nobodytoo Posted June 10, 2014 Share Posted June 10, 2014 hi all, despite the having all the legacy perks, fleet travel cooldown is now 3 hours (from none) and quick travel is back to 30 mins (from 10). is this intended or is this a bug? i hope it's not intended, i already miss them. Link to comment Share on other sites More sharing options...
TUXs Posted June 10, 2014 Share Posted June 10, 2014 hi all, despite the having all the legacy perks, fleet travel cooldown is now 3 hours (from none) and quick travel is back to 30 mins (from 10). is this intended or is this a bug? i hope it's not intended, i already miss them. Better be a mistake... Please post this in the Customer Service area of the forums too. Link to comment Share on other sites More sharing options...
maelstromicus Posted June 10, 2014 Share Posted June 10, 2014 Hi guys, another patch, more new breakages, all in all a usual patch day in swtor. First thing discovered in minutes, quick travel (which we all use ALL the time) is broken. Despite having all the legacy perks unlocked, it's cooldown is back at 30 minutes. Fleet travel is likewise affected. Why so many working things get broken each patch you guys make is beyond me, but it's been happening since launch so we should all be used to it by now Please fix this bug. Link to comment Share on other sites More sharing options...
TimVickey Posted June 10, 2014 Share Posted June 10, 2014 I can confirm my cool downs on QT are also wiped out and back to defaults. Link to comment Share on other sites More sharing options...
Sarkos Posted June 10, 2014 Share Posted June 10, 2014 i'm having the same problem. All legacy unlocks and yet there is still a timer on Fleet Travel and Quick Travel. I think it's a bug. Hope Bio fixes this Link to comment Share on other sites More sharing options...
-Sullster- Posted June 10, 2014 Share Posted June 10, 2014 Same for me. Is it intentional?? Link to comment Share on other sites More sharing options...
Drudenfusz Posted June 10, 2014 Share Posted June 10, 2014 Have not locked in yet, but sounds like you no longer considered to be subscribers, since you describe the status that preferred players have when they bought all the unlocks. Link to comment Share on other sites More sharing options...
Kothakk Posted June 10, 2014 Share Posted June 10, 2014 Well it didnt take us players long to find the first new "feature" in this patch. Bioware, qualitiy Control please? If this indeed is intentional, i might just decide to leave right here. There is enough loadtimes as it is, we dont need excessive speeder travels and stuff as subs. Link to comment Share on other sites More sharing options...
wizzlestick Posted June 10, 2014 Share Posted June 10, 2014 +1 I am having the same exact problem as a Sub and full Legacy upgrades as of this morning patch 2.8. Submitted a CS report but posting here too. Hopefully we get some traction Link to comment Share on other sites More sharing options...
TaitWatson Posted June 10, 2014 Share Posted June 10, 2014 Hey all! This is definitely a bug that we're aware of, and are looking to get it fixed as soon as possible. Thank you for your reports, and I'll keep you updated! -Tait Link to comment Share on other sites More sharing options...
dipstik Posted June 10, 2014 Share Posted June 10, 2014 I think QA is a team of rabid gerbils. Link to comment Share on other sites More sharing options...
TUXs Posted June 10, 2014 Share Posted June 10, 2014 Hey all! This is definitely a bug that we're aware of, and are looking to get it fixed as soon as possible. Thank you for your reports, and I'll keep you updated! -Tait How soon are we talking Tait? Today? Tomorrow? This game is plagued with excessive loading screens and this was the only thing making SWTOR less annoying. What is your goal? Will servers be taken down off schedule to fix it? Link to comment Share on other sites More sharing options...
DarthTHC Posted June 10, 2014 Share Posted June 10, 2014 How soon are we talking Tait? Today? Tomorrow? This game is plagued with excessive loading screens and this was the only thing making SWTOR less annoying. What is your goal? Will servers be taken down off schedule to fix it? Ahahahahahahahahahahahahahahaha! *breathes* Ahahahahahahahahahahahahahahaha! Oh... wait... you were serious? That's going to be annoying as hell for me. But I don't see them bringing the server down for this. There's no exploit and it doesn't hinder CM sales. Link to comment Share on other sites More sharing options...
AlixMV Posted June 10, 2014 Share Posted June 10, 2014 Bioware, qualitiy Control please? You actually don't know much about software development do you? Since it's been confirmed as a bug--it was probably an unintentional consequence of some change they made. Bugs happen, things get missed. No need to get snitty about it, those are people on the other end who make mistakes just like you did. The important thing is that they've recognized it as such in a very swift manner (only an hour after the servers came live) and are looking into a fix. Link to comment Share on other sites More sharing options...
