LordHateus Posted February 9, 2012 Share Posted February 9, 2012 PVP in this game has been all over the place especially with Ilum being the main problem. PVP should be a fun and rewarding experience because quite frankly the majority of people focus on this aspect more. With each patch there has been problems which in the end leads to players actually contributing with each other to obtain there goal in completing there quest. I suggest the following. First have a battlezone time limit. Once players are set there goal is to get into the enemy base and destroy there defensive weapons and there general inside. As for rewards defenders who prevent the opposing team from destroying their turrets and there general will get x amount of Valor and x amount of commendations per defense. The same goes for the attackers. The only difference is that those who keep the general alive will be rewarded with a bag. This will give players a purpose to do there job. PVP Ranks and Gear- PVP gear should reflect the Rank. If I start pvping my goal is to get the centuring gear first. Each piece you obtain will begin to level up your rank in that field. Once you obtain the full set of centurion gear you earn the title centurion. Also you should only be receiving centurion tokens in bags when you do dailies, not gear. As you proceed to level up as a centurion then you can proceed in getting champion tokens to buy champion gear and so on. Daily quests-We need more quests, for example 1-win a battle in each warzone. 2.Win 15 warzones a day or make it a weekly. 3.Defend Ilum or take control of it. Well that's all I can think of right now but as I said these are my suggestions. Also for future PVP zones I wish to see stuff like Star Wars Battlefront. Thanks for reading this. Link to comment Share on other sites More sharing options...
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