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Guild invasion rewards don't seem fair

STAR WARS: The Old Republic > English > General Discussion
Guild invasion rewards don't seem fair

KumbayaGOD's Avatar


KumbayaGOD
06.23.2019 , 08:26 PM | #11
after reading your wall of text , i concluded you are crazy
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CaptainObvius's Avatar


CaptainObvius
06.23.2019 , 08:50 PM | #12
Quote: Originally Posted by MorseGod View Post
I started a guild 2 years ago. Hundreds of people have come and gone. We don't demand anyone do anything specific in the game, so only a small handful of us bother to hammer out the conquest points. We usually aim for small yield planets just to make sure we hit goal with no problems.

Is it easier to ride the gravy train in a huge, active guild that's already established? Sure. That's the incentive to be in a guild. Why even have guilds if there's no substantial benefit to joining them? Running an active, organized guild takes a lot of extra effort, and that's worth something.

With a few more committed people, my guild could be aiming for medium or large yield planets, too. Go find a small handful of people who like conquesting, buy a guild flagship, and start invading planets. You'd be surprised how easy it is to get at least a little something for your trouble.
I get that. That's why I said I agree there should be some rewards for winning a planet. I'm all for it.

I just don't think it should be what it is now. The rewards of winning a planet with multiple characters every week in comparison to those who don't are insane. I mean you could fully outfit a character every 2 weeks in all fresh augments in a big guild. That probably ends up leading to tons and tons of augment materials being sold by the big guilds who don't need them any more and the rich get richer.

But yes I do think guilds should be a place where you just hang out with friends and find other who are like-minded and maybe find some easier groups every day. I don't think they should be a place where you earn more credits or get stronger characters more quickly over others who put the same amount of time into the game just cause they aren't in a guild, or in a big popular guild.

I think if you're only in a guild because of rewards I think you're in the guild for the wrong reasons. Maybe I'm just weird.

TrixxieTriss's Avatar


TrixxieTriss
06.23.2019 , 09:17 PM | #13
Why don’t you just start your own guild for yourself or a few friends. With the changes to conquest, you can get your 6 characters to target and get the rewards.

Rolodome's Avatar


Rolodome
06.23.2019 , 09:28 PM | #14
Quote: Originally Posted by TrixxieTriss View Post
Why don’t you just start your own guild for yourself or a few friends. With the changes to conquest, you can get your 6 characters to target and get the rewards.
Is there an easy way to do this? I was under the impression you required something like 5 players to start one, so people had to do the thing of getting random people to join and then kicking them or something, to make a solo guild. I'm also curious how it would work if it's only your characters in the guild and your sub lapses. Doesn't leadership pass from someone who isn't subbed? Would the guild just go into limbo or...?
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TrixxieTriss's Avatar


TrixxieTriss
06.23.2019 , 10:05 PM | #15
Quote: Originally Posted by Rolodome View Post
Is there an easy way to do this? I was under the impression you required something like 5 players to start one, so people had to do the thing of getting random people to join and then kicking them or something, to make a solo guild. I'm also curious how it would work if it's only your characters in the guild and your sub lapses. Doesn't leadership pass from someone who isn't subbed? Would the guild just go into limbo or...?
You need 4 people to form the guild, which is really easy to do. Just ask on the fleet for some help and you’ll get more than enough people PM you to offer.
Then it takes 5000 credits to form the guild. You can then have a friend or someone else in the guild invite all your Alts and then they can leave. You then have the guild to yourself.
Of course, if you have one other person, like a good friend, a sibling or partner in the guild, they can continue to invite any new Alts for you.
If you are going to go F2P and it’s your solo guild, you just remove those people in the guild that aren’t a RL friend, sibling or partner. That way the guild leadership will always be yours. If they are RL friends, etc, you can probably just let them take leadership if you trust them.
Just remember that you can access Guild Banks while you are F2P.

Rolodome's Avatar


Rolodome
06.23.2019 , 10:29 PM | #16
Quote: Originally Posted by TrixxieTriss View Post
You need 4 people to form the guild, which is really easy to do. Just ask on the fleet for some help and you’ll get more than enough people PM you to offer.
Then it takes 5000 credits to form the guild. You can then have a friend or someone else in the guild invite all your Alts and then they can leave. You then have the guild to yourself.
Of course, if you have one other person, like a good friend, a sibling or partner in the guild, they can continue to invite any new Alts for you.
If you are going to go F2P and it’s your solo guild, you just remove those people in the guild that aren’t a RL friend, sibling or partner. That way the guild leadership will always be yours. If they are RL friends, etc, you can probably just let them take leadership if you trust them.
Just remember that you can access Guild Banks while you are F2P.
Ok, gotcha. Thanks for the info!
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lightSaberAddiCt's Avatar


lightSaberAddiCt
06.23.2019 , 10:48 PM | #17
Quote: Originally Posted by CaptainObvius View Post
Actually that speaks to another point I've made about guilds for many years.

DO guilds really encourage players to play with other people?

If you think about it when you're in a guild of say, 40 or 50 other normally active players, you end up mostly just playing with them. So a game of 1000's, or 10's of thousands or MILLIONS of players really ends up boiling down to just playing with a small tight nit group of 40 or 50 players.

Is that how you would define "encouraging players to play with other people"? Cause it's now how I would.

In effect the solo que for pug'ing flashpoints and operations is more along the lines of the definition of 'encouraging players to play with others' than actually having a guild. You end up finding new players to play with every single time and end up playing with far far more variety of people than only playing within your guild.

