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Feedback: Rishi Stronghold


EricMusco

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any word on when the next batch of changes will take place? I;d still really like to have more dialogue about the limited indoor space planet side. Is there anything that the team can do to improve that element for decorators who enjoy building homes? I'm probably beating a dead horse here, but the buildings on the planet are terribly small and limited in use. I think the SH would appeal to a much broader audience if you added another building that was more versatile for decorating.

 

I'm going to help you wail on that poor dead horse and prod them about some nicer buildings to decorate than just those silos. Please give us that large Cantina. Just tack it onto the far end of the beach lol. That would be ideal. :D

Edited by Lunafox
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I'm going to help you wail on that poor dead horse and prod them about some nicer buildings to decorate than just those silos. Please give us that large Cantina. Just tack it onto the far end of the beach lol. That would be ideal. :D

 

Lol, dead horse beaters unite! I also posted about it in the what's coming thread. Those buildings are indeed silos. I live in Kansas, I know a silo when I see one. They're built for grain, not comfort! Honestly, if they added the building used for the Blaster Path cantina, Rishi would become an absolute stand out SH! Really, this is something that would improve it for everyone, regardless of what they plan to do with it. That building could work as team headquarters/winner's lodge, as a hideout for those who want a more seedy underworld home, or as a cozy cottage by the seaside for those who prefer something more along those lines. It's all giving, no taking.

Edited by DuchessKristania
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Seems like... with this being a PvP enabled Stronghold... there should be some "active" decorations that act as one or more traps or hindering mechanics in PvP.

I'd love this as well. If they fixed the activation button on the Hex Field Combat Arena, that would be one PvP type deco.

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Feedback ROUND 3!

 

After some more time I spent at the SH is you should not limited wall hook layout in Sun Room and Hillside. Make them the large customized hook layout. Same goes with the floor hooks; even add some more of them Large standard arrangement layout, customize!. Add more floor hooks in Staging Room, I would recommend the large standard layouts that you can customize.

At the patrol cruiser, add wall hooks, we could add some technological decorations to them.

At the Bridge, I do still prefer to have the walls on the sides become windows in between the pillars.

I think that's it.....

 

Thanks for your time! :rak_01:

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The big metal grate thing that blocking the stream between the beach and the hideout should be removed. Let us walk up and down the stream to get to the beach. If it has to do with an unlock simply have it disappear once that part is unlocked. It would make it easier to get around the SH and require less backtracking. As it is right now if you're on the beach and want to go back into the hideout you have to go all the way back to the staging room. It's annoying, and takes from the charm of the stream.

 

Also, give us a better building, the silo rooms are all the same, they're one round space with no windows, and are boring to decorate.. (Come on, you knew I was going to mention it.)

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So will we get a Manor for the stronghold or what? Blaster's path cantina structure would be quite sufficient considering the current lack of adequate housing. The model is already in game and since you guys are the masters of refurbishing assests, I'm sure y'all can make this happen. Question now remains, will you?
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Echoing the request for a 'real building' in the stronghold. Even gangs like Kai Zykken's had a large building to hang out in. :)

 

If they're able to really give us an option to turn off PvP I plan to buy the ship and ignore the rest of it. I have no interest in unlocking a bunch of silos. If there's actually a nice building to decorate that might interest a lot more people in the SH. If someone isn't interested in making it a home it could always be your pirates' weapon storage, or lair, or an illegal casino they've set up, or something.

Edited by IoNonSoEVero
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If someone isn't interested in making it a home it could always be your pirates' weapon storage, or lair, or an illegal casino they've set up, or something.

 

Consider me convinced to your cause. :rak_03: Though I do worry they won't have the time to add an additional building before the patch goes live, and I don't think they'd be very happy to delay the patch either. :/

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Honestly, no one would really mind if the release is delayed to add a decent residence.

 

I second and third this! Besides, how much would a copy and paste actually delay anything? It's not like a building requires a lot of machanics. It would be much more likely that PvP elements would cause a bigger delay than the addition of a building. I mean, I don't know that, lol, but I like to think it.

 

Please, give us a building devs! Pretty please. I'd be buying cartel coins left and right to get decos for something like that, and from talking to some guild members, I'm not the only one.

