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All the systems for 6.0 seem unappealing. Bioware you need to pay attention.

STAR WARS: The Old Republic > English > General Discussion
All the systems for 6.0 seem unappealing. Bioware you need to pay attention.

JattaGin's Avatar


JattaGin
09.19.2019 , 05:22 AM | #451
Quote: Originally Posted by TrixxieTriss View Post
Couldn’t stay away from the testing 😳 (FYI, not logged into main game, only PTS)
Did you re-sub? Or as preferred?

I'd be happy to play a Hammer Station with you on PTS. Haven't been able to get into a group via activity finder for quite a while on the PTS.

And, um, regarding Andryah, using a different username on this board now: holy macaroni. I feel empathy for the persons having to be around them in real life.
Bioware offers a friend referal system which gives referred players a couple of goodies (incl. 7 free days of sub and a neat free 10 x inventory slot for every character) and referring players some little shinies and cartel coins.
I would be happy if you choose my referral link to grab your free goodies.

Akevv's Avatar


Akevv
09.19.2019 , 07:58 AM | #452
It seems every time a community thread shows up, where players attempt to express their frustration, this Olag fellow pops in, attempts to derail the conversation with "not all of us", then proceeds to get 'offended' when folks call him out on it. Y'all are correct, the best thing to do is ignore and not engage, so that the discussion can continue. He has no point, other than to make the threads about him instead of the issue at hand.

To me, it seems like the dev team is guilty of group think. How they've come to the conclusion that we want -more- complexity in gearing, it just doesn't fit anything anyone has said. Players are consistently asking for more content. I never recall anything remotely like "you know what would be great, 18 more levels of gear and multiple set bonuses". its like, how did that even become a thing? The guys have no adult supervision. If they release 6 as complex as it appears to be, a) folks will ignore it (like a considerable amount of players have with Ossus) b) get discouraged by it and quit (like so many have after going through Ossus 100 times to get gear for their alts) c) attempt to play it, get one or two chars through the grind, then realize they got the wrong set and rage quit. Hell, as far as tactical items go, folks already have the ability to choose the player activated relics, but vertually no one equips those. They use the automatic versions overwhelmingly. That alone should be an indication that more complexity isn't particularly popular.

I'm just shaking my head at who thought this stuff up? Like, its sooo late in this game's story now, who possibly thinks adding gear complexity is going to be a winning strategy? Guys, c'mon, really? Sigh.

TrixxieTriss's Avatar


TrixxieTriss
09.19.2019 , 08:24 AM | #453
Quote: Originally Posted by JattaGin View Post
Did you re-sub? Or as preferred?

I'd be happy to play a Hammer Station with you on PTS. Haven't been able to get into a group via activity finder for quite a while on the PTS.
I resubbed to test. My testing times will vary because I’m in a progression guild in WoW classic at the moment and trying to level 4 toon’s.

When I know my schedule I’ll msg you

JattaGin's Avatar


JattaGin
09.19.2019 , 12:54 PM | #454
Quote: Originally Posted by Akevv View Post
To me, it seems like the dev team is guilty of group think. How they've come to the conclusion that we want -more- complexity in gearing, it just doesn't fit anything anyone has said. Players are consistently asking for more content. I never recall anything remotely like "you know what would be great, 18 more levels of gear and multiple set bonuses". its like, how did that even become a thing? The guys have no adult supervision. If they release 6 as complex as it appears to be, a) folks will ignore it (like a considerable amount of players have with Ossus) b) get discouraged by it and quit (like so many have after going through Ossus 100 times to get gear for their alts) c) attempt to play it, get one or two chars through the grind, then realize they got the wrong set and rage quit. Hell, as far as tactical items go, folks already have the ability to choose the player activated relics, but vertually no one equips those. They use the automatic versions overwhelmingly. That alone should be an indication that more complexity isn't particularly popular.

I'm just shaking my head at who thought this stuff up? Like, its sooo late in this game's story now, who possibly thinks adding gear complexity is going to be a winning strategy? Guys, c'mon, really? Sigh.
Spot-on! Exactly ^^this. Many players here and elsewhere have mentioned these things. It seems to be a common opinion. Not surprisingly. Except for BW. They must be surprised by it, as it's the opposite of what seems to be their opinion. Maybe their metrics indicated that people want things more difficult and complex? I mean, their plan must come from somewhere.*

Quote: Originally Posted by TrixxieTriss View Post
When I know my schedule I’ll msg you
I just did some testing again... not sure I want to test again without another patch. The state of the PTS is imho beyond terrible.

