kanare Posted January 20, 2013 Share Posted January 20, 2013 its full 4% damage resitance , to every type of damage , while the 1 in defence tree gets 4% sheild and 4% ele + internal ........ only ...... Link to comment Share on other sites More sharing options...
kanare Posted January 20, 2013 Share Posted January 20, 2013 4% damage goes byby = u dont take it , witch is total , damage goes down , of every tipe !!!! Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted January 20, 2013 Share Posted January 20, 2013 (edited) Currently the damage for the two finals bosses are (I believe correct me if I am wrong) HM TFB phases 2-3 and NiM EC Kephess. The following is based on 8 man versions. HM TFB phases 2 and 3 A number of its damage can be vastly reduced by correct position, tanking on platforms 10 and 14 results in the tanks taking M/R kinetic damage. As this damage can be shielded/defended Immortal/Defence may come out ahead but it is still likely that Hybrid will, either way it is nowhere near borderline healing and both specs will do fine. On second tentacle phase it is difficult to tank at platforms 10 and 14 as DPS traverse those to hunt anomalies. Tanking on platforms 11 and 13 results in F/T kinetic damage. Here is what that looks like on a 61 Vanguard with no cds 03:45:42.342 544s Devastating Slam 6842 kinetic No The Terror From Beyond03:45:45.352 547s Devastating Slam 6640 kinetic No The Terror From Beyond03:45:48.405 550s Devastating Slam 6640 kinetic No The Terror From Beyond03:45:51.463 553s Devastating Slam 6640 kinetic No The Terror From Beyond03:45:54.441 556s Devastating Slam 6640 kinetic No The Terror From Beyond03:45:57.540 559s Devastating Slam 6640 kinetic No The Terror From Beyond03:46:00.554 562s Devastating Slam 6842 kinetic No The Terror From Beyond03:46:03.554 565s Devastating Slam 6640 kinetic No The Terror From Beyond Taking an artificial average that is 6700 F/T kinetic damage per a GCDs (3s) or 2233 DPS, which requires minimum of 1116 HPS from each healer (HPSPH). While this is a breeze there is also damage from anomalies to the DPS but it is not huge. While the Hybrid clearly takes less damage both specs can be healed through it easily. 61 healers should easily pull 1600 sustained HPS. Even if we take a value of 1400 to account for the raid damage that is still 2800 DPS that can be healed through or 8400 per hit on platforms 11 and 13 (I am not sure how much damage Shadows take though). The scream will hit for 14000 elemental and the tanks can also take one tick of pool for 3000 elemental damage, both specs are the same in this respect. From the logs I have seen it also seems that both of these values are always the same, correct me if I am wrong. As the tank then takes no damage this can be quickly healed up by burst, or lowered by Force Amrour if possible. There is also 10s between the last hit and the scream, even with taking the spit this is 17000 damage in 10s = 1700 DPS = 850 HPSPH, a negligible amount. As for phase 3 on platforms 9-16 here is the same Vanguard (using cds this time): 9:23.531 765s Monsterous Swipe 1938 kinetic No The Terror From Beyond03:49:23.531 765s Monsterous Swipe 573 kinetic No The Terror From Beyond03:49:23.531 765s Monsterous Swipe 1938 kinetic No The Terror From Beyond03:49:23.531 765s Monsterous Swipe 0 No The Terror From Beyond03:49:23.532 765s Monsterous Swipe 1938 kinetic No The Terror From Beyond03:49:25.153 767s Monsterous Swipe 0 No The Terror From Beyond03:49:25.153 767s Monsterous Swipe 573 kinetic No The Terror From Beyond03:49:25.153 767s Monsterous Swipe 1938 kinetic No The Terror From Beyond03:49:25.153 767s Monsterous Swipe 573 kinetic No The Terror From Beyond03:49:25.154 767s Monsterous Swipe 0 No The Terror From Beyond This results in 1 attack made of 5 individual hits every GCD (1.5s) with M/R kinetic damage, again a question of 4% shd vs 4% DR, Hybrid likely wins but RNG. Hard to put in numbers of healing needed as tanks will be using cds and healers are bursting. Threat is also only a marginal issue in the very first part of the fight and it is possible to throw out 6-8 taunts in total before first spit/scream, the only threat generated on the Terror is by the healers as well. Neither spec has a noticeable edge here. NiM EC Kephess (cred to Gorthog of the Harbinger)Numbers are based on a 53.11% DR