Linuxizer Posted November 4, 2014 Share Posted November 4, 2014 1. Scoreboard text colours: right now we have - white text on bright green for your allies - white text on black for your enemies - white text on dark blue for you, which is nearly indistinguishable from the black. How about a different shade? Especially for players like me who are all over the place at the end of the match 2. Gunships are earning more requisitions than other ships. There is a 5 req bonus for every kill or assist made with railgun. So let's say you get 20, plus daily bonus, that's 200 extra req for f2p or pref players. I guesstimate I average 1200 req per match in gunship and 1000 in other ships. They should either increase for other ships, or reduce for gunship. Link to comment Share on other sites More sharing options...
SammyGStatus Posted November 4, 2014 Share Posted November 4, 2014 1. Scoreboard text colours: right now we have - white text on bright green for your allies - white text on black for your enemies - white text on dark blue for you, which is nearly indistinguishable from the black. How about a different shade? Especially for players like me who are all over the place at the end of the match 2. Gunships are earning more requisitions than other ships. There is a 5 req bonus for every kill or assist made with railgun. So let's say you get 20, plus daily bonus, that's 200 extra req for f2p or pref players. I guesstimate I average 1200 req per match in gunship and 1000 in other ships. They should either increase for other ships, or reduce for gunship. Dunno about the scoreboard, but there is a massive req boost coming in 3.0 Link to comment Share on other sites More sharing options...
Asbetos Posted November 4, 2014 Share Posted November 4, 2014 Those are decent suggestion, but they are minor QoL improvements. I'd much rather have them working on important things: development (new maps, modes, ships...) and maintenance (scout, GS, SF balance passes). Link to comment Share on other sites More sharing options...
Verain Posted November 4, 2014 Share Posted November 4, 2014 The gunship req is not per kill, it's per railgun kill, and it's not a very large number. The big problem is that gunships were being penalized heavily in a very typical situation: allies on the node, you sniping node. You help clear node. Node goes green, req to allies, none for you. This? Is neither "easy" nor "useful" nor a "fix". This is "QQ plx nerf gunships". Putting that next to "improve readability of scoreboard"... is that even serious? Link to comment Share on other sites More sharing options...
Linuxizer Posted November 5, 2014 Author Share Posted November 5, 2014 Dunno about the scoreboard, but there is a massive req boost coming in 3.0 Then it is exactly the right time to remove the unfair bonus, especially if the boost will exaggerate the bonus. The gunship req is not per kill, it's per railgun kill, and it's not a very large number. The big problem is that gunships were being penalized heavily in a very typical situation: allies on the node, you sniping node. You help clear node. Node goes green, req to allies, none for you. This? Is neither "easy" nor "useful" nor a "fix". This is "QQ plx nerf gunships". Putting that next to "improve readability of scoreboard"... is that even serious? In my experience in both domination and deathmatch, I tend to get noticeably more req in gunship. Assuming my tactics are flawed, they should still get rid of the railgun bonus in deathmatch. And now you remind me... there is a powerup bonus in deathmatch. As it is probably an advantage for scouts and (relative) disadvantage for gunships and bombers, let's get rid of it as well. Bombers get the lowest req in both domination and deathmatch, at least in my experience. Link to comment Share on other sites More sharing options...
Verain Posted November 5, 2014 Share Posted November 5, 2014 So this fix is "easy" because it involves them screwing gunships, and "useful" because it involves them screwing gunships. Whole thread is just gunship cry thread. Got it. Nice title for gunship cry thread. Link to comment Share on other sites More sharing options...
ALaggyGrunt Posted November 5, 2014 Share Posted November 5, 2014 The red-green color scheme makes trouble for someone with red-green colorblindness. Is that gray box a friend or foe? Link to comment Share on other sites More sharing options...
Verain Posted November 5, 2014 Share Posted November 5, 2014 (edited) They don't see those colors as gray, normally. I think that the red/green enemy/ally markers are a little lame, but they are different brightness at least, and a colorblind guy already lives in a world of having to use that distinction for a lot. It would still be nice for the common types of colorblindness to be supported at LEAST in GSF, where the colors matter. My colorblind friend who rejected this game pretty fast mostly cited the shield arcs and hull hit points as being the most ludicrous, because they literally cycle through just the part of the rainbow that protanopia and deuternopia can't distinguish well at all, and it's a combination of brightness and chromacity. If you had a disability that is absurdly frustrating when brought to bear, but hardly ever happens in reality and doesn't bother you much when driving / walking / living, you aren't going to play a game where "tell the difference between dark red, red, orange red, orange, yellow orange, and yellow" is a crucial part of the play. An option to change the shield arc colors for the color blind, or display numbers would be amazing (the second one would be great in general). Edited November 5, 2014 by Verain Link to comment Share on other sites More sharing options...