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Feedback on healing dummy

 

Issues

 

  • If you apply at least one Training Dummy Secondary Target Generator then you won't be able to cycle target to the Healing Training Dummy, you can only get the Healing Training Secondary Targets selected.
  • Wandering Mend will also hit the vendor nearby (Repair Astromech), not only the targets.
  • If you apply Force Armor to a target at 1hp, it will never get damaged so it won't get the full extra heals of Soothing Protection that comes with popping Force Armor.

 

Suggestions

 

Please consider...

  • ... adding cleansable and uncleansable CCs/debuffs to the Healing Training Monitor, so that it can apply them here and there.
  • ... adding an interrupt ability to the Healing Training Monitor. It would help using/timing the interrupt immunities. Especially if you combine that with the next suggestion.
  • ... changing how the health works for the healing targets. The best would be if they started at full health and could die and leave a wrecked unit on the floor until the healing practice is over. I think it would be a great way to help healers practice prioritizing targets. Combat rez should work on the wrecked units - returns the healing target into its normal state with as much health as the combat rez restores normally.
  • ... adding various types of health modulators to fit the previous idea: 230, 236, 242, 248 with fully geared and augmented hit point rates (240 augments should be applied only to full 248, 236 to 242, and so on). Alternatively use only ONE: the equivalent of full 248 stats.
    It could also take roles into account (like tank-dps) or even armor types, but that would go way overboard in terms of the necessary development and possibly would overcrowd the options and confuse a lot of players.
  • ... adding DoT and AoE attacks to the Healing Training Monitor (only if the health change above gets implemented).
  • ... adding an ops frame. It should be a fake one of course, as there are a lot of features and options connected to groups/ops - this copy should have everything disabled other than targeting. It would be a new UI element that can appear even if the healer is already in a group and can be set up in the interface.

Edited by rubint
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Like the others said, I'd wait for a proper housing structure. The silos won't do. Please, give us the Blaster's Path (tack it onto the beach), let Kai Zykken wander around drunk along with Speedy if that tickles you guys to do, but please add on a proper housing structure. Please. Edited by Lunafox
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Like the others said, I'd wait for a proper housing structure. The silos won't do. Please, give us the Blaster's Path (tack it onto the beach), let Kai Zykken wander around drunk along with Speedy if that tickles you guys to do, but please add on a proper housing structure. Please.

 

I'd put up with a drunken Kai Zykken if it meant I could have a proper building on Rishi! The silos are not fun to decorate. They're just not very versatile. Blaster's Path for the win!

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Rishi Huttball Suggestions


  •  
  • RAMPS ON/OFF: Add a console on both sides that only works when a match is not in progress. Use it to turn the basic ramps that lead up to the goal line on / off. So basically you have a model there with two states and that switch will toggle between them (Ramp or Ledge) - any characters on the ramp at the time of changing will get a forced /stuck, even if they are on a timer.
    Reason: The vast open field and the few customization options mean that it is way easier to score here than on normal warzone Huttball maps. On those maps you can approach the goal line only through long ramps that are only a few meters wide and those ramps always have some hazards that block the whole width.
     
  • HAZARDS ON RAMPS: To build a similar experience and challenge level to original Huttballs, we will need them. If unique customization can't be supported in this system then the best way to include them is to make structures that come with different hazard presets. That means you can quickly add content to craft/buy for us. :) The presets can differ on how densely these hazards are placed, eg. you offer a light, a medium, a hard and an extreme hazard version of the same structure. There can be also different ones based on hazard types.
     
  • HUTBALL MANIA: Add a new game mode beside the normal one that differs only in scoring. Player kills will be rewarded by 1 point and touchdowns by 6. Maximal counter state should be set to 99.
     

Edited by rubint
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Hey folks,

 

Please use this thread to post your feedback on the new Rishi Stronghold. A few reminders:

  • The prices on PTS are greatly reduced so that everyone has to opportunity to get into the Stronghold and help test.
  • Final prices will be comparable/slightly higher than the unlock/room costs of the Yavin Stronghold.
  • This thread is for feedback only. If you find Stronghold bugs, please report them in the PTS Bug Report forum.

 

Beyond any general feedback you may have, also let us know your thoughts on the following:

  • The layout of hooks in each room.
  • The availablity of hook types in each area.
  • The functionality of each of the PvP areas.
  • The functionality of the healing dummy.

Please be as specific as possible in your feedback. Thanks!