Hybrid Jugg this time with no cds up In the Pre 60% phase there are two sources of damage, both on the tanks 'DoT tank' 22:10:13.224 432s Empowered Slash 16583 internal No Warlord Kephess22:10:15.260 434s Savage Wounding 6633 internal No Warlord Kephess22:10:18.301 437s Savage Wounding 6633 internal No Warlord Kephess22:10:21.319 440s Savage Wounding 6633 internal No Warlord Kephess22:10:24.319 443s Savage Wounding 6633 internal No Warlord Kephess22:10:27.295 446s Savage Wounding 6633 internal No Warlord Kephess22:10:30.332 449s Savage Wounding 6633 internal No Warlord Kephess 3,317 F/T internal DPS. Both specs are exactly the same, with the exception of the leap 20% DR, but as Kephess pulls the tank in it is questionable whether the tank will have time to leap. This on its own requires each healer to pull 1658.5 HPS, which is already strenuous. On top of that you have the following: 'Active Tank'21:40:02.454 427s Arcing Slash 11487 kinetic No Warlord Kephess21:40:04.023 429s Melee Attack 0 No Warlord Kephess21:40:05.574 430s Melee Attack 7599 kinetic No Warlord Kephess21:40:07.093 432s Melee Attack 3958 kinetic No Warlord Kephessand repeat 13,484 pre mitigation DPS (number achieved by looking at the non mitigated attacks and taking off DR). Here it is again a question of 4% def vs 4% DR with the DR likely winning overall, but RNG is an issue. Essentially if the tanks aren't clever with their cds (mainly the DoT tank), there are only Scoundrel healers with no way of lowering damage AND the active tank is unlucky with mitigation, both specs will likely die but hybrid can have a slight edge here. In the post 60% phase only the active tank takes damage 21:42:07.592 552s Melee Attack 2742 kinetic No Warlord Kephess21:42:07.593 552s Melee Attack 2742 kinetic No Warlord Kephess21:42:07.593 552s Melee Attack 1428 kinetic No Warlord Kephess21:42:07.593 552s Melee Attack 2742 kinetic No Warlord Kephess21:42:07.593 552s Melee Attack 1428 kinetic No Warlord Kephess21:42:09.104 554s Melee Attack 2742 kinetic No Warlord Kephess21:42:09.104 554s Melee Attack 0 No Warlord Kephess21:42:09.104 554s Melee Attack 2742 kinetic No Warlord Kephess21:42:09.105 554s Melee Attack 2742 kinetic No Warlord Kephess21:42:09.105 554s Melee Attack 0 No Warlord Kephess This results in 1 attack made of 5 individual hits every GCD (1.5s) with M/R kinetic damage, again a question of 4% shd vs 4% DR, Hybrid likely wins but RNG. While tanks can use cds, it is harder than HM TFB and healers are unlikely to be able to burst due to the length of the phase. Working backwards from the 2,742 hit, we see that the pre-mitigation hit is 2742/(1-.5311) = 5848. Five of those attacks over 1.5 seconds works out to 29,238 total damage and 19,492 DPS and there is also a cca 5k on the knock-back before switch. Now lets see how our two specs can deal with cca 19500 pre-mitigation DPS.Lets say a base DR is 49% (based on the fact that the hybrid in the parse has 53%) and both tanks have 38% def (30% base with 3% from Retaliation and 5% as a result of Smash accuracy debuff) and 50/50 shield absorb. Immortal/Defence49% kinetic DR38% def54% shield50% absorb 38% of the damage is defended = 12090 DPS remainder, 54% of the remainder (6528) is shielded and reduced by 50% = 8826 DPS remainder, which is then reduced by 49% to give us the value of 4501 DPS taken by Defence/Immortal before any absorption by Blade/Sonic Barrier Hybrid53% kinetic DR38% def50% shield50% abs 38% of the damage is defended = 12090 DPS remainder, 50% of the remainder (6045) is shielded and reduced by 50% = 9067 DPS which is then reduced by 53% to give us the value of 4261 DPS taken by Hybrid before any absorption by Blade/Sonic Barrier The actual numbers will be even lower based on the following Dev Comment bosses have 90% acc on base M/R attacks and 100% on special attacks. http://www.swtor.com/community/showthread.php?t=522210&page=2. While I do not know which is which both specs will be affected the same. Then again it is called melee attack which should be basic. Taking that into account (i.e 48% def) the numbers are 3660 for Hybrid and 3776 for Immortal/Defence. Before I actually make a conclusion could someone who is actually good at maths check those numbers? Edited January 20, 2013 by Darth_Dreselus Link to comment Share on other sites More sharing options...