*Unless it's like in South Park where we find out that whales are actually writing Family Guy episodes. This would explain quite a bit.
Bioware offers a friend referal system which gives referred players a couple of goodies (incl. 7 free days of sub and a neat free 10 x inventory slot for every character) and referring players some little shinies and cartel coins.
I would be happy if you choose my referral link to grab your free goodies.

MikeCobalt's Avatar


MikeCobalt
09.19.2019 , 04:32 PM | #455
Quote: Originally Posted by Akevv View Post
It seems every time a community thread shows up, where players attempt to express their frustration, this Olag fellow pops in, attempts to derail the conversation with "not all of us", then proceeds to get 'offended' when folks call him out on it. Y'all are correct, the best thing to do is ignore and not engage, so that the discussion can continue. He has no point, other than to make the threads about him instead of the issue at hand.

To me, it seems like the dev team is guilty of group think. How they've come to the conclusion that we want -more- complexity in gearing, it just doesn't fit anything anyone has said. Players are consistently asking for more content. I never recall anything remotely like "you know what would be great, 18 more levels of gear and multiple set bonuses". its like, how did that even become a thing? The guys have no adult supervision. If they release 6 as complex as it appears to be, a) folks will ignore it (like a considerable amount of players have with Ossus) b) get discouraged by it and quit (like so many have after going through Ossus 100 times to get gear for their alts) c) attempt to play it, get one or two chars through the grind, then realize they got the wrong set and rage quit. Hell, as far as tactical items go, folks already have the ability to choose the player activated relics, but vertually no one equips those. They use the automatic versions overwhelmingly. That alone should be an indication that more complexity isn't particularly popular.

I'm just shaking my head at who thought this stuff up? Like, its sooo late in this game's story now, who possibly thinks adding gear complexity is going to be a winning strategy? Guys, c'mon, really? Sigh.
Your Right, BW has asked for our FeedBack on this many times and now in multiple threads offering any "FeedBack" about "Not Liking it exactly As Is" gets an attack; get attacked for offering the feedback BW asked for. It's crazy. Once I saw that starting, I just stopped, ESO, Skyrim, X-Wing Alliance, Jedi Outcast and soon Fallen Order too many other games old & new to get wrapped up in this. Until this mess (Gearing 6.0, Crafting more) is resolved I'm going to play something else. Why did BW want to combine a totally new system *And start a new story same time??? 6.0 is important for BW; I hope this doesnt kill the new story and turn 6.0 into another failure.

Akevv's Avatar


Akevv
09.20.2019 , 07:52 AM | #456
Quote: Originally Posted by MikeCobalt View Post
Your Right, BW has asked for our FeedBack on this many times and now in multiple threads offering any "FeedBack" about "Not Liking it exactly As Is" gets an attack; get attacked for offering the feedback BW asked for. It's crazy. Once I saw that starting, I just stopped, ESO, Skyrim, X-Wing Alliance, Jedi Outcast and soon Fallen Order too many other games old & new to get wrapped up in this. Until this mess (Gearing 6.0, Crafting more) is resolved I'm going to play something else. Why did BW want to combine a totally new system *And start a new story same time??? 6.0 is important for BW; I hope this doesnt kill the new story and turn 6.0 into another failure.
The problem is that they cannot afford to halve the community again. Every time they make some major change like this, even if they do eventually fix things, half of the players vanish. We're down to 5 servers. If they don't get this right, it is over.

Maybe they should just stop, call this new thing they're doing with 6, and call it SWTOR II. Update the game engine, do the new gearing, whatever they want to really. I think if they called it II, they'd have a lot more freedom to re-introduce difficulty and complexity.

Lhancelot's Avatar


Lhancelot
09.20.2019 , 08:25 AM | #457
Quote: Originally Posted by Akevv View Post
Maybe they should just stop, call this new thing they're doing with 6, and call it SWTOR II. Update the game engine, do the new gearing, whatever they want to really. I think if they called it II, they'd have a lot more freedom to re-introduce difficulty and complexity.
Well, sadly we know they'd never do something like that. I agree with your posts too. I agree another cataclysmic update will crush the game. Oh, sure it won't "die" but what will be left will be a shell of what the game is, even now.

You just have to marvel at how dumb this studio is. That's right, dumb. Only they view the RNG train as a viable main vehicle for gearing. Only they think it encourages more gameplay by punishing alts.

