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Marauder/Sentinel Set Bonus Discussion

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
Marauder/Sentinel Set Bonus Discussion
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AdjeYo's Avatar


AdjeYo
09.02.2017 , 09:02 AM | #101
Quote: Originally Posted by Ardarell_Solo View Post
Smash actually outperforms Carnage in sustained dps now.
Can I ask where you're getting this from? They don't seem to be very fat apart, but on parsley Carnage is outparsing Smash.

Ardarell_Solo's Avatar


Ardarell_Solo
09.02.2017 , 04:49 PM | #102
Quote: Originally Posted by AdjeYo View Post
Can I ask where you're getting this from? They don't seem to be very fat apart, but on parsley Carnage is outparsing Smash.
I hadn't checked yesterday but last time I had, best Sentinel Conentration parses were ahead of Carnage/Combat parses. Yes, atm there's one Carnage parse (http://parsely.io/parser/view/312141/0) that's 10 DPS higher than best Concentration parse (http://parsely.io/parser/view/312031/0). But I think this is mainly because not many players have really tried to push Smash/Concentration to the limit. Once everyone adopts the new rotation and minmaxes their gear for it, I expect it to be slightly ahead on parsely as well.
El'ethon - Sentinel <Taking the Jawas to Alderaan> Tulak Hord

Kaizersan's Avatar


Kaizersan
04.16.2019 , 09:21 PM | #103
Quote: Originally Posted by EricMusco View Post
Hey everyone,

We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Marauders/Sentinels.

Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.

Current Level 60 Set Bonuses (for reference)
  • 2-Piece: Battering Assault or Zealous Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
  • 4-Piece: Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 3% for 10 seconds.
  • 6-Piece: Activating Ravage, Master Strike, Dual Saber Throw, or Twin Saber Throw will grant Weaponmaster's/Challenger's Critical Bonus making your next Vicious Throw, Furious Strike and Annihilate or Dispatch, Concentrated Slice and Merciless Slash critically hit. This effect can't occur more than once every minute.
Cheers, all!
The SWTOR Combat Team
So for set bonuses as far as combat types each class should have tailor made set bonuses for each spec in the game that better enhances those specs combat styles.

Herr_Schurke's Avatar


Herr_Schurke
06.11.2020 , 03:36 AM | #104
Quote: Originally Posted by EricMusco View Post
Hey everyone,

We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Marauders/Sentinels.

Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.

Current Level 60 Set Bonuses (for reference)
  • 2-Piece: Battering Assault or Zealous Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
  • 4-Piece: Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 3% for 10 seconds.
  • 6-Piece: Activating Ravage, Master Strike, Dual Saber Throw, or Twin Saber Throw will grant Weaponmaster's/Challenger's Critical Bonus making your next Vicious Throw, Furious Strike and Annihilate or Dispatch, Concentrated Slice and Merciless Slash critically hit. This effect can't occur more than once every minute.
Cheers, all!
The SWTOR Combat Team
Hi,

I think this Set is totally underpowered and nobody plays itr at the moment.
The "easy to buy Set" (10% more damage) is much stronger.
The Marauder is the weakest class at the moment and I know the way to fix it.
I am gonna quit the game if you wont fix this few points:

1) "Easy to Buy Set" for Sith Warrior nerf from 10% to 5%
2) Culling Blade Set: Every 15s 1 Stack Furios Power
3) No absorp for Maro Defs - Reflect!! The Juggernaut needs absorp, the Marauder reflect because of two swords
4) Generate Rage by Force Charge
5) Bring back initial Damage for Rapture
6) Nerf PT and Sorc min. 7% or boost all other classes a lil bit
7) Global 10% damage boost to marauders, because this class is the weakest at the moment

The game sucks at the moment. I am talking about the classic content - 95% of the game..
If we quit: no money anymore!

Greetz