NotRonin Posted January 20, 2013 Share Posted January 20, 2013 For TFB HM 2nd phase, I believe you're tanking at the wrong spot. If you tank at the platform between where the two tentacle spawns, the attack from the boss can be mitigated. (Platform 10 and 14 on Dulfy's chart) You can drop the acid on the lower platform after taking 7 hits. Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted January 20, 2013 Share Posted January 20, 2013 (edited) For TFB HM 2nd phase, I believe you're tanking at the wrong spot. If you tank at the platform between where the two tentacle spawns, the attack from the boss can be mitigated. (Platform 10 and 14 on Dulfy's chart) You can drop the acid on the lower platform after taking 7 hits. That is exactly what I said... the extra damage was an example of what happens on set 2, when 14 is used by traversing DPS (it can still be used for tanking but the DPS may get hit as well, which is generally acceptable if they use a CD, time it right or the healers just know about it) By using the higher damage I was pointing out that the healing needed is nowhere near borderline even in a bad tanking position and thus either spec will clear it fine. Edited January 20, 2013 by Darth_Dreselus Link to comment Share on other sites More sharing options...
dipstik Posted January 21, 2013 Author Share Posted January 21, 2013 i got the same answer for the internal pre 60, but the kinetic i got 14623 dps. 11487/(1-0.5311)=24,497 (at 100% accuracy prolly) 7599/(1-0.5311)*3=48,618 (at 90% prolly) over 5 seconds thanks for the info, it 's nice to get the incoming dps, % i/e and % damage from 90% and 100% accuracy attacks to model the bosses. keyboardninja has been doing such for a while Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted January 21, 2013 Share Posted January 21, 2013 (edited) Ye that makes sense. Either way my point was that with the numbers on the post 60% phase here is what we are left with: Defence/Immortal 3776 DPS = 1888 HPSPH Hybrid 3660 DPS = 1830 HPSPH Both of those numbers are really testing the healers as this phase carries on for over a minute and burst may not be a possibility (especially with the damage they have to deal with in the pre 60% phase), yet both of those numbers can be achieved. Again due to the nature of RNG, the actual damage taken will vary fight-to-fight. Threat is not a factor, both tanks would have been gaining threat on Kephess before any DPS attack it. Conclusion Will Hybrid come out ahead in terms of overall mitigation? Yes. Do you have to be a Hybrid to beat NiM EC? Not necessarily, but you may want to consider it if the healers are having a hard time, it may give you the push you need. I am running Immortal, but nowhere near geared enough to do NiM EC. Should I get there I may be persuaded to switch to Hybrid. Edited January 21, 2013 by Darth_Dreselus Link to comment Share on other sites More sharing options...
kanare Posted January 21, 2013 Share Posted January 21, 2013 well on kethis 16 man if you are using 2 gardians and shadow you need at least 1 gardian in aoe tank spec , then 2nd gardian can go hybrid or full defence .... just chucking that out there but that is a singel , fight !!! Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted January 21, 2013 Share Posted January 21, 2013 well on kethis 16 man if you are using 2 gardians and shadow you need at least 1 gardian in aoe tank spec , then 2nd gardian can go hybrid or full defence .... just chucking that out there but that is a singel , fight !!! Err, as I far as I can decode that cypher "you need at least 1 Guardian in AoE tank spec". Whatever do you mean, care to provide such a spec? Link to comment Share on other sites More sharing options...
