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Class Changes: Lightning Sorcerer / Telekinetics Sage

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Class Changes: Lightning Sorcerer / Telekinetics Sage
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zerglord's Avatar


zerglord
09.25.2017 , 01:53 PM | #11
I just hope when you do utilities balance, you give us more survivability, because right now in PVP most of the time DPS Sorc is just trying to stay alive and have little window to do damage.

timovdt's Avatar


timovdt
09.25.2017 , 02:32 PM | #12
srly whoever is in charge of balancing should get fired at this point ANOTHER nerf for sorcs while the ONLY thing we need is buffs and a hell of allot of them srly revert thses nerfs and give us the shok damadge increase + remove the nerfs from the start of this expansion if you want to get this class to even remotly viable levels its not fuc dooing lest hten 25 % of a mara's hp with perfect burst while all the other burst specs can take way 60 to 70 % of our hp in comparrison its ******** bias vs sorc over and over again becous retaredd devs dont like that there fav calees can't insta win with one *********** button

MuskyBoy's Avatar


MuskyBoy
09.25.2017 , 02:43 PM | #13
Are the devs going to at least give madness another buff? That spec still needs another 300 dps added to bring it in line with most of the other specs target dps.

timovdt's Avatar


timovdt
09.25.2017 , 02:48 PM | #14
Quote: Originally Posted by MuskyBoy View Post
Are the devs going to at least give madness another buff? That spec still needs another 300 dps added to bring it in line with most of the other specs target dps.
they will probebly take way like 600 dps and hit the lifegain again while adding a heal to heatseakers and the bakcstab **** from operative and say those are underprefoming XD dont dream of it devs literly have brains smaller then a fking peanut if this hits the live servers

KittyKat_Karrot's Avatar


KittyKat_Karrot
09.25.2017 , 04:57 PM | #15
but Lightning needs a buff, assumed you've fixed the chain lightning bug....

LordTurin's Avatar


LordTurin
09.25.2017 , 10:18 PM | #16
Quote: Originally Posted by KittyKat_Karrot View Post
but Lightning needs a buff, assumed you've fixed the chain lightning bug....
Not vs. MM and Arsenal it doesn't, which is what BW is comparing it to.
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DarthZaul's Avatar


DarthZaul
09.25.2017 , 11:26 PM | #17
What? They needed like a 30% buff not a nerf! At this point it looks like they are just nerfing every class to oblivion to compensate for the fact that people can do HM in 248s, which to be fair is 2 tiers higher than you're supposed to, but still its a stupid way to 'balance'.

Equeliber's Avatar


Equeliber
09.26.2017 , 12:15 AM | #18
Quote: Originally Posted by DarthZaul View Post
What? They needed like a 30% buff not a nerf! At this point it looks like they are just nerfing every class to oblivion to compensate for the fact that people can do HM in 248s, which to be fair is 2 tiers higher than you're supposed to, but still its a stupid way to 'balance'.
30%? Admit it, you are just spitting out random numbers and have no clue what you are talking about.
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ottffsse's Avatar


ottffsse
09.26.2017 , 12:23 AM | #19
Quote: Originally Posted by DarthZaul View Post
What? They needed like a 30% buff not a nerf! At this point it looks like they are just nerfing every class to oblivion to compensate for the fact that people can do HM in 248s, which to be fair is 2 tiers higher than you're supposed to, but still its a stupid way to 'balance'.
While all these class changes make MM/Nim fights challenging, HMs in 248s are like ez mode on any class. Groups fail there because of awareness and mechanics positioning and not because of a lack of firepower any of the classes are capable of. Like if you are not pushing the adds in Styrak fast enough it is probably because you are wasting time idling, or running rather then pew-pewing them down. Same thing of Firebrand+SC and Brontes burn - know where to get too fast to reduce dps downtime as much as possible.


Lightning/TK does need a buff to defensives for PvP gameplay. Damage and burst damage may be fine though if the other two healers - Mandos and Opers get nerf which it seems they will that will probably lower ttk in PvP even more (and if some utilities get adjusted to boot).

xJediRyanx's Avatar


xJediRyanx
09.26.2017 , 02:06 AM | #20
Quote: Originally Posted by ottffsse View Post
While all these class changes make MM/Nim fights challenging, HMs in 248s are like ez mode on any class. Groups fail there because of awareness and mechanics positioning and not because of a lack of firepower any of the classes are capable of. Like if you are not pushing the adds in Styrak fast enough it is probably because you are wasting time idling, or running rather then pew-pewing them down. Same thing of Firebrand+SC and Brontes burn - know where to get too fast to reduce dps downtime as much as possible.


Lightning/TK does need a buff to defensives for PvP gameplay. Damage and burst damage may be fine though if the other two healers - Mandos and Opers get nerf which it seems they will that will probably lower ttk in PvP even more (and if some utilities get adjusted to boot).
This game has been out for over 5 years, and these devs have no clue how to properly balance PVE v. PVP. Yet we still have Mercs with OP cooldowns, Operatives with a reflect (lol) and Sorcs/Sages with absolute trash cooldowns and defensive's. So the answer, give them less DPS. Seems right for this game. Clueless Devs as usual. GG