.

Mobility: Check
Spamable Slow: Check
Burst: Check
DoTs that aren't affected by Armor: Check.

Love that spec.
Rock and Paper are fine, nerf scissors.
- Paper

Bastionhawk's Avatar


Bastionhawk
01.19.2012 , 06:36 PM | #20
Quote: Originally Posted by Juicenewtonz View Post
This is wrong, pyrotechs burst and mobility are superior to arsenal which is much more important in pvp than sustained damage.
Prove it. I've never seen this happen. I don't have a problem believing that it could be true, however I've never seen (in game, on a video or elsewhere) a pyrotech out do a tracer spamming merc.
Jackal has found you here. SWG BH video 1, SWG BH video 2