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Accuracy


Goblin_Lackey

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The Accuracy percentage needed in 4.0 has not changed.

+9% is still needed to never miss an attack on an operations boss.

The only thing that has changed is the method of display to remove the previous confusion with Force Accuracy. They are now the same value. The Accuracy goal is to have 110% accuracy so that no attack will ever miss.

This is because all attacks have a base chance to hit of 100%.

The only actual 4.0 change is to include basic attacks in this 100% mix.

 

Strong and Elite enemies and most of the player characters have a base 5% defense chance.

Operations bosses, Sith Inquisitors and Jedi Consulars have a 10% defense chance.

Therefore to have a 100% chance for all of your attacks to hit an operations boss, 110% Accuracy is needed.

But any stat rating in excess of the goal of 110% does not give any addition dps bonuses.

 

With the Accuracy Curve's current setup of 30% cap and a divisor of 1, the goal is 684.

 

Math:

 

 

Accuracy %= 0.3 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( [Accuracy Rating] / [Level] ) / 1 ) ) + [0.90 Base Accuracy] + [0.01 Companion]

...

 

0.09 = [110% Accuracy] - [100% Base Accuracy] - [0.01 Companion] = 0.3 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( [Accuracy Rating] /

 

[Level] / 1 ) ) )

0.09 = 0.3 * ( 1 - ( 1 - ( 0.033333 ) )^( [Accuracy Rating] / 65 ) )

0.3 = 1 - ( .966666 )^( [Accuracy Rating] / 65 )

0.7 = ( .966666 )^( [Accuracy Rating] / 65 )

Log(0.7) = Log(( .966666 )^( [Accuracy Rating] / 65 )) = Log( .966666 ) * ( [Accuracy Rating] / 65 )

Log(0.7) / Log( .966666 ) = [Accuracy Rating] / 65

 

[Accuracy Rating] = 65 * Log(0.7) / Log(0.966666) = 683.84

....

 

[Accuracy Rating] = [Level] * Log(1 - 0.09/.3) / Log(1 - ( 0.01 / 0.3 ) )

 

@ Level 65: [Accuracy Rating] = 683.85 for 110% rating

 

 

This can be turned generic with the following

 

[Result %] = [% Cap] * ( 1 - ( 1 - ( 0.01 / [% Cap] ) )^( ( [Gear Rating] / [Level] ) / [Divisor] ) ) + [base %]

 

[Gear Rating] = ( [Level] * [Divisor] ) * Log(1 - ([Result %] - [base %]) / [% Cap]) / Log(1 - ( 0.01 / [% Cap] ) )

 

 

 

 

110% Accuracy is the goal, but the are only two types of gear that grant Accuracy: Enhancements and Augments.

Therefore: Accuracy = A * Augments + B * Enhancements

Edit: For Tertiary Stats Enhancements = Implants = Earpieces.

 

Here are the possible combinations for each gear level that are within a single Augment of exactly 110%.

The values that are closest are marked with "->".

 

216: (152 Enhancement, 73 Augment)

657 Accuracy = 9 * Augments + 0 * Enhancements -> 109.704% (27 Short)

663 Accuracy = 7 * Augments + 1 * Enhancements -> 109.77% (21 Short)

669 Accuracy = 5 * Augments + 2 * Enhancements -> 109.837% (15 Short)

675 Accuracy = 3 * Augments + 3 * Enhancements -> 109.903% (9 Short)

->681 Accuracy = 1 * Augments + 4 * Enhancements -> 109.969% (3 Short)

730 Accuracy = 10 * Augments + 0 * Enhancements -> 110.499% (46 Wasted)

736 Accuracy = 8 * Augments + 1 * Enhancements -> 110.563% (52 Wasted)

742 Accuracy = 6 * Augments + 2 * Enhancements -> 110.627% (58 Wasted)

748 Accuracy = 4 * Augments + 3 * Enhancements -> 110.691% (64 Wasted)

754 Accuracy = 2 * Augments + 4 * Enhancements -> 110.754% (70 Wasted)

760 Accuracy = 0 * Augments + 5 * Enhancements -> 110.818% (76 Wasted)

 

