Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The weird people you meet in Group Finder.


Krampino's Avatar


Krampino
11.19.2019 , 12:55 PM | #9761
Quote: Originally Posted by AlrikFassbauer View Post
I can't see whether a healer is good or not, so at a certain point when the health bar of a party member is *very* low, I do go to a Kolto station.

I've seen deaths due to too late healing, so I'm never sure if the healer is good or not. How can I tell this Ŗ After letting a player's character die a few times, cynically put ?



Then look at the DPS's level. According to my own exsperience, this is mostly due to the Group Finder even putting VERY low lechel chars into the group ... chars about which players here often complain "other than ... he never did anything substancial". Especiall at low levels, several abilities are missing, most people tend to forget that after playing level 70 for years.
Some deaths are because people did something really dumb. I am not one of the medics who let even bad players die if I can prevent it. But then I am healing against a scripted fight were people didn't respond properly to it and they might take more damage than the healer can counter. A LOT of people are so used to faceroll Flashpoints in the past that they are forgetting that a healer is supposed to heal the unavoidable damage, not the preventable. I am healing me a CTS nowadays and it's not especially fullfilling.

JJKerryee's Avatar


JJKerryee
11.19.2019 , 03:13 PM | #9762
Quote: Originally Posted by nyrkverse View Post
MM HS has become a big meme: you have the LOS obsessed tanks who will pull everything around a corner when in reality there's just a couple of groups where it makes sense and insist on pulling the big droid in the tunnel because apparently stepping out of a red circle is hard.
THIS! So much THIS! If I had a penny for each HS run...VT or MM where the Tank insists on pulling every single group of mobs around the corner, I'd be rich. I mean I promise you that those 6 weak droids won't wipe out our entire group and neither will those 3 strong advozsec.
Use my referral link, you know you want to: http://www.swtor.com/r/qb2Ygz And we both get good things!
Retreat is not weakness, it is strategy.

LD_Little_Dragon's Avatar


LD_Little_Dragon
11.19.2019 , 04:36 PM | #9763
Quote: Originally Posted by JJKerryee View Post
THIS! So much THIS! If I had a penny for each HS run...VT or MM where the Tank insists on pulling every single group of mobs around the corner, I'd be rich. I mean I promise you that those 6 weak droids won't wipe out our entire group and neither will those 3 strong advozsec.
Most times it's not a matter of survival, but convenience. A lot of those mobs in Hammer are spread out too far for most aoe to hit more than a couple of them at a time.

Part of a tank's job is to gather mobs for aoe. It's usually faster to kill them that way, and also easier for the tank to hold aggro on them.

Although that's usually pointless with all the knockback happy dps that run around nowadays.
Stealthy heals, stealthy dps, stealthy tank.

kunderam's Avatar


kunderam
11.19.2019 , 05:35 PM | #9764
Quote: Originally Posted by LD_Little_Dragon View Post
Most times it's not a matter of survival, but convenience.
This.
But itís the true genius Shadow/Sin tanks that LoS, get them all in a nice tight bunch for AoE . . . and then knock them all out of it again.
Kundera Milan
<Delusions of Grandeur>

Euphrosyne's Avatar


Euphrosyne
11.19.2019 , 07:00 PM | #9765
Quote: Originally Posted by nyrkverse View Post
MM HS has become a big meme: you have the LOS obsessed tanks who will pull everything around a corner when in reality there's just a couple of groups where it makes sense and insist on pulling the big droid in the tunnel because apparently stepping out of a red circle is hard.

Then you have the healers who don't know what a cleanse is and the tanks that have no clue about their defensives and when they match up hilarity ensues (neither type asks for directions of course, they barely acknowledge when someone explains what to do *after* the wipe).

Or the tanks whose idea of keeping aggro is hitting the gold guy and ignore everything else (this is a classic).

And of course the dps who can't kill anything in a remotely timely fashion.

They all spam HS apparently because when it's a different FP the groups are generally good - I had a couple of excellent Meridians for instance - or someone will leave immediately. Force forbid they play something new.
This is a delightful post.