The reason most of the good players don't like puging is cause many pugs end up being terrible, don't know their characters, don't know the fights and ends up being quite a bit of a mess more often than not. So good players actually prefer NOT to play with other players and make new friends as you would put it. They prefer to find a few good people and stick with them.

So again how should that translate to a small group of players earning more money and more expensive and rare crafting materials over someone who DOES prefer to actually go find new and interesting players to play with opposed to just playing with the same 40 or 50 people every week?
This whole post just sounds like you have a personal vendetta against guilds. You get rewards to solo conquest, and it is easy, extremely easy now to get your 15k points for it.
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Benirons's Avatar


Benirons
06.23.2019 , 10:49 PM | #18
Quote: Originally Posted by CaptainObvius View Post
Should you really have to be in a guild to make more money or have more powerful characters?

I don't think so. Maybe I'm just crazy. I've always felt guilds were supposed to be there to join some friends, find people like you to play with and have people you can rely on when you want to do game content with players of appropriate skill levels.

What I don't think guilds should ever be is a way to make more in game credits or get more loot which results in more powerful characters.

What do I mean by this? Let's look at 2 players.

Player A:
Is in a big guild.
Guild invades a large yield planet.
Gets capped on 6 characters a week for conquest.

Player B:
Is not in a build guild.
Doesn't invade a planet.
Also gets capped on 6 characters a week for conquest.

Both players have essentially put the same amount of time in. Both are equally as 'successful' as the other. Neither in effects has out done the other in any way shape or form. Everything is 100% exactly equal except one is in a guild and one is not. So what do they get?

Player A gets:
6x 50,000 credits
18 SRM's
90 Jawa Junk
12 CMT's (valued at 1-2 mil each on the market, but also used to create powerful augments)

Play B gets:
None of the above. Absolutely nothing for his time and efforts. A big fat sign that says "Either get into a big guild or don't even bother worrying about conquest".

Wait a minute here. Both players put the same amount of time into the game. They both capped 6 characters conquest and one gets 20-30mil worth of goodies and 300k credits and the other player gets NOTHING?

Like REALLY?

All because what? One guy is in a big fancy guild and the other isn't?

Well maybe I'm alone in this but I feel like this is just absolutely insane and crazy.

Now I understand they want to like make a way for guilds to compete against each other. That's all well and good sure I'm all for that. However I absolutely cannot agree with how they are rewarding it. And I certainly don't agree with the way it is now in that you're either in a guild, or ur screwed. Like wow. Just wow.

You know I'm one of the few people who hates rewarding failure in that when you lose a PvP match I think you should get NOTHING! But that's because that would make people actually want to care about winning and not just afk'ing matches and getting half the rewards even if you lose. So I can already see people with the thought that "Well this guild 'won' over that guild, or no guild'.

That being said I feel like if Player B puts the same amount of effort and time doing the same things Player A did, they should be rewarded equally at the end of the week. Guild or no guild. I don't feel like people should feel the need to HAVE to join a guild, or all pile into the 'big' guilds in order to be just as rewarded every week for the same amount of effort other players put into the game. I think people should feel free to play with whatever guild they like, small or big, and get just as many credits and augments as anyone else putting as much time as them into the game.

Pick something else for the rewards of invading a planet. Cosmetics. Cartel certs. Decorations. So many other things you can give out other than tons of credits and rewards to make augments.

As a side note I'd like to say I think it's even silly you have to cap conquest on different characters. I think you should lock the rewards down to legacy. Why should Bioware care if I get 90k conquest on 1 character or 6?

Maybe I"m crazy and alone on this but hey that's how I feel about it.
Jesus op, just join a big guild, put everyone on ignore, turn off guild chat and u can be happy.

lightSaberAddiCt's Avatar


lightSaberAddiCt
06.23.2019 , 10:52 PM | #19
Quote: Originally Posted by CaptainObvius View Post
I get that. That's why I said I agree there should be some rewards for winning a planet. I'm all for it.

I just don't think it should be what it is now. The rewards of winning a planet with multiple characters every week in comparison to those who don't are insane. I mean you could fully outfit a character every 2 weeks in all fresh augments in a big guild. That probably ends up leading to tons and tons of augment materials being sold by the big guilds who don't need them any more and the rich get richer.

But yes I do think guilds should be a place where you just hang out with friends and find other who are like-minded and maybe find some easier groups every day. I don't think they should be a place where you earn more credits or get stronger characters more quickly over others who put the same amount of time into the game just cause they aren't in a guild, or in a big popular guild.

I think if you're only in a guild because of rewards I think you're in the guild for the wrong reasons. Maybe I'm just weird.
Most guilds take all those creds your complaining about to get their members better gear. And a solo player can get a full set of BiS gear just like guilds do, I have done it. I never pay for augs aug kits because I have crafters in all trades at 600. Also, each mission gives you companion influence. So your arguments do not stand on their merits.
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Visorknight's Avatar


Visorknight
06.23.2019 , 11:15 PM | #20
Yes, i agree with the above. i manage a guild myself, however we are only big enough to do medium planets at the moment, we have members who come and goes to larger guilds who have large planets on farm. This is highly disruptive as the main reason they are leaving is to get conquest rewards from large guilds. This punishes guild progression as too much rewards is given out on basis of large guild invasion. I would suggest the weekly rewards to be more or less even for small, medium and large guild invasions. This way it encourges the growth of smaller guilds, right now everyone is just flocking to big guilds to reap the rewards from large planet invasions!