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Winter/Spring 2018 Roadmap Update

STAR WARS: The Old Republic > English > General Discussion
Winter/Spring 2018 Roadmap Update
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BenKatarn's Avatar


BenKatarn
02.17.2018 , 02:45 PM | #511
Quote: Originally Posted by Eshvara View Post
Well it certainly isn't perfect, even the vanilla ones are not! They are however more in depth and engaging. But I think all of the story in this game were enjoyable. Imo, and I'm very happy I got to experience it.
Personally, I think the story has been on a downward spiral since the end of Shadow of Revan, with Iokath being, in my opinion, the worst piece of writing in this game's history.
- = = The Atrias Legacy = = -
Aryne, Jedi Sentinel | Cayra, Jedi Sage | Kherra, Scoundrel | Khenna, Vanguard
Vertos, Sith Juggernaut | Zedas, Sith Sorcerer | Ysari, Sniper | Neith, Powertech

Eshvara's Avatar


Eshvara
02.17.2018 , 02:47 PM | #512
Quote: Originally Posted by BenKatarn View Post
Personally, I think the story has been on a downward spiral since the end of Shadow of Revan, with Iokath being, in my opinion, the worst piece of writing in this game's history.
Hmmm, I never liked RoTCH, Kotxx were enjoyable with a few chapters in between that were terrible, but other than that, I thought it was a pretty neat experience.
It is lacking in a lot of ways though, especially comparing to some of my favourite vanilla class stories.
But I feel like part of that is also because of the amount that was cut due to players demand.
Hairy Co-pilot.
👀

Lakemine's Avatar


Lakemine
02.17.2018 , 03:16 PM | #513
Question about the companions.

I can not find a answer anywhere, and if there is please link it to me so I can read it.

But I seem to remember back before Iokath was released back in April of 2017, Eric or someone else mentioned that the choice on Iokath (to join the Republic or the Empire) would effect if other companions joined you later on down the road, NOT just Elara and Quinn. Does anyone have confirmation on this? I don't want Vector, Mako, or Ashara not joining me because I it was not explained before that a choice you make from 3-4 storylines before will effect a companion from NOT joining you and PREVENT them from EVER joining you again.

I do not have a smuggler nor a SI up to KOTET because I am not taking classes through until I know what choices effect if a companion I like returns or not, so I don't know if choices effect Risha/Corso or Revel from joining you or not. And like wise any of the other returning companions in the next few months. (Vector, Ashara, Felix, Mako and Avvaki) And if that choice does effect them, can we list off what choice effects whom? Also if that choice does effect them, what happens when Scourge/Kira, Nadia and Jeasa return? Will that Iokath choice or another choice effect if they join or not?

Making a choice IN the storyline they return in I'm fine with, because its explained right there if they are joining or not. But when the companions refuses to join you because of a choice made LONG before the content was released and you didn't know it would effect them, it limits the characters you can take through the content, since you cant redo it. (The example I'm thinking of is blowing up Overwatch and killing Jorgan prevents Elara joining you, even if you picked the Republic on Iokath. But ONLY if your a trooper, if you a JK and blow up Overwatch, kill Jorgan and pick the Republic, she will still join you.) Its instances like this I would like explained, (even if its in a PM from a dev ) so I can make sure I make the choices to get my companions back, since there are LITERALLY no save files EVER in MMOs.

Thank you for reading and I hope there is a answer. May the Force be with you.
I love Star Wars.

QuinlanSaathis's Avatar


QuinlanSaathis
02.17.2018 , 05:19 PM | #514
Quote: Originally Posted by Lakemine View Post
Question about the companions.

I can not find a answer anywhere, and if there is please link it to me so I can read it.

But I seem to remember back before Iokath was released back in April of 2017, Eric or someone else mentioned that the choice on Iokath (to join the Republic or the Empire) would effect if other companions joined you later on down the road, NOT just Elara and Quinn. Does anyone have confirmation on this? I don't want Vector, Mako, or Ashara not joining me because I it was not explained before that a choice you make from 3-4 storylines before will effect a companion from NOT joining you and PREVENT them from EVER joining you again.

