Xasser Posted April 13, 2012 Share Posted April 13, 2012 These are just a few ideas of changes i would like to see for Mercenary adv class. Any positive feedback or other ideas are welcome. *Hired Muscle increases ranged and tech critical chance by 2% per point *Unload damage has been increased by 25% *Barrage talent has been changed. Barrage now reduces the cooldown of Unload by 3 seconds per point. *Tracer Lock has been changed. Unload and Tracer Missile now grants Target Lock. *Jet Boost cooldown reduced by 5 seconds. *Kolto Missile now heals up to 8 players (3-4 was a joke!) Please keep this thread positive!! Link to comment Share on other sites More sharing options...
CerberusSeven Posted April 13, 2012 Share Posted April 13, 2012 These are just a few ideas of changes i would like to see for Mercenary adv class. Any positive feedback or other ideas are welcome. *Hired Muscle increases ranged and tech critical chance by 2% per point *Unload damage has been increased by 25% *Barrage talent has been changed. Barrage now reduces the cooldown of Unload by 3 seconds per point. *Tracer Lock has been changed. Unload and Tracer Missile now grants Target Lock. *Jet Boost cooldown reduced by 5 seconds. *Kolto Missile now heals up to 8 players (3-4 was a joke!) Please keep this thread positive!! #1 is just a reversal of the adjustment to +crit% talents all classes have, they'll never do it and it's not a big deal since it's across the board. #2/3 Unload is already good as it is in terms of damage, especially with a single talent point put into it in the Arsenal tree, plus the proc from Barrage makes things more lively so I can't agree with that. #4 Interesting, but considering the CD on rail shot I'm not sure it will matter any. Not really important. #5 This would be nice, I'm not sure why BW thought it was too overpowered for a tier 4 talent. Give us back 20s CD Jet Boosts. #6 YES, this is some other serious buff to Kolto Missile is needed and soon! Link to comment Share on other sites More sharing options...
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