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Maybe a decent fix for balancing biochem


Terraluna

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It seems to me the main problem with biochem is the reusables

but the real problem with them is that the standard versions are actually really expensive and time consuming to make.

 

so i was thinking what if they made it so the green versions were made in packs of like 6 with crit being 8 and the blue versions coming in packs of 4 with a crit being 6

 

Would that lower the resource and time investment enough to make the consumable versions a viable option for the non-biochems?

adrenals seem to be the worst, the time and cost investment to just make one 15s boost is pretty ridiculous

 

I don't really see the problem with rakata meds being a bit better though. It seems every craft has it's own BoP rakata gears.

 

 

Other thing is triage adrenals. *** was the designer thinking on that one?

they are pretty much literally "attack adrenal worded funny with a downside"

my thought on that one is something like "+30% healing done, -50% damage done"

or make it be a combination of attack and efficacy with the healing debuff to balance.

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