 

-eric

 

Hi Eric, Rishi Stronghold is ready for a release and you all did nice work. Cost $3 million credits to purchase Rishi Stronghold on the test server and all rooms where all open. Looks ready to go public.

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Hi Eric, Rishi Stronghold is ready for a release and you all did nice work. Cost $3 million credits to purchase Rishi Stronghold on the test server and all rooms where all open. Looks ready to go public.

 

Ready? Eh, not quite. They still need to give us another round of feedback based on our new critiques. More tweeks to hooks and their placement, unreachable locations, and the giant elephant in the room...a decent building to call home.

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Ready? Eh, not quite. They still need to give us another round of feedback based on our new critiques. More tweeks to hooks and their placement, unreachable locations, and the giant elephant in the room...a decent building to call home.

 

The elephant is indeed giant. The buildings on the planet are insufficient. We need a building that is more than a silo. We need a building that can be used for a hom, headquarters, winner's lodge, whatever. The ship is very cool and I'm sure I'll find something interesting to do with it, but I didn't want a Rishi stronghold so I could decorate a ship. I wanted to decorate a proper building there. I wanted to make a home. I didn't expect a resort (ironically, I turned Tatooine into a resort because it amused me) but I did want to have a place for my characters to go when they needed to step away from intergalactic conflict.

 

As you stated, the hooks also need work. The most glaring points are the hooks in the big staging room, the sparse wall hooks in the hidden cave, and the lack of wall hooks on the ship. I'm all for the PvP elements being added, though I will likely only use them in a goofing off, we don't know what we're doing, with friends kind of way, but better placement of hooks, and the addition of a proper building would take nothing from the PvP part, and it would make this stronghold so much more appealing to a larger group of players. If different elements of the game are going to be added to strongholds, and I think they should, those additions need not come at the cost of other elements of SH use.

Edited by DuchessKristania
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The elephant is indeed giant. The buildings on the planet are insufficient. We need a building that is more than a silo. We need a building that can be used for a hom, headquarters, winner's lodge, whatever. The ship is very cool and I'm sure I'll find something interesting to do with it, but I didn't want a Rishi stronghold so I could decorate a ship. I wanted to decorate a proper building there. I wanted to make a home. I didn't expect a resort (ironically, I turned Tatooine into a resort because it amused me) but I did want to have a place for my characters to go when they needed to step away from intergalactic conflict.

 

As you stated, the hooks also need work. The most glaring points are the hooks in the big staging room, the sparse wall hooks in the hidden cave, and the lack of wall hooks on the ship. I'm all for the PvP elements being added, though I will likely only use them in a goofing off, we don't know what we're doing, with friends kind of way, but better placement of hooks, and the addition of a proper building would take nothing from the PvP part, and it would make this stronghold so much more appealing to a larger group of players. If different elements of the game are going to be added to strongholds, and I think they should, those additions need not come at the cost of other elements of SH use.

 

Absolutely 100% this. There needs to be one proper building that we can decorate and call home. I'm pretty sure that none of my characters would want to squat in a silo with no roof, or silos with no windows.

 

There needs to be a house, and the Blaster's Path Cantina that's on Rishi already has a great floor plan and tacked onto the beach it would be perfect.

 

You say this stronghold is for everyone, well then, please make good on that, and give the decorators who have loyally sustained the market and game by buying decos a decent building they can call home. It'll be worth your while, I promise you. If there is no decent building, I have no incentive to buy things for CC. A decent home will need furnishings and people to populate it.

 

It's worth the effort. Give us a place we can call home. :)

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The elephant is indeed giant. The buildings on the planet are insufficient. We need a building that is more than a silo. We need a building that can be used for a hom, headquarters, winner's lodge, whatever. The ship is very cool and I'm sure I'll find something interesting to do with it, but I didn't want a Rishi stronghold so I could decorate a ship. I wanted to decorate a proper building there. I wanted to make a home. I didn't expect a resort (ironically, I turned Tatooine into a resort because it amused me) but I did want to have a place for my characters to go when they needed to step away from intergalactic conflict.

 

As you stated, the hooks also need work. The most glaring points are the hooks in the big staging room, the sparse wall hooks in the hidden cave, and the lack of wall hooks on the ship. I'm all for the PvP elements being added, though I will likely only use them in a goofing off, we don't know what we're doing, with friends kind of way, but better placement of hooks, and the addition of a proper building would take nothing from the PvP part, and it would make this stronghold so much more appealing to a larger group of players. If different elements of the game are going to be added to strongholds, and I think they should, those additions need not come at the cost of other elements of SH use.

