zapkeet Posted December 27, 2011 Share Posted December 27, 2011 anybody else get odd glitches from General Ortol in the Cademimu flashpoint (republic) the strategy was basic, run away from the rockets that are launching fires, but we would catch on fire BEFORE the match started in the hallway, and also we would randomly insta died when we were in the one quadrant that didn't have any fire in it after about 4 times we got it, but that was a LOT of wasted gear when we were using the correct strategy, the only reason we finally got it was because it no longer glitched. Any idea why this is? Or has anybody else experienced it Link to comment Share on other sites More sharing options...
Ishhtar Posted December 27, 2011 Share Posted December 27, 2011 This has happened to my group several times, too. Haven't been able to down him yet :/ Hopefully this will get fixed. Link to comment Share on other sites More sharing options...
RadiantHawkWings Posted December 27, 2011 Share Posted December 27, 2011 My group started to catch fire AFTER we killed the General. Had to hit the control panel at the back of the boss area to stop burning... odd. Link to comment Share on other sites More sharing options...
zapkeet Posted December 27, 2011 Author Share Posted December 27, 2011 glad it isn't just me then it's a shame though, considering this flashpoint wasn't on the list of bugs that bioware fixed with the patch Link to comment Share on other sites More sharing options...
Izichial Posted December 27, 2011 Share Posted December 27, 2011 Had the burning to death in safe quadrant just now as well, incredibly frustrating. To be precise it seems that if you START taking damage under one rocket and run out it takes upwards 5-10seconds after you run OUT for the game to actually realize this... stood near middle in one quadrant, rocket above me ignited and I was ~2m from the wall in the safe quadrant when I died from the fire stacks which had kept stacking the entire time. Also, what the hell is up with the graphics for the rockets igniting / fire? It looks like they're glitched and stuck on far distance render. I know MMOs have to make some concessions but please tell me those low res eyesores are not the real thing. Link to comment Share on other sites More sharing options...
Zixt Posted January 3, 2012 Share Posted January 3, 2012 I had this problem. Our group came up with a rather unique solution. Since he bugs out an goes through the door . 1) Shout "Leeeeeeroy!" 2) Sacrifice a DPS 3) The remaining 3 are in the hallway and just tank and spank. 4) high tail it across the room cause it'll still be on fire. Link to comment Share on other sites More sharing options...
Shadowclaimer Posted January 3, 2012 Share Posted January 3, 2012 Ran into this issue, had to abandon our run, was quite disappointed. However now I wish I had done the guy above me's idea. Link to comment Share on other sites More sharing options...
Lord_Method_Man Posted January 12, 2012 Share Posted January 12, 2012 It was fixed so that you can no longer pull General Ortol out of his room. The glitch where you immediately catch fire and die sometimes before even starting the fight was not fixed. Just wasted an hour in this FP before having to give up on this boss. Link to comment Share on other sites More sharing options...
Reryn Posted January 27, 2012 Share Posted January 27, 2012 It was fixed so that you can no longer pull General Ortol out of his room. The glitch where you immediately catch fire and die sometimes before even starting the fight was not fixed. Just wasted an hour in this FP before having to give up on this boss. Also it takes a percentage of your health, so when it glitches a high level friend can't even help you. very annoying. Link to comment Share on other sites More sharing options...
Verminus Posted January 28, 2012 Share Posted January 28, 2012 New glitch. Missiles Fire in all 4 corners so that there is no safe place and the group insta dies. Link to comment Share on other sites More sharing options...
georgemattson Posted January 29, 2012 Share Posted January 29, 2012 (edited) New glitch. Missiles Fire in all 4 corners so that there is no safe place and the group insta dies. Sacrifice one person and have the rest stand outside. That strat works as of last night (1/28). Edited January 29, 2012 by georgemattson Link to comment Share on other sites More sharing options...
Kanthric Posted February 1, 2012 Share Posted February 1, 2012 Seconded. Only way to take down Ortol at the moment... Link to comment Share on other sites More sharing options...
alifaraaz Posted February 1, 2012 Share Posted February 1, 2012 I did it normal mode today - had no such glitch. it could be occuring randomly or something's triggering it? Hopefully it will be fixed asap - cause I found Cademimu to be pretty fun Link to comment Share on other sites More sharing options...
