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Class Changes: Arsenal Merc / Gunnery Commando

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Class Changes: Arsenal Merc / Gunnery Commando
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EricMusco's Avatar


EricMusco
06.16.2017 , 11:06 AM | #1 This is the last staff post in this thread.  
Hey folks,

Round 2! Below are the changes planned for Arsenal Merc / Gunnery Commando in Game Update 5.3. Here are the notes from the Combat Team:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Mercenary
Arsenal
  • Blazing Bolts deals 4.89% less damage and costs 20 heat (up from 16)
  • Barrage no longer increases the damage dealt by Blazing Bolts, but still finishes its active cooldown
  • Riddle no longer improves Unload
  • The critical damage bonus provided by Target Tracking is now 15% (down from 30%)
  • Decoy now has 2 charges (down from 5)

Commando
Gunnery
  • Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16)
  • Curtain of Fire no longer increases the damage dealt by Boltstorm, but still finishes its active cooldown
  • Rotary Cannon no longer improves Full Auto
  • The critical damage bonus provided by Deadly Cannon is now 15% (down from 30%)
  • Decoy now has 2 charges (down from 5)

DevNotes: With the changes to Arsenal / Gunnery, we wanted to bring the Discipline down to its target DPS. We also wanted to make heat / energy cell management a little more challenging for the Arsenal / Gunnery player, so we slightly increased the cost of Blazing Bolts / Boltstorm while reducing the damage it deals.

Another goal we had for Arsenal / Gunnery was to tone down its burst damage potential a bit, so we reduced the critical damage bonus granted by Target Tracking / Deadly Cannon to shrink the size of those big Heatseeker Missile / Demolition Round and Rail Shot / High Impact Bolt critical hits.

Finally, we felt that Decoy needed a significant reduction in power, so we reduced the number of charges it provides from 5 down to 2.
Let us know what you think of the changes coming to Arsenal and Gunnery in GU 5.3. Thanks!
Eric Musco | Community Manager
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FtWorthJim's Avatar


FtWorthJim
06.16.2017 , 11:17 AM | #2
Looks good. A gentle tap with the Nerf Hammer and not a crushing blow.

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VladThePada
06.16.2017 , 11:21 AM | #3
Something about Trauma Regulators too? or what's the name of the 75% heal
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K_osss's Avatar


K_osss
06.16.2017 , 11:26 AM | #4
I'm concerned that the survivability of Mercs/Mandos in PvP which was not addressed will still remain drastically higher than other classes. I believe the Merc/Mando survivability rather than damage is the main complaint against them. The fact that survivability doesn't factor into your balancing (per the balance post from earlier) is very concerning. It's critical to compare how classes survivability stack up against each other.

MFollin's Avatar


MFollin
06.16.2017 , 11:28 AM | #5
Quote: Originally Posted by VladThePada View Post
Something about Trauma Regulators too? or what's the name of the 75% heal
Quote: Originally Posted by K_osss View Post
I'm concerned that the survivability of Mercs/Mandos in PvP which was not addressed will still remain drastically higher than other classes. I believe the Merc/Mando survivability rather than damage is the main complaint against them. The fact that survivability doesn't factor into your balancing (per the balance post from earlier) is very concerning. It's critical to compare how classes survivability stack up against each other.
While these issues obviously need to be addressed, none of them are specific to Arsenal/Gunnery, and these changes are specifically Arsenal/Gunnery. We'll need to wait for the (hopefully coming) change logs to see if they address the DCD issues.

ctprock's Avatar


ctprock
06.16.2017 , 11:29 AM | #6
AHAHAHAAHAHAHAHAHAAHHAAH NO MORE GETTING HIT BY 35K-40K HEATSEEKERS . Now give trauma regulators to Vanguards along with a nice big plasmatech buff and everything will be fine.
Vanguard

Death-Hammer's Avatar


Death-Hammer
06.16.2017 , 11:31 AM | #7
Nothing in the changes you list addresses the problems most people have with this spec. Leave the dps alone and reduce Trama Regulators and most complaints with this spec will disappear. Nobody is complaining about this spec's dps but it's survivability.
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J_McSkill's Avatar


J_McSkill
06.16.2017 , 11:32 AM | #8
Are they seriously not nerfing Mercs defensives??? How can a ranged burst spec have the best facetanking defensive cooldowns in the game?
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yellow_
06.16.2017 , 11:33 AM | #9
trauma regulators lives on

lol
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Icykill_'s Avatar


Icykill_
06.16.2017 , 11:35 AM | #10
This does nothing to address the Merc survival issue... that is what needed the nerf.. not the damage..
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