Altheran Posted November 5, 2014 Share Posted November 5, 2014 An option to change the shield arc colors for the color blind, or display numbers would be amazing (the second one would be great in general). Or, third possibility, an option to make the arcs filling and emptying (is that a word ?) like enemies' arcs do. But yes, any of those would be good. Link to comment Share on other sites More sharing options...
ALaggyGrunt Posted November 6, 2014 Share Posted November 6, 2014 Change the appearance of the arcs. They could be redesigned to be semicircular and thick in the middle at full, and shrink and get thin as the shields took damage. Link to comment Share on other sites More sharing options...
Linuxizer Posted November 6, 2014 Author Share Posted November 6, 2014 Here are my Mercenery's battle records: ....................... Rycer.......Mangler..Bbolt.......Sting.......Rzrwire...Legion Req.................46349.......30459.......58828......56578.....31524......43482 Matches..........62.............29.............77............58...........39.............52 Avg. Req..........748...........1050........764..........975.........808...........836 Win%..............51.61%....58.62%....44.15%....63.79%...66.66%....82.69% Avg. Kills.........5.37..........9.20.........3.33.........7.51........5.61.........3.23 Avg. Assists.....5.14..........8.93.........4.27.........5.81........5.66.........6.50 Avg. Damage...25884.......43537......21613......34345.....23724......19581 They mostly confirm my impressions. Gunships earn way more req than bombers. Sting is also getting a bit more than the others. Rycer and Blackbolt numbers are weighed down a bit as they were the only ships I had when I was total noob. Link to comment Share on other sites More sharing options...
tunewalker Posted November 6, 2014 Share Posted November 6, 2014 Here are my Mercenery's battle records: ....................... Rycer.......Mangler..Bbolt.......Sting.......Rzrwire...Legion Req.................46349.......30459.......58828......56578.....31524......43482 Matches..........62.............29.............77............58...........39.............52 Avg. Req..........748...........1050........764..........975.........808...........836 Win%..............51.61%....58.62%....44.15%....63.79%...66.66%....82.69% Avg. Kills.........5.37..........9.20.........3.33.........7.51........5.61.........3.23 Avg. Assists.....5.14..........8.93.........4.27.........5.81........5.66.........6.50 Avg. Damage...25884.......43537......21613......34345.....23724......19581 They mostly confirm my impressions. Gunships earn way more req than bombers. Sting is also getting a bit more than the others. Rycer and Blackbolt numbers are weighed down a bit as they were the only ships I had when I was total noob. looking at the win% and Average Kills/ Assists/ Damage, You think your PREFORMANCE with those ships MIGHT have a larger impact ..... I do. Link to comment Share on other sites More sharing options...
Linuxizer Posted November 8, 2014 Author Share Posted November 8, 2014 looking at the win% and Average Kills/ Assists/ Damage, You think your PREFORMANCE with those ships MIGHT have a larger impact ..... I do. Bombers help win domination matches without having to do a lot of damage. Why not add a req bonus for repairing and resupplying? Link to comment Share on other sites More sharing options...
Verain Posted November 10, 2014 Share Posted November 10, 2014 Bombers help win domination matches without having to do a lot of damage. Why not add a req bonus for repairing and resupplying? I SADLY cannot support this. The game has a meaningless repair medal, and a meaningless cheeve for getting some, and I've seen MANY chase this by deliberately taking damage on a node and having it repaired. No, they aren't hurting anything, but it would be bad if this was incentivized. BUT- there absolutely should be some kind of bonus req for bombers. If gunships get a bonus for railgun kills/assists (something everyone gets req for doing, but gunships get more to compensate them for time off node), then bombers should actually get more for being on node. A bomber is often glued to a node to defend it even when no enemies are there, as he would be unable to switch in time to save it, and needs to spot and call anyway. A boost to the req ticks for defending a node is a very good idea for a bomber. I'd love a bonus for heals if they can make it not exploitative- I just can't think of that off the top of my head. Link to comment Share on other sites More sharing options...
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