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Darkness Assassin/Kinetic Combat Shadow Set Bonus Discussion

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Darkness Assassin/Kinetic Combat Shadow Set Bonus Discussion
First BioWare Post First BioWare Post

JPileggi's Avatar


JPileggi
08.20.2015 , 01:01 AM | #31
So far not a fan of the new set bonus (2). I've read it only works out to about 0.66% DR on average. If you are like me and often sacrificing a 198 vendor armouring for a 192 for the set bonus, you will lose some DR anyway from the armour loss which makes the (2) kind of pointless unless you have access to (4).

As for the (4), its a decent idea but its more of a utility than something thats essential to have. I am yet to try (6) but I would think the extra charges would be useful, especially when combined with the old (2) set bonus (not even sure if this is possible?)

I would love to see more ''quality of life'' set bonus like increase duration on harnessed darkness/shadows, making it last maybe an extra two seconds. Even better, make thet ticks of volts/debris +4stacks instead of +1 so when we lose the stacks, the consequence is not so bad as we can quickly get back our 4 stacks in one debris tick.

Aelanis's Avatar


Aelanis
08.20.2015 , 04:25 AM | #32
Quote: Originally Posted by JPileggi View Post
So far not a fan of the new set bonus (2). I've read it only works out to about 0.66% DR on average. If you are like me and often sacrificing a 198 vendor armouring for a 192 for the set bonus, you will lose some DR anyway from the armour loss which makes the (2) kind of pointless unless you have access to (4).

As for the (4), its a decent idea but its more of a utility than something thats essential to have. I am yet to try (6) but I would think the extra charges would be useful, especially when combined with the old (2) set bonus (not even sure if this is possible?)

I would love to see more ''quality of life'' set bonus like increase duration on harnessed darkness/shadows, making it last maybe an extra two seconds. Even better, make thet ticks of volts/debris +4stacks instead of +1 so when we lose the stacks, the consequence is not so bad as we can quickly get back our 4 stacks in one debris tick.
The new 2 piece set bonus is definitely more DR, time averaged, than the 198 armorings, especially if you use the belt and bracers for your 2 piece. Even with the much lower uptime that it has, it's better than commendations armorings.
Dulfy Guides: Hatred, Serenity, Darkness, Kinetic Combat
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Teepek's Avatar


Teepek
11.11.2015 , 08:59 AM | #33
So what do you think of the new 216/220/224 6 piece set bonus.

(6) Deflection's duration is increased by 3 seconds and its cooldown is reduced by 10 seconds.

I guess this is a buff in most situations compared to the old 6 piece set bonus.

Vanguards and PTs and Juggs and Guardians though get duration bonus to two abilities. I think it would be even nicer one if they removed that 10 second cd reduction for Deflection and added 3-5 extra seconds to Battle Readiness.

Kazz_Devlin's Avatar


Kazz_Devlin
06.14.2016 , 12:59 AM | #34
does bioware grasp concept of trinity system??

Kazz_Devlin's Avatar


Kazz_Devlin
09.26.2017 , 02:14 PM | #35
tanks shouldn't do dmg period! breaks trinity we end up with the whole merc situation all over an we see how well you've fixed that!

Doominology's Avatar


Doominology
12.01.2017 , 10:37 AM | #36
Quote: Originally Posted by bornstellarmakes View Post
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You should stop spamming this in every thread. Spam is not good and is against forum rules.

toyfanatic's Avatar


toyfanatic
12.29.2017 , 05:20 PM | #37
GENERAL THOUGHTS; I like keyboardninjas logic. The olders sets were better. I also liked how each tank class had different properties to the set bounus per class. I enjoyed the tank pvp gear had a different set of values and set bounus than the pve gear. My point is as keybord ninja is right, using the same thing for all three tank classes but rewording it different is blah. The three tank classes aren't equal. There are many metric differences per the three, making the gear the same is a frustration. I get it, the devs only tank on jugs and only use sorcs as healers. That generalized statement is kinda true when you read how the patch notes get written when they update class roles. Since launch sin tanks have been doctored the most, I kinda miss our old self healing. Jugg can heal itself, PT can heal itself why cant we? dunno I never thought overcharge was that OP. They must think the aoe taunt heal is amazing....... vs shielding the party or casting reflect on the party.
I digress, do some thinking and re-tailor the set bounuses for the classes. make them unique, but most important make them usefull.
I got to give them some props for starting this thread, cept it should have been done with shadow of revan....

cheers
a old shadowtank

_Harbinger's Avatar


_Harbinger
03.05.2018 , 01:15 PM | #38
Thread is dead as i see but generally best idea IMHO is adding in 5.9, or 6.0 old set bonuses with current stats as very rare cxp crates drop or special vendor that will sell it for 'commendations' earned in Master (NiM) mode operations. Or high price unassembled components whatever. As assassin tank player i can say that current set bonus is mostly useless. The only usable thing here is 4-piece bonus on nim Brontes cause it allows you to take more orbs with less taunt cooldown. Additional 5% shield chance and 2% internal/elemental DR is much more 'tanky' than longer dedlection.