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"sentis/maras op since 1.2!!!" LOLWAT

STAR WARS: The Old Republic > English > PvP
"sentis/maras op since 1.2!!!" LOLWAT

Maniiacz's Avatar


Maniiacz
05.01.2012 , 06:24 PM | #81
What's funny is that a class with 16+ keybindings pretty much own 1-2 skills class-based or so called iwin button
and whats even funnier is that people rage/QQuing against them instead of L2P their class and learn how to counter their move what should be used first and what later on in a fight......and no guys bring a healer or get helped by someone else is not an option to consider that just makes u a noob relying on other to kill someone else

Kovaos's Avatar


Kovaos
05.01.2012 , 06:26 PM | #82
Quote: Originally Posted by Maniiacz View Post
What's funny is that a class with 16+ keybindings pretty much own 1-2 skills class-based or so called iwin button
and whats even funnier is that people rage/QQuing against them instead of L2P their class and learn how to counter their move what should be used first and what later on in a fight......and no guys bring a healer or get helped by someone else is not an option to consider that just makes u a noob relying on other to kill someone else
I have an HDMI cable connected to my 55" tv and could fit your 1 sentence on a single. Your sentence is OP.
"my friend said he got a pack of level 50 armor and all i got was level 47 pants."

Sinrei's Avatar


Sinrei
05.01.2012 , 06:28 PM | #83
Most of the complaints I see aren't so much directed at Mara damage but the defensive CDs like Undying Rage combined with the high single target dps. Thats what people are annoyed over.

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And I gotta say after reading a few pages, holy hell some of you maras are terrible. Seriously one guy is saying if I have 16K HP and pop UD I have 8K HP...what idiotic Mara uses UD at the start of a fight? lol

Its enough you're all in denial but then adding on "blissful ignorance"..come on. Anyone that PvPs know a Mara only pops UD rage at the end of a fight when you're both low. It becomes an automatic "IWIN" for the mara. There is no negative side-effect to using UD as low health since you're taking 1% damage. Add to it that you can pop a stim as well.

1000HP -> Hits UD Rage -> 5 secs of immunity (Pops Medpack/Rakata for 35% or 5KHP) -> Back upto 6KHP while the other guys had his health destroyed or killed since he couldn't finish you off. Not to mention you still have that cloak to vanish if you don't manage to finish him off.

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Kovaos's Avatar


Kovaos
05.01.2012 , 06:50 PM | #84
Quote: Originally Posted by Sinrei View Post
And I gotta say after reading a few pages, holy hell some of you maras are terrible. Seriously one guy is saying if I have 16K HP and pop UD I have 8K HP...what idiotic Mara uses UD at the start of a fight?

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I'm not a Mara and I didn't claim anyone was doing this. It was only figurative. It was to prove a point that this is a defensive ability.
"my friend said he got a pack of level 50 armor and all i got was level 47 pants."

japorms's Avatar


japorms
05.01.2012 , 06:58 PM | #85
oh my goodness, the fairy tale people will write to defend their class.

Gloga's Avatar


Gloga
05.01.2012 , 10:41 PM | #86
The reason there wasn't much complaining about maras/sents before 1.2 is they weren't Fotm. They however were overpowered the entire time. Most of the Marauders you see are absolutely terrible at their class, but in the hands of a decent player they have too much damage for the survivability and utility they have. The ratio of bad to good players using marauders is still the same but the huge increase in numbers they got when focus got buffed for them meant quite a few decent players did pick up the class.

Don't get me wrong, the sent has the highest skill cap in the game, however being able to manage cool downs does not merit having maxed damage, maxed group utility, and maxed survivability. You need to sacrifice something to get the others, and the sentinal sacrifices nothing. That is the issue. While many people lose soundly to bad Maras/sents because they aren't good at PvP, there are many of who know how to play, and know how their class works think they need to be toned down a bit.

To the OP: I think you are just underplaying it to make your point, but if you think Pacify being off the GCD and not costing focus isn't that big of a deal you seriously need to reconsider classes because marauder is too high of a skill cap for you. It makes any class that relies on weapon damage impotent for 6 seconds and it is completely cost free. As a Vig spec guardian in those 6 seconds: I can't hit you with master strikes, I can't hit you with overhead strike, and I can't hit you with dispatch. In case you were wondering...those are my 3 highest damage attacks all rendered useless for 6 seconds. I have 6 abilites I can use during that time that won't miss: Force sweep, Blade storm, Force push, Force statis, Plasma brand and Awe. Most of the time, 2 or 3 of those are on CD.

To the poster talking about the undying rage: I've seen 2 Maras pop it back to back in a 2v1 against me from full health. My first target popped it so I tabbed to the other and as soon as I pushed him away for the leap he popped his as well, actually flipped over on to my imp toon after the match to get a friend of mine to yell at them for me lol.

TLDR: Maras/Sents were OP pre 1.2. The 1.2 changes caused far more players to roll them making them more common in warzones and people started noticing.
Agolg
The ever Vigilant Guardian

Arzhanin's Avatar


Arzhanin
05.01.2012 , 11:23 PM | #87
Hey there,

We do have a few threads already discussing this topic here:
http://www.swtor.com/community/showthread.php?t=435510
http://www.swtor.com/community/showthread.php?t=435004
http://www.swtor.com/community/showthread.php?t=435510

Feel free to continue the discussion in those threads as we'll be closing this one to keep things a bit more consolidated. Thanks!