220: (160 Enhancement, 73 Augment)

612 Accuracy = 4 * Augments + 2 * Enhancements -> 109.198% (72 Short)

626 Accuracy = 2 * Augments + 3 * Enhancements -> 109.357% (58 Short)

640 Accuracy = 0 * Augments + 4 * Enhancements -> 109.514% (44 Short)

657 Accuracy = 9 * Augments + 0 * Enhancements -> 109.704% (27 Short)

671 Accuracy = 7 * Augments + 1 * Enhancements -> 109.859% (13 Short)

->685 Accuracy = 5 * Augments + 2 * Enhancements -> 110.012% (1 Wasted)

699 Accuracy = 3 * Augments + 3 * Enhancements -> 110.165% (15 Wasted)

713 Accuracy = 1 * Augments + 4 * Enhancements -> 110.317% (29 Wasted)

730 Accuracy = 10 * Augments + 0 * Enhancements -> 110.499% (46 Wasted)

744 Accuracy = 8 * Augments + 1 * Enhancements -> 110.648% (60 Wasted)

 

224: (168 Enhancement, 73 Augment)

628 Accuracy = 4 * Augments + 2 * Enhancements -> 109.379% (56 Short)

650 Accuracy = 2 * Augments + 3 * Enhancements -> 109.626% (34 Short)

657 Accuracy = 9 * Augments + 0 * Enhancements -> 109.704% (27 Short)

672 Accuracy = 0 * Augments + 4 * Enhancements -> 109.87% (12 Short)

->679 Accuracy = 7 * Augments + 1 * Enhancements -> 109.947% (5 Short)

701 Accuracy = 5 * Augments + 2 * Enhancements -> 110.187% (17 Wasted)

723 Accuracy = 3 * Augments + 3 * Enhancements -> 110.424% (39 Wasted)

730 Accuracy = 10 * Augments + 0 * Enhancements -> 110.499% (46 Wasted)

745 Accuracy = 1 * Augments + 4 * Enhancements -> 110.659% (61 Wasted)

752 Accuracy = 8 * Augments + 1 * Enhancements -> 110.733% (68 Wasted)

Edited by Goblin_Lackey
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>>>"But any stat rating in excess of the goal of 110% does not give any addition dps bonuses."<<<

 

Accuracy over 110% continues to reduce (I said it reduces armor, I meant defense) for the target, it isn't enough to make stacking accuracy viable, but it does exist.

Edited by ShaiHoolud
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>>>"But any stat rating in excess of the goal of 110% does not give any addition dps bonuses."<<<

 

Accuracy over 110% continues to reduce (I said it reduces armor, I meant defense) for the target, it isn't enough to make stacking accuracy viable, but it does exist.

 

True, but in pve the highest amount of defense the bosses have is 10%. Therefore there is no additional dps gain potential from going higher.

In pvp my statement is not true because players can have greater than 10% defense. (The can also crit which bypasses shield)

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Strong and Elite enemies and most of the player characters have a base 5% defense chance.

Operations bosses, Sith Inquisitors and Jedi Consulars have a 10% defense chance.

Therefore to have a 100% chance for all of your attacks to hit an operations boss, 110% Accuracy is needed.

But any stat rating in excess of the goal of 110% does not give any addition dps bonuses.

 

I know this is mainly a PvE thread, but I think it's worth noting that the 5%/10% defense chance that players receive only applies to ranged and melee damage ("white" damage). Chances to resist force and tech damage ("yellow" damage) are still 0% by default for all players, ignoring the many defensive CDs that affect force (or resist) chances. So, when gearing for PvP, keep in mind that accuracy only helps with your "white" damage, generally.

