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What I see from the PTS


Hawkebatt's Avatar


Hawkebatt
09.14.2019 , 02:20 AM | #1
The stat balance is strange and way low for anyone to run the 1.3s GCD other than a healer. Unless you like low crits.
Though this may only be an issue with the DXUN operation as everything else will lower you down to its level.

The armorings, mods, and enhancements are confusing from the start. The current stuff is balance and straight forward. With 20 different types per letter you have 20 different armorings 60 different mods and about the same for enhancements. ear, implants have several versions as well. Very confusing.

The stats on these items have no balance what so ever. As much as fifty point difference on them or more.

Set bonuses are junk really some of the ability bonuses are fine but the raw 2% is a sad joke on the player. 2% with 2000 points is only 40. This is the same as a crystal oh wait a crystal has 41 points. 2200 crit would gain 44, same with say 2200 alacrity 44, with the power one I am sitting at 6891 so 2% of that is 134 rounded up. That is not worth to put in a set bonus. A raw 2% would definitely be worth it. The 4% Mastery (750 points at 11950) is about the only thing that is somewhat worth it, but that is a 4 piece set bonus on top of a worthless 2 piece bonus.

These maybe general sets, but the 2 piece bonus is on class sets as well. As they stand they will not have a high priority to get.

Tacticals need to be set and labeled for the class and spec that it is for. They need to say vigilance/vengeance or madness/balance not inquisitor/consular or knight/juggernaut My balance sage uses Force in Balance just like a shadow, but is only for the shadow or deception assassin.

They need better definitions and to not show up if my spec cannot benefit from it.

Level sync good for when it first came out allowed you to gain from all content on all planets, but just taking in the health on ossus in 258 you drop from around 130k to 116 that extra 14k health is critical in operations. I can see people who can now clear nim gods not getting through story. Level sync the operations at first thought is counter productive to the people who do raid as the balance at the lower raids will make them even easier than they are now or impossible to finish as our toons have changed since the operation was corrected. Example of tanks doing a certain amount of dps and with everyone else beign throttled it will be even worse to pass the dps check. If this is set up like the master mode flashpoint at seventy if you go in vet mode ops or nim ops might be better balanced and a challenge. But if no matter what gear you are wearing you can't get more dps to pass the enrage timer this level sync fails.

The biggest issue will be what the point to doing operations if the only one worth doing will be the one at level 75 for the challenge?

Back to the top as far as gear balance compared to content. Level sync was to make the content current. Down level sync as far as it is looking will make all other operations either too hard or way too easy.

From a person who has a ton of alts this gear system is one of the better ones as once I have 306 gear on one toon I have it for all.
Problems if I am in dps spec I want to only see dps gear and mods. If I am on a healer then only healer gear ie crit and alacrity no tank or accuracy gear.

The same with my tank only tank gear. If I pay to get a mod for my dps I expect a dps mod. Tank for tank healer for healer. Current system is giving out 50% tank gear at 325 tech parts the same as some gear pieces getting something that is not for you is pointless and a rip off. Kai Zykken's random special gear piece should come with 306 if you are 306 period as again it is trash if it is not the same level or I it doesn't have purchase protection like the other pieces.

I can understand the RNG factor, but when applied to something I am paying for I expect to get something I can use.

For me so far this expac is interesting but completely confusing. The new crafting is not worth doing it as it stands. Only good thing is once I have three sets dps tank and healer I am done three toons plus weapons and offhand. I have no clue about what will be BIS and see little need to have it or chance to get.

People like to see improvements. Bigger stats better gear, higher dps, threat hps, but if no matter what they do they cant improve for 95% of the content, or what they breezed through before is now a big grind they wont do it. If they don't do it they don't have anything to do. If they have nothing worth doing or to grindy to do with a lessened reward than they will just log off and do something else. I do not like the chapters cause even on a stealth toon you can not avoid the mobs that are around every corner and every ten steps at times. Other chapters have to many hoops to do multiple times.

I do something to get something and I don't see any of the content worth doing if I can not gain something from it. 236, 242, 248, 252, 258 those were goals. Where are my goals if everything is nerfed including my toon?