todorovh Posted January 28, 2013 Share Posted January 28, 2013 I also run the full immortal spec juggernaut, the survivability is minimally worse but the threat generation is so much better with my rotation that I find its better for the group. threat generation on guardians / juggs is pathetic either way.. whichever way you go you'll still need your dps to behave therefore there's no reason to sacrifice survivability. I am currently gearing my guardian as an alt tank ( instead of a vanguard ) and personally prefer the hybrid .. Link to comment Share on other sites More sharing options...
todorovh Posted January 28, 2013 Share Posted January 28, 2013 Err, as I far as I can decode that cypher "you need at least 1 Guardian in AoE tank spec". Whatever do you mean, care to provide such a spec? we have a smasher in tanking gear not sure whether it's full smash or a hybrid of some sort .. but he gets tons of threat Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted January 28, 2013 Share Posted January 28, 2013 we have a smasher in tanking gear not sure whether it's full smash or a hybrid of some sort .. but he gets tons of threat Oh Guardians Y U so broken? Link to comment Share on other sites More sharing options...
todorovh Posted January 28, 2013 Share Posted January 28, 2013 Oh Guardians Y U so broken? I wouldn't say it's broken .. he is more ''squishy'' in that spec Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted January 29, 2013 Share Posted January 29, 2013 (edited) I wouldn't say it's broken .. he is more ''squishy'' in that spec I meant the general idea that Guardians tank in a DPS spec, and not only that it works but also turns out to be better in terms of pure mitigation (and can be better in threat). And this is after they were supposedly fixed (because making Force Push refresh Leap was so darn important). I understand that DPS specs get def abilities but why are those def abilities better than the tanking abilities? Really hope RotHC will be balanced by people who actually play this game. Edited January 29, 2013 by Darth_Dreselus Link to comment Share on other sites More sharing options...
BlownSi Posted February 10, 2013 Share Posted February 10, 2013 I have used both specs and I still usually revert back to my 32/7/2 build. I tank HM TFB and NiM EC without any issue, BUT......taunt is part of my normal rotation. I am not saying full immortal is better than hybrid, but for me, full immortal has worked better in my case. I agree with the consensus of most here though; Jugg Tank dps does need a slight boost. When I look at the damage output compared to our PT Tank, it is stupidly noticeable how much our damage is gimped. Though, our survivor-ability is on par or better, so I do not think this is just an easy solution of increasing our tank dps. Again, these are things that I have noticed and in no way feel that I am all knowing and all correct...lol. Just some observations to add to the conversation. Link to comment Share on other sites More sharing options...
NinjaRockStar Posted February 10, 2013 Share Posted February 10, 2013 Probably a dumb question, but does a hybrid jugg use soresu or shien stance in PvP? Link to comment Share on other sites More sharing options...
Khalhazar Posted February 11, 2013 Share Posted February 11, 2013 Probably a dumb question, but does a hybrid jugg use soresu or shien stance in PvP? If you're tanking in PvP, you're in soresu. No soresu, you're in a DPS stance by definition, and you can't guard anyone either. :-) Link to comment Share on other sites More sharing options...
grallmate Posted February 11, 2013 Share Posted February 11, 2013 Probably a dumb question, but does a hybrid jugg use soresu or shien stance in PvP? You'll swap between them as the situation changes. Just remember that whenever you change stance you lose all Focus so its often painful to jump into Soresu mid fight unless you can Throw/Leap/Combat Focus. Swapping to Shien is usually fine but will stall your DPS for a couple of GCD unless you have the above available. Need to survive until help comes? Soresu Guarding a healer? Soresu Carrying the hutball? Soresu Joining the melee kill train? Shien Harassing a healer? Shien Link to comment Share on other sites More sharing options...
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