I do not have a smuggler nor a SI up to KOTET because I am not taking classes through until I know what choices effect if a companion I like returns or not, so I don't know if choices effect Risha/Corso or Revel from joining you or not. And like wise any of the other returning companions in the next few months. (Vector, Ashara, Felix, Mako and Avvaki) And if that choice does effect them, can we list off what choice effects whom? Also if that choice does effect them, what happens when Scourge/Kira, Nadia and Jeasa return? Will that Iokath choice or another choice effect if they join or not?

Making a choice IN the storyline they return in I'm fine with, because its explained right there if they are joining or not. But when the companions refuses to join you because of a choice made LONG before the content was released and you didn't know it would effect them, it limits the characters you can take through the content, since you cant redo it. (The example I'm thinking of is blowing up Overwatch and killing Jorgan prevents Elara joining you, even if you picked the Republic on Iokath. But ONLY if your a trooper, if you a JK and blow up Overwatch, kill Jorgan and pick the Republic, she will still join you.) Its instances like this I would like explained, (even if its in a PM from a dev ) so I can make sure I make the choices to get my companions back, since there are LITERALLY no save files EVER in MMOs.

Thank you for reading and I hope there is a answer. May the Force be with you.
So.....
Choices matter but only if you can retcon your choice if you don't like the consequence later on?

ShadowGovernator's Avatar


ShadowGovernator
02.18.2018 , 02:20 AM | #515
Quote: Originally Posted by olagatonjedi View Post
Considering they met all of those needs, it appears you, and many others, have unrealistic expectations of swtor, even though they tell you exactly what people want to know and put out content based on a grander level of feedback, not just forum banter.
Are you drunk?
If you are let me just repeat myself;

The current team is clearly not real professionals - they are certainly not able to provide great quality content in a timely manner. They are only able to run the game in the most simple way and they fail even at this on a regular basis.

ExarSun's Avatar


ExarSun
02.18.2018 , 02:51 AM | #516
People thinking this game releases content on par with other top MMO's should tell me the pills they are on. Content is not even comparable to some games run on small crew.
People telling me there is enough story released for year and 2 months already should also tell me about their medicine....seems very strong, because an hour or two at best for non-repeatable story is not enough in any universe.
Obviously EA can continue to do what they are because people deem acceptable such practices and game maintaining.

Master_Morak's Avatar


Master_Morak
02.18.2018 , 03:42 AM | #517
Quote: Originally Posted by ShadowGovernator View Post
The current team is clearly not real professionals - they are certainly not able to provide great quality content in a timely manner. They are only able to run the game in the most simple way and they fail even at this on a regular basis.
That's it.

And they are so stupid not to provide us with a framework like Netherwinter Nights to bring out our own content.
Möge die Macht mit Euch sein

DarthSpuds's Avatar


DarthSpuds
02.18.2018 , 04:09 AM | #518
Quote: Originally Posted by Eshvara View Post
Well it certainly isn't perfect, even the vanilla ones are not!
The Vanilla Stories are on a par with War and Peace when compared to KotFE/ET.

I have a couple of short stories (and a poem) that have been published, and had I been writing KotFE/ET 70% of what we got would have ended up in the trash bin before I embarrassed myself by letting anyone else see it.

A whole, boring as hell, chapter to make a "new kind of force weapon" that we just have to have to defeat the "big bad" that a) is not actually needed, b) is replaced by a "shield from the gods" that arrives out of nowhere, and c) we were never going to be allowed to defeat the "big bad" anyway.

And that ignores things like Aric Jorgan would NEVER ally with the Imps, or that 80% of the Story makes no sense whatsoever if you are not a Force User.