I only really have one thing to add: normally, MM HS is an exercise in frustration, but it was actually easier than normal last week. Flashpoint Havoc had a lot of idiots queuing for the bonus boss MMs. I have never played so many Esseles and BT runs in a single week, and every single one of them was led by a tank with molasses in their veins and included at least one melee character that didn't know the mechanics (i.e. got fried repeatedly by Vokk's lightning or stayed in Yadira Ban's cyclone or wallowed in the warm glow of Commander Ghulil's plasma probes).

Compared to the slow-dragging MM BT and MM Esseles runs, derpy Hammer Station was a breath of fresh air when it popped.
Quote: Originally Posted by LD_Little_Dragon View Post
Most times it's not a matter of survival, but convenience. A lot of those mobs in Hammer are spread out too far for most aoe to hit more than a couple of them at a time.

Part of a tank's job is to gather mobs for aoe. It's usually faster to kill them that way, and also easier for the tank to hold aggro on them.
I agree to an extent, but some groups are so easy to kill that grouping them up still wastes time even with AoE. The droids next to the scavenging shortcut are a good example. Other groups are ALREADY GROUPED close enough for AoE and get LoSed anyway.
Euphrosynē (n., Greek) - "mirth, merriment"

nyrkverse's Avatar


nyrkverse
11.19.2019 , 11:49 PM | #9766
Quote: Originally Posted by Euphrosyne View Post
This is a delightful post.
thank you

Quote:
I agree to an extent, but some groups are so easy to kill that grouping them up still wastes time even with AoE. The droids next to the scavenging shortcut are a good example. Other groups are ALREADY GROUPED close enough for AoE and get LoSed anyway.
precisely.
ęI'm not cute. I'm deadlyĽ

JJKerryee's Avatar


JJKerryee
11.20.2019 , 02:11 PM | #9767
Quote: Originally Posted by LD_Little_Dragon View Post
Most times it's not a matter of survival, but convenience. A lot of those mobs in Hammer are spread out too far for most aoe to hit more than a couple of them at a time.

Part of a tank's job is to gather mobs for aoe. It's usually faster to kill them that way, and also easier for the tank to hold aggro on them.

Although that's usually pointless with all the knockback happy dps that run around nowadays.
While I agree this can be useful in certain cases..more times than not it's simply pointless...most trash groups in HS are all grouped up and can be easily killed with AOE as it is...there is simply no real need for this mechanic most of the time.
Use my referral link, you know you want to: http://www.swtor.com/r/qb2Ygz And we both get good things!
Retreat is not weakness, it is strategy.

DawnAskham's Avatar


DawnAskham
11.21.2019 , 06:42 AM | #9768
Quote: Originally Posted by JJKerryee View Post
THIS! So much THIS! If I had a penny for each HS run...VT or MM where the Tank insists on pulling every single group of mobs around the corner, I'd be rich. I mean I promise you that those 6 weak droids won't wipe out our entire group and neither will those 3 strong advozsec.
I play characters that when running Flashpoints are built for strong AOEf, not to pick them off mobs one by one - and many packs even in HS are spread too far apart, which are generally the ones pulled around a corner.

Pull the bigger packs into a small group and I can kill them all in a couple of GCDs.

I agree that worrying about LOSing stuff like the weak-ish droids right before the scavenging skip drill is silly though.

But I've had it with idiots that run out or stand out just far enough on big pulls that instead of being able to hit all the mobs, I end up wasting cool downs and only kill half the trash, then have to kill of the rest of the ranged one by one as they are spread all over the place.

Quote: Originally Posted by kunderam View Post
This.
But itís the true genius Shadow/Sin tanks that LoS, get them all in a nice tight bunch for AoE . . . and then knock them all out of it again.
Overload for the win - and yeah, that annoys me to no end as well lol.