Kanthric Posted February 1, 2012 Share Posted February 1, 2012 We did it in normal mode as well. He fired one, then two, then three...then four. And everyone died three times running. So we returned the favour - fight bugs with bugs, etc. Link to comment Share on other sites More sharing options...
Innocente Posted April 24, 2012 Share Posted April 24, 2012 As of April 23, 2012, this bug is back. Probably was patched back in with the crapload of old code that got included in 1.2 Tried 3 times. All three times, we were in 'safe' quadrant and got toasted. The last time, there was not even any fire graphic; everyone just fell down dead. (My ping in the low 100s, so not lag) There are so few instances in this game, it really sucks that one of them has been broken for so, so long. Bioware develpers should be ashamed of themselves. Link to comment Share on other sites More sharing options...
CAMELOTCRUSADE Posted April 24, 2012 Share Posted April 24, 2012 Say it ain't so! For a while there if you wiped the first time it would work the second time. Are we back to that, or are we waaay back to the total FUBAR? Haven't been in a while. Link to comment Share on other sites More sharing options...
froops Posted May 4, 2012 Share Posted May 4, 2012 I'd just like to also point out that this is still happening. So far I have tried running this 4 times over the past week. First time - He'd have fire on 3 quadrants and call on the fire again before the others had stopped firing = party wipe. This happened multiple times until eventually we reset the instance. Second time - Reset instance, worked without any issue. Third time - Same as the first time, except when we ran back after resurrecting, this time we would burn before the boss encounter even started. If we attempted to enter the room from the corridor we would just start burning and die. Gave up after a few tries. Fourth time - Same as the first time except this time there was an attempt where during the fight we started burning without even seeing any steams or flame. Gave up after a few tries. Pretty frustrating... Link to comment Share on other sites More sharing options...
Snakeyees Posted May 4, 2012 Share Posted May 4, 2012 Have you tried slowing down your DPS? the rocket fire is all tied in with his health bar. slow it down and you might get him beat. its how i have to do when i solo him on my 50's out of bordem. Link to comment Share on other sites More sharing options...
teemoor Posted May 5, 2012 Share Posted May 5, 2012 He fires rockets every 10% of his health I believe, so if you dps him down to fast previous flames are not down yet, but he fires new ones = 4 corners on fire zomg we're all dead. Link to comment Share on other sites More sharing options...
Chaqen Posted May 5, 2012 Share Posted May 5, 2012 Ran across multiple bugs the other night while running my girlfriend's alt through the flashpoint. I ended up letting her die, and healing myself through the fire as a lvl 50 operative, while my pet (vector) dps the boss down. The major bug we ran across was us burning to invisible fire at the start of the fight. On a sidenote, you can not pull him through the door anymore, he resets :/ Link to comment Share on other sites More sharing options...
zooblets Posted May 10, 2012 Share Posted May 10, 2012 SOLUTION to 4 fires or invisible fires: If you're experiencing 4 fires or invisible fires then you are doing too much dps. The fires are tied in with the boss's HP. To solve this slow your dps. If a fire has been summon, don't keep zerging him or you're just asking to be fried by subsequent fires. You can even halt dps to prevent fires from appearing. To test the dps theory you can aggro the boss and simply run around his room. If you do no damage he will call no fires. I believe the invisible fires are a result of the animation lag. The extra fires (resulting from too much dps) cause the fires to appear before the fires can even animate due to a queuing effect for the fires on each rocket. Link to comment Share on other sites More sharing options...
siegeshot Posted June 10, 2012 Share Posted June 10, 2012 (edited) Thank you for the help. This works really well. Get him down 10% dps. Stop all dps, let the rockets ignite. get him down until he says his next message. Move to the new location (1 out of the 4 will be okay) and wait for the rockets to ignite. Rinse/repeat. Was able to do him just fine as soon as I did the above tactic. But I couldn't have figured that out without all of the ideas presented in this thread. Thank you so much for helping figure it out. Edited June 10, 2012 by siegeshot Link to comment Share on other sites More sharing options...
Ellvaan Posted June 11, 2012 Share Posted June 11, 2012 Greetings everyone! There is currently a patch note in the Public Test Forum in the Game Update 1.3 patch notes regarding General Ortol: Cademimu General Ortol no longer fires rockets faster than once every 15 seconds. Please note that these patch notes are subject to change. As a reminder, testing on the Public Test Server is free and we would welcome anyone who wants to! We hope this helps! Link to comment Share on other sites More sharing options...
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