DarthTHC Posted June 10, 2014 Share Posted June 10, 2014 You actually don't know much about software development do you? Since it's been confirmed as a bug--it was probably an unintentional consequence of some change they made. Bugs happen, things get missed. No need to get snitty about it, those are people on the other end who make mistakes just like you did. The important thing is that they've recognized it as such in a very swift manner (only an hour after the servers came live) and are looking into a fix. No, the important thing will be when they fix it. This affects a lot of players. Probably approaching all of them. A bad company will sit on the fix until the next patch cycle. A good company will patch it as soon as they have a fix. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted June 10, 2014 Share Posted June 10, 2014 Q&A went through the roof with this patch. Link to comment Share on other sites More sharing options...
Joesixxpack Posted June 10, 2014 Share Posted June 10, 2014 Glad it's noted, fix soon pls. You actually don't know much about software development do you? Since it's been confirmed as a bug--it was probably an unintentional consequence of some change they made. Bugs happen, things get missed. No need to get snitty about it, those are people on the other end who make mistakes just like you did. The important thing is that they've recognized it as such in a very swift manner (only an hour after the servers came live) and are looking into a fix. ^ lol get lost Link to comment Share on other sites More sharing options...
Sindariel Posted June 10, 2014 Share Posted June 10, 2014 (edited) You actually don't know much about software development do you? Since it's been confirmed as a bug--it was probably an unintentional consequence of some change they made. Bugs happen, things get missed. No need to get snitty about it, those are people on the other end who make mistakes just like you did. This freaking bug was reported one month ago in the PTS forum! They intentionally let this bug slip through to the live servers. They were fully aware of this bug, but as always, too lazy to fix it. Biowares motto is and always was: "Break first, fix later... maybe." Edited June 10, 2014 by Sindariel Link to comment Share on other sites More sharing options...
ihmodem Posted June 10, 2014 Share Posted June 10, 2014 Space combat impacted too... Getting into space combat is taking about 4 minutes. When the mission is done, it seems to take about the same time to get back on my ship. Link to comment Share on other sites More sharing options...
Parkooth Posted June 10, 2014 Share Posted June 10, 2014 You actually don't know much about software development do you? Since it's been confirmed as a bug--it was probably an unintentional consequence of some change they made. Bugs happen, things get missed. No need to get snitty about it, those are people on the other end who make mistakes just like you did. The important thing is that they've recognized it as such in a very swift manner (only an hour after the servers came live) and are looking into a fix. Since this is a recurrence of a previously fixed bug, then Kothakk's comment is valid. Proper quality control in the form of regression testing would have prevented it. Link to comment Share on other sites More sharing options...
TUXs Posted June 10, 2014 Share Posted June 10, 2014 You actually don't know much about software development do you? Since it's been confirmed as a bug--it was probably an unintentional consequence of some change they made. Bugs happen, things get missed. No need to get snitty about it, those are people on the other end who make mistakes just like you did. The important thing is that they've recognized it as such in a very swift manner (only an hour after the servers came live) and are looking into a fix. Why would he need to? Are YOU planning to fix these bugs with your vast experience in software development? Of course it was UNINTENTIONAL, nobody thinks otherwise and Tait admitted as much well before your reply...but this is also a paid for service - if my cable goes out, I'll complain. If my dinner is cold at a restaurant, I'll complain. SWTOR isn't working well, I'll complain...know why? Because I'm paying for it. Link to comment Share on other sites More sharing options...
Cyberberus Posted June 10, 2014 Share Posted June 10, 2014 This freaking bug was reported one month ago in the PTS forum! They intentionally let this bug slip through to the live servers. They were fully aware of this bug, but as always, too lazy to fix it. Biowares motto is and always was: "Break first, fix later... maybe." If it doesn't "break" the game the schedule must be kept regardless, Slots were PROMISED on June 10th and by the gawds they WILL BE RELEASED on the 10th ... even if paid for perks are broken in the process. Link to comment Share on other sites More sharing options...
XiamaraSimi Posted June 10, 2014 Share Posted June 10, 2014 How soon are we talking Tait? Today? Tomorrow? This game is plagued with excessive loading screens and this was the only thing making SWTOR less annoying. What is your goal? Will servers be taken down off schedule to fix it? Well /say was broken what 2 months ago, they "say" it should be fixed now (rp happns at night for me so can't check til then so don't know if its fixed yet) but if you want a confirmed timeline of BioFixes™ go with /says 2 month timeline Link to comment Share on other sites More sharing options...
LydMekk Posted June 10, 2014 Share Posted June 10, 2014 Shortened quick travel is not affected by Your unlocks after todays patch 10.06.2014. 30min inst of 15. Need a fix. Link to comment Share on other sites More sharing options...
Romaeus Posted June 11, 2014 Share Posted June 11, 2014 hi all, despite the having all the legacy perks, fleet travel cooldown is now 3 hours (from none) and quick travel is back to 30 mins (from 10). is this intended or is this a bug? i hope it's not intended, i already miss them. Your right, I was trying to rush back to the fleet to pick up a daily, then realised my cool-down for fleet pass was 3 hours, even with the legacy unlocks to reduce the cool-down to 0. Link to comment Share on other sites More sharing options...
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