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Reuseable adrenals were the only imbalance with bio


oceansofmars

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I think the bigger issue is the single use Adrenals are too expensive. Cost is 4x level 5 Bio Sample, 4x level 5 Bio Compound, 4x level 6 Bio Compounds and 4x level 5 medical supply from diplomacy. If you got lucky and companions returned the right material, it takes at least 1.5 hours to complete the missions at about 7500 credits base cost. Then another 20 minutes to actually craft the Adrenal. So basically I'd need to sell these for at around 10-15k EACH to make it worth my time.

 

And who is going to buy them? These only give you a 15 second boost, which is nothing. Target moves out of line of sight, you have wasted it moving around. Getting stunned takes 1/2 the time right there. If you take the crit boost, it doesn't even guarantee that you will actually get a critical hit out of it.

 

If I didn't have the reusable ones, I wouldn't even bother making the single-use ones for myself.

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Don't you get it? It wasn't about Bio/Rakata/Reusable items.

 

It's about the economy. There need to be credit sinks for end game characters to prevent runaway inflation. Buying consumables is one such credit sink. Bio making reusable consumables was a bad idea to begin with, and that's before you stop to consider if it was OP or not.

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Don't you get it? It wasn't about Bio/Rakata/Reusable items.

 

It's about the economy. There need to be credit sinks for end game characters to prevent runaway inflation. Buying consumables is one such credit sink. Bio making reusable consumables was a bad idea to begin with, and that's before you stop to consider if it was OP or not.

 

Buying consumables from crafters isnt technically a credit sink, its just redistribution of credits.

 

The biggest joke is that biochem reusables have been inferior all along (atleast for PvP). Everyone worth their slat has been using the dedicated WZ adrenals and health pots.

Edited by aeterno
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Buying consumables from crafters isnt technically a credit sink, its just redistribution of credits.

 

The biggest joke is that biochem reusables have been inferior all along (atleast for PvP). Everyone worth their slat has been using the dedicated WZ adrenals and health pots.

 

The credit sink is for the crafter making them getting the mats, or when the user buys them from vendors (as in the PvP versions you allude to).

 

And even then it's not nearly enough, but you have to start somewhere.

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Not just adrenals, reusable everything was completely imbalanced.

 

Free stim forever while other people pay 15-20k every 2 hours? Thanks.

 

Free heal every 1.5 minutes is positively troll worthy thing in PvP: a non-biochem is fighting a biochem, non-biochem gets through all the free adrenals and stims and is still beating up the biochem despite all that, both get low health.

Biochem uses free medpack to heal 20%+ health. "Trolololo."

Want to do the same thing? Be ready to spend ridiculous amounts of money.

 

Columi implants: implants do NOT drop from raids, therefore there is a big market for them out there, furthermore, biochem only needs alien datacubes and regular crafting materials to make them.

 

If an armormech wants to make Exotech bracers / belts / whatever, for all of which there are (better) alternatives that DO drop in raids and flashpoints, he needs a Rakata Energy Node, which is a drop off the final boss in hardmode raids only AND alien data cubes.

 

Adrenals the only imbalance? Hah.

Edited by Fdzzaigl
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Not just adrenals, reusable everything was completely imbalanced.

 

Free stim forever while other people pay 15-20k every 2 hours? Thanks.

 

Free heal every 1.5 minutes is positively troll worthy thing in PvP: a non-biochem is fighting a biochem, non-biochem gets through all the free adrenals and stims and is still beating up the biochem despite all that, both get low health.

Biochem uses free medpack to heal 20%+ health. "Trolololo."

Want to do the same thing? Be ready to spend ridiculous amounts of money.

 

Columi implants: implants do NOT drop from raids, therefore there is a big market for them out there, furthermore, biochem only needs alien datacubes and regular crafting materials to make them.

 

If an armormech wants to make Exotech bracers / belts / whatever, for all of which there are (better) alternatives that DO drop in raids and flashpoints, he needs a Rakata Energy Node, which is a drop off the final boss in hardmode raids only AND alien data cubes.

 

Adrenals the only imbalance? Hah.

 

I don't think you know what the word imbalance means...

 

saving 15k every 2 hours is NOT imbalanced.

 

And that is literally the only part of your post worth mentioning.

 

WZ medpacks heal 35% of your health and are practically free, you can buy 10+ every WZ you do, and you generally will only use 3-4 during the WZ, so Biochems are losing out if they are using their reusable ones

 

WZ adrenals give +15% expertise, more then all your gear combined. Significantly better then any of the adrenals a Biochem to make... especially since they boost your offensive and defensive stats at the same time, and they are just as cheap as the medpacks.

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Columi implants: implants do NOT drop from raids, therefore there is a big market for them out there, furthermore, biochem only needs alien datacubes and regular crafting materials to make them.

 

False. They do drop from raids, at least on heroic difficulty. Some bosses drop columi tokens in addition to Rakata ones, including columi implant tokens.

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