 

Agreed, but would also like window(s) in the home/cantina with something to see out of them. In the Coruscant and Dromund Kaas apts the exterior elements seen through the windows make them more than a box and they are my favorite SHs. The lanai on Tatooine is the best and only area that I like in it. All the other buildings are silos or closed boxes and this is true for Rishi SH with the exception of the oculis in the sun room and beach cave (which are nice, but no hooks).

 

For Rishi, I was hoping for an open walk-up/in building that could be an indoor/outdoor place where you could see the water/waves outside (even if the water is brown at least its movement, Speedy is a great bonus). The Rishi Chieftan's hut could be put on the beach centerpiece and could work, but then there are no hooks for anything else in or close around it. I'd also like some ceiling hooks in the hut/home/cantina that can have various sizes/layouts so I can hang some lights and you can't do this in the Rishi Chieftan's hut.

 

The sunset could be nice if they removed the brown smokey haze across the sky, it is not pretty as is. When I see a sunset like this, I know there are wild fires burning with smoke that ruins the sunset and makes breathing a hazard. Not fun.

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Agreed, but would also like window(s) in the home/cantina with something to see out of them. In the Coruscant and Dromund Kaas apts the exterior elements seen through the windows make them more than a box and they are my favorite SHs. The lanai on Tatooine is the best and only area that I like in it. All the other buildings are silos or closed boxes and this is true for Rishi SH with the exception of the oculis in the sun room and beach cave (which are nice, but no hooks).

 

For Rishi, I was hoping for an open walk-up/in building that could be an indoor/outdoor place where you could see the water/waves outside (even if the water is brown at least its movement, Speedy is a great bonus). The Rishi Chieftan's hut could be put on the beach centerpiece and could work, but then there are no hooks for anything else in or close around it. I'd also like some ceiling hooks in the hut/home/cantina that can have various sizes/layouts so I can hang some lights and you can't do this in the Rishi Chieftan's hut.

 

The sunset could be nice if they removed the brown smokey haze across the sky, it is not pretty as is. When I see a sunset like this, I know there are wild fires burning with smoke that ruins the sunset and makes breathing a hazard. Not fun.

 

I put my chieftan's hut up in the one high area we can get to and surrounded it with plants, fountains and come Copero benches. I used the floor hook to add a merchant's stall deco so it would have a blue carpet. But since there are no smaller hooks on centerpieces there really isn't much more I can do with that. I'd take the Balster's Path cantina building without windows and fake them with paintings if I had to. I do think the light hooks should be added for sure though. I don't understand this trend in SH design where we are not given ceiling hooks for lights.

 

I really don't think it's too much to ask that a proper building is included in this SH. The land areas for decorators are terribly limited as is. I know the PvP function was the big focus with this, but Rishi needs to have more for everyone. It was not an SH only requested by a few who PvP, all kinds of players wanted it and there should be something to appeal to those tastes as well. We need a multi-room building, that is suitable for more than one style of decorating.

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I put my chieftan's hut up in the one high area we can get to and surrounded it with plants, fountains and come Copero benches. I used the floor hook to add a merchant's stall deco so it would have a blue carpet. But since there are no smaller hooks on centerpieces there really isn't much more I can do with that. I'd take the Balster's Path cantina building without windows and fake them with paintings if I had to. I do think the light hooks should be added for sure though. I don't understand this trend in SH design where we are not given ceiling hooks for lights.

 

I really don't think it's too much to ask that a proper building is included in this SH. The land areas for decorators are terribly limited as is. I know the PvP function was the big focus with this, but Rishi needs to have more for everyone. It was not an SH only requested by a few who PvP, all kinds of players wanted it and there should be something to appeal to those tastes as well. We need a multi-room building, that is suitable for more than one style of decorating.

 

I'd take the cantina building, but I want ceiling hooks like this, lol - it's not too much is it? :rak_01:

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I'd take the cantina building, but I want ceiling hooks like this, lol - it's not too much is it? :rak_01:

 

That's a really cool idea for the ceiling and so versatile. We could get a good variety of things going on. :)

 

 

 

So, everyone who wants a proper house...how about posting about it, so that the powers that be get the message? Please and thanks! :)

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