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Companion bug is worse - melee companions now too. :(

STAR WARS: The Old Republic > English > General Discussion
Companion bug is worse - melee companions now too. :(

IoNonSoEVero's Avatar


IoNonSoEVero
06.20.2019 , 12:51 AM | #1
Since the last patch, and in particular the last week, melee companions have begun nodding off the same way ranged companions have for a while. It's always happened now and then, but now they're regularly failing to follow my toons, standing there without healing, etc. I've noticed this on several melee companions regardless of influence rank (most of mine are 50s): Lana, Nadia, Vector, etc.

For the time being it seems like the workaround is to micromanage them to passive and back and to switch companions every now and then, but this is getting ridiculous. Some of my favorite companions are already unreliable because they are ranged, and now the rest of them are going down the drain too?

Dekibra's Avatar


Dekibra
06.20.2019 , 02:56 AM | #2
noticed this too again just yesterday

always switiching back and forth between passive/active and/or keeping a constant eye on the comp, never jumping too far ahead is more than just annoying, please BW fix this!

SteveTheCynic's Avatar


SteveTheCynic
06.20.2019 , 05:37 AM | #3
In a semi-recent post on the subject, they *did* say that the core reason for the bug does, indeed, affect all companions.

www.swtor.com/community/showthread.php?t=964084
Quote: Originally Posted by EricMusco View Post
Hey folks,

One of the things that has come up quite a bit since 5.10 is a number of Companion issues. I posted yesterday letting you know that one of the more prominent issues (ranged companions not attacking) was likely going to be fixed in 6.0. What I wanted to do was make a bit of a bigger post explaining what these issues are, their current status, and when they are likely to be fixed. Letís dive in.

Ranged Companions Not Attacking
This issue is a bit of an interesting case. The common belief is that this is a bug which was introduced in 5.10. That is understandable since it certainly became more noticeable with that update. However, this issue has actually been around since launch. After the reports we received from 5.10 we began doing a deep dive into what was going on. That is where we discovered a pretty substantial issue with how Companions were built which is causing this to happen. Due to this being an underlying issue with all Companions it requires a larger systemic change then just a standard bug fix which is the reason why the fix is taking so long.

An update from yesterday, I was being conservative in saying that it will be fixed for 6.0. Upon double checking with the team they believe that it may actually make it in before then in 5.10.4 in the summer. This is of course still dependent on testing and verification, but you may see it before 6.0 after all.

Companion Ineffectiveness / Imbalance
One of the other issues that we hear about is that some Companions are ineffective in specific roles or imbalanced compared to other Companions. For 6.0 the team is making a full pass across all Companions to make a variety of updates. Most notably to address this very imbalance, update abilities, and more.

Companions are a critical part of SWTOR and so we take issues with them very seriously. We know that sometimes changes donít come as quick as you would like but know that we are working to get these types of issues resolved as fast as we can! We thank you for all of the reports around these issues as they were very helpful in isolating the root causes to work towards addressing them. And of course, thank you for your patience as we work to get them resolved.

Thanks everyone!

-eric
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

IoNonSoEVero's Avatar


IoNonSoEVero
06.20.2019 , 05:59 AM | #4
Quote: Originally Posted by SteveTheCynic View Post
In a semi-recent post on the subject, they *did* say that the core reason for the bug does, indeed, affect all companions.
...and? That doesn't change that I've personally seen the issue get worse in-game over the past week or that melee companions were performing mostly decently until then.

SteveTheCynic's Avatar


SteveTheCynic
06.20.2019 , 08:10 AM | #5
Quote: Originally Posted by IoNonSoEVero View Post
...and? That doesn't change that I've personally seen the issue get worse in-game over the past week or that melee companions were performing mostly decently until then.
For sure, although given what was said, it shouldn't really be a surprise. (That said, I haven't noticed this change myself, and the only melee-companion problem I have is darling Malgus when he just plain stops healing.)
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

IoNonSoEVero's Avatar


IoNonSoEVero
06.20.2019 , 08:23 AM | #6
Quote: Originally Posted by SteveTheCynic View Post
For sure, although given what was said, it shouldn't really be a surprise. (That said, I haven't noticed this change myself, and the only melee-companion problem I have is darling Malgus when he just plain stops healing.)
Actually, there's no reason it wouldn't be a surprise, because despite any underlying systemic issue, melee companions have been handling things decently up until now.

kodrac's Avatar


kodrac
06.20.2019 , 10:38 AM | #7
Line of sight for melee companions has been an issue for as long as ranged comps haven't been keeping up.
Quote: Originally Posted by aerockyul View Post
Iíd find it hard to believe this sort of thing goes on in the preferential treatment forum.

JediQuaker's Avatar


JediQuaker
06.20.2019 , 10:43 AM | #8
Personally, I like the companion "bug". Doing a bit of micro-managing makes things a bit more interesting. Most of the game is too easy - a bit of MM gives you something to do.
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Benirons's Avatar


Benirons
06.20.2019 , 12:32 PM | #9
Not entirely sure what the problem is?

The only thing im experiencing is ranged comp not moving into range to attack when im in combat, which pretty much only happens when im doing imp side dailies on ossus killing the 4 turrets at the little bridge.

I can see this becoming a problem when the battlefield is very large, but outside of open world that does not seem to happen a lot at all. Nevertheless, i have my set comp to passive toggle hotkeyed, so that helps if things go bad, or i need the comp to be in a particular spot like for a KB.

foxmob's Avatar


foxmob
06.20.2019 , 01:21 PM | #10
Quote: Originally Posted by JediQuaker View Post
Personally, I like the companion "bug". Doing a bit of micro-managing makes things a bit more interesting. Most of the game is too easy - a bit of MM gives you something to do.
yeah. it's great.

since learning that it's 99% a ranged problem, my pet peeve is the fact that my comp doesn't respawn when I port back from a WZ (most of the time). it's not that I forget to summon the comp (although I sometimes do), it's that when you press N, you have to sort your way through 30-some options, and they're not organized by influence rank the way the profession panel (B) is.
Krack