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Star*FIGHTER* not Star*Call of Duty*

STAR WARS: The Old Republic > English > Galactic Starfighter
Star*FIGHTER* not Star*Call of Duty*

GamerSoul's Avatar

12.15.2013 , 02:51 PM | #21
I understand what the OP is getting at, and I understand that there is frustration because of the fact that gunships can cause it to become difficult for those in scouts and fighters to play.

I would like to bring up a few opinions from my perspective at least;
First, gunships help increase my skill personally, because not only do I have to worry about fighting scouts and fighters, but I also have to find new ways to maneuver out of the gunships range while still being able to be an effective pilot in either capturing the cap point or destroying enemy ships.
Second, as many of you have said gunship pilots will often hide behind or near an asteroid or debris and this makes it difficult to kill them because you have to shoot them at the right angle. To me, this is a good thing, because again, it increases my ability as a pilot because it makes me be creative and find ways to sneak up behind the gunship and shoot it down, as well as allows me to learn how to better maneuver myself around asteroids and debris.

In my opinion, I believe that having a gunship in the game really helps make it interesting, of course the best thing about space PvP is dog-fighting with another skilled pilot, but I believe without gunships even that would eventually get boring.

Just my two cents,
~ GamerSoul
The Shadowlands
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archifikoss's Avatar

12.15.2013 , 03:02 PM | #22
I agree that gunships the way they are don't thematically fit the "starfighter" aspect. I imagined them more as long range, heavy weapons platforms rather than all-out snipers. Lumbering, lots of shields and armor, with long-range heavy weapons and short range light turrets or something for self-defense (short range and low damage but huge arc of fire and computer-assisted targeting requiring less precision, or maybe "flak" style small AoE bursts).

I'm not against gunships or anything, I will try them out myself when I can get my hands on them as I resubbed after Nov 1. But I'd have preferred a different style to them is all.

Soul_of_Flames's Avatar

12.15.2013 , 03:11 PM | #23
Tbh, the only issue I have with gunships (lone gunships) is the ability to instant-kill you from max HP with the aid of that companion ability.

Other than that though, I have no problem with them. They are easy enough to take out with a scout.

However I will say that a group of gunships is damn near unbeatable.

Minidox's Avatar

12.15.2013 , 03:14 PM | #24
Quote: Originally Posted by GamerSoul View Post
In my opinion, I believe that having a gunship in the game really helps make it interesting, of course the best thing about space PvP is dog-fighting with another skilled pilot, but I believe without gunships even that would eventually get boring.

Just my two cents,
~ GamerSoul
Lol thats like two skilled boxers going at eachother then BLAM someone from the public just shoot one of the boxers omg how interesting it becomes

Ren_simp's Avatar

12.15.2013 , 03:38 PM | #25
Nothing wrong with rail guns in space it's the perfect weapon for it
I only fly scout and have no issue with the gunships yes if I'm sloppy they will 2shot me
But that's all part of the fun.

paowee's Avatar

12.15.2013 , 04:41 PM | #26
Who will kill the pillar humpers then? O_O
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MalakaiCaine's Avatar

12.16.2013 , 07:15 AM | #27
Quote: Originally Posted by paowee View Post
Who will kill the pillar humpers then? O_O

the other pillar humpers also trying to hold / cap the point.

Itkovian's Avatar

12.16.2013 , 08:24 AM | #28
To me the problem with Gunships is twofold:

1- Balance issues. Arguably there are some very real balance issues with the Gunships, once they reach high level of upgrades. Ion Cannons, in particular, have a way of disabling a ship and making it impossible to escape the gunship's fire, which defeats the very thing that made Gunships somewhat balanced in the first place (which is to say that once you take the first hit, there is a reasonable chance for an alert pilot to escape and avoid the killing blow and/or chase down the gunship... this is sometimes not possible with the ion railgun).

2- The main balancing factor for Gunships depends entirely on having opposing players who know that Gunships must be hunted down, and know how to do it.

To me this is the most significant factor, on which the entire enjoyment of the match depends. If the enemy team contains several skilled gunship pilots, and your own team has significantly fewer proper gunship hunters, then the match simply cannot be enjoyable. It will be reduced to your team getting picked off at a distance whenever trying to cap objectives, and any attempt at dogfighting will be equally futile. And god help you if you are one of the gunship hunters, as without backup it is simply an exercise in frustration.

In effect, whether or not the entire match is enjoyable becomes a factor of the Gunship to Gunship Hunter ratio. If the enemy team has 4 skilled Gunships, but your own has its own stable of skilled Gunship Hunters, then everything will be fine and balanced, and the match will not be dominated by long-range sniping that prevents any dogfighting. Hunting Gunships can be fun, and those not busy hunting Gunships will be having a good time dogfighting and doing what they like best, as opposed to being picked off by coordinated unseen and unreachable Gunships at every turn.

And that is in itself a problem: the enjoyment of the game becomes a matter for the matchmaker, and it is the matchmaker that decides whether or not the match will actually be an enjoyable bout of fast and furious dogfighting, or a tedious exercise in frustration where any attempt to dogfight or to capture an objective is made impossible by lurking Gunships.

How to fix this last issue is beyond me. Maybe certain nerfs would suffice (at least that can deal with issue #1), or perhaps the devs are simply hoping that as time passes players will just learn to deal with Gunships... but personally I fear that more players will be driven away by the frustration caused by Gunships than those who stick around and learn to cope and properly hunt down Gunships.

Thank you.

reclipsed's Avatar

12.16.2013 , 11:39 AM | #29
I've played my Gunship maybe 4 times since release, not my cup of tea. I've read today that ION is "OP" because you don't need to full charge to use their slow/disable ability when fully upgraded. This smells like a possible nerf in the future if enough smart GS pilots catch on.

I oppose all calls for nerfs until we get the full game with the other ships, but to all those GS pilots..karma.
I'm not upset that you lied to me, I'm upset that from now on I can't believe you.
― Friedrich Nietzsche

Uber_the_Goober's Avatar

12.16.2013 , 11:44 AM | #30
Quote: Originally Posted by Elfa View Post
Actually, it would have been more realistic had they made the gunship a two player system where one pilots and one shoots. This would have forced teams to sacrifice on field numbers for more accurate firing and power without losing realism.
And it would be absolutely AWESOME.

See you in the warzones, muppets.