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Thoughts on removing accuracy from game.

STAR WARS: The Old Republic > English > General Discussion
Thoughts on removing accuracy from game.

TonyTricicolo's Avatar


TonyTricicolo
09.18.2019 , 01:14 AM | #1
So we strive to achieve 110% accuracy to improve the chance we don't miss. We also want to produce more output via mastery and power, increase our crit, and reduce our cd with alacrity. Not to mention Tanks want more shield and absorption. Why not just give everyone baseline innate accuracy so we can invest more in to these tertiary stats?
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Phazonfreak's Avatar


Phazonfreak
09.18.2019 , 02:32 AM | #2
Quote: Originally Posted by TonyTricicolo View Post
Not to mention Tanks want more shield and absorption. Why not just give everyone baseline innate accuracy so we can invest more in to these tertiary stats?
Tanks already have baseline innate accuracy increase by 10% through their combat discipline to offset their need for defence, shield and absorption rating. Healers don't need accuracy in any competitive setting because heals are auto hits, so critical and especially alacrity rating are the stats to go alongside the power rating.
Only dps have the need for accuracy rating on your gear and I think it is fine that you can choose yourself how much accuracy your spec needs in contrast to all the other tertiary stats.

TonyTricicolo's Avatar


TonyTricicolo
09.18.2019 , 03:09 AM | #3
Oh, is that so? That never occured to me. I hardly play Tank classes. Yea, but wouldn't you want your Dps teammate to do his job better? To get that 110% you'd trade off less output, right? But then again there's diminishing returns on crit and a point where power/mastery is better than alacrity, so it kinda evens out.
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merovejec's Avatar


merovejec
09.18.2019 , 04:40 AM | #4
Quote: Originally Posted by TonyTricicolo View Post
Oh, is that so? That never occured to me. I hardly play Tank classes. Yea, but wouldn't you want your Dps teammate to do his job better? To get that 110% you'd trade off less output, right? But then again there's diminishing returns on crit and a point where power/mastery is better than alacrity, so it kinda evens out.
That is the real deal with MMOs, you acquire gear and test out the best load outs. Its obvious that its not only about buying every gear piece. You then need to mingle around with the mods to get the best out come (minmaxing). You also have to think about PVP, that is where accuracy really comes into play. In PVP people test having less accuracy and more treciary stats. In that case it becomes individual and players adjust it to their play style. So no, I wouldnt remove it.
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Phazonfreak's Avatar


Phazonfreak
09.18.2019 , 07:00 AM | #5
Quote: Originally Posted by TonyTricicolo View Post
Oh, is that so? That never occured to me. I hardly play Tank classes. Yea, but wouldn't you want your Dps teammate to do his job better? To get that 110% you'd trade off less output, right? But then again there's diminishing returns on crit and a point where power/mastery is better than alacrity, so it kinda evens out.
You could actually make a point that tanks should lose their innate 10% accuracy increase, at least for PvPs sake. Since they don't need any accuracy on their gear to hit and get substantial defensive stats and abilities through their combat proficiency, they can put dps mods in their gear to hit hard while still having massive self sustain. I am not a big PvPer myself, but I know many who are very annoyed by this tank-in-dps-gear cheese.

JediQuaker's Avatar


JediQuaker
09.18.2019 , 09:55 AM | #6
Why not just give everyone full stats right from the get go. And, also, to eliminate "grind" we can give them max level armor. And then we can rename the game Battlefront: The Old Republic and do away with all RPG stuff altogether. And then we can all just PvP or do NiM OPs.
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Rion_Starkiller's Avatar


Rion_Starkiller
09.18.2019 , 10:38 AM | #7
Quote: Originally Posted by Phazonfreak View Post
Tanks already have baseline innate accuracy increase by 10% through their combat discipline to offset their need for defence, shield and absorption rating. Healers don't need accuracy in any competitive setting because heals are auto hits, so critical and especially alacrity rating are the stats to go alongside the power rating.
Only dps have the need for accuracy rating on your gear and I think it is fine that you can choose yourself how much accuracy your spec needs in contrast to all the other tertiary stats.
A really good healer doesn't just heal. Healers swap into acc gear for several boss fights. One example is Styrak NiM. If your KB "misses" during ghost phase, the raid will probably wipe without a backup.

So if we got rid of accuracy, it would help healers too. I like this idea.
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TonyTricicolo's Avatar


TonyTricicolo
09.18.2019 , 11:03 AM | #8
Maybe if it's rephrased to "thoughts on removing the chance to miss from game" or "Since we tab target and don't have to manual aim, why not just let everyone always hit their target 100% of the time?" We can still keep accuracy as a stat that increases penetration or negates defense.
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kodrac's Avatar


kodrac
09.18.2019 , 02:59 PM | #9
Quote: Originally Posted by TonyTricicolo View Post
We can still keep accuracy as a stat that increases penetration or negates defense.
That's too, umm, innovative.
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Id find it hard to believe this sort of thing goes on in the preferential treatment forum.
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or Kodrac, for saying everything I want to say, but he takes one for team and gets a warning.

PatT's Avatar


PatT
09.18.2019 , 05:10 PM | #10
First they got rid of class stats (strength, et. al) and made it all master. Because ppl couldn't understand.

Then they got rid of multiple mats for the same crafting level because it was confusing

then they put all the mats into a single node becuase ppl ... what? too complicated to look for shards vs crystals?

They got rid of multiple trees. Then they got rid of advanced classes.

You want them to maybe just give you one button, one attack and come over and click it for you too?
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