Since they began punishing alts, I stopped gearing all my toons, I have played far less, and i take far more frequent breaks from the game.

I also find it less fun because all my toons are in random pieces of gears now except for 2. How does this encourage me to want to play other toons when I look at their gears and determine it aint worth the time gearing them? I just play my "main" and couldn't care less now about my "alts."

All the feedback in the world won't convince this studio that they are clueless with what it's own playerbase wants. What studio after failing with RNG when the game started, would pull it back out a few years later, only to have a mass exodus of players leave the game due to RNG again, only to stick with it and force it down the playerbase's throats, AGAIN??? After all the rage with GCXP and loot boxes, and RNG? You can't make this up!

It's like taking a hammer and smashing my thumb, then smashing it two more times because surely what I felt the first time was a mistaken feeling. That didn't hurt the first time, let's try it again surely it will feel good on the second try or third! Idiots.

The best thing would be to ditch RNG altogether and only use it for exceptionally rare items. No one wants to waste time grinding items on top of having a RNG factor involved. It's bad enough to grind for progression gears, but we are used to MMOs doing that. It's normal, in fact.

The problem is adding a frustrating RNG facet to a gear grind for progression gears. It's like putting turd pudding on a giant turd. Why? It's already a giant ball of crap, does it really need turd icing on it, too? The RNG is just redundant and adds nothing to the experience of the player except time wasting, and unless the item you are wasting time on is something really unique and rare it's effing dumb to add RNG to it's drop rate.



TL;DR

Progression gears should never see RNG, period.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

Rion_Starkiller's Avatar


Rion_Starkiller
09.20.2019 , 09:07 AM | #458
Quote: Originally Posted by Akevv View Post

To me, it seems like the dev team is guilty of group think. How they've come to the conclusion that we want -more- complexity in gearing, it just doesn't fit anything anyone has said. Players are consistently asking for more content. I never recall anything remotely like "you know what would be great, 18 more levels of gear and multiple set bonuses". its like, how did that even become a thing? The guys have no adult supervision. If they release 6 as complex as it appears to be, a) folks will ignore it (like a considerable amount of players have with Ossus) b) get discouraged by it and quit (like so many have after going through Ossus 100 times to get gear for their alts) c) attempt to play it, get one or two chars through the grind, then realize they got the wrong set and rage quit. Hell, as far as tactical items go, folks already have the ability to choose the player activated relics, but vertually no one equips those. They use the automatic versions overwhelmingly. That alone should be an indication that more complexity isn't particularly popular.

I'm just shaking my head at who thought this stuff up? Like, its sooo late in this game's story now, who possibly thinks adding gear complexity is going to be a winning strategy? Guys, c'mon, really? Sigh.
I wonder if it is the dev's answer to all the requests for a new class.

Personally, I like the customizations. It might make my 3 scoundrels and 2 operatives more interesting. But you're right, nobody really asked for complex gearing.
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ZionHalcyon's Avatar


ZionHalcyon
09.20.2019 , 12:16 PM | #459
Looks like Eric posted on PTS and everything for the most part is a step in the right direction.

MikeCobalt's Avatar


MikeCobalt
09.20.2019 , 12:36 PM | #460
Quote: Originally Posted by Akevv View Post
The problem is that they cannot afford to halve the community again. Every time they make some major change like this, even if they do eventually fix things, half of the players vanish. We're down to 5 servers. If they don't get this right, it is over.

Maybe they should just stop, call this new thing they're doing with 6, and call it SWTOR II. Update the game engine, do the new gearing, whatever they want to really. I think if they called it II, they'd have a lot more freedom to re-introduce difficulty and complexity.
I believe this is correct. These system changes don't seem to have alot of fans but the story does. Onderon, Mek-Sha and Dxun all look great and most do seem to like the story as we know it thus far. The *Traitor part also seems popular to some (that's also part of the story). The System changes crafting, gearing, gearing especially and others however Do Not seem to well accepted across the board.

*Maybe add the story changes on the selected date and gearing changes *Later*. For whatever reason they want to change the system "Again" but don't try to do everything at once, one step at a time. Don't let these changes derail the big important 6.0, the story should be great, why should that suffer from the systems issues aswell? Looking at the Pictures of the locations and most of the *Chatter about Malgus, Tau, Anri and Arn seemed good but when the system changes were announced, all that good syneragy quickly ... Changed.