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Class Changes: Medicine Operative / Sawbones Scoundrel

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Class Changes: Medicine Operative / Sawbones Scoundrel
First BioWare Post First BioWare Post

AdjeYo's Avatar

08.19.2017 , 09:58 AM | #41
Quote: Originally Posted by WooduckAUS View Post
Everyone is still complaining about burst for scoundrel/ops but if Sage/Sorc is the new yardstick with which we are measuring healing output, are they really behind them now after the nerf?

If you have your hots on the tanks at bare minimum (which should be always) burst is solid, when compared to post nerf sages. Weak bubble, slow healing trance etc....

Sage/Sorc has lost a lot of burst. I haven't compared the 2 post nerf because I was assuming a scoundrel/op nerf was coming but I think I would be pretty surprised now if the scoundrel/op was worse off than a sage/Sorc....?

I would still love to see some QoL changes, but I just don't think that will ever come as we are just focusing on output at the moment. If that is the case, then a reasonable nerf to our aoe heals and leave our single target alone and we are probably close to a post nerf sage/Sorc, imo.
Bubble, while having been nerfed, is still a pretty strong ability for a single gcd ability with no activation time, it's definitely better than Surgical Probe when a target needs burst healing. Then there's Roaming Mend, of which each individual tick still beats even an autocrit surgical probe (and you'll get two ticks on the same target if someone needs the burst healing). Sorc burst healing is still way ahead of that of Operatives. And lastly, there's the hots issue, sure you'll pretty much always have probes ready on the tanks, but you don't always need to burst heal a tank now do you? Sometimes a dps needs immediate healing and that's were Operatives fall completely flat where Sorcs have really no added issues. I'm sorry, but I find the notion that Sorc burst is inferior to Operative burst laughable. If you nerf Operative AoE and leave single target alone, you might as well remove Operative healers from the game

Glower's Avatar

08.19.2017 , 10:46 AM | #42
Quote: Originally Posted by EricMusco View Post

We are going to take a look at this for 5.5
I'm not talking about operatives... but can you do these balance tweaks more often? Please?
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WooduckAUS's Avatar

08.19.2017 , 11:58 AM | #43
Quote: Originally Posted by AdjeYo View Post
I'm sorry, but I find the notion that Sorc burst is inferior to Operative burst laughable.
First of all, go back and read my post again, where did I say that Sorc is *inferior* to op in burst...? The point was simply that *our* burst is not as *inferior* as it once was, compared to the nerf'd Sorc.

On a tank with 2 probes, in a 4-5 gcd period, I think an op and Sorc are now a lot closer than they once were, but I'm reading people still complaining about our burst. Both capable of 100k in that period (rough napkin math based off crit values). On a non tank, they lose maybe 10-15k in the same period. But if you're dps are dying to spike damage that you can't heal.... Something else is going on in your raid. Generally your aoes and a little bit of focus healing is all that's needed from both healers to get them back in a few gcd's.

Kolto waves and salvation both have advantages and disadvantages. Waves quicker, burstier, lower cool down but a cast..... Salvation longer cool down, slower heal, cast but can be placed and walk away and if your team is smart they can put 1 foot in it at the last second and still get the full heal! Waves is stronger but salvation is more versatile. If they nerf it without some QoL changes......But now we get into a different conversation.

Hopefully this week I'll run my scoundrel with our sage, now that the nerf is on hold and see how it compares.

Storanak's Avatar

08.19.2017 , 12:18 PM | #44
Why are we comparing operatives to sorcs? Sorcs even after the nerf are very capable of healin NiM raids. They just got harder to play. Op's are arguable the hardest class to play simply because we are aoe and sustained healing focused. I am very pleased to hear the bioware has decided to balance our class by making our hps go down and increasing our ehps. Yes hopefully our hps will be nerfed but it will actually boost the class as long as bioware correctly changes our burst healing capabilities. In any situation our only real response to spike damage is mass healing not real burst healing. Mercs and sorcs are far better equipped to handle spike damage. Operatives don't really have the needed abilities to handle spike damage.

Lupolus's Avatar

08.20.2017 , 08:43 AM | #45
Thank you Bioware. The Scoundrel Healer was, is and will be by far the least played healer-spec in the game. It's a good thing, they didn't also nerf this spec.

Liquor's Avatar

08.20.2017 , 10:21 PM | #46
Operative has never been about burst healing. It's the HoT class. Over healing

Our burst is probes, infusion, recoup. All 3 HoTs running at once making full use of the set bonus. But it's an energy killer.

I guess vets can say surgical spam during 2.0 was burst

No reason to turn this stealth rolling class into a bursty healer. It does fine as is, in PvP.
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