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The most easy way to determine if the tank is a bad/dumb one


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To elaborate. Nightmare Kephess can potentially gib a tank at close to full hp with one of his attacks. It's one of the few encounters were a strong emphasis should be made on tank effective health.

 

Effective health being a function of health pool after guaranteed mitigation is applied. Basically, Damage reduction modifying your max health. No matter your avoidance, unless the sum of which is 100%, it will fail at some time.

 

The attack in question is a series of 3 large hits. Each individual hit is not going to pressure a tanks health, but if by chance (a fairly low chance), all 3 attacks are not shielded, parried or missed, it can do almost the entire tanks health pool in damage. A tank in full avoidance gear, taking no high endurance options at all, will need to be at near full health to survive such an occurrence. A tank that has prioritised health a little more, even if it's just 2-3k more health, will survive a failed string of avoided attacks with health to spare. EH is all about planning for the worst case scenario.

 

Otherwise no, for any other content than tanks attempting NiM Kephess in EC, go balls out avoidance, EH is largely irrelevant. For those who do Nim Kephess, in particular timed runs with strongly emphasised repeatability of the encounter, you do definitely want to keep effective health as a gearing priority.

 

This is probably more relevant for a shadow/assassin considering a kinetic ward will get evaporated almost immediately, causing said low hp shadow to hilariously implode into hamburger. Add to that, the fact that the sin is the only tank that gets any real value out of endurance beyond a deeper health pool for healer reaction time. In addition to having the highest damage and threat ceiling out of all the tanks anyway, increasing endurance can be more attractive for them at higher gear tiers (61/63's), as endurance essentially becomes a mitigation stat at a certain point due to the way variant B mods are itemised.

 

In contrast, the other 2 tank classes gain little from sacrificing main stat for endurance beyond aiding in healer reaction time, which can be picked up by skilled healers. For powertechs and guardians, the passive nature of their mitigation and a higher base armour value *should* be enough for both healers to pick up a lower health pool. But for progression, having a modest health buffer (still using high mitigation mods/enhancements) is generally advisable for most tanks, or at least, tanks should gear to the capabilities of their operation group and the strengths of their class as a general rule.

 

Or tell your healers that they are poo, raid drama is fun yo.

Edited by Marb
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This is probably more relevant for a shadow/assassin considering a kinetic ward will get evaporated almost immediately, causing said low hp shadow to hilariously implode into meat chunks. Add to that, the fact that the sin is the only tank that gets any real value out of endurance beyond a deeper health pool for healer reaction time. In addition to having the highest damage and threat ceiling out of all the tanks anyway, increasing endurance can be more attractive for them at higher gear tiers (61/63's). In contrast, the other 2 tank classes gain little from sacrificing main stat for endurance.

 

For powertechs and guardians, the higher base armour and passive nature of their mitigation *should* be enough for both healers to pick up a lower health pool, considering the tank has the exclusive attention of both healers, and pre-emptive healing being required anyway in post gift phase. But for progression, having a modest health buffer (still using high mitigation mods/enhancements) is generally advisable for most tanks, or at least, tanks should gear to the capabilities of their operation group and the strengths of their class as a general rule.

 

Or tell your healers that they are poo, raid drama is fun yo.

 

:o When did you get here? Go back to zoning out during bomber phases, sir.

 

This basically sums it up though. The main reason why I, as a Vanguard tank, don't go for a healthpool buffer is because I have Aurojiin as a healer, and he has a masochistic personality. Seeing a tank drop from full health to 20% makes him giddy. That, and my way of displaying epeen as a tank is through having over 1.9k main stat.

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