End confusing rant.
Emotion, yet Peace. Ignorance, yet Knowledge. Passion, yet Serenity.

Chaos, Yet Harmony. Death, yet the Force. Contemplation, yet Duty.

NebRanger's Avatar


NebRanger
09.14.2019 , 09:33 AM | #2
Quote: Originally Posted by Hawkebatt View Post
I do something to get something and I don't see any of the content worth doing if I can not gain something from it. 236, 242, 248, 252, 258 those were goals. Where are my goals if everything is nerfed including my toon?
For most? 300/302.

For the record, retail WoW did this too and it chased some away. Not me, but some. The goal there is 460-475 atm (since hitting the current max of 600 is an almost impossible grind).

The only real annoying part of this for me is how unbalanced some of these pieces are. Not overpowered, not even close, just... weirdly unbalanced. A 272 shouldn't have less in any stat than the base 268s the level booster on Odessen gives you, but some do and it's really weird.

Hawkebatt's Avatar


Hawkebatt
09.14.2019 , 08:55 PM | #3
So I need to add one thing that is bothering me is the cost of mats to make anything in crafting.

A simple stim will cost me a ridiculous amount of mats to make just one stack of four. roughly a hundred different mats for one thing.

For anything crafted gear wise you need conquest and flashpoint, ops, or pvp mat rewards and five weeks of collect if you have one toon and no guild for one piece.

Tool tips on the new UI character tab are not there if I want to see what my armoring has for numbers or my enhancement. I have to rip it out just to see exactly what I have. Still works for older gear, but not the newer gear.

I find the new character tab bland and generic. The old one was perfect
Emotion, yet Peace. Ignorance, yet Knowledge. Passion, yet Serenity.

Chaos, Yet Harmony. Death, yet the Force. Contemplation, yet Duty.

Benirons's Avatar


Benirons
09.14.2019 , 11:28 PM | #4
I think lvl sync for ops is going to make anything sub lvl cap a walk in the park, cause u can just hit stat cap and do more dps relatively speaking. The less HP though in 258 on ossus is troubling though.

Still, i do not understand y they r going out of their way to do stuff that is not needed. Have all the ops at max lvl. Y do there need to be so many complications. Has BW never heard of the acronym KISS? It stands for keep it simple silly.

scardera's Avatar


scardera
09.15.2019 , 06:38 AM | #5
I dont understand the goal to scale down ops is this even a feature players wanted? we can do ops at lvl 50 scaled to lvl 70 its perfect why bolster us down ? its so ridiculous

scardera's Avatar


scardera
09.15.2019 , 06:45 AM | #6
Quote: Originally Posted by Benirons View Post
I think lvl sync for ops is going to make anything sub lvl cap a walk in the park, cause u can just hit stat cap and do more dps relatively speaking. The less HP though in 258 on ossus is troubling though.

Still, i do not understand y they r going out of their way to do stuff that is not needed. Have all the ops at max lvl. Y do there need to be so many complications. Has BW never heard of the acronym KISS? It stands for keep it simple silly.
This never once since i play swtor ive heard somone said ''would be nice it these ops scaled down to our level'' why even put time and effort into that kind of feature, When there so many other things player are asking since day 1 like a cosmetic weapon slot

Hawkebatt's Avatar


Hawkebatt
09.15.2019 , 08:15 PM | #7
Level Sync

The current PTS version is total BS
My 306 geared 228 augmented toon is at 169 mastery and 147 endurance or 1505 health, no power 5436 16.77% damage reduction. Assassin

My level ten twink toon she is at 541 mastery 402 endurance or 4345 health and 119 power. 768 armor 21.52% damage reduction.
My level 10 Sage when SHE IS NAKED SHE HAS 287 Mastery, 144 Endurance. A level ten NAKED has 118 more mastery and only 3 less endurance!
Naked with buffs 331 Mastery 151 Endurance 11 Power

With vendor gear from Lenks no left side no off hand. 323 mastery 178 endurance. six pieces with stats.
With class buffs and level 16 stim. 369 Mastery 187 Endurance and 11 power.
In Acolyte gear from fleet with left side from pvp quest. 464 Mastery 306 Endurance, 69 Power. So even a level ten in full vendor bought gear has more.

