Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This game badly needs mods and macros.


Jylian's Avatar


Jylian
01.13.2012 , 09:06 AM | #11
Of course people are right in saying that mods/macros aren't a necessity. When you think like that, then neither are mounts/sprint.

I still find it odd that so many people are against this. There's no way that Bioware wouldn't implement these features. Unless of course the Hero Engine can't support it.

SuberBaird's Avatar


SuberBaird
01.13.2012 , 09:07 AM | #12
What's wrong with mods? Why are people so against them? They have made every MMO I have ever played better. Who cares if it makes it easier to play the game. Don't use them if you want a challenge. Macros too. Some nice focus targeting macros would make play 100x more enjoyable.

CaptainHagbard's Avatar


CaptainHagbard
01.13.2012 , 09:12 AM | #13
Quote: Originally Posted by SuberBaird View Post
What's wrong with mods? Why are people so against them? They have made every MMO I have ever played better. Who cares if it makes it easier to play the game. Don't use them if you want a challenge. Macros too. Some nice focus targeting macros would make play 100x more enjoyable.
So WoW was the only MMO you played? Because the ones I played (LotRO, RIFT, EVE, ST:O, UO, WAR) only allowed a very limited modification to the game, if they allowed it at all.

KittyPrawn's Avatar


KittyPrawn
01.13.2012 , 09:13 AM | #14
Quote: Originally Posted by DecimaPoiuytr View Post
I for one enjoy that the game doesn't have most of the macros that exist in other games.

Why give players macros so they can spam one button for their damage abilities instead of thinking? Or spam macros that auto-target for healing instead of thinking? This ruins the skill-based aspects of games if you ask me; players should have to think about what to do, and develop the reaction time to do it. The less automation there is in playing the higher the skill-cap and the greater depth of gameplay.

UI modifications would be nice though (particularly customizable ability bars). Although, I can see an argument against this as well; standardizing UI options levels the playing field and makes balance easier.
I really feel like the people that are against macros and add-ons have a huge misunderstanding as to how the average player uses them. Most macros aren't cast sequence macros. Most macros aren't auto-target macros. Both functions can be blocked in the API and be made a non-issue.

You're saying no to things without having all the information.
Kyrti of the Apsalar Legacy - 50 Rattataki Sorcerer - Canderous Ordo
Caution: Aggressive, Will Bite.

Quote: Originally Posted by Neamhan View Post
What's this? Something is being improved?! To the Complain-o-tron 5000!!

Lienwyn's Avatar


Lienwyn
01.13.2012 , 09:15 AM | #15
Quote: Originally Posted by KittyPrawn View Post
I really feel like the people that are against macros and add-ons have a huge misunderstanding as to how the average player uses them. Most macros aren't cast sequence macros. Most macros aren't auto-target macros. Both functions can be blocked in the API and be made a non-issue.

You're saying no to things without having all the information.
Depends how the game implements them but you are correct for almost all games.

Macros are like...a really really easy scripting language, and seeing as how people trouble with differentiating between CSS and HTML (and why use both), I'm not surprised ppl don't understand what macros are.

Chasted's Avatar


Chasted
01.13.2012 , 09:21 AM | #16
Quote: Originally Posted by DecimaPoiuytr View Post
Why give players macros so they can spam one button for their damage abilities instead of thinking? Or spam macros that auto-target for healing instead of thinking? This ruins the skill-based aspects of games if you ask me; players should have to think about what to do, and develop the reaction time to do it. The less automation there is in playing the higher the skill-cap and the greater depth of gameplay.
If someone could create a "one size fits all" macro for damage or tanking then you would have to talk with Bioware for making such an easily mind-numbing character.

Also; macros do not auto-acquire a target and heal them. At least, the marcros that I know of. There are marcros that heal on mouseover (Using the current person the mouse is over as the target) but auto-targeting? Yeah, no.

You are looking at the worst case; I'm looking at combining skills and shortcuts together so it makes my job a little easier. Friend-or-foe selections for example: Why would I try to guard an enemy and taunt an ally? Why not combine the two via a macro so the same short-cut guards my target if it's an ally but taunts it if it's hostile.

It's one less short-cut I have to remember and still requires "thought" to be used.

Edit:

As for mods; they are tools and nothing more. Highly useful tools that should be used.

Bioware can create a million billion different types of UI's and there is still a chance that what they do isn't what I'm looking for; why can't I make my own UI and tailor it to exactly what I want? It saves Bioware the time and effort of making a million billion UI's and I'm happy because I get exactly what I enjoy out of the game.

DPS Meters: There are actually several barriers of entry into raids and one of these are in fact DPS. With one Heroic there are bosses with 2 minute enrage timers. If you can't beat em' in that time you are unlikely to beat the boss at all. A DPS Meter will help the person know if they are even capable of taking the boss down.

Threat Meters: Since when is more information a bad thing? You never want to grab agro off a tank and some fights threat is dropped so many times it helps to know when you don't have any of it.

saltorio's Avatar


saltorio
01.13.2012 , 09:25 AM | #17
Quote: Originally Posted by Nemmar View Post
No, it doesnt.
^ This.

Also, for those talking about "the pulse of the community"... remember that this forum is but a small (vocal) minority of the SWTOR community as a whole (as is the case with pretty much any forum).

DevonDs's Avatar


DevonDs
01.13.2012 , 09:27 AM | #18
Quote: Originally Posted by Chasted View Post
If someone could create a "one size fits all" macro for damage or tanking then you would have to talk with Bioware for making such an easily mind-numbing character.

Also; macros do not auto-acquire a target and heal them. At least, the marcros that I know of. There are marcros that heal on mouseover (Using the current person the mouse is over as the target) but auto-targeting? Yeah, no.

You are looking at the worst case; I'm looking at combining skills and shortcuts together so it makes my job a little easier. Friend-or-foe selections for example: Why would I try to guard an enemy and taunt an ally? Why not combine the two via a macro so the same short-cut guards my target if it's an ally but taunts it if it's hostile.

It's one less short-cut I have to remember and still requires "thought" to be processed.
If all they do is make the game a little easier then why do we need them....if the game is too hard to play without them being a little easier then the devs need to change the game for everyone, not allow after market software that imbalances things even a little.
Quote: Originally Posted by John Riccitiello
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Chasted's Avatar


Chasted
01.13.2012 , 09:30 AM | #19
Quote: Originally Posted by DevonDs View Post
If all they do is make the game a little easier then why do we need them....if the game is too hard to play without them being a little easier then the devs need to change the game for everyone, not allow after market software that imbalances things even a little.
It depends; it's something that is offered to everyone is it really an imbalance or an old individual refusing to change and learn to adapt to his surroundings? (Edit: I feel like I still play really well without macros however I can't help but feel like it could be easier to play well with them)

And maybe I used the word "easier" incorrectly; would the word "convenient" fit better? It would be much more convenient to combine skills together that naturally have two completely different targets but serve the same purpose (Reducing incoming damage to my allies).

Or helping combine skills together that have the same short-cut but with one variable being changed (Ctrl, shift or nothing for an example)

GalacticKegger's Avatar


GalacticKegger
01.13.2012 , 09:39 AM | #20
Quote: Originally Posted by fraxture View Post
this game needs less threads about the game badly needing mods and macros.
^^^ this ^^^
Can we please just have our pre-KotFE SWTOR MMORPG back?