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Mouseover Healing


kaelesto's Avatar


kaelesto
12.15.2011 , 06:19 PM | #91
Quote: Originally Posted by Miroed View Post
Ok so 16 people 1 healer? Bad group makeup you should have at minimum 2 healers if not 4, one in each group. This takes away the pressure of saying "OMG I have to heal EVERYONE!". While it might make you look good and make ones epeen grown I would rather have and extra healer or 2 on hand in case things go south and one healer gets aggro.

I know I shouldn't bring logic into a forum....
You apparently have absolutely no idea how real endgame healing assignments work.

And while this may be the most ridiculous thing I've seen in the thread, the rest of the mouseover-haters don't seem to have any idea what they're talking about either.

1. Re: addon "bots" in WoW: It has been at least three expansions and five years since the last time it was possible to automate heal-targeting with an addon. Current raid frame addons are not bots. They are cosmetic modifications to the user interface.

2. Of course mouseovers aren't 'necessary.' Keybinds aren't 'necessary' either. The game could force you to actually click the icons on your action bars, just like it forces healers to click each time we switch targets. Would you like that? No? Didn't think so. It would slow you down and feel awkward, wouldn't it? Casting with just your keyboard feels smoother, doesn't it?

3. While mouseovers make healing target-selection slightly easier, this is not a bad thing, nor is it responsible for making any game too easy. Not unless you believe the entire difficulty of the game should rest on the backs of the healers and that artificially-throttling healers through awkward UI interactions is a good way to enhance difficulty.

What mouseover targeting does is move one tiny step in the direction of leveling the playing field between DPS and healers in terms of our physical interaction with the game. It permits us to retain a boss target so we know what's being cast, just like DPS do. It keeps us from having to click something every time we want to cast - DPS already don't have to. It makes our gameplay feel as smooth and seamless and enjoyable as DPS gameplay.

The playing field will never be completely level because a healer in a large group will never have his/her mouse completely free for movement and offensive target-selection, and healers will always have to devote more of our attention to the UI at the expense of the game world. But mouseovers bring us close enough that we can generally play at about the same level.

This means that the game can be balanced around real difficulty that applies to everyone, rather than artificial UI-interaction difficulty that applies only to healers. And that's a good thing.

Jooji's Avatar


Jooji
12.15.2011 , 06:22 PM | #92
*high fives kaelesto*

Lilyalyn's Avatar


Lilyalyn
12.15.2011 , 06:35 PM | #93
Quote: Originally Posted by Jatne View Post
It's an easy button, you do less work, employ less skill and get more reward. If it's too hard for you, practise and improve or move along.

I do not support dumbing the game down, because Rift and TrashCraft did it beforehand.
You do less work, I'll give you that. But if you're seriously gonna call clicking a button you're already mousing over skill then you've got the bar set seriously low. Indeed that's why this topic is so annoying to me. It's not skillful for me to click a target I'm already mousing over, it's just a nuisance (mouse clicks add up). It's an issue of convenience and kindness to my mouse hand, not skill.

kaelesto's Avatar


kaelesto
12.15.2011 , 06:41 PM | #94
Thanks Jooji

And to those who think mouseovers are a "crutch" and those of us who use them are bad healers: Do you really, truly think that the skill in healing lies in the player's physical button-pressing?

I don't. I think the skill in healing is a combination of the player's ability to:
- Prioritize target selection on the fly, and use effective triage to keep everyone alive
- Know their healing abilities and select the most appropriate one for the incoming damage
- Be aware of their surroundings and the positioning of their group, and use area abilities and targets effectively
- Predict incoming damage and use preventive abilities or precast heals at optimal times
- Respond appropriately to encounter mechanics (PvE) or enemy abilities (PvP)
- Manage their resource
- Identify good times to use utility, dispels, and support abilities

In short, I think healing skill is about decisionmaking. Button-pressing is simply how you convey those decisions to the computer. A bad healer, by my definition, is someone who makes bad decisions - and that person would remain a bad healer even if you hooked the computer up directly to their brain.

If you really, truly believe that healing skill is about button-pressing, then you are probably a bad healer.

Mattsfadedcuh's Avatar


Mattsfadedcuh
12.15.2011 , 06:42 PM | #95
Hey some people don't have the energy in them to click and still be able to perform later in longer fights.
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Mattsfadedcuh's Avatar


Mattsfadedcuh
12.15.2011 , 06:44 PM | #96
Quote: Originally Posted by Lilyalyn View Post
You do less work, I'll give you that. But if you're seriously gonna call clicking a button you're already mousing over skill then you've got the bar set seriously low. Indeed that's why this topic is so annoying to me. It's not skillful for me to click a target I'm already mousing over, it's just a nuisance (mouse clicks add up). It's an issue of convenience and kindness to my mouse hand, not skill.
You just argued his point no reason not to click
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GhoXen's Avatar


GhoXen
12.15.2011 , 06:44 PM | #97
I want add-on support, and I want GRID. I also want Power Auras, custom UI and certainly macro support.

Maxvla's Avatar


Maxvla
12.15.2011 , 06:46 PM | #98
Quote: Originally Posted by Mattsfadedcuh View Post
Hey some people don't have the energy in them to click and still be able to perform later in longer fights.
Pretty obvious you've never healed in cutting edge content. Adding a quarter or half second clicking every time I want to heal is easily the difference between a world first and not.

Maxvla's Avatar


Maxvla
12.15.2011 , 06:48 PM | #99
Quote: Originally Posted by GhoXen View Post
I want add-on support, and I want GRID. I also want Power Auras, custom UI and certainly macro support.
Now those do make the game easier. I'm not sure I want those in the game. If their UI presents all the necessary details, there's no reason to have a customized UI for playability purposes.

Lilyalyn's Avatar


Lilyalyn
12.15.2011 , 06:54 PM | #100
Quote: Originally Posted by Mattsfadedcuh View Post
You just argued his point no reason not to click
Being completely unnecessary is a reason to do something now?