Live toon Guardian
My 258 adjusted to level 12 toon with full 236 augments is at 501 mastery 259 endurance or 2900 health and 45 power. 1398 armor 35.4% damage reduction.
Same toon on pts in 258 gear 169 mastery 131 Endurance 0 power 8668 armor 29.32% damage reduction

All three are wearing the best that can be had for their level. Augmented and stim boost with all four class boosts. Even with being in purple gear my level ten should be able to beat each of them silly without even trying. My 258 live toon would have the advantage against my level 10 toon on live.

The stats are not even consistent for armor or damage reduction as one guardian in the exactly the same gear is 7370 different in armor.

With how the level reduction is now handled a level 10 with green armor could beat a level seventy five hands down. That is wrong and sad and needs to be fixed big time.

I also understand that we have all our skills and our crit, alacrity and accuracy has not been changed. I also under stand my 306 toon has no problem soloing veteran Hammer station with the reduction of stats.
Emotion, yet Peace. Ignorance, yet Knowledge. Passion, yet Serenity.

Chaos, Yet Harmony. Death, yet the Force. Contemplation, yet Duty.

Hawkebatt's Avatar


Hawkebatt
09.15.2019 , 08:43 PM | #8
On a side note I did some heroics and some dantooine stuff and the few random world drops I got were all 270ish wityh my 306 geared toon.
Emotion, yet Peace. Ignorance, yet Knowledge. Passion, yet Serenity.

Chaos, Yet Harmony. Death, yet the Force. Contemplation, yet Duty.

Darev's Avatar


Darev
09.15.2019 , 09:08 PM | #9
Quote: Originally Posted by Hawkebatt View Post
On a side note I did some heroics and some dantooine stuff and the few random world drops I got were all 270ish wityh my 306 geared toon.
I don't expect that to change. Even on live right now, green gear and blue gear from heroics are at a lower level. There's no reason to expect endgame gear from that type of content.
If you choose to fight in the sewer you can no longer claim to have the moral high ground.

TerraStomper's Avatar


TerraStomper
09.16.2019 , 07:03 PM | #10
While I agree with other posters here on the state of Level Synch, go back and check out the derived stat for damage bonus. It should be way higher for the level 75 character in 306 gear under Level Synch. I think it is this stat that is making like 4 manning story mode Karagga's Palace so doable.

Its it wrong? I think so. Is it unsatisfactory: I think so.

Level Synch almost completely ignores contributions of mastery, endurance, and power from gear. Instead, it assigns them from a preset cap based on the content's maximum level to calculate health and damage bonus. The only reason I say "almost" is it will pay some attention to gear if a stat like mastery was lower than the cap, but also higher than a floor. If a stat is below the floor, it is set to the cap. Except for damage reduction, this behavior makes gear not matter.

Is it out of balance? Certainly.

Take Ossus on PTS. A level 70 character with 258 gear, fully augmented, will have health 138K with about a 3600 damage bonus on Ossus. Then take that character to Odessen and insta-level to 75, but keep the gear. Then go back to Ossus. Health will be down to 116K with a damage bonus of about 3300. Tertiary stat performance will be about half due to the expanded level 75 stat pool. Mastery doesn't matter. Endurance doesn't matter. Power doesn't matter. Stims don't matter, except for Proficient. With this kind of nerf, Ossus becomes more dangerous particularly the instanced heroics, the world bosses, and veteran mode Queen.

Level Synch does not correctly model the quality of the gear being worn, how well it is augmented, etc. On Ossus, it seems like it basically applies a template of whatever a typical character would have in unaugmented blue 242-244 gear and calls it good. In 306 gear, the only difference is about a 126K of health and about 1200 more points to damage bonus, granted from 19 stacks of an "iLvl Adjustment" buff, and of course, defense (if applicable) and tertiary stats that are closer to expected.

I'm left almost wishing for a terminal that would let me freeze my character at 70.