 

Also, great post! Thanks for all your hard work.

Edited by -SwordSaint-
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The Accuracy percentage needed in 4.0 has not changed.

+9% is still needed to never miss an attack on an operations boss.

The only thing that has changed is the method of display to remove the previous confusion with Force Accuracy. They are now the same value. The Accuracy goal is to have 110% accuracy so that no attack will ever miss.

This is because all attacks have a base chance to hit of 100%.

The only actual 4.0 change is to include basic attacks in this 100% mix.

Two things:

 

1) You need +10% to get 110%, not +9%. As I'm sure you know, there is a legacy bonus of +1% that is easy to achieve for end game characters, so all experienced characters should be assumed to have it, but for...accuracy's sake you should probably mention this.

 

2) While 4.0 did change Melee and Ranged attack base Accuracy from 90% to 100% (making all attacks have a base of 100%), and the display has changed, it is incredibly misleading. When you look at the [redesigned] character sheet, the upper left quadrant displays all of your stats, but it does not include bonuses. So if you look just at your Accuracy stat and mouse-over it, the tooltip will not show you at + 10% Accuracy until about 775 (which is higher than the 3.x value of 758), not the new value of 684.

 

If you look at the drop down sections in the bottom half, you will see your actual [correct] percentage, and mousing over it will *accurately* include the +1% from the legacy bonus. Basically, since all accuracy is now the same, BW should probably move it to the "permanent" stats section and not display two (or more) times (in different formats) on the same "page".

Edited by eartharioch
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Two things:

 

1) You need +10% to get 110%, not +9%. As I'm sure you know, there is a legacy bonus of +1% that is easy to achieve for end game characters, so all experienced characters should be assumed to have it, but for...accuracy's sake you should probably mention this.

 

2) While 4.0 did change Melee and Ranged attack base Accuracy from 90% to 100% (making all attacks have a base of 100%), and the display has changed, it is incredibly misleading. When you look at the [redesigned] character sheet, the upper left quadrant displays all of your stats, but it does not include bonuses. So if you look just at your Accuracy stat and mouse-over it, the tooltip will not show you at + 10% Accuracy until about 775 (which is higher than the 3.x value of 758), not the new value of 684.

 

If you look at the drop down sections in the bottom half, you will see your actual [correct] percentage, and mousing over it will *accurately* include the +1% from the legacy bonus. Basically, since all accuracy is now the same, BW should probably move it to the "permanent" stats section and not display two (or more) times (in different formats) on the same "page".

 

I automatically assumed that everyone would have the 1% from companions. Especially since they have now they have changed the requirements for the conversions from affection to story progress.

Because of this starting base of 101% only 9% more is needed to reach 110%. This has been the same since the launch. (though with the 3.0 dropping +3% accuracy talents, it has changed to all from gear)

684 is still all you need to reach the +9% which allows you to hit 110% Accuracy.

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I automatically assumed that everyone would have the 1% from companions. Especially since they have now they have changed the requirements for the conversions from affection to story progress.

Because of this starting base of 101% only 9% more is needed to reach 110%. This has been the same since the launch. (though with the 3.0 dropping +3% accuracy talents, it has changed to all from gear)

684 is still all you need to reach the +9% which allows you to hit 110% Accuracy.

 

I know you understand how it works, my point was things have changed in 4.0, and since there appear to be a lot of new and returning players, I was just suggesting a couple of things that it might be useful to clarify.

 

o The +1% bonus comes from completing the conversations with one of the original five companions. New players that jump in with a level 60 (and thus cannot have those conversations) cannot (as far as I can tell) get this bonus unless they play a regular start-at-1 character as well. Players returning from launch (before the legacy system was implemented) may not be aware of this feature at all.

 

o I wasn't aware if you were aware of the char screen inconsistency, and thought you might want to point which Accuracy score people should be looking at in order to avoid confusion.

Edited by eartharioch
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