I don't just blame the writers for churning out such abject rubbish - I also blame whoever green-lit that rubbish going live. For a studio once renowned for good, sometimes great, story telling not only was that an abject failure it was cringingly embarrassing.

All The Best
#Is-This-As-Good-As-It-Gets?
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Rheshalea's Avatar


Rheshalea
02.18.2018 , 04:27 AM | #519
Quote: Originally Posted by DarthSpuds View Post
The Vanilla Stories are on a par with War and Peace when compared to KotFE/ET.

I have a couple of short stories (and a poem) that have been published, and had I been writing KotFE/ET 70% of what we got would have ended up in the trash bin before I embarrassed myself by letting anyone else see it.

A whole, boring as hell, chapter to make a "new kind of force weapon" that we just have to have to defeat the "big bad" that a) is not actually needed, b) is replaced by a "shield from the gods" that arrives out of nowhere, and c) we were never going to be allowed to defeat the "big bad" anyway.

And that ignores things like Aric Jorgan would NEVER ally with the Imps, or that 80% of the Story makes no sense whatsoever if you are not a Force User.

I don't just blame the writers for churning out such abject rubbish - I also blame whoever green-lit that rubbish going live. For a studio once renowned for good, sometimes great, story telling not only was that an abject failure it was cringingly embarrassing.

All The Best
I couldn't agree more. All the plotholes, all the railroading, all the non-choice choices (speaking again about Aric Jorgan, who Sith Lords can't just choose to kill the first time he decides to not take orders)... Sloppy, uninspired writing that does no justice to the player character, the adversaries or the more helpful NPCs.

Mowermanx's Avatar


Mowermanx
02.18.2018 , 04:44 AM | #520
An interesting thread to be sure.
I'll start by saying, for newer players, there's a ton of content, that cannot be argued, and any thoughts and comments from them will differ greatly from the vets, especially day oner's.
As for recent and upcoming content, they started to turn that around, but like a massive cruise ship and the like, it takes a very long time to swing it to another direction, this is just a simple fact, no matter the studio, and in that time a lot of people jumped off, not prepared to wait.
The constant debates about the type of content are quite silly and unproductive, as any concentration on a singular type of content will be the downfall of any of these types of games. The undeniable fact is, they need x amount of players here to be financially viable to warrant further investment, now you can argue all day whether that is a sound way to run a business or not, but again, its a pointless discussion here, as the people in charge of that, you wouldn't even know their names and they certainly would never visit these boards.
You must have new and frequently updated repeatable content, this is the core foundation that this model of game is built on, without it, its impossible to retain players, now to be fair, it could be non repeatable if the release cadence of that type of content was frequent enough, but that is impossible, even for a billion dollar company with a massive crew like Activision/Blizzard, so repeatable content is simply a must and is a part of building up your character and giving you a reason to log on regularly as a result of said content. Now this usually comes in the form of daily areas, events, flashpoints and raids, so as to cover all the different types of group and solo players.
2.0 and 3.0 gave us all this in spades and the game was so much healthier, then 4.0 came along, and while there's always a drop off after any expansion, the drop off after 4.0 was not only much faster, it was huge, and I dont think its stopped since, continually bleeding players as the games focus change to story was not as well received as they had hoped by a large portion of the player base.
As I stated at the beginning, they started to right the ship, but some think its too late, that too much damage was done for the game to be viable anymore, I have no idea if this is the case, its hard to predict without more info, especially what 6.0 has or doesn't have..
A meaty expansion like 2.0 would inject a lot of life back into the game, but will we get something like that?
One thing is for certain, they really need to change this information embargo they have been doing for the past few years, it doesnt work, its not wanted nor needed and only sews discontent in a large part of the playerbase.
Some have said they don't want to be held to any info that may not transpire, bollocks, there are ways to drip info out that leaves the studio covered, but builds trust and anticipation in the playerbase, and for those that can't accept that, screw them. We've had far worse infest the forums than a few idiots that cannot understand what the words "would like", "want to" and "maybe" means.