DeannaVoyager's Avatar


DeannaVoyager
11.23.2019 , 04:51 PM | #9769
Quote: Originally Posted by nyrkverse View Post
MM HS has become a big meme: you have the LOS obsessed tanks who will pull everything around a corner when in reality there's just a couple of groups where it makes sense and insist on pulling the big droid in the tunnel because apparently stepping out of a red circle is hard.
I was stupid enough to queue random MM today solo. Of course it was a HS. I should have left when they insisted pulling the first boss to the tunnel, because anyone doing that must be clueless on the rest of the FP as well. And they were. They wanted to kill next boss (the trio) also "behind a corner", which isn't really a great idea as nobody can see anything without clicking through all targets. I ask why they want to do it there. Answer: "Because they die faster"... Erm... no they don't! Two are shielded, so they don't take damage at all, but that flamethrower boss is doing damage on whoever is in front of him all the time (unless interrupted, but let's not even try to go there...) Of course people who are this clueless, are ALL standing in front of it...Flamethrower needs to die first, and it's the first one without shield anyhow. Then pick whoever is not shielded, swap target if needed until they die. Trying to AOE them down, especially if people are not hitting the flamethrower dude first will take a lot longer than doing the mechanics properly. And as a cherry on top of that crapcake, when you mention they are doing it wrong, the name calling starts. They must be on top of their lil world when they get to call someone names, feeling all mighty and powerful.


Quote: Originally Posted by nyrkverse View Post
They all spam HS apparently because when it's a different FP the groups are generally good - I had a couple of excellent Meridians for instance - or someone will leave immediately. Force forbid they play something new.
I've come to this conclusion myself: only the bads queue HS. I think it was only my 5th or 6th pug run since 6.0 because I can't stomach more HS and it's usually HS if I have to pug. It's even worse when you get the clueless, toxic people doing things the hard way.

Account/legacy ignore is sorely needed, so the bads and the jerks can spam HS 24/7 without ruining the game from everyone else. Or get rid of the deserter lockout, because now it's only beneficial to the people who can't play anything else but HS. When enough people get sick of HS; the GF will be as dead as GF ops is now. I'm pretty sure even they don't want that.

FlameYOL's Avatar


FlameYOL
11.24.2019 , 08:59 AM | #9770
So yesterday I rant into quite a hilarious situation in Traitor Among the Chiss on Master Mode, I won't mention which server or the people who were involved but I was tanking, with a ranged DPS, a melee DPS and a Healer. We all phased in and everyone stayed put until I stealthed the first boss, first boss was a bit of a pain.

The melee DPS kept attacking the other Tank droids and nobody was focus-targeting just one, it was all over the place. We still managed to get through it at the end but it made me question whether or not people knew the mechanics. Roll in Syndic Zenta and the entire thing starts to fall apart, I pull normally thinking they might realize the mechanics... until Syndic goes up and the healer alongside the melee DPS stay down and just the ranged DPS follow me. Needless to say I eventually die as the Healer isn't doing their job because they're too busy not going up.

After we die I ask what the hell was up with that and the Healer says they haven't done this Flashpoint yet and had only been playing for 3 days, I say "Why the hell didn't you said you were new then so we could explain the mechanics", cue said healer downplaying the whole thing by sarcastically typing "Master Mode", "Hard Mode" after I explain this Flashpoint is actually hard so you need to know the mechanics for it. The melee DPS also says he hasn't done it, I then proceed to explain the mechanics of the fight and the healer leaves. We get another healer pretty quickly and I quickly give her a refresher about the fight, she did pretty well despite our next pull having us die because our melee DPS didn't followed the mechanics as he hadn't found where the boss is after she drops down again. Cue the ranged DPS leaving and we getting another DPS and me explaining the mechanics again, we die again because the melee DPS didn't got up before Syndic electrifies the area... cue the healer leaving and me afterwards.

TLDR: Unexperienced players join one of the hardest Flashpoints and don't let anybody know that they're actually new, one of them is actually open to learning the mechanics even if they didn't followed it properly while the other just left as soon as I started to explain it.
A man can have anything...If he's willing to sacrifice everything